Highest DPS Blaster possible?
Congratulations you're at 203% global recharge
Edit: Do you never plan on being exemplared down? This would not be a fun character to run a positron task force on.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Exavolt: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(43)
Level 1: Electric Fence -- GravAnch-Immob/EndRdx(A), GravAnch-Hold%(34), GravAnch-Acc/Rchg(34), GravAnch-Acc/Immob/Rchg(34), GravAnch-Immob/Rchg(37)
Level 2: Charged Brawl -- Hectmb-Dmg/EndRdx(A), Hectmb-Acc/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Dmg/Rchg(25), Hectmb-Dam%(33)
Level 4: Lightning Field -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(5), Armgdn-Acc/Rchg(5), Armgdn-Acc/Dmg/Rchg(15), Armgdn-Dmg/Rchg(17)
Level 6: Rain of Fire -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(7), Ragnrk-Acc/Rchg(7), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Dmg/Rchg(9)
Level 8: Swift -- Run-I(A)
Level 10: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(13), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(40), AdjTgt-Rchg(50)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(17)
Level 18: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(21), Apoc-Dmg/EndRdx(25)
Level 20: Stamina -- P'Shift-End%(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), RedFtn-Def(48), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(50), RedFtn-EndRdx(50)
Level 26: Blazing Bolt -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Dmg/ActRdx/Rchg(27), Mantic-Acc/ActRdx/Rng(27), Mantic-Dmg/EndRdx(31), Mantic-Acc/Dmg(33)
Level 28: Lightning Clap -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(29), KinCrsh-Rechg/EndRdx(29), KinCrsh-Rchg/KB(31), KinCrsh-Acc/KB(31), KinCrsh-Dmg/KB(43)
Level 30: Stealth -- LkGmblr-Rchg+(A), RedFtn-Def(42), RedFtn-EndRdx(42), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(46)
Level 32: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 35: Power Sink -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Rchg(37), Efficacy-EndMod(37)
Level 38: Shocking Grasp -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/Rchg(39)
Level 41: Body Armor -- S'fstPrt-ResKB(A)
Level 44: Surveillance -- Achilles-ResDeb%(A), Achilles-DefDeb/Rchg(45), AnWeak-Acc/Rchg/EndRdx(45), AnWeak-DefDeb/EndRdx/Rchg(45), AnWeak-Acc/Rchg(46), AnWeak-Acc/DefDeb(46)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Super Speed -- Clrty-Stlth(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Virtue: @Santorican
Dark/Shield Build Thread
Not planning to exemp often on this one, no. Thanks, this will work great. Any holes in the chain that were there are gone now.
QR
Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."
Looks pretty jaw-dropping in the damage department. To nitpick, Rain of Fire will interfere with your attack chain.
On the other hand, it looks like a pushover to kill. Would not want to play this build despite the amazing damage.
You know, I did notice that. I wonder why RoF has such a low DPA, even if every single tic hits. Oh well, it's muling a set and it gives him an AoE option. And it's basically the only decent migitation he has.
QR
Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."
Wow. How the heck do you people afford these builds? Maybe it's just my altaholism that's keeping me from really pumping out the inf.
--If we can have huge sig images, why can we have only five lines of text?
--...faceplanting like a Defender pulling an AV (Nalrok_AthZim)
if you try with a team of 3 or 4 it's a nice task force ... long but nice
and if you want to do it with a full team, it's like the League of Losers ^^ dying everywhere, running away from CoTs ... LOVE IT
I admit that it's a better adventure with SGmates or people you know but still, the biggest challenge hero-side
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
youre not gonna break the theorhetical SUSTAINED 300(+) DPS Umbral came up with using RoF, BU, Aim and Surveillance as fillers...
even if you do cycle charged, havok, blaze
WRONG !
if you try with a team of 3 or 4 it's a nice task force ... long but nice and if you want to do it with a full team, it's like the League of Losers ^^ dying everywhere, running away from CoTs ... LOVE IT I admit that it's a better adventure with SGmates or people you know but still, the biggest challenge hero-side |
It's true. This game is NOT rocket surgery. - BillZBubba
Wow. How the heck do you people afford these builds? Maybe it's just my altaholism that's keeping me from really pumping out the inf. |
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
WRONG !
if you try with a team of 3 or 4 it's a nice task force ... long but nice and if you want to do it with a full team, it's like the League of Losers ^^ dying everywhere, running away from CoTs ... LOVE IT I admit that it's a better adventure with SGmates or people you know but still, the biggest challenge hero-side |
I really like when people are leveling on the TFs, especially that one. I find it great to see the teammates who started off dying all the time, and missing lots to having powers hit, and showing off new powers they have picked up during. (not as much fun as Synapse where people generally pick all 3 powers from the fitness pool, and really dont seem to add much flash or pizzaz to the team)
I have a blast on a Positron, and if I have the time I will almost always join one starting. I find that TF a great way to meet people and develop some comradery due to the difficulty.
There was a topic awhile ago on the DPS of an Elec/Elec, and someone cited Fire/Elec as having the best possible chain. I've been playing around in Mids trying to squeeze the most out of this build, and want to know what I could change to make this better. I threw Rain of Fire and Hot Feet in as ways of doing damage that wouldn't interfere with the chain. There may be a few small gaps, but BU/Aim/Surveillance/Rain should serve as filler for those tiny gaps. And yes, I did roll this character. Anything missing?
EDIT: I should mention that the chain, as I'd (like to) see it, uses Charged Brawl, Havoc, and Blaze
QR
Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."