Rush_Bolt

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  1. Quote:
    Originally Posted by Circuit_Boy View Post
    Gilia, you must be somewhat low-level, then, because beyond, say, 20 or so, no snipe I'm aware of does enough damage to one-shot a lieutenant, regardless of whether the Blaster using it is at the damage cap.
    Assuming no Resists, all Blaster snipes at the damage cap should be able to one shot an LT.
  2. Quote:
    Originally Posted by Rodion View Post
    However, the Divining Rod I got from Croatoa is listed as an energy attack and does ignite the slick. That won't do the OP any good, obviously, but at least some energy attacks do ignite it.
    All Energy damage will do it.

    Let me make it clear to everyone: ONLY Fire or Energy damage will ignite the Oil Slick. To all other forms of damage, the pseudopet has 10,000% Resistance.

    As for MM pets that have some way to ignite it, only Zombies does not have a pet which can deal some amount of either Energy or Fire damage.
  3. Quote:
    Originally Posted by kangaroo120y View Post
    This is part of the in game popup when you first log in

    Free Character Server Transfers for the Holidays!

    City of Heroes® is proud to announce that starting today character transfers between servers (within North American OR European server lists) will become free to all players and remain that way until Sunday, January 31, 2010 at 11:59 p.m Pacific Time (2:59 a.m. Eastern Time). Amongst other important informations to bear in mind before transferring any character:
    *Transfers are not available between North American and European servers.
    *You will be able to complete up to 6 transfers a week (7-day period) per account.
    *Not all possessions will transfer over with your character.
    *Supergroup affiliation, Prestige and access to your Supergroup base items will be lost since you’ll be leaving your Supergroup.
    *You may lose your character’s name when transferring from a server. Visit our website at www.cityofheroes.com for more details on the 2009 Winter Event and the free character transfer service. Happy holidays from all of us at Paragon Studios!
    Sweet.

    Time to kick some unused alts off the servers.
  4. Fusionette.

    I will totally aggro everything. EVERYTHING.
  5. Quote:
    Originally Posted by GangstaBlade View Post
    Wow I typo ONE letter and you all get up in my computer screen Seriously is there something wrong with you?
    If you'd prefer, I can insult you instead. I'd prefer not to, but I'm willing to oblige.

    Like Strato said, laugh at yourself. If you can't, there's bound to be plenty others who will. Everybody makes typos. It comes with the territory. Whether you get all uppity about it or join in the silliness is up to you.
  6. Technically, we already have something a little like this. Occasionally NPCs walking by you on the streets will say something relating to what your character has previously done. By extending that to an emote as well as the comment, one could pull this sort of thing off.

    Now if the NPCs could actually be taught to do that is beyond my ken, of course.
  7. Quote:
    Originally Posted by Anti_Proton View Post
    What I was thinking was that if immob 2 is applied to the same target as immob 2, there is a chance that it will trigger immob 3 which is a new attack all together. Im no coder and I have seen first-hand how troublesome Oilslick can be, but I would suggest starting with only a few pairs of attacks for live testing and then go from there.
    I believe OSA is the live testing. It's clear the power combining (at least as done with OSA) is buggy and overall unreliable. It's a great idea and should be further explored, but I would not wish the mechanic on anyone as it currently is.

    Also, I'm not entirely sure what you're asking for so I'll give examples of what I think you asking and you can kinda pick.

    A) Player A uses Stone Prison on Enemy 1. Player B uses Stone Prison on Enemy 1 after Player A has. The 2x Stone Prisons combine and Immob3 is activated on Enemy 1.

    B) Player A uses Stone Prison on Enemy 1. Player B uses Fire Cages on Enemy 1 after Player A uses Stone Prison. Stone Prison and Fire Cages combine and Immob3 is activated on Enemy 1.

    Either one poses a whole lot of problems but I'd just like to know which page we're on.
  8. Quote:
    Originally Posted by Basilisk View Post
    I suspect that given the never-ending problems that Oil Slick Arrow seems to have, this is very unlikely to be put in. Oil Slick Arrow's oil patch is supposed to ignite with any fire/energy damage. In practice, however, it only lights some of the time, a bug that drives Castle crazy.

    I really like the idea, but I just don't think it's likely to go through because of all the troubles that their first endeavours have given them.
    This.

    The coding nightmares are just way too big.

    To give a look at what you're suggesting, A_P...
    Immob1 would need to be retrofitted to add a check for Immob2 (or damage type X) which would then silent kill Immob1 and summon pseudopet A.

    Because that's how Oil Slick Arrow works. It's a trainwreck. For those unaware, OSA works like so:
    Caster fires OSA, which summons 2 pseudopets: Oil Slick Oil and Oil Slick Target.
    OSO is the knockdown, -DEF patch. OST is the targetable, enemy conning pseudopet that is used to ignite the slick.
    If/When OST is defeated (ONLY Fire or Energy damage can do so), OST then summons OSBurn, which is the fire patch.

    Does it look really awesome? Yes.
    It is really cool when it all works? Yes.
    Is it finicky as hell and almost constantly breaking? Oh yeah.
  9. I believe the goal was second quarter 2010. Closed Beta was to begin in first quarter 2010.
  10. Well, really, you shouldn't be meating them that fast.

    Seriously. What ever happened to dinner and a movie first?
  11. Quote:
    Originally Posted by Sister_Twelve View Post
    No, not really. I actually haven't even logged into the game today and when I do, I'm not sure if I really want to take the time to wait around for someone to finally respond to a petition.
    You are aware you do not need to be in-game in order to respond to your support ticket, yes?

    Sign in, /petition, sign out, finish rest via email.

    Really, in all the time you've come here to tell us why you're not going to work to resolve your problem, you could've been done resolving it in the first place.
  12. Lately, I've taken to walking in AP whenever I'm just wasting time. Usually it's back and forth from the SG Portal to Wentworths, but it's kinda funny to use Walk.
  13. Quote:
    Originally Posted by Crim_the_Cold View Post
    tl:dr version
    My base eats your money and likes it.

    Re-edit tl:dr version
    My base eats your blood, sweat and tears and craps out shiny stuff for me to put on my wall.
    This.

    This is the finest, funniest, most awesomely outlandish thing I've seen in quite a while. I salute you, good sir/madam!
  14. Quote:
    Originally Posted by Sister_Twelve View Post
    I guess I have no chance to being involved in the 'Going Rogue' Beta.
    You are mistaken.

    According to the official Loyalty Program announcement, you will also have a chance to take part in the Going Rogue beta testing if you pre-order the expansion.

    Also, I urge you to contact support to resolve this issue. It seems to me that it was a slight error and you should have been eligible for the Vigilant/Determined badge.
  15. Quote:
    Originally Posted by Fusion_7 View Post
    So, in a nutshell, can anyone give me some other beneficial tips on using the vault reserve other than just holding your goodies?
    I think you answered you own question.


    Anyway, except for 1 character, all of mine use the Vaults to some extent.
  16. Quote:
    Originally Posted by Hube02 View Post
    I've done mostly solo so far as a Tank and I've found that if I don't take the time to pull one or two at a time I end up at hospital or needing to take extended periods of resting and waiting before I more on or end up at hospital.

    Maybe it's me, I'm new and just trying to figure things out. I've also only been on small teams, 2 or 3 and have not had any experience with larger teams.
    That's probably adding the the problem you're seeing. Early game Tanks are pretty squishy since you haven't gotten a chance to let your defenses mature. Things get much better as you progress.

    Small teams also present more for the issue at hand since it leaves a smaller safety net. Once you add in more players to the team, the aggro can be spread around more, the damage flows more and more mitigation is present. If you have a Defender/Controller or two on the team as well, things will speed up dramatically.
  17. Well, it depends.

    Much of the gameplay in CoH deviates from what might be called "the norm" in MMO tactics.

    We have specialized ATs Hero-side that do their roles exceptionally well... but they can also spread out to fill int the gaps teammates might bright to light. On Villain-side, the ATs are generalists who are designed specifically not to have those specific roles. They lean toward them, yeah, but can easily branch out into different sections.

    It's fine to want heavily tactical teamplay, but in the way the ATs, powers, and enemies are designed in CoH, pulling a single foe out to bash on it isn't all that necessary (or wanted in many cases). Often times it's faster to do that run in and smash routine. That's just how the game is.
  18. Quote:
    Originally Posted by Bill Z Bubba View Post
    I think it a safe bet that Castle has probably been poked enough about EM to force him to have a constant IV running blood replacement therapy.
    Well, at least he's not pulling his hair out like with Oil Slick Arrow.
  19. Also, the given example from the OP is an untargetable pseudo-pet that wouldn't be targetable (and thus portable) even if other stationary pets were changed back to being portable.
  20. Quote:
    Originally Posted by Fusion_7 View Post
    Quick question as I was unable to find the answer elsewhere. Once GR expansion becomes available, does anyone know if this will this be a "downloadable" expansion for those that already have CoX or does one have to physically go out and buy the CD to download?
    As with the previous "expanshalone," City of Villains, as well as the Super Boosters, I expect the GR content to be part of the standard client for everyone. Purchasing the code, whether it be via physical box or online NCShop, is what unlocks the ability to interact with the rest of the content.

    We already know that at least some of GR's assets will be visible to non-purchasers (Praetorian villains will be getting visual revamps). It's just that non-purchasers will not be able to utilize the GR system or visit Praetoria to take part in all the new content.


    Quote:
    And, with that being said, does anyone have an approximate cost for this expansion pack?
    That information is currently unknown.
  21. Quote:
    Originally Posted by Bill Z Bubba View Post
    Yes. Since the ruined ET anyway, they should leave the animation in place, nerf the damage appropriately, and make it a pbaoe.
    I like this idea.
  22. Quote:
    Originally Posted by Ad Astra View Post
    I'm still as lost as you, Roberto - are they making fun of us?
    Triforcing is a common thing over on 4chan's /b/ board. Those who know how to do it via the ALT codes mock those who don't.
  23. I'm not taking either of my current Khelds to the redside, but I fully plan on rolling up a PB to go rogue and then full villain.

    I fully expect to see quite a few Warshades go Nictus, so it'll be fun being the odd PB out.
  24. Eng/Eng is my main Blaster, so I'll stick to him to answer.
    Quote:
    Originally Posted by Fury Flechette View Post
    Quiz question #1:

    In the following group, who would you attack first?
    a) Tsoo Sorcerer (healer, hurricane, foe hold)
    b) Tsoo Green Ink Man (melee stun)
    c) Tsoo Yellow Ink Man (ranged sleep)
    BU+Aim, E.Torrent the furthest one, and follow up with Power Burst to the Yellow Ink. Bolt and Blast to the Green then charge in with Bone Smasher and blasts on the Sorc.


    Quote:
    Quiz question #2:

    In the following group, who would you attack first and why?
    a) Vahzilok Mortificator (ranged -slow, revive fallen cadavers, hard hitting melee attack)
    b) Vahzilok Embalmed Cadaver (explodes, dumb AI)
    c) Vahzilok Murk Eidolon (downgraded from a boss to a Lt, Midnight Grasp, Opressive Gloom)

    Assume you're a level 11 blaster, and have build up but not aim. The Lts con yellow while the Embalmed cons white.
    BU, E.Torrent, Power Burst and Bone Smash the Mort. Power Thrust the Murk away, and blast down the Embalmed. Finish off the Murk afterwards.
  25. First off, great work putting this all together, Dark.

    Quote:
    Originally Posted by Dark_One_NA View Post
    Now, the one thing I could ask of the viewers is to see if my categorization of the various series are correct. Also, if one could give me an idea of what to put the 'Not Sure' series in, I would be grateful. I believe that I got everything correctly +/-'d, but with this many items, there's bound to be a mistake or two.
    I'll address the ones I can:

    Kino's Journey - Listed twice (Drama and Not Sure). Is also +1 in Drama, +2 in NS.

    Crest of the Stars/Banner of the Stars - Same thing. Crest is season 1, Banner is season 2. And Banner of the Stars II is season 3. Also, should be in Drama (Sci-Fi/Space Opera to be exact).

    Jin-Roh - Move to Action/Drama

    Lost Universe - Toss up between Drama and Comedy (made by same guy who did Slayers series after all).

    Gundam UC - This is a full timeline of individual series and OVAs and not really an individual show that can be rated as such. I recommend either removing or adding the +1 to each individual show.

    Macross - Same as Gundam UC. There's too many individual shows comprising the metaseries to make the rating remotely useful.