Let our powers Combine!
/signed
However, there's some additions I'd like to make:
1. You'd be able to toggle the option OFF, in case you don't like combining powers.
2. You'd need to set a primary combiner for your powers. Otherwise, what happens if there's a Burn Patch and Ice Slick in the same place when your Tornado goes through?
3. You'd need to have them limited. Rain of Fire + Rain of Ice = Steam Shower, which also reduces the accuracy aside from dealing good damage. Stone Prison + Ring of Fire = Magma Tomb, which lowers the enemy's resistance to Fire damage aside from dealing additional DoT. You get the idea?
It's good to start out slow, and integrate how you'd work around technical issues.
Or, perhaps the combinations of primary/secondary open a new interaction pool set? Tertiary powers scoped by the 'interactions'.
That would be a lot of combos to work through though. so not likely.
Interesting concept, though, that the OP got me to think about anyway.
I suspect that given the never-ending problems that Oil Slick Arrow seems to have, this is very unlikely to be put in. Oil Slick Arrow's oil patch is supposed to ignite with any fire/energy damage. In practice, however, it only lights some of the time, a bug that drives Castle crazy.
I really like the idea, but I just don't think it's likely to go through because of all the troubles that their first endeavours have given them.
My story arcs: #2370- Noah Reborn, #18672- The Clockwork War, #31490- Easy Money
Sartre once said, "Hell is other people." What does that make an MMO?
Castle isn't the only one disheartened by the poor quality oil we've been getting in our arrows for some time now.
I suspect this might be part of the reason Statesman is invading Preatoria.
I'm not sure I'd like it to go fully MUA2-Fusion's style. For starters, I wasn't particularly taken with the implementation of the idea in that game, and the whole damn thing was based around it. In COH, where there's a heck of a lot more concerns I think the work involved would probably outweigh the end result.
I do like the concept of it though, and maybe there could be some way to have powers combining every now and then. I like Chyll's suggestion of a new power pool dealing with this. It'd be something I'd like to see if there was ever a level-cap increase (or even just added as an extra in an Issue) where we could pick from a few new sets that would all be designed to interact with each other.
Maybe a single extra power for each primary set, that is designed only to work in conjunction with others of it's kind. So you'd get something like "Combo Arrow", "Energy Combo" and "Fire Combo". The Arrow power would combine with Energy to create some kind of rapid fire energy bolts, or with Fire to drop a flaming rain of arrows. Energy and Fire could give a big ball of flaming plasma energy or something. It'd carry on for the rest...obviously there would be crossover, the majority of projectile weapons would end up interacting with the rest in mostly the same way I guess, and it would still take a lot of work, but maybe be a little easier to implement.
Stick those on a long recharge and every once in a while people could bust them out. Funny that now I think about that, it's very similar to the Fusion system from MUA2, aside from the long recharge.
Maybe just do it MUA1 style, where a target hit by 2 powers at the same time would suffer a little more damage and those doing the attack get a bit more xp.
@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.
I suspect that given the never-ending problems that Oil Slick Arrow seems to have, this is very unlikely to be put in. Oil Slick Arrow's oil patch is supposed to ignite with any fire/energy damage. In practice, however, it only lights some of the time, a bug that drives Castle crazy.
I really like the idea, but I just don't think it's likely to go through because of all the troubles that their first endeavours have given them. |
The coding nightmares are just way too big.
To give a look at what you're suggesting, A_P...
Immob1 would need to be retrofitted to add a check for Immob2 (or damage type X) which would then silent kill Immob1 and summon pseudopet A.
Because that's how Oil Slick Arrow works. It's a trainwreck. For those unaware, OSA works like so:
Caster fires OSA, which summons 2 pseudopets: Oil Slick Oil and Oil Slick Target.
OSO is the knockdown, -DEF patch. OST is the targetable, enemy conning pseudopet that is used to ignite the slick.
If/When OST is defeated (ONLY Fire or Energy damage can do so), OST then summons OSBurn, which is the fire patch.
Does it look really awesome? Yes.
It is really cool when it all works? Yes.
Is it finicky as hell and almost constantly breaking? Oh yeah.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
Oh, how I wish this wasn't so fragile. Would still love it though.
This has been suggested before in some form (probably by me. I cant remember). The idea is that certain powers have a chance to combine for a third animation type and soe added effects (yeah, I know MUA). For example, if a fire immob and a stone immob roll a chance to combine, the become a hold with a lava animation (ala Magma Lords) or say a stormy creates a tornado and that pet crosses a burn patch, there may be a chance that it becomes a fire tornado that causes added fire damage. Now the chances aren't that high, because not only would they be a sight to see, but also be a pretty powerful effect.
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/signed
However, there's some additions I'd like to make: 1. You'd be able to toggle the option OFF, in case you don't like combining powers. |
Incidentally, this may be my first post ever after 5 years of playing........
I dont have a siggy.....sad huh
What I was thinking was that if immob 2 is applied to the same target as immob 2, there is a chance that it will trigger immob 3 which is a new attack all together. Im no coder and I have seen first-hand how troublesome Oilslick can be, but I would suggest starting with only a few pairs of attacks for live testing and then go from there.
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
Or Give us an IO enhancement that has +chance to combine....
Incidentally, this may be my first post ever after 5 years of playing........ |
I like both ideas.
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
What I was thinking was that if immob 2 is applied to the same target as immob 2, there is a chance that it will trigger immob 3 which is a new attack all together. Im no coder and I have seen first-hand how troublesome Oilslick can be, but I would suggest starting with only a few pairs of attacks for live testing and then go from there.
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Also, I'm not entirely sure what you're asking for so I'll give examples of what I think you asking and you can kinda pick.
A) Player A uses Stone Prison on Enemy 1. Player B uses Stone Prison on Enemy 1 after Player A has. The 2x Stone Prisons combine and Immob3 is activated on Enemy 1.
B) Player A uses Stone Prison on Enemy 1. Player B uses Fire Cages on Enemy 1 after Player A uses Stone Prison. Stone Prison and Fire Cages combine and Immob3 is activated on Enemy 1.
Either one poses a whole lot of problems but I'd just like to know which page we're on.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
I believe OSA is the live testing. It's clear the power combining (at least as done with OSA) is buggy and overall unreliable. It's a great idea and should be further explored, but I would not wish the mechanic on anyone as it currently is.
Also, I'm not entirely sure what you're asking for so I'll give examples of what I think you asking and you can kinda pick. A) Player A uses Stone Prison on Enemy 1. Player B uses Stone Prison on Enemy 1 after Player A has. The 2x Stone Prisons combine and Immob3 is activated on Enemy 1. B) Player A uses Stone Prison on Enemy 1. Player B uses Fire Cages on Enemy 1 after Player A uses Stone Prison. Stone Prison and Fire Cages combine and Immob3 is activated on Enemy 1. Either one poses a whole lot of problems but I'd just like to know which page we're on. |
B - And yes it does pose problems in implimentation, but would still be cool imo.
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
This has been suggested before in some form (probably by me. I cant remember). The idea is that certain powers have a chance to combine for a third animation type and soe added effects (yeah, I know MUA). For example, if a fire immob and a stone immob roll a chance to combine, the become a hold with a lava animation (ala Magma Lords) or say a stormy creates a tornado and that pet crosses a burn patch, there may be a chance that it becomes a fire tornado that causes added fire damage. Now the chances aren't that high, because not only would they be a sight to see, but also be a pretty powerful effect.
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."