Originally Posted by Shred_Monkey
Here's where I'm at... lower recharge... but retains good hp/regen.
Code:
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Consider this Brute
I find your lack of cropping... disturbing.
Be well, people of CoH.
I took Iggy's build and added some things. It still has 45% defense, it just does it with the help of the PvP Defense IO. This allowed me to get the regeneration a little higher and slot SL better. It now has 56.1 hps at one target and close to 2300 hp.
Build:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
X: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
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Level 1: Smite Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(3), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(7)
Level 1: High Pain Tolerance S'fstPrt-ResDam/Def+(A), RgnTis-Regen+(7), Empty(15), Heal-I(27)
Level 2: Mind Over Body Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(37)
Level 4: Fast Healing Numna-Regen/Rcvry+(A), Numna-Heal(33)
Level 6: Hurdle Jump-I(A)
Level 8: Siphon Life Hectmb-Dmg(A), C'ngImp-Acc/Dmg/Rchg(11), Mako-Dmg/Rchg(11), Nictus-Acc/Heal(13), Nictus-Heal/HP/Regen/Rchg(13), Theft-Acc/Heal(15)
Level 10: Indomitable Will LkGmblr-Rchg+(A)
Level 12: Combat Jumping LkGmblr-Rchg+(A), Ksmt-ToHit+(34)
Level 14: Health Mrcl-Rcvry+(A)
Level 16: Rise to the Challenge HO:Golgi(A), Numna-Heal(17), Numna-Heal/EndRdx/Rchg(19)
Level 18: Maneuvers LkGmblr-Rchg+(A), HO:Enzym(19), HO:Enzym(21)
Level 20: Quick Recovery P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(43)
Level 22: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 24: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(37)
Level 26: Soul Drain Rec'dRet-ToHit/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-Acc/Rchg(29), Erad-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(31)
Level 28: Heightened Senses LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 30: Weave LkGmblr-Rchg+(A), HO:Enzym(33), HO:Enzym(33)
Level 32: Midnight Grasp KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Acc/EndRdx/Rchg(36)
Level 35: Stamina Efficacy-EndMod(A), Efficacy-EndMod/Rchg(46)
Level 38: Taunt Mocking-Taunt/Rchg/Rng(A), Mocking-Acc/Rchg(39), Mocking-Rchg(39), Mocking-Taunt/Rchg(39), Mocking-Taunt(40), Mocking-Taunt/Rng(40)
Level 41: Gloom Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Acc/Dmg(42), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 44: Dark Consumption Mocking-Taunt/Rchg/Rng(A), Mocking-Acc/Rchg(45), Mocking-Taunt/Rchg(45), Mocking-Rchg(45), Mocking-Taunt(46), Mocking-Taunt/Rng(46)
Level 47: Touch of Fear SipInsght-%ToHit(A), SipInsght-Acc/EndRdx/Rchg(48), SipInsght-Acc/ToHitDeb(48), SipInsght-ToHitDeb/EndRdx/Rchg(48), SipInsght-ToHitDeb(50)
Level 49: Super Jump Zephyr-Travel(A), Zephyr-ResKB(50)
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Level 1: Brawl KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(17), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
TW/Elec Optimization
It look amazing except for the accuracy. It's such a balancing act but I don't think this is gonna fair well against +4 bosses due to just that fact. I might be remembering wrong but I thought the goal was around +185% accuracy. That's what I try to shoot for. Seeing SL at +139% makes me worry. That and I hate the thought of muling Brawl. lol I know it won't be used and I myself have muled Boxing on Excelerate with no intent of ever using it but... you 4 slotted brawl!
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I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
This page is too large to display my phone says...
so please no more!!! ;-)
I once had a 32 inch tv for a monitor about 3 feet away from my face, that was head ache city lol.
Virtue: @Santorican
Dark/Shield Build Thread
I once had a 32 inch tv for a monitor about 3 feet away from my face, that was head ache city lol.
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You guys remember Sarrate's thread from a few months back, the one asking if defense was out of control in IO sets?
Well, I remember, and much like Bill's post, I remember even quoting Syndrome from The Incredibles,
"And when I'm old and I've had my fun, I'll sell my inventions so that *everyone* can have powers. *Everyone* can be super *reflexes*! And when everyone's super *reflexes*--
[chuckles evilly]
--no one will be.
