Wonky spawns below mission level
There's always the Abandon option.
Abandon, relog, run a paper mish, try again. Works for me. I've had the low-con issue before and that's what I did. Worked fine.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I see... Not a bad idea, actually. I was on a team at the time, so that might have been problematic, but yeah, I could have.
Quote:
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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You know, if we're going to make such a big deal of enemies below level 50 not dropping Incarnate shards, can we please make sure that level 50 missions set to +0 or above actually, you know, spawn enemies level 50 and above? This problem of some instances spawning enemies -1, -2 and even -3 to their stated mission level can vary from endearing to irritating, but when it turns a mission from one which is set to drop shards into one which never will, I get somewhere between "upset" and "fuming mad," ESPECIALLY since half the forums lined up to tell me to switch to +0 or above. Well, I did, and the game STILL spawns enemies of level 48 and 49.
Let me make this abundantly clear: I am playing a level 50 character, set to +0, taking missions which get tagged as level (50). And I still see low-level enemies in them. Can we please find a way to fix this so I can stop dropping missions? I can't even drop this one because Black Sawn's stupid Shadow Shard dimension decided to spawn all green con enemies yesterday!