Consider this Brute
First post after a Powerforge! *edit* second dammit.
Humph!
So now I'm trying to recreate what I saw in Mids last night regarding the slotting of the PS proc. Well Mids doesn't seem to react to it at all now. In or out it doesn't change my numbers at all. So am I crazy? Does Mids reflect the PS proc or not? In my copy broked? I also couldn't open the build I posted from the link but using the data chunk worked fine.
Can someone confirm for me that Mids does or does not accurately represent the PS proc please.
Thanks.
First post after a Powerforge! *edit* second dammit.
Humph! So now I'm trying to recreate what I saw in Mids last night regarding the slotting of the PS proc. Well Mids doesn't seem to react to it at all now. In or out it doesn't change my numbers at all. So am I crazy? Does Mids reflect the PS proc or not? In my copy broked? I also couldn't open the build I posted from the link but using the data chunk worked fine. Can someone confirm for me that Mids does or does not accurately represent the PS proc please. Thanks. |
Virtue: @Santorican
Dark/Shield Build Thread
Mids doesn't show the +end proc in action. I'm actually glad it doesn't. It shows the gfc build up proc in action and its very missleading because it shows it as if its always in action. Showing the +end proc as always in action would be a total mess.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
Mid's doesn't represent the proc as mentioned already. My simplfied quick calculation method is to add .2 to whatever it shows for each proc in an auto power.
If I recall correctly... the proc is better then any slot in Stamina. It's better then the 3rd slot in quick recovery.
I'd anticpiate someone shortly will come along to do the math (and show thier work).
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
Sooo to accurately represent the proc I need to math again dammit.
Here we Gooooooo!
20% chance to get 10% end back every 10 seconds yes?
So that's an average of one proc per 50 seconds returning 11 end on this build, or 11/50 = .22 eps recovered from ONE proc on average right?
*edit* First post after a Shred Monkey!
What would be the math on that with two +end procs slotted? One in stam and one in QR. I'm sure its not as simple as double thus making it .44 end/sec
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
What would be the math on that with two +end procs slotted? One in stam and one in QR. I'm sure its not as simple as double thus making it .44 end/sec
|
Let's look at Stamina now.
I have it 2 slotted with normal IOs. If I were to add a slot to it and use 3 Perf Shifters the set bonus would be+28 HP. That's very desirable to me being /WP. The problem here is that I am at the "rule of five" for that bonus already and don't see a place that I might shuffle things around to make it useful, so three slotting with PS would be a waste. Leaving it Two slotted yields a very small return for pulling one IO and replacing it with the Proc. Now my current recovery is 2.95 (remember we have to add in .22). Removing one IO and adding the proc in it's place drops the recovery to 2.76. Factoring the proc in adds .22 again for a total of 2.98. A gain of only .03 that is also subject to a bit of chance as the proc can't be counted on all the time. Not really worth it in Stamina to me then.
Now stealing a slot from someplace and adding it into Stamina to slot it with two basic IOs and the proc probably would be worth it but I don't see a slot I wanna dump when, according to my math (always suspect ), my attack chain is sustainable anyway.
Whew.
If given the slots to do so, I like to 4 or 6 slot QR with shifters. You hit ED as well as have a rec bonus and other usefull bonuses like aoe def. As well as the +end proc. But that's only if I have slots to spare. Most of the time, I don't. So I settle for 4 slots. That reminds me. Isn't the HP bonus the same as a 3 slotted numina set? If so, you could replace one with Heal IO.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
When going for +hp and regeneration, I like to consider the vet pet. Also, DN would still do a large amount of -dam to an AV without resistances to the attack they use.
Here's a build that has 2560 life and 83.8 regeneration at one target. It only has roughly 34% defense to all damage types, but it still has 62.5% recharge. The only real thing it lacks is +accuracy from bonuses.
[color:#1E90FF]Villain Plan by Mids' Villain Designer 1.401[/color]
[color:#1E90FF]http://www.cohplanner.com/[/color]
[color:#FFA500]Click this DataLink to open the build![/color]
[color:#1E90FF]Save slot:[/color][color:#1E90FF] Level 50 Magic Brute[/color]
[color:#1E90FF]Primary Power Set: [/color][color:#1E90FF]Dark Melee[/color]
[color:#1E90FF]Secondary Power Set: [/color][color:#1E90FF]Willpower[/color]
[color:#1E90FF]Power Pool: [/color][color:#1E90FF]Fighting[/color]
[color:#1E90FF]Power Pool: [/color][color:#1E90FF]Fitness[/color]
[color:#1E90FF]Power Pool: [/color][color:#1E90FF]Leaping[/color]
[color:#1E90FF]Power Pool: [/color][color:#1E90FF]Leadership[/color]
[color:#1E90FF]Ancillary Pool: [/color][color:#1E90FF]Soul Mastery[/color]
[color:#1E90FF]Villain Profile:[/color]
[color:#32CD32]Level 1:[/color] [color:#1E90FF]Smite[/color]
- (A) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Accuracy/Damage[/color]
- (3) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Damage/Endurance[/color]
- (3) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Damage/Recharge[/color]
- (5) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Damage/Endurance/Recharge[/color]
- (7) [color:#FFE600]Mako's Bite - [/color][color:#FFE600]Accuracy/Damage/Endurance/Recharge[/color]
- (A) [color:#FFE600]Miracle - [/color][color:#FFE600]+Recovery[/color]
- (11) [color:#FFE600]Miracle - [/color][color:#FFE600]Heal[/color]
- (11) [color:#FFE600]Miracle - [/color][color:#FFE600]Heal/Endurance[/color]
- (A) [color:#FFE600]Impervium Armor - [/color][color:#FFE600]Resistance[/color]
- (7) [color:#FFE600]Impervium Armor - [/color][color:#FFE600]Resistance/Endurance[/color]
- (9) [color:#FFE600]Impervium Armor - [/color][color:#FFE600]Resistance/Recharge[/color]
- (9) [color:#FFE600]Impervium Armor - [/color][color:#FFE600]Resistance/Endurance/Recharge[/color]
- (A) [color:#FFE600]Numina's Convalescence - [/color][color:#FFE600]+Regeneration/+Recovery[/color]
- (5) [color:#FFE600]Numina's Convalescence - [/color][color:#FFE600]Heal[/color]
- (15) [color:#FFE600]Numina's Convalescence - [/color][color:#FFE600]Heal/Endurance[/color]
- (50) [color:#FFE600]Numina's Convalescence - [/color][color:#FFE600]Heal/Recharge[/color]
- (50) [color:#FFE600]Regenerative Tissue - [/color][color:#FFE600]+Regeneration[/color]
- (A) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Accuracy/Damage[/color]
- (45) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Damage/Recharge[/color]
- (45) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Damage/Endurance[/color]
- (45) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Damage/Endurance/Recharge[/color]
- (A) [color:#FFC000]Jumping[/color][color:#FFC000] IO[/color]
- (A) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Recharge Speed[/color]
- (13) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Defense[/color]
- (13) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Defense/Endurance[/color]
- (A) [color:#FFE600]Hecatomb - [/color][color:#FFE600]Damage[/color]
- (15) [color:#FFE600]Mako's Bite - [/color][color:#FFE600]Accuracy/Damage[/color]
- (17) [color:#FFE600]Mako's Bite - [/color][color:#FFE600]Damage/Recharge[/color]
- (19) [color:#FFE600]Numina's Convalescence - [/color][color:#FFE600]Heal/Recharge[/color]
- (37) [color:#FFE600]Numina's Convalescence - [/color][color:#FFE600]Heal/Endurance[/color]
- (37) [color:#FFE600]Numina's Convalescence - [/color][color:#FFE600]Heal[/color]
- (A) [color:#FFE600]Steadfast Protection - [/color][color:#FFE600]Resistance/+Def 3%[/color]
- (40) [color:#FFE600]Impervium Armor - [/color][color:#FFE600]Resistance[/color]
- (40) [color:#FFE600]Impervium Armor - [/color][color:#FFE600]Resistance/Endurance[/color]
- (40) [color:#FFE600]Impervium Armor - [/color][color:#FFE600]Resistance/Recharge[/color]
- (43) [color:#FFE600]Impervium Armor - [/color][color:#FFE600]Resistance/Endurance/Recharge[/color]
- (A) [color:#FFE600]Numina's Convalescence - [/color][color:#FFE600]Heal[/color]
- (17) [color:#FFE600]Numina's Convalescence - [/color][color:#FFE600]Heal/Endurance[/color]
- (48) [color:#FFE600]Numina's Convalescence - [/color][color:#FFE600]Heal/Recharge[/color]
- (A) [color:#FFC000]Recharge Reduction[/color][color:#FFC000] IO[/color]
- (19) [color:#FFC000]Recharge Reduction[/color][color:#FFC000] IO[/color]
- (A) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Recharge Speed[/color]
