fire/regen is this build viable?
Looks ok for PvE. A few things that should be changed.
I'd drop Ring of Fire in favor of Fire Blast if you're planning on venturing into PvP zones, but you should be able to hold your own at least. Don't expect to walk in and own the zone with this build though.
Also, if you want to PvP, I'd consider swapping ALL of those Touch of Death sets with Mako's Bite. Simple reason: Ranged damage rules PvP. If those people kiting you occasionally miss you might stand a chance. Same reason I suggested picking up Fire Blast instead of Ring of Fire, you want to have something you can hit those ranged ATs with, or you're a sitting duck. Slot it with Decimation for another 6.25% recharge bonus.
For the most part, defense on a regen is kind of pointless in PvP, because you can't really get enough of it to make much of a difference against all the accuracy bonuses and buffs your opponents will have. That said, ranged defense will serve your purpose better than melee. A melee opponent you can probably kill before they kill you through damage output, a ranged opponent will hit you with impunity most of the time while you're chasing them around (they WON'T hold still and let you wail on them, I can guarantee that) so a little bit of ranged defense would help here. AoE isn't used too often in PvP so you shouldn't have to worry about that so much.
Ooh, I just noticed something. Take Integration MUCH sooner than level 24. You get Quick Recovery at level 4, you don't need Stamina at 20 and can push it back to 30 or 35.
One last thing: Take Moment of Glory. It is an AWESOME power, and should be taken at level 38. It's 15 seconds of invincibility that you can use every minute or so with enough recharge in it. It really is that good, trust me, I have 93 levels of regen scrappers under my belt, one of which I have been playing for over 4 years now. MoG used to suck, now it is one of the best powers in the set and should be taken ASAP.
I'll post what I would do with that build when I get home from work today.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Unless you PvP a lot it wouldn't matter if you had a dedicated PvP build. Skill matters more than what your build is like up untill you get good at PvP.
Virtue: @Santorican

Dark/Shield Build Thread
cool, thanks claws. i'm looking forward to it.
i see you have a new pic, Santorican. good ol' Link
cool, thanks claws. i'm looking forward to it.
i see you have a new pic, Santorican. good ol' Link ![]() |
I had a lot of stuff to do when I got home and never got around to doing that build for you.

I'll try to squeeze a half hour in today to do it.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Here you go dude, sorry it took me so long to get back to you on it.
If you want to switch over to ranged defense, you can replace the Touch of Death IOs with Mako's Bite, and the Obliteration set with 4 Eradication and 2 Scirocco's Dervish.
This should be a decent all around build for you though. It has perma Dull Pain potential (You only need 55% global recharge, this build has 60%), melee defense is almost 30%, so that should help your survivability a bit.
This is actually very close to how I'm building my own Fire/Regen.
Here it is:
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(43)
Level 1: Fast Healing -- Heal-I(A), Heal-I(3), RgnTis-Regen+(3)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(40)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(5), P'Shift-EndMod/Rchg(5), P'Shift-End%(50)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 8: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(21), Dct'dW-Rchg(31)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(21), Dct'dW-Rchg(31)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Integration -- Numna-Heal/EndRdx(A), Heal-I(17), Heal-I(17)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-Acc/Dmg/Rchg(23), Oblit-%Dam(43)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A)
Level 22: Super Jump -- Zephyr-Travel/EndRdx(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(34)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 35: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(36), RedFtn-EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(50)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
hi
i'm looking to enh my fire/regen, it's my first regen toon. this is a pve build. my question to those with experience is does this look like i can dive into mobs and have a scrappy good time or am i looking at a series of face plants?
i really want to keep the fire epic so please keep that in mind when offering suggestions.
also, if i did happen to venture into a pvp zone or arena would i have a fighting chance?
thanks
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(3), T'Death-Dmg/EndRdx(3), T'Death-Dam%(9), T'Death-Acc/Dmg(17), T'Death-Dmg/EndRdx/Rchg(40)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(39)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal(5), Dct'dW-Rchg(37), Dct'dW-Heal/Rchg(37)
Level 4: Cremate -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(7), T'Death-Dmg/EndRdx(7), T'Death-Dam%(9), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Acc/Dmg(37)
Level 6: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(11), P'Shift-EndMod/Rchg(36), P'Shift-EndMod(36)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(11)
Level 10: Hurdle -- Jump-I(A)
Level 12: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(13), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(19), Oblit-Acc/Rchg(19), Oblit-Dmg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)
Level 22: Super Jump -- Winter-ResSlow(A)
Level 24: Integration -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal(46)
Level 26: Incinerate -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(27), T'Death-Dam%(27), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dmg/EndRdx(36), T'Death-Acc/Dmg(40)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-Heal(31), Dct'dW-Heal/Rchg(31), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(34)
Level 32: Greater Fire Sword -- T'Death-Dam%(A), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx(33), T'Death-Acc/Dmg(34), T'Death-Dmg/EndRdx/Rchg(40)
Level 35: Kick -- Empty(A)
Level 38: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx(39), S'fstPrt-ResDam/Def+(43)
Level 41: Ring of Fire -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Rchg(43)
Level 44: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45)
Level 47: Fire Ball -- Posi-Dam%(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run