As that thread progressed I actually relaxed my opinion on this somewhat. Nihilii made some very relevant points I thought, about the other things /SR brought to the table. Ease of softcapping, how many folks really put this much time and money into top end builds versus the actual player base, Defense De-buff Resistance, etc.
But here's my point.
I wanted to build a DM/WP Brute that maximized WP first then added in as much defense as I could get to create the most survivable AV killer I could. I really like my the last build I posted. In fact, I'm still going to go with that.
But I look at Iggy's and Shredder's builds and I think they will work better.
I regen 72hps at 35% defense. They regen 40hps at the softcap. Often I don't have the insight to know just by looking at numbers which, of two options, would perform better in play. I need to try it to know for sure, but I think I'm on the loosing end here and it's a bummer. I do have a few things going for me. I'm sure I'll hold up better against DDR AVs, I've still got Shadow Maul (an under-rated power imo), I didn't take taunt ( I'm going to solo exclusively).
Hopefully this doesn't come across as whiney.
If anyone does make it to 50 with a DM/WP Brute and softcaps him/her be sure to wander over here with a screenshot or a video of your accomplishemnets, I love to watch.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
While I too share this concern, keep in mind.. if I sacrifice AoE damage and ST damage to become unkillable... the guy with the same 2 powersets standing next to me who didn't make those sacrifices is out performing my toon anytime he's not face down.
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We're supposed to compare our secondaries as they are slotted with SOs. I'm good with this concept. At that level, it appears that all is fine and groovy. It's one of the reasons that we scrappers are such a happy lot.
Then IOs come into the picture. Instead of WP being on par with SR with SOs, we're suddenly in the situation where that WP is getting hit only as often as the SR, but the WP has vastly more hitpoints AND regen AND dam-res.
Things are suddenly out of whack.
It's bugs me slightly more when I look over and see that blaster over there sitting at the soft-cap to range, hovering and blasting in near total safety.
The problem is that it's FAR easier to add defense due to the IO overload than it is ANY other form of mitigation or damage output.
The question is: Is being closer to the cap to start with enough to balance things out? When it takes 6 of 9 powers to get there, I'm not too sure.
I'm not saying that SR is weak by ANY stretch here. I still love the set. I've been itching to make an SR brute and if Castle ported over brute SR to tanks, I'd be hard pressed not to make one.
All I'm stating is that there's too much freaking defense in the IO set bonuses. If there were more dam-res or more damage or more regen, I'd probably view it differently. However, we don't balance by raising everything else up to the outlier.
Be well, people of CoH.
My reason why they're adding a lot of defense is because in an up coming issue there will be a huge war all over paragon where enemies will all be equiped with some form of targetting drones and IR goggles so they will hunt down heroes and kill them off. The Developers are just giving us a head start lol.
Virtue: @Santorican
Dark/Shield Build Thread
This will be my attempt at a Claws brute when I-16 hits. I love scrappers and haven't played anything redside yet, so I'll be starting from scratch and I have no idea how the Black Maket prices are over there. So keeping that in mind, here's my build trying to stay as cheap as I know how blueside, the only real costs should just the the Steadfast unique and probably the universal travels.
