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Or what? Quit? Pardon me if I don't warm up to this idea. How do you "toughen up" if your build does not have access to status effects or knockback? Respec? Play another character? "Get help?" Yes, I'm sure having someone else beat Trapdoor for me is surely a great demonstration of my power to... Wait, what?
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Yes, forums, kindly do remember me, please.
Quote:Yes, I realise that. I'm not saying I should suddenly become this unstoppable juggernaut of destruction. But since when are MALTA tough enough to one-shot punch me? Like I said - I'm doing World Wide Red now, and I'm kicking their *****, yet all of a sudden I can't even beat up an Operations Engineer? Why? Why are THEY so strong all of a sudden? Why am I so much weaker? Even in Reichsman's TF, that Grim Falcon guy isn't THAT insane, and he's supposed to be the made-up leader of the Malta Group, and all of a sudden this guy is god damn Super Man?It's this part that gets me.
You realize, that you are infact, not an incarnate right now right? Your working towards it.
That arc you soloed Ruladak the Strong, was a memory of a future self, not your actual character.
All your character is right now, is a hero/villain who's strong enough to become an incarnate, and on the path to doing so.
Could just help that mentality of yours.
The War Walkers I can get. Bobcat I can sort of get. But Malta? Since when are their Minions so damn strong? The game can scale a Hellion up to level 54 and stick me with a -4 level debuff and that Hellion will indeed be very difficult to fight, but it won't make the thing feel more epic. All it would do is make me feel more like a loser, like the rest of the TF didn't do a good enough job already. -
If your first question upon loading this thread is "Why is another thread necessary?" then you already have your answer. Ignore it, skip it and let it sink down into obscurity. That said...
I will shock everybody and say that I actually really like the Incarnate system. Or rather, I like what it represents. This is how I've always envisioned "crafting" as working, in an ideal world - resources, sub-components, components, products, better products and so forth. Get 12 shards, make three components, make a boost. Get 12 more, make a component, then make a better component. Then get eight more, make another two components and out of all of that plus the old boost, make a new one. I love this system as it is designed, and I would like to do more with it.
But I can't, and for one simple reason: Drop rates. Now, before I get accused that I'm making another "Shard drop rates suck! Fixit!" thread, this isn't my intention, nor indeed am I going to while about the discrepancy between solo and team drop rates. Not in a needy way, anyway.
My problem with drop rates is, in fact, two-fold. Yes, the solo drop rate feels too slow, but more than that - and this is my bigger problem - the team drop rate, especially on larger-scale TFs, is just far, far, FAR too fast. Not only does this make it impossible to balance one with the other without making ether too extreme, this also serves to completely trivialise the entire Incarnate system. I remember Launch day, and how people were reporting acquiring an uncommon boost in the time it took me get to the forums and read it. I keep hearing reports of people sitting on hundreds of Shards and components. And, indeed, in a single TF, I'll usually get between 10 and 15 Shards, plus a complonent, which basically means one Common Boost or half an Uncommon one.
The reason I like the Incarnate system as a crafting system is because it feels like tiered progress, a little like how total experience bar is broken down into bars, bubbles, bubs or whatever you want to call them. In much the same way, I enjoy the feeling of progress I get from collecting Shards, making components, making better components and overall just progressing "up the tiers." Yes, it's slow to an extreme (for the time and amount of work it took me to get to 50, all I got was one or two shards), but it's still doable. That's not the issue. The Issue is that that after a TF of any decent length, I end up with basically a kit boost. There's no feeling of progress, no feeling of collection. You just get a large lump sum to insta-buy your Boost.
I don't really think there's any possible solution at this point. I've no idea why the developers let Incarnates roll out with such an absurd drop rate from TFs, but this is singularly impossible to "fix" at this point when people are already used to it. I know I don't want to earn my Shards like this, and the more I realise how fast it is, the more I realise how much I don't want to. But my alternative - doing it solo or on small teams - isn't all that appealing, either, being that it has to be many, many times slower than that of TFs just because of how the system is set up.
I guess Incarnate arcs or some kind of "Super Paper Missions" could probably help with that. Like... "Tielekku has returned and she needs your help to keep Hequat trapped in that dimension of hers. Again." or "The Gorgon Stheno rises again, and someone needs to stop her!" Missions of that sort which, at least narratively, fit the Incarnate bill and can be used as a means to progress as an Incarnate. I admit - beating up on the same old enemies but with more power is fun, but I can see how it wouldn't be the best way to progress as an Incarnate. I just hope we get another way that isn't a +4 capped super TF. -
And once again we have self-entitled tough guy clamouring to make a GATING TASK hard enough that people must either "lrn2ply" or "quit." This hasn't gotten a better idea in the past six years, and it's not a good idea now.
If the developers must insist on their encounter playing out how they designed it, then they need to design better encounters. "Go get help" is not an acceptable solution. -
Quote:Yes, and I immediately regrtted itAre you telling me Samuel_Tow actually played with other people on a team?

Nah, it's not the people, the slowness or the number of deaths that really bugged me, nor indeed was the apparent chaos and people yelling at each other from time to time. It's a TF. I know how those go. I've done four-hour ITFs and had a blast, I've done eight-hour Faating TFs and had a blast.
No, what ruined the Tin Mage TF for me was the Tin Mage TF itself and everything it represents. I believe bAss will tell you I sent him tells to the effect of "never again" and "any TF that scales to 54 while capping me to 50 can go to hell" and so forth, and this is the sum total of what ruined it. It's a long, boring slog through demoralisingly tough enemies and insultingly difficult situations that had no excuse to be nearly this difficult. And they were difficult in precisely the dumbest way: Just throw more stats at the players, that'll motivate them to try harder.
Director 11 could easily have been the dealbreaker for me and made me ragequit right on the spot if I didn't feel bad about abandoning teams on a tough TF. Why the triple F is a dude with a gun powerful enough to punch me for 1000+ points and to shoot me for 400+ in a four-five round burst? You take these freshly-baked Incarnates who just ran through an arc where we soloed Ruladak the Strong and became even better than regular enemies like Malta... And now you're putting me up against level 54 Malta who can punch me for half my health? Go to hell, Tin Mage. You and all you represent.
Maybe one day when I've acquired four level shifts so that the TF doesn't cheat, maybe. But PURPLE ENEMIES!!! Is not difficulty, and I have a purple patch to prove it. Purple enemies is just cheating, and I don't like TFs that cheat me out of a fun experience.
Hey, what happened to the "private" part in "private tell?"Quote:He was sending me tells while running the TF, telling me how horribly boring it is. Telling me that the developers need to put in solo content as well and being in an all around sour attitude.
Just kidding, though. What bAss is the following:
The Tin Mage TF put me in easily the worst mood that any game has put me in for... Pretty much as far back as I could remember, and I know why. The TF turned me off pretty much the moment I set foot in the first instance and exclaimed "So, we're not running at -4, but the enemies are still capped at 54?" Normally, I'd have had the presence of mind to just walk away and play something I liked, but you don't really walk out on a TF just on a whim. I don't know how much I actually contributed (I'm thinking "not much") but I always feel responsible to stick a TF through to the end, as I know that we depend on each other in these, and I didn't want to let people down. But this was a horrible experience that I did not want to do right from the get go, and it just got worse with every passing hour.
The Tin Mage TF pissed me off worse than the first time I tried riding the Hamidon and had to spend the bulk of my time sitting on my hands listening to childish bickerings and unfunny jokes for about four hours straight. And after that, I swore I'd never do a Hamidon raid ever again. And I haven't, though seeing what the new one might be like from the Lady Grey TF, I might have to reconsider.
Also what I said was that "if this is what end game is like, then I want nothing at all to do with it," and would much prefer to play regular story arcs. Since Incarnate story arcs do not exist, that's one of the things I really want to see, and I mean more than just one arc to unlock the slot. The Tin Mage TF yanked me right out of my World Wide Red story arc, for instance. In addition to already beating up on Malta and doing so just fine solo, the arc itself is interesting, well-written and on a really grand scale. Something like that, but on an incarnate scale, would be very appreciated. I20 looks to be really big, but if I had to put money on it, I would bet dollars to doughnuts one of the things it WON'T include is much of any soloable content.
One primary reason I was so pissed off is because this does indeed appear to be what the future is about: a future where we gain ever more power and become ever weaker against our enemies. I could fight my own fights alone and come out victorious before I became an Incarnate, but once I became one, then all the new Incarnate content put me as a completely helpless chump who needs seven other people to do anything and even then die about a thousand time in the process, three of which being getting hit by Bobcat for 7300+, 4800+ and 3500+, all on a hit points bar of around ~1800. Of all the ways to make me feel that something is epic, grand and exciting, having an enemy hit me for many times my total hit points three times in a row ain't one of 'em. Especially not when I slapped Bobcat around in a mission the day before.
"Epic" may be a lot of things, but Epic ain't this. Epic ain't an indistinguishable soup of colours like I'm having kaleidoscope dreams. Epic ain't a cacophony of colours like I were listening to music remixed by Neuron humself. Epic ain't a two ficking hour slog though resistant high-level enemies that take ages to kill where I spent half the time one hand on the keyboard and my head resting on my other hand. This is not Epic. This is BORING. It makes me feel like one of the grunts in that Stalingrad level in Call of Duty. It makes me feel like one more Marine in a StarCraft unit. It makes me feel like an insignificant gnat and the fights aren't even any fun because I don't know what the hell is going on.
Thank you, but if that's what Incarnate Content is going to be like, then I'll sit this one out and wait for something that makes me feel stronger, rather than making me feel like a wimp.
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There's your long post. Happy now? -
Here's this recurring problem again, and I'll explain how it relates to the rest of the game.
Once again, I completed a really, really large outdoor instance. It's one of the oldest city maps, the one with the multi-storey parking garage. This map is huge, it has many enemies on it, and it takes quite a while to beat. Even with the new-found power of Stamina meaning I never have to rest for anything ever, this map still takes a while to clear of any and all enemies, just because it's so large.
When I looked at my Shard counter at the end of that map, I had gotten precisely ZILCH. Now, again, this may be working as intended, but I don't like how this works. When it comes to regular levels, if I clear this map of enemies, then oh boy! I get a large, large chunk of experience! Sure, it's not a whole level, but it's usually at least a full bar, if not more. Not only have I gotten "something," I've gotten quite a lot. Granted, Shards are indeed rare, but going through this entire mission, all these I don't know how many foes, and coming up empty-handed?
When this mission ended, I realised that I may as well not have even started it, because it did not move me even one step closer to my prize. I had, in fact, accomplished precisely nothing for all that time and effort put into the mission. And that just... Bugs me.
I don't mind the speed of progress, really. If it takes days, weeks, months or whatever, then that's just how long it takes. What I do mind is that, for the most part, I feel like I'm not making any progress whatsoever, and THAT is easily the most demoralising aspect of the entire system. -
Quote:Here's the thing - yes, you probably could. Proper RP excuses can explain everything. The question, to quote Jurassic Park - is if you SHOULD. Literally the only reference to a Carnival of Light that I can think of is that one mission... Well, those two missions, anyway... And that's a relic from a previous design for Praetorian Earth. You know, back when it was called Praetorian Earth, not the "Praetoria" that my spell checker refuses to recognise.It's not just "too obvious to be a trick". The carnies are actively fooling everyone they come in contact with through psychic trickery. The PPD who are sent to stomp them? Charmed, enjoying the show thank you very much. So Clockwork would be the best weapon, being robots and hard to influence with psychic powers, but they can be tricked in other ways and they aren't all that smart to begin with.
What I'm talking about is the general direction I would take the Carnival of Light if I was the dev in charge of making them work. I could always make up some reason for why they aren't instantly crushed and why their hiding-in-plain-sight tactic works, for now, and how they can travel between settlements without getting eaten by the DE.
The existence of a carnival of obvious psychics who can travel through Devouring-Earth-infested broken wilderness and who always seem to avoid forces sent against them and yet can still maintain a cover of believability is just too unreal a concept to really be WORTH explaining, unless someone had a brainwave that even I can't fathom, and then managed to write an entire story around that, which I just don't see happening.
And then we're back to square one: The Carnival of Light is a known faction of Resistance operatives that the Clockwork are ordered to murder on sight, which leaves them as just Resistance members in ugly outfits, thus robbing this "Carnival" of any really compelling storyline elements to it. Especially when you can alter so much and make the faction significantly more interesting, if indeed one needs to exist, without being hamstrung by this one throwaway mission which accomplishes nothing, explains nothing and collapses into a singularity to return to nothing.
