Consider this Brute
I can't jump on mids right now but from what I see, you can change the order of some powers to enable you to 6 slot tactics with GFC. Pull 3 slots from stamina. You will be ok with just the +end proc slotted there. That should get you closer to the soft cap.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
Um, a brute question in the scrapper section? But besides that, I would concentrate on Smsahing/ Lethal and Energy/ negative over Fire/ cold defense. And my personal experience with WP is that 30% defense is a magic number for survival. Once I hit got to that level, I felt uber.
I can't jump on mids right now but from what I see, you can change the order of some powers to enable you to 6 slot tactics with GFC. Pull 3 slots from stamina. You will be ok with just the +end proc slotted there. That should get you closer to the soft cap.
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Thanks for the quick advice. I have concerns about endurance already though. Remember that the goal here is to defeat multiple AVs at once. That means an infinite supply of endurance. I have some experience in this arena and a quick glance is leading me to believe that he will currently have to take a break now and then as it is. But, like I said I haven't done the math to determine his attack chain just yet. I will say that my DM/SD scrapper has a net endurance recovery of 2.51eps and still needs to rely on Conserve Power and Dark Consumption in long fights. This Brute will most likely run a similar attack chain and recovers 2.57eps. That looks like trouble to me. Accolades will definitely help though. If this were just a normal solo environment I wouldn't hesitate to take your suggestion.
Um, a brute question in the scrapper section? But besides that, I would concentrate on Smahing/ Lethal and Energy/ negative over Fire/ cold defense. And my personal experience with WP is that 30% defense is a magic number for survival. Once I hit got to that level, I felt uber.
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Yeah, a Brute question here on our scrapper forums. It's one of the things I like about this place. Some of CoH best number crunchers hang out here. You'll see this from time to time. I've received help on another Brute here as well as a Corrupter. Everyone's just very helpful.
Thanks again.
As for the build, WP won't do as much damage as /SD so you're gonna have to pick AVs with no godmode or self heal. Follow the advice by Rieze and you should have a pretty survivable toon.
You have a very similar build to my Fire/WP scrapper. She's around 37% defense to all, but without the gladiator unique. And I couldnt push it any further while keeping my attack chain (GFS, Cremate, Inc, FS). But I can say she's already a monster of survivability with those numbers. Yours will even do better with Siphon Life ofc
But the Fire attack chain is much easier than the DM one, so here we run into troubles...
The scrapper standard on DM is ofc MG/Smite/SL/Smite, but it requires 234% in MG and 184% in Smite. You have atm 116.5% in MG and 137,5% in Smite so you're ofc far from those numbers (pretty normal as your build aims toward max survivability and not toward max recharge, and anyway you can't get there without Hasten).
For a brute I would think first about SL/Sm/MG/Sm/Gloom but your recharge on Smite is the barrier for anything containing Sm/MG/Sm : it requires 167.4% on Smite. Without hasten, you would need 70% global recharge and it's not possible with such a build. I guess that unfortunately without a faster recharging attack like SP it will be hard to get a single target chain without any gap : if you fire all your attacks from the highest dpa to lowest dpa, then after fire them as they come back you should end up having all of them on cooldown. I could be wrong, wait for an attack chain specialist to confirm it or not^^
I think your recharge on Smite is the barrier to get a real attack chain, for that you should need either 70% global recharge, or hasten. In both cases it will of course spoil your high defense build. Hehe sorry for the bad news, I hope I'm wrong
Edit : correction on the chain.
He can do it because he is P-Forge, get with the times son.
As for the build, WP won't do as much damage as /SD so you're gonna have to pick AVs with no godmode or self heal. Follow the advice by Rieze and you should have a pretty survivable toon. |
You have a very similar build to my Fire/WP scrapper. She's around 37% defense to all, but without the gladiator unique. And I couldnt push it any further while keeping my attack chain (GFS, Cremate, Inc, FS). But I can say she's already a monster of survivability with those numbers. Yours will even do better with Siphon Life ofc
But the Fire attack chain is much easier than the DM one, so here we run into troubles... The scrapper standard on DM is ofc MG/Smite/SL/Smite, but it requires 234% in MG and 184% in Smite. You have atm 116.5% in MG and 137,5% in Smite so you're ofc far from those numbers (pretty normal as your build aims toward max survivability and not toward max recharge, and anyway you can't get there without Hasten). For a brute I would think first about MG/Sm/SL/Sm/Gloom but your recharge on Smite is the barrier for anything containing Sm/SL/Sm : it requires 167.4% on Smite. Without hasten, you would need 70% global recharge and it's not possible with such a build. I guess that unfortunately without a slower recharging attack like SP it will be hard to get a single target chain without any gap : if you fire all your attacks from the highest dpa to lowest dpa, then after fire them as they come back you should end up having all of them on cooldown. I could be wrong, wait for an attack chain specialist to confirm it or not^^ I think your recharge on Smite is the barrier to get a real attack chain, for that you should need either 70% global recharge, or hasten. In both cases it will of course spoil your high defense build. Hehe sorry for the bad news, I hope I'm wrong |
Off to grab the calculator.
