Variable Power Animations
Definitely an option I would like to see.
Street Justice's Initial Strike and Heavy Blow both have alternating animations. Would be a real nice option to pick and choose the animation you want...or keep them alternating if you wanted.
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I'd like to see that, though I do recall one of the Devs once upon a time mentioning that Brawl actually has the most complex code of any single attack, specifically because it alternates the way that it does.
This occurred to me when Brawling. Brawl alternates the right and left fist, and if you have a shield, sometimes a shield bash or kick. I'm not sure whether it's random or strictly alternating.
Anyway, it seems like this tech could be used for sets that have more than one animation (at this point I think it's a maximum of two animations, X or Y, but some day there may be more). I'd like to see an additional option for each power in the customization screen:
If you opt for that setting, sometimes your Super Strength character would Foot Stomp and sometimes he'd use the alternate Ground Punch animation. I know the Standard Code rule applies, but this doesn't appear to be very different from the choices we have now. This seems most workable with animations, because the range of choices is pretty limited. might work better than random colors. I leave it to the reader whether a variable color scheme for custom colored powers would be too resource intensive (I can imagine that reporting new colors each time to all players within view might strain the server). |
@Oathbound & @Oathbound Too
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Depending if you're using a weapon or not among other things. Notice it can be a "kick" on some characters.
I'd like to see that, though I do recall one of the Devs once upon a time mentioning that Brawl actually has the most complex code of any single attack, specifically because it alternates the way that it does.
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I always kind of wanted the fire-hands animation for Breath of Fire in Fire Melee.
http://www.virtueverse.net/wiki/Shadow_Mokadara
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This was why: Because it was designed to not cause redraw ever.
Depending if you're using a weapon or not among other things. Notice it can be a "kick" on some characters.
I always kind of wanted the fire-hands animation for Breath of Fire in Fire Melee. |
BaBs (pretty sure it was him) wasn't talking about the alternating left/right animation (although, that might factor into it, but he didn't mention that aspect). I'd certainly like to see this... especially if you can turn different animations off/on, and it'll randomly play from those... assuming there's more than 2 options (is there none? )
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Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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The game's certainly improved in technology since BaB and Jack were last here. I'm sure it can be done sometime in the future.
P.S. Love the Suwako avatar :3
http://www.virtueverse.net/wiki/Shadow_Mokadara
I always thought Titan Weapons' animations had alternates depending on whether or not the character has built momentum.
I guess I was wrong, and it's just a sped-up animation.
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Yeah part of the animation is cut and the rest is sped up, that's the only difference.
I always thought Titan Weapons' animations had alternates depending on whether or not the character has built momentum.
I guess I was wrong, and it's just a sped-up animation. |
I too think this could be kind of neat, would certainly make things feel a lot more dynamic.
This occurred to me when Brawling. Brawl alternates the right and left fist, and if you have a shield, sometimes a shield bash or kick. I'm not sure whether it's random or strictly alternating.
Anyway, it seems like this tech could be used for sets that have more than one animation (at this point I think it's a maximum of two animations, X or Y, but some day there may be more). I'd like to see an additional option for each power in the customization screen:
If you opt for that setting, sometimes your Super Strength character would Foot Stomp and sometimes he'd use the alternate Ground Punch animation.
I know the Standard Code rule applies, but this doesn't appear to be very different from the choices we have now.
This seems most workable with animations, because the range of choices is pretty limited. might work better than random colors. I leave it to the reader whether a variable color scheme for custom colored powers would be too resource intensive (I can imagine that reporting new colors each time to all players within view might strain the server).
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog