I16 JoJo the Bunny, SS/Elec, $ no object
Thanks for posting that for me... uh... Chriffer.
Can't wait to see new JoJo in action.
My elec/elec brute cant wait for the new change as well. Mine currently all IOd out as well with all the good unique and the 3 PVP good uniques as well. Instead of going for recharge I went with more defense, regen, hit points. Sitting at 31 melee, 9 range and 12 AOE. This helped out a lot; in fact I have had so many people comment on how much my electric brute can survive.
The only question I have is why drop power sink. That is a great power not just for plus end, it is great for grabbing agro and draining end. I am able to drain almost anything in the game after a few applications (it may be that Im electric melee as well and that helps).
I can see that you wanted combat jumping for a luck of the gambler. I just cant see dropping power sink for some extra recharge when you have so much already. I may change out end mod set for power sink and slot with taunt sets instead for some good bonus.
Freedom Server - Main = Lil Bug & way too many alts to list
Here's my new proposed build for JoJo the Bunny, my SS/Elec Brute. |
Thanks for posting that for me... uh... Chriffer. |
My elec/elec brute cant wait for the new change as well. Mine currently all IOd out as well with all the good unique and the 3 PVP good uniques as well. Instead of going for recharge I went with more defense, regen, hit points. Sitting at 31 melee, 9 range and 12 AOE. This helped out a lot; in fact I have had so many people comment on how much my electric brute can survive.
The only question I have is why drop power sink. That is a great power not just for plus end, it is great for grabbing agro and draining end. I am able to drain almost anything in the game after a few applications (it may be that Im electric melee as well and that helps). I can see that you wanted combat jumping for a luck of the gambler. I just cant see dropping power sink for some extra recharge when you have so much already. I may change out end mod set for power sink and slot with taunt sets instead for some good bonus. |
At the highest levels of optimization, builds seem to converge on a point that strips away whatever made the component powersets unique, in favor of passive mitigation (usually through defense bonuses) and maximum DPS. I understand why, but it seems vaguely depressing to me that you get the best results by ignoring the unique tools in a powerset.
If you'll excuse me, I'll be over here, playing my tiny violin.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
It's true. I've seen the Bunny as played by the Smurphy.
We both hate a +4 Teleport Arrow backed by Vengence. Lots and lots of vengence.
That is all.
Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.
At the highest levels of optimization, builds seem to converge on a point that strips away whatever made the component powersets unique, in favor of passive mitigation (usually through defense bonuses) and maximum DPS. I understand why, but it seems vaguely depressing to me that you get the best results by ignoring the unique tools in a powerset.
If you'll excuse me, I'll be over here, playing my tiny violin. |
Virtue: @Santorican
Dark/Shield Build Thread
Here's my new proposed build for JoJo the Bunny, my SS/Elec Brute. I use him for general play and pretty much do everything. I have the mez thingers because I tend to get a lot of baddies shooting at me and that's pretty much their only chance. I dropped Power Sink and Power Surge because I don't need them anymore. I have taunt to ensure holding aggro on RSF runs (had issues without it). I don't really care about travel powers.
Thread: http://boards.cityofheroes.com/showthread.php?t=188393
Link #1: http://www.mediafire.com/file/mmkttzdnndu/...I16_Mids_v5.zip
Link #2: http://www.adrive.com/public/d7799a50fdb86...3f14dcaeb1.html
Villain Profile:
------------
Level 1: Punch C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(3), Mako-Acc/Dmg/EndRdx/Rchg:50(5), Mako-Acc/EndRdx/Rchg:50(5), Mako-Dmg/Rchg:50(7)
Level 1: Charged Armor TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(7), TtmC'tng-ResDam/Rchg:50(9), GA-3defTpProc:50(13), ImpSkn-Status:30(25)
Level 2: Haymaker Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(9), Hectmb-Acc/Rchg:50(11), Hectmb-Dmg/Rchg:50(11), Hectmb-Acc/Dmg/Rchg:50(13)
Level 4: Conductive Shield Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(15), S'fstPrt-ResKB:30(40)