Wow that is a really good looking build power, I tried to play around with it but only managed to raise your defense a few decimal points percent higher but nothing really amazing. With Dark's To Hit Debuff I'd say that the soft cap doesn't really matter as much as it normally would but I could be wrong.
Virtue: @Santorican
Dark/Shield Build Thread
With Dark's To Hit Debuff I'd say that the soft cap doesn't really matter as much as it normally would but I could be wrong.
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I would just drop some defense (heh sorry, I know... 40% defense on WP looks so shiny...), raise my global recharge or pick up Hasten and take Darkest Night. With a minimal slotting it can easily give you a 15% ToHit debuff on mobs (= +15% defense for you). Problem solved
Edit : oops DN might not work on AVs as well... So it's not the same actually !
Wow that is a really good looking build power, I tried to play around with it but only managed to raise your defense a few decimal points percent higher but nothing really amazing. With Dark's To Hit Debuff I'd say that the soft cap doesn't really matter as much as it normally would but I could be wrong.
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My DM/EA brute chains MG > Gloom > Smite > Siphon Life and did enough damage to defeat Ms. Liberty, who clearly has both a godmode and a self-heal.
That is a good point, I didn't realize you were going to do more then one arch villain lol.
Virtue: @Santorican
Dark/Shield Build Thread
Powerforge, my brute rebuild is a dm/wp so I'll be watching this thread for build ideas as well. So far, at 38 with just basic IOs, he's brutal. Excuse the pun. I did fail to take out the AV Soul of Johnny Sonata. I couldn't bust through his regen before he ripped me up, but I held my own for a time.
This tells me that with IOs, massive recharge, and MG and SL firing off far more often than I had them, I don't expect many AVs will be a problem. I'm excited that Louis Cypher's new body is going to be vastly superior to his old em/fa body.
Be well, people of CoH.
AVs resist tohit debuffs about 85% |
I'm actually a bit surprised with the total of ToHit a DM chain could stack on a mob.
SL/Sm/MG/Sm/Gloom lasts 8 sec, and applies 5x a 5.63 ToHit malus that lasts for 10 sec. As an approximation let's say 5x5.63x10/8 = 35% (!!)
I'm not 100% sure it works this way, but if it does it's alot.
If you remove 85% of those, you're left with approx 5 % ToHit. That means that with 40% defense you're actually soft capped to one AV, the one you hit.
On the other hand DN+RotC = 16 + 3.75 = 19.75, so if you remove 85% it's 3% left. Not alot, but stacked with the 5% from the attacks, it's 8% total.
(Edit : corrected the calculations as the duration of the debuff is 10 sec in City of Data and not 13.5 sec as I thought it was from Mids.)
What's the recharge on that character Chaos, if you get time.
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SL need to recharge in 4.752
Gloom need to recharge in 5.544
Smite need to recharge in 5.684
Smite (6/5.684)-1= 6%
Gloom (12/5.544)-1=116%
SL (10/4.752)-1=111%
MG (15/4.62)-1=225%
hmm. maybe you could also work in darkest night. it has a base 10.5% to hit debuff and about 16% with decent slotting and causes -21% dmg reduction. Seeing that you have a lot going on there already, it should stack nicely. and if you really want to do 5 AVs, you may want to get dark consumption. constant fighting and no conserve power is...
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
hmm. maybe you could also work in darkest night. it has a base 10.5% to hit debuff and about 16% with decent slotting and causes -21% dmg reduction. Seeing that you have a lot going on there already, it should stack nicely. and if you really want to do 5 AVs, you may want to get dark consumption. constant fighting and no conserve power is...
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Be well, people of CoH.
I don't think Bill Z can handle multiple AVs without aid self. But I'd like to try. Is there an arc already built for this test?
Be well, people of CoH.
I messed around with your build a bit, and came up with the following. It's sort of an adapted version of my SS/WP Brute, except that I tried to keep your slotting schemes intact where I could -- and I didn't pay much attention to the order of power selections.
I did add the +Regeneration unique, which I guess is expensive (haven't looked villain-side), but I figure the four Hecatomb you'd already added were license to spend as much I'd like.
Likewise, I don't usually include the PvP IO in my own builds, but I assume the blank space you left in SoW is for that purpose. If you were to slot the PvP IO in this build, you'd end with ~43% S/L DEf, and ~41.5% E/N. I don't usually regard Fire/Cold as a concern, but it would top out at roughly 33%.
The regeneration is virtually identical, despite the loss of Fitness. The biggest concern is endurance management, but I'd think you'd be ok for most content between SoW and Dark Consumption.
The biggest perk here is that the following build has Hasten. Oh, and your hitpoints would be a little higher.
