Originally Posted by Shred_Monkey
![]() Here's where I'm at... lower recharge... but retains good hp/regen.
Code:
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Originally Posted by Shred_Monkey
![]() Here's where I'm at... lower recharge... but retains good hp/regen.
Code:
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I find your lack of cropping... disturbing.
I took Iggy's build and added some things. It still has 45% defense, it just does it with the help of the PvP Defense IO. This allowed me to get the regeneration a little higher and slot SL better. It now has 56.1 hps at one target and close to 2300 hp.
Build:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
X: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
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Level 1: Smite Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(3), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(7)
Level 1: High Pain Tolerance S'fstPrt-ResDam/Def+(A), RgnTis-Regen+(7), Empty(15), Heal-I(27)
Level 2: Mind Over Body Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(37)
Level 4: Fast Healing Numna-Regen/Rcvry+(A), Numna-Heal(33)
Level 6: Hurdle Jump-I(A)
Level 8: Siphon Life Hectmb-Dmg(A), C'ngImp-Acc/Dmg/Rchg(11), Mako-Dmg/Rchg(11), Nictus-Acc/Heal(13), Nictus-Heal/HP/Regen/Rchg(13), Theft-Acc/Heal(15)
Level 10: Indomitable Will LkGmblr-Rchg+(A)
Level 12: Combat Jumping LkGmblr-Rchg+(A), Ksmt-ToHit+(34)
Level 14: Health Mrcl-Rcvry+(A)
Level 16: Rise to the Challenge HO:Golgi(A), Numna-Heal(17), Numna-Heal/EndRdx/Rchg(19)
Level 18: Maneuvers LkGmblr-Rchg+(A), HO:Enzym(19), HO:Enzym(21)
Level 20: Quick Recovery P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(43)
Level 22: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 24: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(37)
Level 26: Soul Drain Rec'dRet-ToHit/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-Acc/Rchg(29), Erad-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(31)
Level 28: Heightened Senses LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 30: Weave LkGmblr-Rchg+(A), HO:Enzym(33), HO:Enzym(33)
Level 32: Midnight Grasp KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Acc/EndRdx/Rchg(36)
Level 35: Stamina Efficacy-EndMod(A), Efficacy-EndMod/Rchg(46)
Level 38: Taunt Mocking-Taunt/Rchg/Rng(A), Mocking-Acc/Rchg(39), Mocking-Rchg(39), Mocking-Taunt/Rchg(39), Mocking-Taunt(40), Mocking-Taunt/Rng(40)
Level 41: Gloom Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Acc/Dmg(42), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 44: Dark Consumption Mocking-Taunt/Rchg/Rng(A), Mocking-Acc/Rchg(45), Mocking-Taunt/Rchg(45), Mocking-Rchg(45), Mocking-Taunt(46), Mocking-Taunt/Rng(46)
Level 47: Touch of Fear SipInsght-%ToHit(A), SipInsght-Acc/EndRdx/Rchg(48), SipInsght-Acc/ToHitDeb(48), SipInsght-ToHitDeb/EndRdx/Rchg(48), SipInsght-ToHitDeb(50)
Level 49: Super Jump Zephyr-Travel(A), Zephyr-ResKB(50)
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Level 1: Brawl KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(17), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
It look amazing except for the accuracy. It's such a balancing act but I don't think this is gonna fair well against +4 bosses due to just that fact. I might be remembering wrong but I thought the goal was around +185% accuracy. That's what I try to shoot for. Seeing SL at +139% makes me worry. That and I hate the thought of muling Brawl. lol I know it won't be used and I myself have muled Boxing on Excelerate with no intent of ever using it but... you 4 slotted brawl!
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This page is too large to display my phone says...
so please no more!!! ;-)
I once had a 32 inch tv for a monitor about 3 feet away from my face, that was head ache city lol.
I once had a 32 inch tv for a monitor about 3 feet away from my face, that was head ache city lol.
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While I too share this concern, keep in mind.. if I sacrifice AoE damage and ST damage to become unkillable... the guy with the same 2 powersets standing next to me who didn't make those sacrifices is out performing my toon anytime he's not face down.
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My reason why they're adding a lot of defense is because in an up coming issue there will be a huge war all over paragon where enemies will all be equiped with some form of targetting drones and IR goggles so they will hunt down heroes and kill them off. The Developers are just giving us a head start lol.
This will be my attempt at a Claws brute when I-16 hits. I love scrappers and haven't played anything redside yet, so I'll be starting from scratch and I have no idea how the Black Maket prices are over there. So keeping that in mind, here's my build trying to stay as cheap as I know how blueside, the only real costs should just the the Steadfast unique and probably the universal travels.
I was able to hit 45.9% defense on Smashing/Lethal, 40.1% on Fire/Cold and 44.8% on Energy and Negative.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Packmaster: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leadership
Hero Profile:
Level 1: Strike
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I've got a slightly different take on it:
It's bugs me slightly more when I look over and see that blaster over there sitting at the soft-cap to range, hovering and blasting in near total safety. |
sorry.. double post
I agree, but again, that same blaster is not doing as much damage as the blaster with the same powersets who when with full recharge instead of ranged defense. |
I just hope they don't come up with more +defense IO's. I think we're fine as is. Heck, I still don't plan for to have any of the PvP IO's... probably cause I can't afford those things... ;-)
Speaking of which... any new IO's come i16?
OK...OK
I might not have any problem with more defense... so maybe I could cap my claws/regen ... ;-)
While probably true, you have to look at relative values.
You can't add enough damage to come close to the extra damage output over time that extra defense gives. In the blaster example, the one with all the defense is going to survive so much longer than the one dishing out the extra damage that over time, the one with the defense wins hands down. |
Actually, I'd argue that you can add enough damage to beat the defense build... *IF* your test is the "normal" playstyle of teaming and playing normal content. |
OK so took me a couple of minutes to find this...
and I didn't wanna start up a new thread, so...
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If blaster A adds 45% defense and 50% global recharge while blaster B adds 100% global recharge, do you think that the extra damage output from blaster B is going to be in any way relative to the mitigation that blaster A now has? |
But yes... defense wins our scrapper forum stress tests everytime given the current IOs, which leaves /SR behind due to the ability to hit the soft cap with other builds. |