Shoehorning the Carnival of Light into that one mission for no reason other than... Well, they were there before, and we wouldn't want to change all that much... That's just hamstringing your writing staff into now having to account for that little useless trivia detail with far broader consequences than it deserves or, as I'm sure will happen, IGNORING it and creating still more inconsistencies.
I respect our developers for creating a great and very entertaining game. But there are things they do well and things they don't do well, and keeping their continuity continuous and avoiding snarls is NOT one of the things they have ever done very well. -
Ow, ow, ow! Ouch, ooh, that stings! That man cuts like glass

Slice like a ninja cut like a razor blade!
I'm in general agreement, though. DPS is just too small a facet to devote a whole meter to, especially when you consider it's impossible to measure outside of breaking down to a dozen special cases. -
The more I play around with this, the more the same recurring problem keeps popping up: The Incarnate system consists of five minutes of joy and glee followed by hours of what seems like wasted effort. I play and I play, I kill and I kill, and at the end of the day, I have zilch to show for it, making that entire day's work a waste because it didn't contribute anything. It's not like I can run out of bad luck so that I KNOW I'll get better drops tomorrow.
The randomness of the Shard drops together with the large chunks the system is broken down into means that there is no slow progress with this thing. Either you're making a lot of progress in large steps, or you're making NO progress at all. Experience grind never felt this demoralising for one simple fact - anything I did, no matter how small, no matter how insignificant, no matter how puny, contributed to my experience. Maybe very little experience, but there was, in fact, forward motion. By contrast, most of what I do to get Incarnate shards presents no motion at all. I'm just spinning my wheels in place until the system decides to take pity on me and move me a step forward, whereupon I start spinning my wheels in a different place.
And this isn't really a question of how long it takes to actually get an Incarnate boost. I can deal with slow, as long as it doesn't feel like my time is going down the drain. I'll continue saying this: Upping the drop rate and the costs proportionately would create a system that's far more motivating. Different people have suggested different numbers, but I'll pick 10. Ten times the drop rate with ten times the cost should equal about the same time commitment, but with more signs of progress and less time wasted getting bad rolls. In short, less frustrating.
Just as an example, I ran an entire outdoor instance - the Talos Island one - set to include bosses and set for two, without getting a single shard. Now, people will take one look at the drop rates and go "Well of course! That's to be expected with these chances." Well, yeah, I guess it's working as intended, but I just don't like a system which expects me to put in so much effort for absolutely nothing. Again - NOT receiving a shard from a thousand enemies does not make receiving a shard from enemy number 1001 any more likely, which is the root of the problem.
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Beyond that, I actually liked the Ramiel arc, and did not find it very difficult, at least now that I know the tricks. It's somewhat disappointing that the tricks to beating both "difficult" missions revolve around sidestepping the difficulty entirely, making one question what the point was in including it other than to act as a sucker trap, but that's besides the point. The story was decent and more than grand enough, the fights were doable and it rewards a Shard
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Quote:This seems to ignore that there is no transportation between settlements, ESPECIALLY not for a travelling circus. Remember - the world outside the Sonic Barriers is completely ruled by the Devouring Earth creatures. Yes, perhaps a whole troupe of psychics could protect themselves and survive, but how much attention do you draw on yourself when you take a bunch of circus performers out in the middle of monster-infested nowhere and return unscathed? These things kill people.Personally I can see the Carnival of Light as a travelling circus moving between settlements carrying news and information and boosting morale. Perhaps they decide to dress and act flamboyant as a camouflage. After all, they are psychically protected by Vanessa so nobody will detect any wrongdoing from them. The "Real" Resistance wouldn't act and dress like that, so clearly they are just a harmless bunch of buffoons. No need to stomp on them for putting on shows.
You could have a permanent circus, I suppose, but all that does is draw attention, ESPECIALLY if the Clockwork already know all about the Carnival of Light and seem to be programmed to shoot them on sight. That's all I'm saying - you need to run a carnival like an establishment, and you can't when you stand out and when you're apparently marked for death.
And if Vanessa can't run her carnival as an establishment, then that just reduces the whole faction to Resistance members in funny hats. When you consider what this is replicating - that being a genuine, believable, official carnival on Primal Earth - it begins to seem like something that needs to be re-addressed in a whole different way.