Level 6: Hasten RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(17)
Level 8: Knockout Blow C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(19), C'ngImp-Acc/Dmg/Rchg:50(19), Mako-Acc/Dmg/EndRdx/Rchg:50(21), Mako-Acc/EndRdx/Rchg:50(21), Mako-Dmg/Rchg:50(23)
Level 10: Static Shield Aegis-Psi/Status:50(A), Aegis-ResDam/EndRdx:50(15)
Level 12: Hurdle Jump-I:50(A)
Level 14: Health Numna-Regen/Rcvry+:50(A), Numna-Heal:50(23), Numna-Heal/EndRdx:50(25), Numna-Heal/Rchg:50(37), Panac-Heal/+End:50(37), RgnTis-Regen+:30(43)
Level 16: Grounded S'fstPrt-ResDam/Def+:30(A)
Level 18: Rage GSFC-ToHit:50(A)
Level 20: Stamina P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(27), P'Shift-EndMod/Rchg:50(27), P'Shift-End%:50(48)
Level 22: Lightning Reflexes Run-I:50(A)
Level 24: Combat Jumping LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40)
Level 26: Lightning Field Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-%Dam:50(29), Oblit-Acc/Rchg:50(29), Oblit-Dmg:50(31), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Dmg/Rchg:50(42)
Level 28: Energize Numna-Heal:50(A), Numna-Heal/Rchg:50(31), Numna-Heal/EndRdx/Rchg:50(31), Mrcl-Rcvry+:40(33), Mrcl-Heal/EndRdx/Rchg:40(33), Mrcl-Heal/Rchg:40(50)
Level 30: Boxing Amaze-EndRdx/Stun:50(A), Amaze-ToHitDeb%:50(33), Amaze-Stun/Rchg:50(34), Amaze-Acc/Stun/Rchg:50(39), Amaze-Acc/Rchg:50(40)
Level 32: Foot Stomp Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(34), Armgdn-Acc/Rchg:50(34), Armgdn-Acc/Dmg/Rchg:50(36), Armgdn-Dmg/Rchg:50(36), FrcFbk-Rchg/KB:50(36)
Level 35: Tough TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(39), TtmC'tng-ResDam/EndRdx/Rchg:50(39)
Level 38: Weave LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(46), LkGmblr-Rchg+:50(50)
Level 41: Gloom Apoc-Dam%:50(A), Apoc-Dmg/Rchg:50(42), Apoc-Acc/Dmg/Rchg:50(42), Apoc-Dmg/EndRdx:50(43), Apoc-Acc/Rchg:50(43)
Level 44: Dark Obliteration Ragnrk-Knock%:50(A), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(46), DarkWD-Rchg/EndRdx:50(46)
Level 47: Darkest Night DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitDeb:50(48), DarkWD-ToHitdeb/Rchg/EndRdx:50(48), DarkWD-ToHitDeb/Rchg:50(50)
Level 49: Taunt Zinger-Taunt:50(A)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1395;697;1394;HEX;|
|78DAA594596F125114C7EFB0746C194A57A0FB5E28C814B45 5DBAA8DDAD6AD681BA|
|C1A351242AF804120C390E89BF1D9274DF4C927EBF6055CEA 87F183B8E0B9FF3334|
|1A1F9DB4FFDFDC73FFF7CC3977E6927EB86608F1785568BE7 3E55CBD9E3D6B356CE|
|94DE70AA5BCD08510830864D3B22CA59969D4A495CDD896AC 14ECE2304FADC97BB2|
|5297E67A59E66DAB94CF9EB11E54ADEE8B95A2249F6DB66E3 AB6AAD5B299A949B96|
|BE076A3645764BDCE834D99AB952A05BF335328DA340AADD7 4A79931F93A936CAD9|
|74AE6E4BEB51980A9BA3FF494D3857D32B760929E1928C3CE 0B9CF28016D45E0B55|
|A80954D8F3035CCC4804371C038E256088FD068444C698E9B EC5ADC055F0CE89863|
|4400230ABC21A39BB3BBDC0BC8D799042261E49BA46DF53A0 66F1C1575FD85199AD|
|49DAE74EEAA87BBEAE1AEFAB8AB3EEE2AC85DBD256DE7B45A FBE29FCF6DA3643ECE|
|277C5198750AF9D9ECF55F872BB80384B781E90C63023B113 B8DCADF913FC0AB442|
|0845084B45BD310EADEE3CDA1DCBDEC72F7BE4068F019E339 30FF12784F8E7E275B|
|7F825BA1A521AE540BF5F3A6F5017B141B700A1E6862FDB04 06DC33F301AFD0E4CF|
|F02E67E021FC83FE4AC1AE2FE46B9B1D16BC0F82542448C5F 0052E7014D579DF10B|
|1FB98244E3578189CBC0EC261049F3B368D198F3BAC64EB1E F246305985A662C319|
|E006EBDF5F9365D93FC11CEF247389B003C6498710C33BC09 892E20C53B93A7F6A3|
|4E99D11497926098402CC9980724D9E34E99F1E3081D5E601 C652C0289638C2FC03|
|7FA75307995DBDCE7D7F791F119487DE22DA19292CE3796AC F0FBF11C1C4EFAA34B|
|6CFE13D9F21C9C2DA121B2E139389CFF75ED1BAD3CEDDB1D7 49721113B4A6EA8E14|
|D25B794DC56B13B4AEE2AC92A697E355A95064EA88296942C 2B5951F254997475A6|
|7C4A0C257E259D4A024ABA94F42A092A1954F24A49F3378E7 0F2A1|
|-------------------------------------------------------------------|
Ludicrous Numbers:
Old JoJo: 158.75% Recharge + FF:Recharge in Foot Stomp and Haymaker
New JoJo: 165% Recharge + FF: Recharge in Foot Stomp
Old: 2074 Hit Points
New: 2119
Old: 23.57 Hit Points Regen per second.
New: 46.4 Hit Points Regen per second + Panacea Proc
Old: Roughly 8% Defense all + Darkest Night
New: 18% Melee, 14.5% other + Darkest Night
Old: Power Surge, Power Sink and Super Speed
New: Energize, 33 Second Recharge and 30 Second duration (pre FF:Proc), 858 HP Heal; 60% Endurance Reduction to all powers. Combat Jumping and Taunt.
Same JoJo attacks