BS/Regen: I suck at this!


Cronocke

 

Posted

No, the character is fine. Awesome, in fact. I love playing him, and I do pretty well with him (so far, anyway).

My problem is build planning. I like to have a build plan in mind, so that I know what powers to take when, what slots to put where, that sort of thing.

I have a build - it sucks, but it's a build. I'd like some advice on how I can improve it. If possible, I'd like to have both a solo build, outfitted with all the best IOs as if price is no object, and a teaming build with a more reasonable price tag. But I'll settle for just the solo build.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Hack -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(3), Hectmb-Acc/Rchg:50(9), Hectmb-Dmg/EndRdx:50(13), Hectmb-Dam%:50(17), Achilles-ResDeb%:20(36)
Level 1: Fast Healing -- Heal-I:50(A), Numna-Heal:50(5), Numna-Regen/Rcvry+:50(5)
Level 2: Slice -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Rchg:50(3), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Dmg/EndRdx/Rchg:50(13), Oblit-%Dam:50(15), Achilles-ResDeb%:20(17)
Level 4: Quick Recovery -- EndMod-I:50(A), P'Shift-EndMod:50(7), P'Shift-End%:50(7)
Level 6: Hover -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(40), LkGmblr-Rchg+:50(40)
Level 8: Parry -- C'ngImp-Dmg/Rchg:50(A), C'ngImp-Acc/Dmg/Rchg:50(11), C'ngImp-Acc/Dmg:50(11), C'ngImp-Dmg/EndRdx:50(19), LkGmblr-Def:50(19), LkGmblr-Rchg+:50(31)
Level 10: Dull Pain -- Dct'dW-Heal/Rchg:50(A), Dct'dW-Rchg:50(21), Numna-Heal/EndRdx/Rchg:50(31), Numna-Heal/Rchg:50(43)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(46)
Level 14: Fly -- Srng-Fly:50(A), Srng-EndRdx/Fly:50(27), Flight-I:50(45)
Level 16: Integration -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(21), Dct'dW-Heal/EndRdx:50(34)
Level 18: Reconstruction -- Dct'dW-Rchg:50(A), Dct'dW-Heal/Rchg:50(37), Numna-Heal/Rchg:50(43), Numna-Heal/EndRdx/Rchg:50(45)
Level 20: Swift -- Run-I:50(A)
Level 22: Health -- Heal-I:50(A), Heal-I:50(23), Mrcl-Rcvry+:40(23)
Level 24: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(25), P'Shift-End%:50(25)
Level 26: Disembowel -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(27), Mako-Dmg/Rchg:50(29), Mako-Acc/Dmg/EndRdx/Rchg:50(36), Mako-Acc/EndRdx/Rchg:50(40), Mako-Dam%:50(46)
Level 28: Instant Healing -- Dct'dW-Heal/Rchg:50(A), Dct'dW-Rchg:50(29), Numna-Heal/Rchg:50(31), Numna-Heal/EndRdx/Rchg:50(43)
Level 30: Resilience -- Aegis-Psi/Status:50(A), Aegis-ResDam:50(36)
Level 32: Head Splitter -- Armgdn-Dmg/EndRdx:50(A), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dam%:50(34), Achilles-ResDeb%:20(34)
Level 35: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(37), RechRdx-I:50(48)
Level 38: Moment of Glory -- RechRdx-I:50(A), RechRdx-I:50(39), LkGmblr-Rchg+:50(39), LkGmblr-Def/Rchg:50(39)
Level 41: Whirling Sword -- Oblit-Acc/Rchg:50(A), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(45), Achilles-ResDeb%:20(46)
Level 44: Kick -- FrcFbk-Rechg%:50(A)
Level 47: Tough -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(48), S'fstPrt-ResDam/Def+:30(48)
Level 49: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/Rchg:50(50), LkGmblr-Def/EndRdx:50(50)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Heal-I:50(A)
Level 1: Critical Hit





Some things I can explain:
1: Why Hover/Fly? Well, I like having one travel power that I can rely on for both horizontal and vertical movement, and Fly seems the more reliable of the two options there.
2: Why take Slice? At level 2, I don't need healing, but I do need more damage output - I'm never in real danger of dying, I just lack an attack chain. And while exemplaring down to that level is going to be really unlikely, it does provide me with an extra cone for crowds at higher levels. Besides, I never really seemed to need Reconstruction until the mid-late teens.
3: Parry. I'm not exactly sure how this should be slotted. I know I want good defense, but on the other hand this attack makes up half of my ST attack chain at level 30 - I'm easily capable of getting it to stack 3 times for about half a second, and twice most of the rest of the time.

For the rest? Well... that's why I'm here, guys. Help me out!


 

Posted

Here's a solo/AV build. It should do everything you want admirably. It's modeled after my highly successful Kat/Regen and DM/Regen (and other */regen) builds so it should follow suit. The build doesn't have Slice simply because there isn't really space for it. The build will exemp fine for all level ranges except for the lowest (15, iirc) which is the only time you'd really need Slice anyway.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(11), EndMod-I(13)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(13)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(19), LkGmblr-Rchg+(19)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36), Zephyr-Travel(40), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(25)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Regen/Rcvry+(27)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 22: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/EndRdx(33), Stpfy-Stun/Rng(34), Stpfy-Acc/Stun/Rchg(34), Stpfy-KB%(34)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40)
Level 30: Hurdle -- Jump-I(A)
Level 32: Head Splitter -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(42), Achilles-ResDeb%(43)
Level 35: Health -- Mrcl-Rcvry+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), RechRdx-I(45), RechRdx-I(45)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), EndMod-I(48)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 49: Resilience -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

I need more recharge and defense in my build!

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

WiFry: Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(23)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(7), RgnTis-Regen+(46)
Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(31)
Level 4: Quick Recovery -- EndMod-I(A), P'Shift-EndMod(7), P'Shift-End%(13)
Level 6: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(23), GSFC-Build%(46)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(27), Dct'dW-Rchg(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(31)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(29)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33)
Level 18: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(34), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(36)
Level 20: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(37), Mocking-Rchg(39)
Level 22: Swift -- Run-I(A)
Level 24: Health -- Heal-I(A)
Level 26: Stamina -- P'Shift-EndMod(A), P'Shift-End%(48)
Level 28: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 30: Instant Healing -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(43), RechRdx-I(43)
Level 32: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(45)
Level 35: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(37), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(40), Amaze-EndRdx/Stun(46)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(39)
Level 41: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 47: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
I need more recharge and defense in my build!
Assuming that's an actual request for help and not just an avatar appropriate piece of randomness (cuz that's a fire/regen build, not a BS/regen), here's a build for ya. It's got the recharge to run the Incinerate>Cremate>GFS attack string seamlessly (yours is a mite slow on GFS), the endurance to run it seamlessly even with FA on (3.13 end/sec burn from attack string, 1.26 from all toggles, 4.71 end/sec passive gain, .32 end/sec net gain), 28.2% +def(melee) and 23.2% +def(ranged, AoE), and 17 sec faster recharging (4% better uptime) MoG (though it's about a sec slower on Recon).

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(15), EndMod-I(17)
Level 6: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Rchg(15)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(9), Zephyr-Travel(9), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(11)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(25), Dct'dW-Rchg(31)
Level 12: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(37), AdjTgt-EndRdx/Rchg(50)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(36)
Level 16: Integration -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Mrcl-Rcvry+(34), Mrcl-Heal(45)
Level 18: Fire Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Acc/Rchg(19), Armgdn-Dmg/EndRdx(21), Armgdn-Dam%(21)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 22: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(37), Amaze-Acc/Stun/Rchg(37), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(43)
Level 24: Tough -- HO:Ribo(A), Empty(36)
Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dam%(31)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40), Dct'dW-Rchg(42)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(42)
Level 32: Greater Fire Sword -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34), RechRdx-I(46)
Level 35: Hurdle -- Jump-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Health -- RgnTis-Regen+(A)
Level 44: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Quote:
Originally Posted by Umbral_NA View Post
Here's a solo/AV build. It should do everything you want admirably. It's modeled after my highly successful Kat/Regen and DM/Regen (and other */regen) builds so it should follow suit. The build doesn't have Slice simply because there isn't really space for it. The build will exemp fine for all level ranges except for the lowest (15, iirc) which is the only time you'd really need Slice anyway.
Thanks for the help - my only real issue is with the selection of Combat Jumping, Super Jump, and Hurdle over Hover, Fly, and Swift. I'd vastly prefer the latter three, even if it means I take a slight hit to survivability, just for QoL reasons.