Corporations do indeed exist, and they are, in turn, clandestine criminal organisations, seemingly the lot of them. But corporations tend to just blend in with the world. That's just how business goes. You HAVE to have corporations, and you only look into them for wrongdoing if you have reason to suspect any is taking place. A Carnival stands out, even on Primal Earth, even in the real world.Quote:People keep saying that Praetoria is rigidly controlled but except for the "neatness" of Nova Praetoria I don't see it. Corporations still exist and aren't directly controlled by the government as far as I can tell, people have ordinary jobs to go to and aren't forced to work on farms or in factories churning out warmachines. Heck, even in Nova Praetoria the government can't keep the Destroyers off the street or the Resistance out of the sewers. That's in the very heart of the nation! And yes, I know about the conspiracy which allows the Destroyers to exist, but that's not the point. Such a conspiracy proves my point even clearer, since it means that Cole can't even control or trust his Praetors to do what he wants.
Praetoria is still a chaotic jumble of opportunities for the Resistance and others to take advantage of. If it wasn't we wouldn't have a game. So the Carnival of Light would be perfect for hiding in plain sight. Act and look outrageous, nobody is going to think that you are really the secretive and mysterious Resistance, especially after going to a show and getting subtly brainwashed to dislike the government while watching the jugglers and fire-breathers, etc.
The notion of "hiding in plain sight" by being so obvious no-one would suspect you is, sadly, not realistic in any way, shape or form, as former intelligence agents will tell you. The best way to remain undetected is to convince the totalitarian government that you're just a grey nobody who's living a boring life and isn't at all out of the ordinary. Because if you stand out, no matter how "absurd" it might seem that someone would be "stupid" enough to do that, just gets you arrested and beaten into a pulp.
If Vanessa took her Carnival on the road, the VERY FIRST thing authorities would do is check the thing from top to bottom, looking for Resistance, Syndicate or any other reason to shut it down. If something new shows up, especially a form of entertainment that can influence people, you DO NOT shrug your shoulders and go "oh, it's too obvious to be a trick." Nothing is too obvious to be a trick. The more obvious it is, the more you want to check it out. That's the defining characteristic of a totalitarian regime, and I know a thing or two about that. I live in one of the former Soviet republics. My grandfather was sent to prison for not a whole lot just like that.
Besides, we know the Carnival of Light is a known entity because the Clockwork are instructed to shoot them on sight, which is why they get into a fight with the Carnival of Shadows. -
Easiest example of where this wouldn't work: Tankers and their Bruising resistance debuff.
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Quote:No, getting a Shivan falls into tedious, teeth-grinding descent into mediocrity and sheer boredom. Any content designed to expect this is nothing more than a clear example of lazy problem-solving, to say nothing of poor choice, and offering this as the one-stop-shop solution is starting to sound like a broken record. How many years are we going to listen to the same "Just get a Shivan!" argument? This was old back in 2005.Mender Ramiel's arc *IS* soloable. You said, "But, honestly, making content available for the solo-player, even if it is harder to do, is not a bad thing." Okay, if 'getting a shivan shard' falls under "harder to do", then you're covered. Having a shivan along makes just about anything soloable. (Excluding TF's and mass raids, which you already agreed to exclude.)
Wanna' know what's challenging AND GOOD? Protean. Siege. Your typical War Waker. Even the new Incarnate arc, in the places where it's not just cheap or begging to be exploited. It's interesting mechanics that require a person to think, problem-solve and figure a way out, rather than just setting a minimum DPS requirement that you need a Shivan to exceed. Any time the need for a Shivan, be it perceived or real, shows up is a sign of a problem. It should never be viewed as a legitimate sole solution.
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And the argument that MMO = teaming is still just as empty as it has always been, ESPECIALLY in this game, and that's because it's not an argument. The only thing inherent in the genre is many people in a persistent world. How, and indeed IF they interact is entirely up to the specific developer. I do most of my interaction with the many other players via text chat and global e-mail and very rarely via the team mechanic. The developers of City of Heroes have chosen to not punish solo players in an attempt to re-educate them or evict them like most other MMO developers, and for that I commend them. -
I see... Not a bad idea, actually. I was on a team at the time, so that might have been problematic, but yeah, I could have.
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You know, if we're going to make such a big deal of enemies below level 50 not dropping Incarnate shards, can we please make sure that level 50 missions set to +0 or above actually, you know, spawn enemies level 50 and above? This problem of some instances spawning enemies -1, -2 and even -3 to their stated mission level can vary from endearing to irritating, but when it turns a mission from one which is set to drop shards into one which never will, I get somewhere between "upset" and "fuming mad," ESPECIALLY since half the forums lined up to tell me to switch to +0 or above. Well, I did, and the game STILL spawns enemies of level 48 and 49.
Let me make this abundantly clear: I am playing a level 50 character, set to +0, taking missions which get tagged as level (50). And I still see low-level enemies in them. Can we please find a way to fix this so I can stop dropping missions? I can't even drop this one because Black Sawn's stupid Shadow Shard dimension decided to spawn all green con enemies yesterday! -
Quote:That's not what was said, though, at least not in general. Praetoria is a STRUCTURED place, one built on order, obedience and peace, where entertainment is state-controlled and programming is screened before airing. This isn't the kind of atmosphere where a free-spirited travelling circus would fit in. It's less a question of Praetoria being too dark for a carnival and more a question of it being too SERIOUS for a carnival, especially when Cole wouldn't really let free agents provide uncontrolled entertainment.The point of my statement was, some one was mentioning how out of place something like the "Carnival of Light" would be in a place that is completely "McGrimDark". This doesn't hold up since Praetoria isn't all "McGrimDark", it's a lot of things, and it's complicated, painting it with one color or brush is an overly simplified way of looking at things, and in such a complicated place, in a superheroic setting, carnival themed pshychics wouldn't be all that out of place, certainly not any more so than yellow skinned super steroided gangsters and mindless zombiefied lab experiments.
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Quote:I'm not talking about those cardboard and cellophane monstrosities, noYou're not talking about those old-style red-and-blue glasses, are you? Granted, I haven't seen a 3D movie in ages, but even when I saw the last one years ago, they were using polarized glasses that had no color to them. Most home theater/computer 3D implementations that I know of use LCD glasses that "blink" with an extremely high refresh rate, so fast you can't perceive that each lens is "off" half the time. Again, those glasses are either completely opaque or completely clear, no colors involved.
There are 3D technologies out there on the edge that don't even use glasses at all.
They handed us essentially Albert Wesker glasses, but those still had tint in them and, more than anything, blocked some light so they made everything darker. I've seen Avatar on DVD since, and the quality on my dinky 17'' crappy LCD was far, far, FAR superior to that I got from clearly the best, most expensive cinema in town, all because of those god damn glasses.
I have no idea what glasses you're actually talking about, I just know that's not what I got here.
I actually do know why it makes my head hurt. My brain does not process optical illusions well. I recognise them instinctively and my eyes refocus and move in order to compensate for them. I see the optical illusion as just that - an illusion, and I can never accept it as real depth. It looks like a hologram sticker.Quote:Sounds to me more like a personal health issue for you, then . The animated movies i've seen in 3d were just what I said, mostly decent movies that the 3d didn't hurt and in some cases made for some cool effects, but then I don't suffer headaches and whatnot. I have no idea how the glasses are getting dirty while you're wearing them though.
This constant refocusing and readjusting makes my eyes hurt, makes the muscles in my eyes burn, and I get headaches when any of the muscles in my head start to hurt. That's eyes, cheeks, neck, anything. 3D is not and will never be real enough to fool my subconscious. All it will ever do is give me headaches.
I remember someone a while back posting one of those "holograms" that you had to "cross your eyes" to see. Not only did that make my eyes hurt like a SOB, but I was never actually able to see it. The first time I saw 3D of any kind, I just saw disconnected coloured lines that didn't meld into any sort of shape or form. I had to actually cross and refocus my eyes in order to adjust them into some kind of coherent image. I don't know how to see 3D and no - it does not happen instinctively.
And I sure as hell ain't gonna' bother learning how to watch my movies, especially since 3D DOES NOT NOT LOOK GOOD even when I can actually see it. It's a whole load of wasted effort and pretty much double the ticket price to see a worse version of a movie. I don't care if it's the crappiest movie that I'm going to see. I will not pay double the price for half the quality. -
Quote:People on the last ITF I ran were reporting 10 and up.Those of you having trouble getting shards may want to try a Hamidon run. In the course of an hour I got at least 7 or 8 shards from my recent run.
Now if only I could figure out a way to run those alone and not depend on other people's availability and antics... -
I read all my mission briefings, I just haven't done many Tips at all. The Vulpish One tells me that if you read through them all, they do form coherent linear stories for the characters involved, but I just don't have that many characters to cross between factions to really get into that.
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A DPS metre is not needed in this game now any more than it was needed five years ago when WoW mod makers first came up with it and people started re-suggesting it here. It serves no purpose, it has no meaning and only stands to ruin the game for everybody.
If you need to track your own DPS, then first you need to account for the circumstances in which you track it, and then simply follow the equations that Arcana and others have kindly provided. DPS as a badge of honour is a horrible idea.
And this isn't even the Suggestions and Ideas forum, thus proving that we don't specifically stalk that forum to pounce on suggesters. -
Quote:ThanksI was a fan of your posts before we even started speaking regularly.

I remember back when we had rep, how I'd use that as a litmus test of how obnoxious I was being, and it wasn't nearly as negative as I thought it would be. The comments were always fun
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Quote:Every 3D animated movie ever made, how about? There is no "passable" 3D. It destroys the colour of the movie as you're watching it through coloured filters, it makes me, personally, crosseyed and gives me a headache and the glasses always get covered in filth just as I watch even if I wiped them beforehand.What "good" movies? I've seen a bunch of bad movies with bad 3d, and then some animated stuff which was fine with passable 3d and Avatar, a mediocre movie with amazing 3d...i cant think of a single good movie dragged down by 3d.
And all of that for a pretty shallow optical illusion that just on its own has the capacity to make my head hurt like I was dropped. There is nothing redeeming in 3D, and I am sick and tired of not watching movies because they air in 3D.
Do you have any idea how long I waited to watch a decent copy of Avatar without watching it in a confusing, colourless mess? -
As someone who ran all of his characters without Stamina on principle alone, I couldn't disagree more. Like me, you chose to build in an inefficient way, and while it's commendable that you were able to pull it off, it's really not something that holds water when all that sort of building ever was was bridging the gap of poor design.
The game's design has been fixed now, and all of the old workarounds are relegated to history, to be viewed as quaint but obsolete. As it should be. No longer will we NEED to pull off miracles to attain just basic performance without stooping to the one-stop-shop solution. Now we all have that one solution so we should start taking pride in how well we use it.
To put it simply: I enjoyed being able to play without Stamina, but I will not miss it in the slightest. -
Quote:Praetoria is a nice example of a flawed utopia. It's a world that looks and feels perfect, but requires some pretty unpleasant sacrifices to keep it looking and smelling well, which makes it rotten at the core.The color of the paint does not set the tone. Praetoria is a dark place that demands harsh sacrifices from those who would uphold the status quo and those who seek to change it. Before you step out of Nova you've either committed atrocities, murdered your contact, or wallowed in your ineffectualness.
They might as well issue a Fedora and a hard boiled narration with each character. -
Quote:You're overdramatising. Text errors are not hard to fix if text is all you change, and especially if they're typos. That's what I've been doing for the past few days on my arcs and none of them have become unplayable or broken."that is a change doable in five minutes, yet those are five minutes which have not been spared in SIX YEARS."
Five minutes to make the change, the push it through QA, make sure it doesen't break something somewhere, check out so it coheres with everything else...
But even if we went with what you're saying - are you honestly telling me that the process is so long and arduous that it takes them SIX YEARS to fix a typo in a text box? Because that's how long Maria Jenkins' bio has had its typos.
No, they don't. Not a single arc ends with you preventing the invasion. It ends with you LEARNING about the invasion as it's being planned. In fact, the Loyalist Responsibility arc ends with you talking to Cole about how he shouldn't invade and he insisting that he should. The REASON you go to Primal Earth is to show the people of Earth that Praetorians are not all goatee evil monsters, and that there's no reason for Longbow to keep invading, such that the people of Praetoria will be less likely to support an invasion.Quote:"And I still don't understand why we were surprised that Praetorians wanted to invade us when we knew that at level 20. "
Because half the praetorian arcs ends with you stopping the invasion. -

