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Posts
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Joined
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Hello all, I am in need of some ebil help. I am trying to adapt to the increasing recipe costs due to the drop rate plummeting but I have notice that a lot of crafted enhancements are costing the same as uncrafted recipes. I am wondering how have you adjusted your sales in order to compensate for this lopsidedness...?
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Replying from the original post, I have to say that you aren't a very negative person. You usually say what is on your mind in a polite way. It is that person's choice to take the critisim as constructive or attack, most of the time, because of the average of the player in CoH, they usually will take it as an attack and get "butt hurt."
So my mantra is care about the opinions of those who matter or generally have something constructive to say. If they don't have anything nice to say just let it go through one ear and out the other and walk away. -
Is there a certain price that you are trying to keep under? Man Mid's is all jacked up, it shows Body Armor gives more the S/L resistance? Since when!? lol
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I'm pretty sure that there are ways to code this so that it wouldn't be exploitable. Remember when color tinting powers wasn't possible because the game didn't support it? Yeah same thing right therr
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PM Castle and bug the hell out of QA team till they fix it!!!
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Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(7)
Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(9), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(9), P'Shift-End%(15)
Level 6: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(21)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(37)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(36)
Level 16: Integration -- Numna-Heal(A), Numna-Regen/Rcvry+(17), RgnTis-Regen+(33)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 20: Swift -- Run-I(A)
Level 22: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(31)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(36), P'Shift-End%(36)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(29), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-EndRdx/Rchg(48)
Level 30: Boxing -- Acc-I(A)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(43), ImpArm-ResDam(43)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(43), RechRdx-I(45), RechRdx-I(46)
Level 41: Ring of Fire -- Enf'dOp-Acc/EndRdx(A)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(50)
Level 47: Fire Ball -- Posi-Dmg/Rng(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50)
Level 49: Weave -- DefBuff-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
3 Nucleolus and 3 Gogli Exposures are gold. 260 hp heal and a nice chunk of damage. Do it
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Here is a cheaper slotting for Siphon Life
2 x Nucleolus Exposure
1 x Crushing Impact: Damage/Endurance/Recharge
1 x Doctored Wounds: Endurance/Heal/Recharge
1 x Numina's Convalescence: Endurance/Heal/Recharge
1 x Touch of The Nictus: Accuracy/Heal
and that results in
90.17% Accuracy
86.02% Damage
63.60% Endurance Reduction
68.90% Heal
63.60% Recharge Reduction -
I know that they mesh well, Spines is an AoE based set and Invul has a power that uses minions in melee range to buff your defense. As to how well they play at lower levels I could not say because I have yet to play an Invul character
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This is my next build I'm going for I know you said you're budget limited but at least you can some ideas from it.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Saint November: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- HO:Cyto(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(9), LkGmblr-Rchg+(9)
Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def(11), LkGmblr-Rchg+(13)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Panac-Heal/EndRedux(13), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(15), Panac-Heal(17), Panac-Heal/+End(17)
Level 6: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(19)
Level 8: Siphon Life -- HO:Golgi(A), HO:Golgi(21), HO:Golgi(21), HO:Nucle(23), HO:Nucle(23), HO:Nucle(25)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(25), HO:Membr(27)
Level 12: Swift -- Run-I(A)
Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(27), Zephyr-Travel(29), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(31)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31)
Level 18: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(34)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(34), P'Shift-End%(34)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(36), Stpfy-Acc/Stun/Rchg(37), Stpfy-KB%(37)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 28: Tough -- GA-3defTpProc(A)
Level 30: Weave -- HO:Enzym(A), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(42)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
Level 38: Against All Odds -- EndRdx-I(A)
Level 41: Ring of Fire -- Acc-I(A)
Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(46), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(48)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit -
You're going to want to fix your code, try selecting Titanforum. In terms of "as strong as possible" in what sense do you mean? Lots of damage, very survivable...?
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I would not skip ih or mog as they will save your life many times over.
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I currently have
2 x Nucleolus Exposure
1 x Crushing Impact: Damage/Endurance/Recharge
1 x Doctored Wounds: Endurance/Heal/Recharge
1 x Numina's Convalescence: Endurance/Heal/Recharge
1 x Touch of The Nictus: Accuracy/Heal
and that results in
90.17% Accuracy
86.02% Damage
63.60% Endurance Reduction
68.90% Heal
63.60% Recharge Reduction
Do I even need the recharge reduction with this build in order to run MG>Smite>SL?
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Can't say that I've ever experienced this unfortunate happening
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100 Fires your avatar is adorable!
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I have 4 Thunderstrikes and two Lockdowns in BFR
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There is no issue with PvE drops
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I'd rather take 60% of the time that criticals would crit all the time.
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Quote:I did mention that it had to contain 3 Rikti Soldiers I guess I should have said Chief Soldiers.Just done this on my BS/Regen and I think it's a slightly more efficient stress test than the RWZ Challenge due to the higher amount of damage coming in. Especially including the variety of Swarm Missile (Rikti Plyon's attack) as it's a ranged/lethal power with decent KB.
Not quite clear on wether you're suppose to just have three bosses or an entire group of lvl 54's which contain three bosses, though. -
What is the best slotting for Siphon Life? Meaning, gives most damage, heal, recharges quickly, and uses least amount of endurance. A nice equilibrium set up, one without price.
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Here is my Fire/Regeneration build.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
WiFry: Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Fire Sword- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (23) Touch of Death - Chance of Damage(Negative)
- (A) Numina's Convalescence - Heal/Endurance
- (33) Numina's Convalescence - Heal
- (A) Mako's Bite - Accuracy/Damage
- (9) Mako's Bite - Damage/Endurance
- (9) Mako's Bite - Damage/Recharge
- (11) Mako's Bite - Accuracy/Endurance/Recharge
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (31) Mako's Bite - Chance of Damage(Lethal)
- (A) Performance Shifter - EndMod
- (7) Performance Shifter - EndMod/Accuracy
- (29) Performance Shifter - Chance for +End
- (A) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (17) Doctored Wounds - Heal
- (17) Doctored Wounds - Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Doctored Wounds - Endurance/Recharge
- (25) Doctored Wounds - Heal/Recharge
- (27) Doctored Wounds - Heal/Endurance/Recharge
- (27) Doctored Wounds - Heal
- (29) Doctored Wounds - Recharge
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (19) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Numina's Convalescence - Heal
- (31) Numina's Convalescence - +Regeneration/+Recovery
- (33) Regenerative Tissue - +Regeneration
- (A) Armageddon - Damage
- (34) Armageddon - Damage/Recharge
- (34) Armageddon - Accuracy/Damage/Recharge
- (34) Armageddon - Accuracy/Recharge
- (36) Armageddon - Damage/Endurance
- (A) Mocking Beratement - Taunt
- (25) Mocking Beratement - Taunt/Recharge
- (36) Mocking Beratement - Taunt/Recharge/Range
- (37) Mocking Beratement - Accuracy/Recharge
- (37) Mocking Beratement - Taunt/Range
- (39) Mocking Beratement - Recharge
- (A) Run Speed IO
- (A) Healing IO
- (A) Performance Shifter - EndMod
- (31) Performance Shifter - Chance for +End
- (A) Mako's Bite - Accuracy/Damage
- (40) Mako's Bite - Damage/Endurance
- (40) Mako's Bite - Damage/Recharge
- (42) Mako's Bite - Accuracy/Endurance/Recharge
- (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (42) Mako's Bite - Chance of Damage(Lethal)
- (A) Numina's Convalescence - Endurance/Recharge
- (43) Numina's Convalescence - Heal/Recharge
- (43) Recharge Reduction IO
- (A) Hecatomb - Damage
- (36) Hecatomb - Damage/Recharge
- (43) Hecatomb - Accuracy/Damage/Recharge
- (45) Hecatomb - Accuracy/Recharge
- (45) Hecatomb - Damage/Endurance
- (46) Recharge Reduction IO
- (A) Absolute Amazement - Stun
- (37) Absolute Amazement - Stun/Recharge
- (39) Absolute Amazement - Accuracy/Stun/Recharge
- (40) Absolute Amazement - Accuracy/Recharge
- (46) Absolute Amazement - Endurance/Stun
- (A) Luck of the Gambler - Defense/Recharge
- (39) Luck of the Gambler - Endurance/Recharge
- (46) Luck of the Gambler - Recharge Speed
- (48) Recharge Reduction IO
- (A) Impervium Armor - Resistance/Endurance
- (45) Impervium Armor - Resistance
- (A) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
- (A) Steadfast Protection - Resistance/+Def 3%
Level 1: Brawl- (A) Accuracy IO
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
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I guess I'm going for more of a contrast of the RWZ challenge and pylon soloing, where as you see how long it takes you to defeat the pylon, see how long it takes you to be defeated.
I guess you could call this the russian reversal scrapper rwz challenge