Santorican

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  1. Quote:
    Originally Posted by BillZBubba View Post
    Did we ever determine for a fact if it's 10% of real end total or 10% of base end on that proc?

    /FPAPF!!
    It is base endurance, it gives a 20% chance to grant 10 points of endurance.
  2. Thanks for telling me that now when I just respec'd!!!

    Hurray version 8.0 5% less recharge but 70% more regeneration!

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    WiFry: Level 50 Science Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership

    Hero Profile:
    Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(23)
    Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(48)
    Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(31)
    Level 4: Quick Recovery -- EndMod-I(A), P'Shift-EndMod(7), P'Shift-End%(7)
    Level 6: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(23), GSFC-Build%(46)
    Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(27), Dct'dW-Rchg(29)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(19)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(29)
    Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(31), Numna-Regen/Rcvry+(33), RgnTis-Heal/EndRdx(33), RgnTis-Regen+(33)
    Level 18: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(34), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(36)
    Level 20: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(37), Mocking-Rchg(39)
    Level 22: Swift -- Run-I(A)
    Level 24: Health -- Heal-I(A)
    Level 26: Stamina -- P'Shift-EndMod(A), P'Shift-End%(31)
    Level 28: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
    Level 30: Instant Healing -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(43), RechRdx-I(43)
    Level 32: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(45), RechRdx-I(46)
    Level 35: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(37), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(40), Amaze-EndRdx/Stun(46)
    Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(39)
    Level 41: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45)
    Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(50), LkGmblr-Rchg+(50)
    Level 47: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(50)
    Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
  3. Santorican

    Blaze Mastery

    I'm going to lol so hard if they added Blaze to scrappers!
  4. Santorican

    Blaze Mastery

    No no no! I really need to get over this builditis!

    *does the happy stab face dance*

    About time!
  5. Quote:
    Originally Posted by CoyoteShaman View Post
    Wow. How the heck do you people afford these builds? Maybe it's just my altaholism that's keeping me from really pumping out the inf.
    I sell superdyne to little kids
  6. Here is a build that I made for AV soloing, has aid self and has a nice bit of recharge with almost 300% regeneration.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fire Jerk: Level 50 Natural Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Medicine

    Hero Profile:
    Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx(11)
    Level 2: Cremate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15)
    Level 4: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Def(17), LkGmblr-Rchg+(19)
    Level 6: Swift -- Run-I(A)
    Level 8: Agile -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(19), S'dpty-Def/EndRdx/Rchg(21), S'dpty-Def(21)
    Level 10: Practiced Brawler -- RechRdx-I(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(27)
    Level 16: Dodge -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(29)
    Level 18: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(31), Numna-Heal(31), Numna-Regen/Rcvry+(43)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(45), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
    Level 22: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 24: Quickness -- Run-I(A)
    Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(46)
    Level 28: Lucky -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def(37), LkGmblr-Rchg+(37)
    Level 30: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit/EndRdx(39), AdjTgt-Rchg(40)
    Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg(42), RechRdx-I(48)
    Level 35: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(42), LkGmblr-Rchg+(43)
    Level 38: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(46), Stpfy-Acc/Stun/Rchg(50)
    Level 41: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(43)
    Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(45), S'dpty-Def/EndRdx(48), S'dpty-Def(48)
    Level 47: Aid Other -- RechRdx-I(A)
    Level 49: Aid Self -- Dct'dW-Heal/Rchg(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
  7. Quote:
    Originally Posted by Thirty_Seven View Post
    It totally would!!

    Also, you might want to rethink the name... Stanley is SpongeBob's cousin on the show.
    Aww poo, time to go reroll him, again.
  8. Quote:
    Originally Posted by Powerforge View Post
    First post after a Powerforge! *edit* second dammit.

    Humph!

    So now I'm trying to recreate what I saw in Mids last night regarding the slotting of the PS proc. Well Mids doesn't seem to react to it at all now. In or out it doesn't change my numbers at all. So am I crazy? Does Mids reflect the PS proc or not? In my copy broked? I also couldn't open the build I posted from the link but using the data chunk worked fine.

    Can someone confirm for me that Mids does or does not accurately represent the PS proc please.

    Thanks.
    No it does not represent the proc at all.
  9. Santorican

    Ma/wp

    Quote:
    Originally Posted by Umbral_NA View Post
    Fast Healing (75% +regen) and Quick Recovery (30% +recov) have higher base modifiers than Health (40% +regen) and Stamina (25% +recov). Enhancements act as a multiplier to the base value so FH and QR will always provide proportionately greater returns than Health and Stamina assuming you give them the same slotting.
    Ah okay, thank you for clearing that up.
  10. Franken slotting Siphon life for an attack and a heal is always good. You can actually skip Stamina if you take Dark Consumption.

    I have to add that Fire/Regeneration is great for PvP
  11. Santorican

    Ma/wp

    Quote:
    Originally Posted by MachineSlave View Post
    alright, thank you umbral, do i really need CAK? cuz the powers i was thinking of NOT taking were Crippling Axe Kick and Warrior's Challenge. and i have a question, would Fast Healing and Quick Recovery would do the trick or should i still pick up Health and Stamina
    You can take both Health and Stamina but Fast Healing and Quick Recovery have a higher (modifier or multiplier?) that give you a higher percentage of recovery and regeneration.
  12. Quote:
    Originally Posted by BillZBubba View Post
    And just WHAT is so funny about Kali's post count?

    hmmmmMMMMMM?
    O snap didn't realize you had some many rofl!

    What are those green little boxes under your name??? I have 1 but you have 4?
  13. Santorican

    Questions

    Quote:
    Originally Posted by Shred_Monkey View Post
    Guides are like encyclopedias... they have answers to the questions we had 10 years ago... However, this forum is like having 35 wikipedia nerds on twitter (who like to stab faces).

    Ask your questions here, and you shall receive answers... points, counterpoints... counter-to-counterpoints... and usually a few good laughs.
    I'm not a nerd...
  14. Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand other thing CO doesn't have over CoH anymore. *High fives Positron*
  15. It's close to 1 out of 100 kills for every drop. If you figure it takes about 5-6 mins per kill in Arena thats 500 mins or 8 hours worth of killing.
  16. It'd be interesting to do a Scrapper ITF but I'm not sure I'd want to do it as a pug, I'd like to do it with close friends who know how to SMASH! effectively.
  17. LOL @ your post count.

    This is where all the cool kids hang out.
  18. You're only a bone head if you're a Skull badoom tssss I'll be here all night folks.
  19. Santorican

    /regen?

    Quote:
    Originally Posted by TheBruteSquad View Post
    That's entirely possible, which is why I've poured over guide after guide of /Regen lore in the player guide section and scrapper forum.

    If I click dull pain and instant healing before the fight then he does alright, sure. I just don't have the inf blue side to even try and get dull pain perma. Though I could see how more recharge would seriously help everything.
    Post up your build scrapper side and I'll give you a hand.
  20. Thank you Umbral for the build help.

    Edit: which powers should I click first for an AV fight? I usually click IH > Recon > DP > MoG in that order. Any better ones?

    Edit 2: Also with that build I'd only be able to use Incinerate > GFS > Cremate with Hasten up right?
  21. Here are some changes that I did to it, I used some really cheap set inventions that you can use.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Stone Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Stone Fist -- Acc-I(A), Acc-I(31), Dmg-I(40), Dmg-I(40), EndRdx-I(43), RechRdx-I(46)
    Level 1: Deflection -- S'dpty-Def/EndRdx(A), S'dpty-Def(34), DefBuff-I(34), EndRdx-I(37), EndRdx-I(40)
    Level 2: Battle Agility -- S'dpty-Def/EndRdx(A), S'dpty-Def(3), EndRdx-I(3), EndRdx-I(25)
    Level 4: Stone Mallet -- Acc-I(A), Acc-I(5), Dmg-I(5), EndRdx-I(31), EndRdx-I(31), RechRdx-I(34)
    Level 6: True Grit -- ResDam-I(A), S'fstPrt-ResDam/Def+(7), H'zdH-Heal/EndRdx(7), H'zdH-Heal(9), Tr'ge-Heal/EndRdx(17), Tr'ge-Heal/Rchg(23)
    Level 8: Combat Jumping -- GftotA-Def(A), GftotA-Run+(9)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Heavy Mallet -- Acc-I(A), Acc-I(13), Dmg-I(13), Dmg-I(15), EndRdx-I(15), RechRdx-I(17)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Swift -- Run-I(A)
    Level 18: Health -- H'zdH-Heal/EndRdx(A), H'zdH-Heal(19), Heal-I(19)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-EndMod(21), P'Shift-End%(39)
    Level 22: Against All Odds -- EndRdx-I(A), EndRdx-I(23)
    Level 24: Phalanx Fighting -- GftotA-Def(A), GftotA-Run+(25)
    Level 26: Seismic Smash -- Acc-I(A), Acc-I(27), Dmg-I(27), RechRdx-I(29), EndRdx-I(29), EndRdx-I(43)
    Level 28: Boxing -- Acc-I(A)
    Level 30: Aid Other -- RechRdx-I(A)
    Level 32: Tremor -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(46), M'Strk-Dmg/EndRdx/Rchg(46)
    Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
    Level 38: Build Up -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Spirit Shark -- Acc-I(A), Dmg-I(42), Dmg-I(42), EndRdx-I(42), RechRdx-I(43)
    Level 44: Aid Self -- Heal-I(A), Heal-I(45), RechRdx-I(45), RechRdx-I(45)
    Level 47: Tough -- ResDam-I(A), ResDam-I(48), EndRdx-I(48), EndRdx-I(48)
    Level 49: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def(50), EndRdx-I(50), EndRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
  22. Santorican

    /regen?

    Quote:
    Originally Posted by TheBruteSquad View Post
    Regen is the one secondary I wouldn't roll on a brute. I have a broadsword/regen scrapper at 50 and all he does, when placed into the same AE missions as my sm/wp brute, is suck and die. Unless instant healing is up, then he does ok. I don't know how much of that is the heavily resisted primary, but I spend more time clicking defenses than attacks with him in a tough fight.
    Then you're doing something wrong, because my fire/regeneration scrapper with less defense then a bs/regen scrapper does perfectly fine.
  23. Good luck getting Castle to look into this. You're better off getting blood from a rock.
  24. O snap! I think I'm going to make him look like sponge bob's cousin, Stanley!