- (21) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Defense/Endurance[/color]
- (21) [color:#FFE600]Serendipity - [/color][color:#FFE600]Defense/Endurance[/color]
- (23) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Defense/Recharge[/color]
- (23) [color:#FFE600]Serendipity - [/color][color:#FFE600]Defense/Endurance/Recharge[/color]
- (25) [color:#FFE600]Serendipity - [/color][color:#FFE600]Endurance[/color]
- (A) [color:#FFE600]Performance Shifter - [/color][color:#FFE600]Chance for +End[/color]
- (37) [color:#FFE600]Performance Shifter - [/color][color:#FFE600]EndMod[/color]
- (50) [color:#FFC000]Endurance Modification[/color][color:#FFC000] IO[/color]
- (A) [color:#FFE600]Doctored Wounds - [/color][color:#FFE600]Heal[/color]
- (25) [color:#FFE600]Doctored Wounds - [/color][color:#FFE600]Heal/Endurance[/color]
- (27) [color:#FFE600]Doctored Wounds - [/color][color:#FFE600]Heal/Recharge[/color]
- (27) [color:#FFE600]Doctored Wounds - [/color][color:#FFE600]Heal/Endurance/Recharge[/color]
- (29) [color:#FFE600]Doctored Wounds - [/color][color:#FFE600]Recharge[/color]
- (A) [color:#FFE600]Performance Shifter - [/color][color:#FFE600]Chance for +End[/color]
- (29) [color:#FFE600]Performance Shifter - [/color][color:#FFE600]EndMod[/color]
- (33) [color:#FFC000]Endurance Modification[/color][color:#FFC000] IO[/color]
- (A) [color:#FFC000]Recharge Reduction[/color][color:#FFC000] IO[/color]
- (36) [color:#FFC000]Recharge Reduction[/color][color:#FFC000] IO[/color]
- (A) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Recharge Speed[/color]
- (31) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Defense[/color]
- (31) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Defense/Endurance[/color]
- (31) [color:#FFE600]Serendipity - [/color][color:#FFE600]Defense[/color]
- (33) [color:#FFE600]Serendipity - [/color][color:#FFE600]Defense/Endurance[/color]
- (33) [color:#FFE600]Serendipity - [/color][color:#FFE600]Endurance[/color]
- (A) [color:#FFE600]Hecatomb - [/color][color:#FFE600]Damage/Endurance[/color]
- (34) [color:#FFE600]Hecatomb - [/color][color:#FFE600]Damage/Recharge[/color]
- (34) [color:#FFE600]Hecatomb - [/color][color:#FFE600]Accuracy/Damage/Recharge[/color]
- (34) [color:#FFE600]Hecatomb - [/color][color:#FFE600]Chance of Damage(Negative)[/color]
- (36) [color:#FFE600]Hecatomb - [/color][color:#FFE600]Accuracy/Recharge[/color]
- (A) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Recharge Speed[/color]
- (36) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Defense/Endurance[/color]
- (39) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Defense[/color]
- (A) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Recharge Speed[/color]
- (39) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Defense[/color]
- (39) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Defense/Endurance[/color]
- (A) [color:#FFE600]Apocalypse - [/color][color:#FFE600]Damage/Endurance[/color]
- (42) [color:#FFE600]Apocalypse - [/color][color:#FFE600]Chance of Damage(Negative)[/color]
- (42) [color:#FFE600]Apocalypse - [/color][color:#FFE600]Accuracy/Damage/Recharge[/color]
- (42) [color:#FFE600]Apocalypse - [/color][color:#FFE600]Damage/Recharge[/color]
- (43) [color:#FFE600]Apocalypse - [/color][color:#FFE600]Accuracy/Recharge[/color]
- (43) [color:#FFE600]Devastation - [/color][color:#FFE600]Accuracy/Damage/Endurance/Recharge[/color]
- (A) [color:#FFC000]Endurance Reduction[/color][color:#FFC000] IO[/color]
- (A) [color:#FFE600]Soulbound Allegiance - [/color][color:#FFE600]Damage/Recharge[/color]
- (48) [color:#FFE600]Soulbound Allegiance - [/color][color:#FFE600]Damage[/color]
- (48) [color:#FFE600]Soulbound Allegiance - [/color][color:#FFE600]Accuracy/Damage/Recharge[/color]
- (A) [color:#FFD700]Empty[/color]
[color:#32CD32]Level 1:[/color] [color:#1E90FF]Brawl[/color]
- (A) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Accuracy/Damage[/color]
- (46) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Damage/Endurance[/color]
- (46) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Damage/Recharge[/color]
- (46) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Damage/Endurance/Recharge[/color]
- (A) [color:#FFD700]Empty[/color]
- (A) [color:#FFD700]Empty[/color]
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TW/Elec Optimization
Did we ever determine for a fact if it's 10% of real end total or 10% of base end on that proc?
/FPAPF!! |
The only way to concretely test it that I can think of is to have your recovery floored while detoggled, then watch the Combat Attributes to see how much end it gets when it fires.
I'd try to boost lethal/smashing to 45% defense and sacrifice the other defense levels. Going from 35% lethal/smash to 45% lethal/smash is going to cut incoming damage by 66% in probably over 90% of your fights. Keeping in mind, if an attack is part smashing and part dark.. having 45% defense to smashing gives you 45% defense to that attack, reguardless of your dark defense %.
I don't think going from high 20s to mid 30s defense to the other types will impact you as much getting that last 10% in lethal/smash.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
OK so here's my first crack at it...
I think endurance is ok with the accolades.
I'm coming up short on recharge for the chained you mentioned.
2036 hp without accolades and 474% regen.
accuracy is a little lower than what i'd like it to be...
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I think it is. That was my intent with the build now, however actually comparing the options I don't see much benefit to using one in Stamina. I did place one in QR to replace the End Mod/Rech. This takes my net recovery from 3.07 down to 2.95 eps. Now we add in the .22 eps gained from the proc that Mids does not reflect for a total eps of 3.17. Not a ton but an improvement nonetheless!
Let's look at Stamina now. I have it 2 slotted with normal IOs. If I were to add a slot to it and use 3 Perf Shifters the set bonus would be+28 HP. That's very desirable to me being /WP. The problem here is that I am at the "rule of five" for that bonus already and don't see a place that I might shuffle things around to make it useful, so three slotting with PS would be a waste. Leaving it Two slotted yields a very small return for pulling one IO and replacing it with the Proc. Now my current recovery is 2.95 (remember we have to add in .22). Removing one IO and adding the proc in it's place drops the recovery to 2.76. Factoring the proc in adds .22 again for a total of 2.98. A gain of only .03 that is also subject to a bit of chance as the proc can't be counted on all the time. Not really worth it in Stamina to me then. Now stealing a slot from someplace and adding it into Stamina to slot it with two basic IOs and the proc probably would be worth it but I don't see a slot I wanna dump when, according to my math (always suspect ), my attack chain is sustainable anyway. Whew. |
OK so here's my first crack at it...
I think endurance is ok with the accolades. I'm coming up short on recharge for the chained you mentioned. 2036 hp without accolades and 474% regen. accuracy is a little lower than what i'd like it to be... Code:
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Virtue: @Santorican
Dark/Shield Build Thread
Holy crap. 45.5% defense to SLFCEN on a WP?
Makes my post in that other thread much more salient.
Super reflexes isn't super when everyone can get it.
Be well, people of CoH.
I'll check again tonight. I should be seeing Bill Z Bubba grants you 11 endurance or whatever the message is since he's got all the powerbuff accolades if it's 10% of total end.
Be well, people of CoH.
I'll check again tonight. I should be seeing Bill Z Bubba grants you 11 endurance or whatever the message is since he's got all the powerbuff accolades if it's 10% of total end.
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The problem that I've always had is that it's not constant. I've gotten 10 end, 11 end, 10.56 end, and a bunch of other numbers less often. I've yet to actually see the number be stable as would be expected if it were a constant value. What makes me believe that it does scale with max end rather than base is because in all the times I've tested my performance in game, it's always meshed with the calculations I've done assuming that it scales with max end.
Virtue: @Santorican
Dark/Shield Build Thread
Here's where I'm at... lower recharge... but retains good hp/regen.
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note: I'm still going to do this as a claws brute rather then DM... the damage chain/endurance balance is better that way at this recharge.... not to mention the "eat this" factor of claws animations.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
jeezzz I forgot I was suppose to work on build for this combo...