I was able to hit 45.9% defense on Smashing/Lethal, 40.1% on Fire/Cold and 44.8% on Energy and Negative.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Packmaster: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leadership
Hero Profile:
Level 1: Strike
- (A) Kinetic Combat - Accuracy/Damage
- (43) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (45) Pounding Slugfest - Accuracy/Damage
- (45) Pounding Slugfest - Disorient Bonus
- (A) Aegis - Resistance/Recharge
- (40) Aegis - Psionic/Status Resistance
- (42) Aegis - Resistance
- (46) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (40) Achilles' Heel - Defense Debuff/Recharge
- (40) Achilles' Heel - Chance for Res Debuff
- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (46) Reactive Armor - Endurance
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (7) Eradication - Chance for Energy Damage
- (7) Eradication - Damage/Recharge
- (37) Eradication - Damage
- (39) Eradication - Accuracy/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (11) Rectified Reticle - To Hit Buff
- (37) Rectified Reticle - To Hit Buff/Recharge
- (A) Defense Buff IO
- (A) Mocking Beratement - Taunt
- (13) Mocking Beratement - Taunt/Recharge
- (13) Mocking Beratement - Taunt/Recharge/Range
- (17) Mocking Beratement - Accuracy/Recharge
- (23) Mocking Beratement - Taunt/Range
- (34) Mocking Beratement - Recharge
- (A) Defense Buff IO
- (15) Defense Buff IO
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (42) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Healing IO
- (42) Healing IO
- (A) Thunderstrike - Accuracy/Damage
- (19) Thunderstrike - Damage/Endurance
- (19) Thunderstrike - Damage/Recharge
- (36) Thunderstrike - Accuracy/Damage/Recharge
- (36) Thunderstrike - Accuracy/Damage/Endurance
- (37) Thunderstrike - Damage/Endurance/Recharge
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (A) Eradication - Chance for Energy Damage
- (27) Eradication - Accuracy/Damage/Endurance/Recharge
- (27) Eradication - Damage/Recharge
- (31) Eradication - Damage
- (33) Eradication - Accuracy/Recharge
- (34) Eradication - Accuracy/Damage/Recharge
- (A) Serendipity - Defense/Endurance
- (29) Serendipity - Defense
- (29) Serendipity - Defense/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (46) Reactive Armor - Endurance
- (A) Serendipity - Defense/Endurance
- (33) Serendipity - Defense
- (33) Serendipity - Defense/Endurance/Recharge
- (A) Healing IO
- (36) Healing IO
- (A) Run Speed IO
- (A) Healing IO
- (A) Endurance Modification IO
- (45) Endurance Modification IO
- (A) Serendipity - Defense/Endurance
- (48) Serendipity - Defense
- (48) Serendipity - Defense/Endurance/Recharge
- (A) Rectified Reticle - To Hit Buff
- (50) Rectified Reticle - To Hit Buff/Recharge
Level 1: Brawl
- (A) Kinetic Combat - Accuracy/Damage
- (48) Kinetic Combat - Damage/Endurance
- (50) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (A) Empty
- (A) Empty
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Set Bonus Totals:
- 1.5% DamageBuff(Smashing)
- 1.5% DamageBuff(Lethal)
- 1.5% DamageBuff(Fire)
- 1.5% DamageBuff(Cold)
- 1.5% DamageBuff(Energy)
- 1.5% DamageBuff(Negative)
- 1.5% DamageBuff(Toxic)
- 1.5% DamageBuff(Psionic)
- 30.5% Defense(Smashing)
- 30.5% Defense(Lethal)
- 13.9% Defense(Fire)
- 13.9% Defense(Cold)
- 18.6% Defense(Energy)
- 18.6% Defense(Negative)
- 3% Defense(Psionic)
- 16.8% Defense(Melee)
- 17.4% Defense(Ranged)
- 15.5% Defense(AoE)
- 5.4% Max End
- 7% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
- 4% FlySpeed
- 190.8 HP (14.2%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 16%
- 2% (0.03 End/sec) Recovery
- 20% (1.12 HP/sec) Regeneration
- 2.25% Resistance(Psionic)
- 9% RunSpeed
- 4% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1400;697;1394;HEX;| |78DAA593EB4E135110C7CFF662A1B4945AA050A0370AA5020B4D34F1F2C144D168A| |44905035E5052CB4A1796B6E93641BEF900BE81E2ED2D8C5FF435D417F0FA08D699| |F99FD6F0D94DF9FF76E7CCCC1966CE293D5D0929F5ECB23206AF3A15D7DD5EAFB62| |ACDA6D5F2972ABB763558AE54F70F2A6EDB6A059452C3DDD5ED92E558964921876E| |A2675CB19E5875D732376DC769360EAD56F466BD66B5AC7ADBECBE84CA8D8663AE5| |A95A65DDF0DCBC7757BB7D6A6AF90FE6AD72DD78D74FD76AC965BB39BD16B4DBB6A| |5E69EC1C6D97A49CA331AAA7407F3617264FC7AFCA84AC3A731B5803D6050B37085| |36AE1966083A30C89F2AA22BD1455FE9CA07056B01837D86F2FA0DD28BB81EC1E64| |F720FB2CB2E73F7A948AA9FC27C126457975766F925EF2CA97053282C569C13EF9F| |97576FF2F0F6F78EA37F04390FB2698FD0EFC1438141590AA3AFE006AEA434D7DA8| |29889A822FA498DC4BC13D8AEA474DAA3FA9F87F3C20D380DE7EA0E66153C806F60| |443FB8251479039C017458591C81746A2418DCF88FA22287C15DC27F78821D51A91| |9CF815803AAD44F5F6D163319D7E05BC164CBF01DE0A72EF040F282A86ED3DB1B49| |8864F204E0E23486B8CA0A2515464D04A1C2BDE381A3786C68DA1711934AE417EE3| |BAB071CC2381E924309624C692C6583218CB16454DE8C226FE289EEFA447C63C690| |8BCE430A54FC5144E4512A72279E254F8C82FA513A590288D446924BA4B0E593818| |59F4721AF0D3CA8C1EF2CCA29802649AD3A63978F591695EC7CFA3690B4094564CB| |DB589AD97B0F512B68E91C3B26EEE32CE5711E76BD2D7BB875E7D0F97D0DC229A5B| |447357FFF9D18F1E55F6F5EE9832C492F2F56EE77F3DEF43DDBDFAD782A47758CA2| |C1B2C5B2C0F591EB154581EB354593A1F7AD191F35CD005968B2C97589EB35380EF| |CF004B8825CC32C81261196289B18CB224588E593A7F0196BDF537| |-------------------------------------------------------------------|
I've got a slightly different take on it:
It's bugs me slightly more when I look over and see that blaster over there sitting at the soft-cap to range, hovering and blasting in near total safety. |
Yes... that is a problem. I like that we can make sacrifices to our build to max out defense. I wish we had other alternatives besides defense (and recharge to some extent) to "uberize" our toons, but currently the IOs don't exist or they are underperforming. For example if there were more ways to boost, regen, resists, status effects, hitpoints, procs (wouldn't that be fun)... etc, you could take an /SR and crank up his resists and hp to make him equal to the IO'd shield toon in stats.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
sorry.. double post
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
I agree, but again, that same blaster is not doing as much damage as the blaster with the same powersets who when with full recharge instead of ranged defense. |
If blaster A adds 45% defense and 50% global recharge while blaster B adds 100% global recharge, do you think that the extra damage output from blaster B is going to be in any way relative to the mitigation that blaster A now has?
That's the real crux of the situation for me. NO ONE can add anything to their builds that will do more for said build in relative performance increases than what punching to the softcap on defense does. And they can't do so because the set bonuses just aren't there to do it.
You can't add enough damage to come close to the extra damage output over time that extra defense gives. In the blaster example, the one with all the defense is going to survive so much longer than the one dishing out the extra damage that over time, the one with the defense wins hands down.
You can't add enough dam-res to come close. Nor regen. Nor mez protection. Nor HP.
I guess I could raise the question here, is it just that the defense/tohit equation is so broken that this is a problem, or is it just because there's too much +def in setIO bonuses? I'm pretty sure that the answer is the latter.
Be well, people of CoH.
I just hope they don't come up with more +defense IO's. I think we're fine as is. Heck, I still don't plan for to have any of the PvP IO's... probably cause I can't afford those things... ;-)
Speaking of which... any new IO's come i16?
OK...OK
I might not have any problem with more defense... so maybe I could cap my claws/regen ... ;-)
While probably true, you have to look at relative values.
You can't add enough damage to come close to the extra damage output over time that extra defense gives. In the blaster example, the one with all the defense is going to survive so much longer than the one dishing out the extra damage that over time, the one with the defense wins hands down. |
It is the fact that we (the scrapper forum) prefer to test our builds to failure that gives the guy built for mitigation the advantage. If you measure time to complete a TF or even inf/hour (both things that are commonly maximized in this game) you don't always choose the +defense build... in fact you may not even pick a scrapper.
But yes... defense wins our scrapper forum stress tests everytime given the current IOs, which leaves /SR behind due to the ability to hit the soft cap with other builds.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
Actually, I'd argue that you can add enough damage to beat the defense build... *IF* your test is the "normal" playstyle of teaming and playing normal content. |
Be well, people of CoH.
OK so took me a couple of minutes to find this...
and I didn't wanna start up a new thread, so...