That said, I'm sure the build still needs work. With Siphon Life firing off regularly, I think you could afford to skimp on some regen in order to bolster recharge/DEF bonuses. Tactics is more or less an IO mule with this setup, as I sincerely doubt you'd want to run it full-time -- though you could use it as a situational ToHit boost.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Mr. Graves: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(27)
Level 1: High Pain Tolerance -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx(5), Numna-Heal(7)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-EndRdx(9), S'fstPrt-ResDam/Def+(43)
Level 4: Shadow Maul -- Erad-Dmg(A), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), M'Strk-Dmg/EndRdx/Rchg(36), DampS-Rchg/EndRdx(45)
Level 6: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(11), Numna-Heal(11), RgnTis-Regen+(33), Mrcl-Rcvry+(46), Numna-Regen/Rcvry+(50)
Level 8: Siphon Life -- Nictus-Heal(A), Nictus-Acc/Heal(13), KntkC'bat-Acc/Dmg(13), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(19), Ksmt-ToHit+(19)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Heal/EndRdx/Rchg(31)
Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def(21), LkGmblr-Def/EndRdx/Rchg(23)
Level 20: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(33)
Level 22: Quick Recovery -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(25), P'Shift-End%(25)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 26: Soul Drain -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(33), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), RechRdx-I(34)
Level 28: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-EndRdx(39)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), Hectmb-Dmg/EndRdx(40), Hectmb-Acc/Rchg(40)
Level 35: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 38: Strength of Will -- Empty(A)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(45)
Level 44: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46)
Level 47: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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I did some attack string generation for the builds as they were when I got ahold of them. The numbers did not bode well (not just because of sub par slotting for set bonuses, but also because of negligible global +rech).
The string I got for Powerforge's original build was MG>Siphon>Smite>Gloom>Boxing>Smite. For Obitus' build, I got MG>Gloom>Smite>Siphon>Smite while Hasten was up and the previous attack string when it's down.
Something important to remember where Brutes are concerned (from what I know of them): +dam slotting doesn't really do much. Brutes already have an incredible native source of +dam that puts slotting to shame (re: Fury). Brutes generally get better returns from recharge (for better Fury gen as well as better attack strings) and end redux (to counteract what the recharge does to your blue bar).
As for endurance problems, a quick pass over the number doesn't look good at all for either build. Unless you plan on turning off some of the toggles, you're not going to have sustainable endurance under constant attack conditions.
Hello Scrappers!
I hope Double XP Weekend was good to all of you!
Over the last two weeks I broke out an older tank of mine and began trying to maximize his survival. He's WP and the end result made me very happy.
But I got to wondering what I could do with a similar build and Siphon Life to add even more survivability. I gave that a whirl in Mids but ran into some snags. The biggest one was being forced to take Shadow Punch. If I recall SP is not a very desirable attack. I ran some quick numbers and it's DPS seemed a bit lacking.
This led me to Brutes.
Being able to choose Smite as a level one attack solved my problem and also gave me access to Gloom (as I remember Gloom is a pretty desirable power choice).
So here we are.
I have NOT given this build a terribly in depth look. What I mean by this is that I haven't worked out my attack chain. I'm sure there's a good one in there but I may be a bit over on recharge or I may be a bit shy. I am also falling about 5 points short of soft capping. I don't know how much that will affect me really. I am quite sure this build could defeat most AVs. What I was really looking for here was something crazy, like defeating 4 or 5 AVs at once. Perhaps even more. I think I am going to want to push my defense higher to accomplish that but maybe not? Maybe 40% would be good enough considering the other benefits of this build.
The benefits are:
Almost 2200 HP with NO accolades.
50% resistance to S/L
Regenning 62 HP/Sec with one foe in range 101 HP/Sec with 10 foes in range.
And Siphon Life healing 253HP every 5.44 sec.
Solid Accuracy against +4s even when SD is down.
The more I look at this the more it seems pretty scary.
Can anyone push the defense to 45%? Do I even need to worry about it?
Thanks for looking.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Mr. Graves: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(27), Hectmb-Dmg/Rchg(29), Hectmb-Acc/Dmg/Rchg(37)
Level 1: High Pain Tolerance -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-ResDam(3), Numna-Heal/EndRdx(5), Numna-Heal(7)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-EndRdx(9)
Level 4: Shadow Maul -- Erad-Dmg(A), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-%Dam(45)
Level 6: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(11), Numna-Heal(11)
Level 8: Siphon Life -- Nictus-Heal(A), Nictus-Acc/Heal(13), KntkC'bat-Acc/Dmg(13), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Mrcl-Rcvry+(19), Mrcl-Heal(27)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Heal/Rchg(31)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31), Ksmt-ToHit+(33)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(23)
Level 22: Quick Recovery -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(25), P'Shift-End%(25)
Level 24: Super Jump -- Winter-ResSlow(A)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(34)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-EndRdx(39)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), Hectmb-Dmg/EndRdx(40), Hectmb-Acc/Rchg(40)
Level 35: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A), Empty(43)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(45)
Level 44: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(50), HO:Enzym(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury