Sailboat

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  1. Before color customization, I made an Earth/Rad Controller who is a plant. Not a Plant Controller, mind you. She IS a plant, a tree actually, using green-tinted "plant pheromones" and "forest energy" (Rad) and heaving the earth itself with her roots (Earth control).
  2. Sailboat

    Psionic Armor

    Quote:
    Originally Posted by Mad Grim View Post
    No, we need Gravity Armor, not Psionic! I want everything that approaches me to be flung back a few dozen feet.
    Thinking small. If *I* take Gravity Armor, I want everything that approaches me to be flung into space!
  3. I always liked Propel even before they significantly improved it...and improve it they did:
    • Added a bonus mechanic to player versions of Lift and Propel. These powers now deal a small amount of additional damage, called "Impact!", to targets recently held by any player's Gravity Distortion power.
    • Reduced the cast time of Propel from 3.5 seconds down to 2.07 seconds.
    • Quickened the projectile speed of Propel.
    • The portal and random objects in Gravity Control - Propel now spawn in front of the caster, instead of directly at their feet.
    • Color-customized Propel projectiles now properly synchronize with the power's in-game effects.

    Therefore I conclude it's time I made a Gravity Controller.

    The question is, what to pair with it? I have an older Grav/Storm on hiatus at level 12 that I could pick up, but I also want to make a new dark/ Controller, and Local Man made a pretty compelling case for dark/Storm here.

    So perhaps I should seek variety. What else would folks recommend to pair with Gravity? The Controller should be capable of soloing, although also teaming. Strictly PVE.
  4. Quote:
    Originally Posted by Local_Man View Post
    The one build I would really like to make is Dark/Storm . . . except for the fact that I already have five */Storm controllers at Incarnate levels, and by playing Dark/Dark I get to try both new powersets. I think that there could be some really great synergy between the Dark Control and Storm Summoning sets.
    I was going to ask for opinions on Dark/Storm vs [new] Grav/Storm, but I think you've answered here. :P
  5. This occurred to me when Brawling. Brawl alternates the right and left fist, and if you have a shield, sometimes a shield bash or kick. I'm not sure whether it's random or strictly alternating.

    Anyway, it seems like this tech could be used for sets that have more than one animation (at this point I think it's a maximum of two animations, X or Y, but some day there may be more). I'd like to see an additional option for each power in the customization screen:
    • Original Animation
    • Alternate Animation
    • Variable Animation

    If you opt for that setting, sometimes your Super Strength character would Foot Stomp and sometimes he'd use the alternate Ground Punch animation.

    I know the Standard Code rule applies, but this doesn't appear to be very different from the choices we have now.

    This seems most workable with animations, because the range of choices is pretty limited. might work better than random colors. I leave it to the reader whether a variable color scheme for custom colored powers would be too resource intensive (I can imagine that reporting new colors each time to all players within view might strain the server).
  6. Note that, once you have hidden the two icons (Paragon Market and Paragon Rewards), you can still access either screen easily enough -- they're at the bottom of the list that pops up when you use the backslash command (\). So you can get to them quickly even after hiding them -- no need to worry about losing track of how to get there when you want to. Hide away!
  7. Quote:
    Originally Posted by T_Immortalus View Post
    Hell, the simplest option would be to give us a "no cape" cape sub-option under high-collar.
    We'll call it the Edna Mode option.
  8. Quote:
    Originally Posted by TheFaux View Post
    Haven't played that combo before(played both with other sets) but looking at possibilities in MIDs, you could have both by 20. Flash and Group Invisibility are pretty much skip-able, so it leaves you fairly open on abilities.

    I use ninja run for travel, so I'd toss hasten in at 14 to bring PA back up as soon as possible.
    That's pretty much they way I'm going, although I'll pick up Distortion Field in the early 20s, as I decided to shoehorn Recall Friend in alongside Superior Invis early to facilitate stealthing missions for teams when exemplared.

    Quote:
    Originally Posted by Local_Man View Post
    For Information on Illusion, I suggest you take a look at my Illusion/Rad guide, linked in my sig below.
    Thanks. What do you think about the potential of /Time to provide recharge for Phantom Army? I think one of the higher-level powers will help but I'm not there yet...is it roughly comparable to AM?

    Quote:
    Originally Posted by Vimes_NA View Post
    Time stop is one of the few secondary set st holds I actually like to take because it gets +1 magnitude when combined with time crawl.
    I've discovered I like the visual effect of TS. It's pretty cute...and quick-animating.
  9. Quote:
    Originally Posted by Electric-Knight View Post
    It's a direct squirt of seltzer to the face!!
    A swift kick in the clown jewels!
  10. Well, I could be misremembering the bonus damage, although I feel like I've seen it on this character. I'm guessing that, if I picked the rewards in the wrong order (THANKS NEW E-MAIL REWARD SYSTEM!!!) I can't undo it?
  11. I have a magic-origin Controller at 21 running through Talos Island and my Blackwand isn't doing the bonus damage for my origin. I can't recall when it stopped but I remember it working earlier in this character's career. Could it be the types of enemies I'm facing -- Warriors and Freakshow? Or is something buggy?
  12. Not very experienced with Illusion Controllers and a complete newbie to /Time.

    Just hit 20, trying to decide between Time Stop, for another ST hold (albeit on a longish timer) or Distortion Field. Any opinions welcomed.
  13. I sure would love to do business with these people in real life.
  14. Excellent! Woo-hoo! *wolf whistle* Bark, bark bark! Owoooooo!
  15. Quote:
    Originally Posted by Suspicious_Pkg View Post
    'Forward, the Light Brigade!'
    Was there a man dismay'd ?
    Not tho' the artist knew
    Some one had blunder'd:
    Theirs not to make reply,
    Theirs not to reason why,
    Theirs but to do & die,
    Into the bare smooth crotch
    Rode the six hundred.
    I'm digging this (and the Ozymandias and Shakespeare riffs especially!) but I would have ended with

    "Theirs not to reason why,
    Staring between the thighs,
    Into the bare smooth crotch
    At eight-by-six-hundred."
  16. Just last night a teammate commented, "This game isn't troubled by a LACK of sound effects."
  17. Sailboat

    dual monitors

    Here is a particularly good one.
  18. Quote:
    Originally Posted by Rockshock View Post
    But if you belive that I can massively improve my build by taking Rooted
    I, for one, believe that. There are entire ATs who would be less durable with all their powers than you would be with Rooted by itself.

    Quote:
    Originally Posted by Rockshock View Post
    I loathe the power and prefer to be a little swifter in my movement.
    You can massively increase the speed of Rooted by concentrating on set bonuses for running and movement. Of course, a massive increase in Rooted's run speed is still pretty slow. And it won't help you jump over curbs. But it might be more playable.

    It's also possible to build for "defense-out-of-Granite" AND some run speed. And...uh...that's about it -- I haven't been able to also add in lots of pool attacks, Hasten, Burnout, damage bonuses, and stuff like that. There's only so many slots.

    If you want, I will try to remember to dig out the build I used and post it here, but it'll have to wait until I get home tonight. If you're a Stone/ fan, you've learned patience, right?
  19. Heroside, outside of the Shadow Shard, I was going to say, someone in Independence Pooooooooooooooooort. But i think it's more accurate to say everyone in Independence Pooooooooooooooooort.
  20. Question, assuming it's even possible to determine the answer: is this one of those bugs that only affects characters we log into? Or has it already affected all our characters?

    Because re-setting-up my Combat Attributes windows on each character is tedious and requires me to reconstruct from memory which ones I am monitoring on each character, and if staying away from my mains until they fix the bug would save me from having to do it on those characters, I will consider doing so.
  21. I'm just going to assume it had something to do with Lord Nemesis.
  22. Claws/WP Scrapper. Scrapper Claws (unlike Brute) has super-fast recharge already.
  23. Quote:
    Originally Posted by Zortel View Post
    A win that I'd like to see, and would suggest at the Player Summit if I was there, would be for heroes to take Perez Park for the Galaxy City refugees, driving the gangs out of Hells Highway and such, and starting to make the park itself safe.
    Safe? I'd settle for getting rid of the impenetrable woods. Raze the Maze!