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1406;708;1416;HEX;| |78DAA553CB6E5251143D70A1B4E552A014E8BB4069297DD0124DAC8F68A2B589A62| |454526BD448483DB64402844BA3CEFC803AD18103F547F44B7CC7A1B6C6A863837B| |EF75E8C4A137B0D639FBB1CEDEFBDE5378B8662BF5F88272F92FD52A8E53BED8DA6| |F6B6FA1B25BDDB1D72AADFBDA6927B6ABB59A4F29151367B9A06B5AE7D889651CE6| |357D4FD71D9DE3E866E3816E85AFD4F7744BD7DBB9EEC22E361AB5DC7AB55DD78E8| |3CD86AE34ABF5DD80F1ECEEB56917ECBAEEEA96B3576DC62F37AB3B391C536AECD7| |CA858AD3D6AD47C3545496FE47AAFB74BCAA489452EE4DD035214F09B4E0562AAF7| |ACED1CE63A9B79CE13269275DE25A11EACD83B684FA374125A1779C842CCB15A7C5| |84B2916C2379E084D07B8AB08CBA751D1EE885A0B77C5E9297D38A77F9ABB4CBA81| |E1AB41759CADBA147FDA0B5CF34E7437321343788E606D1DC50D4629DA198D007B2| |F5199DBE3F8A0F8A918A1F26B73F2A25C4864021211F05044C4000A50EA3D461B4F| |E915C41E9BD630511308A80D1558C741CCDB848298C9AAD306ACEA2E679D4BC889A| |3F1146CC8991E7F272C69F0A4D3E13B248286A861D4DC984262741D342CB49210FC| |5C54D5C1CBD25D05B02BD252242BF286244DE79C73BF2928E88A8E40BD077370F29| |F94D68FA087428F499E2C78CFA18D4A7A19E867A1AEABD54C504E25C1307D240FA8| |9D06FB24D9997388581CC6220B318C82C06929993F04C56284C7A29339E14CECD9C| |C2A0B3860F89668CF00C841721BC08E125082F996F7EC911E59FB49BC31CACB9AFD| |264169DCFA3E5790C204E152C405E2DC8E718214B0E16772E894F1713CC639E5FC8| |B6625256703FC63DC7F7937EACB2F18FA5E83177912C2EB1AC7B8EAFE77F3DAFEDA| |E4EDF663FAD4A046A8B619BB737186E32DC62DB6D863B0C6586CE1BBB5B6970950B| |3ACD7086E12CC30107F9FC047E069B21C030C0106408314418620CA30CAF183A7F0| |11E06FF15| |-------------------------------------------------------------------|
Now the build was originally a scrapper. Just basically turned it to a brute.
If blaster A adds 45% defense and 50% global recharge while blaster B adds 100% global recharge, do you think that the extra damage output from blaster B is going to be in any way relative to the mitigation that blaster A now has? |
It's a lot easier to get 100% recharge than 45% defense and 50% global recharge. In fact, the blaster with 100% recharge can manage to have optimal slotting and power selection, while the blaster with 45% def and 50% global recharge will have lower damage output or utility powers than normal.
I've yet to see a blaster build with 45% def (not even with any global recharge) that has the best attack chain available, force of nature maxed on res and rech, temp invul maxed on res and aid self with at least 2 interrupt and 95% worth of healing.
There's more to that. Best blaster ST DPS requires melee. A fire/elec can reach about 300 DPS in melee, yet the same build will have difficulties breaking 200 DPS if it sticks to a ranged chain (I doubt it'll come anywhere close to that with the sacrifices required to get 45% def and 50% rech). That's an enormous difference in damage output right there.
In other words, you end up with something that is much weaker than a blaster offensively, and much weaker than a scrapper defensively - 0% DDR, still no mez protection, possibly not capped to AoE, possibly no or few resistances and +HP, has to avoid melee range against flying foes or -fly, hovers slowly instead of the perfect movement control CJ+Hurdle offers.
But yes... defense wins our scrapper forum stress tests everytime given the current IOs, which leaves /SR behind due to the ability to hit the soft cap with other builds. |
Thinking about it, I bet you could count on one hand the number of players who have soloed Silver Mantis without temps or insps on a scrapper that isn't SR or Shield.