 

Posted

Quote:
Originally Posted by Cronocke View Post
Thanks for the help - my only real issue is with the selection of Combat Jumping, Super Jump, and Hurdle over Hover, Fly, and Swift. I'd vastly prefer the latter three, even if it means I take a slight hit to survivability, just for QoL reasons.
You can switch those out without any loss of survivability. Switch CJ for Hover, SJ for Flight, and Hurdle for Swift. They all keep the same slotting (well, Swift gets a flight speed) so there's no loss in survivability (if you run Hover while in combat).


 

Posted

Quote:
Originally Posted by Umbral_NA View Post
You can switch those out without any loss of survivability. Switch CJ for Hover, SJ for Flight, and Hurdle for Swift. They all keep the same slotting (well, Swift gets a flight speed) so there's no loss in survivability (if you run Hover while in combat).
Cool. I just noticed the 6-slotted Boxing... why's that there?


 

Posted

I am 6 slotting Boxing with Razzle Dazzle. The set bonus helps me soft cap Defense.


Looking at 5 slotting Amazment:

# Two enhancements increases Recovery by 4%.
# Three enhancements increases Fire and Cold Resistance by 2.52%.
# Four enhancements improves the Accuracy of all your powers by 15%.
# Five enhancements improves the Recharge of all your powers by 10%.

So your getting +15% to acc and +10% to rech


 

Posted

Quote:
Originally Posted by Cronocke View Post
Cool. I just noticed the 6-slotted Boxing... why's that there?
Set mule. Stupefy is incredible. 2.5% +recov , 6.25% +rech, and 3.13% +def(ranged). The other option I generally go with is Absolute Amazement 5 piece but that'll cost you the defense for an extra 1.5% +recov and 3.75% +rech. Since there's already plenty of recharge in the build and the blue bar is sustainable even with everything on, I prefer to shore up the defenses.


 

Posted

Quote:
Originally Posted by Umbral_NA View Post
Set mule. Stupefy is incredible. 2.5% +recov , 6.25% +rech, and 3.13% +def(ranged). The other option I generally go with is Absolute Amazement 5 piece but that'll cost you the defense for an extra 1.5% +recov and 3.75% +rech. Since there's already plenty of recharge in the build and the blue bar is sustainable even with everything on, I prefer to shore up the defenses.
Alright, thanks, Umbral! I'm gonna use this as one of my two builds - I'll keep a second build for exemplaring, Ouroboros, and just generally goofing around.


 

Posted

Thank you Umbral for the build help.

Edit: which powers should I click first for an AV fight? I usually click IH > Recon > DP > MoG in that order. Any better ones?

Edit 2: Also with that build I'd only be able to use Incinerate > GFS > Cremate with Hasten up right?


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
Edit: which powers should I click first for an AV fight? I usually click IH > Recon > DP > MoG in that order. Any better ones?
I generally click DP>Recon>MoG>IH. IH is almost always the last thing I click simply because it's on such a long timer. I wait until everything else is up before I use it (especially making sure to have DP up) so that they'll all be recharged whenever it drops and then click it before I expect an extended period of pain. DP gets it first (activated as a heal) simply because it gives me more hp and thusly more +regen (so I have to click less from that point on). Recon gets next because it's back so fast and MoG gets the dubious honor of being third on my priority list, though it can quickly get promoted to a higher place in the list if I'm expecting some burst soon (re: I see the AE AV pop build up).

Quote:
Edit 2: Also with that build I'd only be able to use Incinerate > GFS > Cremate with Hasten up right?
Yes. It doesn't have the +rech to run it otherwise but the downtime on Hasten should be low enough that you will only have to run a worse attack string for maybe a single run through.