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Posts
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I'm pretty sure spines/electric will be on par with /fire in terms of toughness but compared to /dark I'm not sure.
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Here are some changes I made, I'd advise not running Tough unless you really need it otherwise you'll be sucking down endurance even faster.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dam%(7), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(31)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(7)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(5)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(9), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(11), Numna-Heal(11), Numna-Regen/Rcvry+(31)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13), LkGmblr-Rchg+(15), LkGmblr-Def(15), LkGmblr-Def/EndRdx(17)
Level 8: Siphon Life -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dmg/EndRdx(21), Mako-Acc/EndRdx/Rchg(25), Mako-Dam%(27)
Level 10: Active Defense -- HO:Enzym(A), HO:Enzym(33)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(19)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(34), P'Shift-End%(50)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(37)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-%Dam(34), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 28: Grant Cover -- LkGmblr-Rchg+(A)
Level 30: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(33), Amaze-Acc/Stun/Rchg(34), Amaze-Acc/Rchg(37), Amaze-ToHitDeb%(46)
Level 32: Midnight Grasp -- EndRdx-I(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(42), Hectmb-Dam%(42)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(40), Aegis-EndRdx/Rchg(45), Aegis-ResDam/Rchg(46), Aegis-ResDam/EndRdx/Rchg(50), Aegis-ResDam(50)
Level 41: Weave -- GftotA-Run+(A), GftotA-Def(46), GftotA-Def/EndRdx(48), GftotA-Def/EndRdx/Rchg(48)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Super Speed -- Clrty-Stlth(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
That would be great if you're going for a regeneration intensive build. You could easily get up to 850% passive regeneration with that combo. I wonder if you could get up to 1k% without making any serious sacrifices.......Hurry up and update Mid's!!!!
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That was very useful! Here is another revision that I made.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Saint November: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(45)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5), RedFtn-EndRdx(7)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(19), LkGmblr-Rchg+(29)
Level 4: True Grit -- Pana-Heal/End(A), Pana-Heal/Rchg(7), Pana-Heal/HP/EndRdx/Rchg/Regen(9), Pana-Heal(9), Pana-Regen/Rcvry+(15)
Level 6: Swift -- Run-I(A)
Level 8: Siphon Life -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(50)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(17)
Level 16: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(19), Numna-Regen/Rcvry+(34)
Level 18: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(40), Mocking-Rchg(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(29), P'Shift-End%(50)
Level 22: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-Acc/Rchg(27), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(42)
Level 24: Against All Odds -- EndRdx-I(A), EndRdx-I(34)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
Level 28: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(46), Amaze-ToHitDeb%(46)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(34)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(48), Hectmb-Acc/Rchg(48), Hectmb-Dmg/EndRdx(48)
Level 35: Shield Charge -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(50)
Level 44: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 47: Grant Cover -- LkGmblr-Rchg+(A)
Level 49: Conserve Power -- RechRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit -
I'd suggest going Fire instead of Dark for PvP, the DoT in incinerate helps break stalker's hide. You have build up as mentioned earlier.
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Slotting for damage would be, no pun intended, over kill on a fire/fire scrapper with build up and firey embrace you're sitting phat at 225% damage increase which is borderline full retard. I'd suggest going for positional defense and recharge.
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This is what I came up with for changes, I need someone to run the math to calculate my endurance use against my endurance recovery please?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Saint November: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(45)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5), RedFtn-EndRdx(7)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def(34), LkGmblr-Rchg+(34)
Level 4: True Grit -- Pana-Heal/End(A), Pana-Heal/Rchg(7), Pana-Heal/HP/EndRdx/Rchg/Regen(9), Pana-Heal(9), Pana-Regen/Rcvry+(15)
Level 6: Swift -- Run-I(A)
Level 8: Siphon Life -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(50)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(17)
Level 16: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(19), Numna-Heal(19), Numna-Regen/Rcvry+(36)
Level 18: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(40), Mocking-Rchg(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(29), P'Shift-End%(50)
Level 22: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-Acc/Rchg(27), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(42)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
Level 28: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(46), Amaze-ToHitDeb%(46)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(34)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(48), Hectmb-Acc/Rchg(48), Hectmb-Dmg/EndRdx(48)
Level 35: Shield Charge -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(45)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
Level 44: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 47: Grant Cover -- LkGmblr-Rchg+(A)
Level 49: Conserve Power -- RechRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit -
Quote:Actually that resistance enhancement is in place for the Gladiator's Armor: + 3% Defense enhancement.one quick fix i can suggest from a glance at it, is removing the res IO from tough and putting that in DC and swapping obliteration for efficacy addaptor in there.... wouldnt hurt your bonus' too bad, with roughly same ammount of recharge and 50% end rather than 25%.... other than that i cant see anthing else
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Okay so I need some help with this build, running SD > MG > Smite > SL > Smite and running Deflection, BG, Weave, Manuevers, and AAo is really draining my endurance bar. CP and DC aren't enough when solo'ing AVs. I've tried toggle juggling but it doesn't seem to help much. Assistance?
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Quote:Spend some time in the Market section asking for advice, you can make enough influence in 6 months time to slot superior enhancements in several characters!I haven't played CoH in a while before a few days ago. I can't seem to come up on enough INF to get some serious IO action going on. I usually try to farm up with my 50s and then transfer INF. Gets to be a little tedious sometimes though.
Do it do it
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Quote:I don't follow, you still get to keep all of the secondary effects that electricity has, you're just maximizing it's strengths and minimizing it's weaknesses. How is losing its uniqueness? You still keep your resistance, while adding defense on to it?At the highest levels of optimization, builds seem to converge on a point that strips away whatever made the component powersets unique, in favor of passive mitigation (usually through defense bonuses) and maximum DPS. I understand why, but it seems vaguely depressing to me that you get the best results by ignoring the unique tools in a powerset.
If you'll excuse me, I'll be over here, playing my tiny violin. -
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Fire/Mental, all ranged multi target powers. Do it do it
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Quote:No I understand completely where you are coming from.I take it you haven't dueled a Pain Dom then? I rolled my spiner/regen against one (thugs) and even his fully spawned cronies couldn't really get past my perma DP and IH..and of course Mog and Recon in between IH's downtime..nonetheless...you wanna make sure you can sustain those blows from people when they decide to gank you 5 on 1...there isn't much out there that can put out enough dps to kill me and thats not being cocky, thats being smart with the way you use the heals on a regen...and San I wasn't coming at ya in a bad way, just dropping some insight.
Anyway just to add, I focused on Regen>Recharge>Recover>Defense and it suits me just fine, you are never going to get WP numbers with a regen but honestly should you? You whole stigma is Regen to heal faster than you are damaged, so of course defense works well in there, but you shouldn't be wasting slots (excuse me sparing) on something that you are not physically blessed with. With 2409 HP healing at 177 hp/sec you are not gonna find to much that you cannot handle, of course that is pve..pvp whole diff monster...but just some of my opinion in it..All numbers mind you can be obtained without one single purple...*ahem* IE me toon. I like a challenge.
Also nothing really can hurt you with that kind of regeneration but the downtime between godlike and a lesser being is where defense helps with that. You can easily get 20% to all positions while slotting for recharge. -
Can you fix your build so I can open it?
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O snap they have a no FX option for Regeneration!!!!!!
Edit: Dark Regeneration looks wicked -
Just logged in, looking forward to getting rid of green regeneration.
Edit: Kind of disappointed I can't get rid of yellow hasten. -
Great single target damage, AoE, and extremely rugged only if you spend a bit on invention sets.
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Jeeze someone gave me a demerit on my reputation for posting my build? Rough crowed.