Elm/SD Build
i think it would be a lil better to port it from the brutes because that is what itl most likely look like, but whats your plan to do with it? farming... if so maybe spines/elec might be a lil better
I looked at /elec but im just not too sure about capping out at 35% defense. I also live the idea of chaining Lightning Rod and Shield Charge. Electric Melee comes off a bit like Shadow Melee (without the bonus heal and end refill) does to me, mostly AoE-ish with some solid single target capability. So mostly this is just an all around character I can pick up and take where ever and not worry that I'm not built perfect for the job.
There is a set in the acc def debuff catagory that has def bonuses. I can't remember the name but I used it on my SD/SS/pyre build to soft cap. It will need two more slots in melt armor. I'd just 6 slot it and put the -res proc in. Having that in an aoe is never a bad thing.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
Prolly can't nobody open it now that I think about it, since I doubt everyone, much less anyone, has added electrical melee and pyre mastery to the Scrapper sets yet.
Got 2 flavors I'm looking at, one without /fire EPP, and one with. The one with opts for manuevers instead of tough/weave to free up the slots, but comes at the cost of 2% defense, effectively leaving the build 1.4% shy of breaking the melee and ranged soft cap, but obviously clears it once PF kicks in. Primary issue is that RoF is just there to look pretty. Thoughts?
Edit: Obviously this doesn't take in to account any changes made to the pool during its port over to scrappers, it's just a straight copy over from stalkers.
Edit Edit: Maybe I should do this with the brute setup instead.
Edit Edit Edit: Replaced the Stalker set with the Brute set.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(9), Aegis-ResDam/EndRdx(9), Aegis-ResDam/Rchg(11), Aegis-ResDam(11)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(17)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), LkGmblr-Rchg+(19)
Level 6: Hover -- LkGmblr-Rchg+(A)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(23), GSFC-Build%(23)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(25)
Level 12: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(27), Sciroc-Acc/Dmg/EndRdx(29)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Swift -- Flight-I(A)
Level 20: Health -- RgnTis-Regen+(A), Numna-Heal(31), Numna-Regen/Rcvry+(33)
Level 22: Stamina -- EndMod-I(A), P'Shift-EndMod(33), P'Shift-End%(33)
Level 24: True Grit -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(34), Aegis-ResDam(34), Heal-I(36), Heal-I(36)
Level 26: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 28: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Rchg+(29)
Level 30: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Acc/EndRdx/Rchg(39), Mako-Dmg/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(45), Sciroc-Acc/Rchg(45), Sciroc-Dam%(45)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 41: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46), LkGmblr-Rchg+(48)
Level 44: Ring of Fire -- Immob-I(A)
Level 47: Melt Armor -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit