Rush_Bolt

Renowned
  • Posts

    1077
  • Joined

  1. Quote:
    Originally Posted by Biospark View Post
    Does it increase total damage OR just raise base damage ?
    It works exactly the same as Enhancements, red Inspirations, Build Up, Aim, Assault and other damage buffs do. New Vigilance is not a boost to the base values.
  2. Quote:
    Originally Posted by Aggelakis View Post
    It is. The City of Heroes Deluxe Edition was released in 2005 with the Euro servers.

    It does not, however, have the Power Slide or other Collector's Edition goodies.
    So it's the non-deluxe deluxe version? Or does it get something else?
  3. Quote:
    Originally Posted by Deathstroke33 View Post
    But then by what you said, once I17 comes out none of us will be able to play for 90 hours or so. If hundreds or thousands does that on the test server, just imagine the live server.
    Which is why we have the pre-download that's been going on for a while now. If you've played on a Live server at all in the past few days (week?), the game would've downloaded the bulk of Issue 17 when you exited.

    This way, when Issue 17 does go Live, all you need to do is download any relatively minor changes that've been made during Open Beta and install them. Which is a whole lot quicker than everyone downloading a HUGE patch all at once.
  4. Quote:
    Originally Posted by Sabertalon View Post
    Just wondering if Issue 17 was set to be released this month, why is it only now going into beta? I mean, they've been saying coming in April for three weeks and it's in beta now with two weeks left in the month. Seems a little rushed for testing and final to me. If the final comes out next week I'm expecting some hot fixes the days following...
    It's not being rushed.

    Issue 17 has been in Closed Beta since Feb 26th. It's now finally being put into Open Beta which is the very last step before it goes Live.
  5. Quote:
    Originally Posted by Really_Big_Bang View Post
    There is a character on Big Bang Theory that wears a City of Heroes shirt all the time (actually, you see CoH and CoV things in the show quite often). This website started selling Captain Sweatpants T-Shirts. Are these authorized by Paragon? I was considering buying one, but if they are not, then I won't be buying them.
    Good rule of thumb when dealing with game related clothing: Unless it comes from the company's own store, it's probably not official.

    Here is NCsoft's merchandise shop.
  6. Quote:
    Originally Posted by Street_Wolf View Post
    You dropped $20 to play a TF?
    During the free period, all players were given 6 Transfer Tokens per week (non-stacking).

    I used two.
  7. Rush_Bolt

    AS demoralize

    Quote:
    Originally Posted by trendee View Post
    It forces me as the player to choose between:
    a.) AS a high priority target like a Sapper or Surgeon
    or
    b.) AS a target that will survive so I can demoralize a spawn

    I would think that it would be better to encourage players to play tactically than to attack the tankiest target =/
    I think that's the point.

    Personally, I don't see the conflict. I could either eliminate a very dangerous target or I could aim for another target even though I knew I couldn't kill it and pray to the RNG that either the -7% ToHit is enough to keep the very dangerous target from hitting me immediately or that the Fear takes effect on it.

    Too much guess work. Kill the Sapper.
  8. Quote:
    Originally Posted by Aggelakis View Post
    I remember it. I thought it looked pretty ridiculous, and it suffered from the same weird animation bug that squid Kheldians have had since their release - it takes extra animation time to return to a forward-facing position. Interruptable, but if you're cruising around, it was really incongruous to go from a hard bank to a slow turn to face forward again.
    I think we're getting hung up on things.

    There were two "banking" techniques that were introduced.
    1) The camera POV moved as the character went to the left or right. As you point out, Kheld Nova forms have always had this.

    2) The character would tilt in the direction of a strafe if they were flying forward.

    These were not the same thing.

    Personally, I loved 2, but, like most everyone else it seems, HATED 1. Having the camera go all wonky was absolutely terrible. But the tilting into the strafe/turn was kinda nifty. I know I spent a ton of time just flying in circles and laughing at how fun it seemed.
  9. Pretty sure I only used two transfer tokens:
    1) Moved an alt from Virtue to Freedom to run a TF with friends.
    2) Moved the alt back to Virtue from Freedom.
  10. Quote:
    Originally Posted by Ironblade View Post
    I am not being believing at the current time that this was honestly in fact sent by the NCSoft persons.
    We agreement with you. If you receive this message at same time means initial message sent improperly was made. Please to contact NCSoft and take necessary measures to be not involved in the controversial game currency transactions.

    NCSoft is to be thanking you for cooperate.
  11. Quote:
    Originally Posted by Leo_G View Post
    It's not free. You have to use 2 power choices just like other travel powers. That's like saying Super Jump is like Ninja Run but better and free. Yeah, SJ is a better travel power and yeah it doesn't cost money but it's not 'free'.
    Perhaps I should have said "Does not cost extra money" since it appears "free" is too undefined what with all the rest of the context given.
  12. Quote:
    Originally Posted by Justice_Bruiser View Post
    I know this sounds kind of like Ninja Run however there are a few differences.

    1. you would not have to purchase the booster pack to get it.

    4. it would be faster than Ninja Run and allow you to jump a bit farther.
    So in other words it would be like Ninja Run, but better and free?

    That's not a very good goal to be aiming for since it pretty much says, "Ha ha, fooled you!" to anyone who bought the pack for Ninja Run. Why bother buying stuff when they just turn around and give better things for free?
  13. Quote:
    Originally Posted by Peter Tran View Post
    So basically once a person adds the proper enhancements to their powers, their AT modifeirs don't matter as much anymore?
    No.

    AT Mods are what determines the base effectiveness of a power. Enhancements... well, enhance that.

    Let's use an example.
    AT1 has a damage mod of 1.0
    AT2 has a damage mod of 0.8

    Both use a power that has a damage scale of 1.0.

    Since 1 DS x 1 DMod = 55.61, this means 1 DS x 0.8 DMod = 44.488

    Both enhance the power to the ED cap of 95%.

    55.61 x (1.0 + 0.95) = 108.44
    44.488 x (1.0 + 0.95) = 86.75

    See? Enhancements build upon the foundation that the Damage Mods make.
  14. Quote:
    Originally Posted by Peter Tran View Post
    So what happens when both ATs have the exact same revalent mods?
    Then they do the exact same thing if using the same power.

    Example: Spiders and Widows have the same damage mods. If they both hit you with Brawl, they will do the same damage.

    Assuming they're the same level and have identical slottings in Brawl, of course.


    EDIT: And another fun number to add in. An AT with a damage mod of 1.0, doing 1 scale damage, will do 55.61 damage at level 50.
  15. The main difference between Secondary and Primary is, generally, potency.

    This isn't because of any change in the power, but because the ATs have different modifiers that apply to those powers.

    To look at your example: /Dual Pistols on a Defender compared to Dual Pistols/ on a Blaster.

    /Dual Pistols will do less damage than Dual Pistols/. Why?

    Because the only AT that gets /Dual Pistols is a Defender. And Defenders have a ranged damage modifier of 0.65 while Blasters have a ranged damage mod of 1.125 (Corruptors also get Dual Pistols/ and their ranged damage mod is 0.75).

    Lets look at another example.
    Force Fields/ Defender vs /Force Fields Controller.

    FF/ wins over /FF. Because of modifiers. I would give the exact mods, but Red Tomax's Attribute Modifier spreadsheet is broken at the moment. But Defenders get a higher Ranged Defense Buff mod while Controllers get a smaller one.

    So to reiterate: If you gave two ATs the exact same power set, with no changes made when handing it out, one AT would always do better on some part UNLESS all the relevant mods are identical as well.


    EDIT: I see Red is actually up and it was just my link that needed updating. Good to see.
  16. There are some, yes. They're most prominently displayed in Sunstorm's 10-15 arc.

    EDIT: Actually, I had a write up on them, but I wouldn't want to spoil it too much. It's actually a pretty fun arc if you haven't played it. If you do want more details on them, Paragon Wiki has the mission text and all.
  17. I think my all time favorite hero is Bruce Wayne's other person, Spiderman.

    Only he can stop Doctor Jackstraw, the abnormal drug trafficker.
  18. Quote:
    Originally Posted by je_saist View Post
    I hate to rain on parades here... but I believe it's been made quite clear by the developers that they view the melee heavy Energy Manipulation as an aberration in the Blaster Secondaries, and that any future blaster secondaries will be more similar to Psionic Manipulation with less melee attacks and more blasting / status type effects to better fit the whole MANIPULATION aspect.
    Clearly, then, we need Sword Blast.
  19. I'd say Hero side for me.

    I like Blasters and Defenders over Corrs since they feel like they really excel at their one thing as opposed to being (comparatively) meh on both.

    I like Peacebringers the best out of all the EATs for being different enough from the base ATs and just for being cool looking.

    I like Dominators more than Controllers because I find the Controller style od death by DoT to be dull as hell.

    Stalkers are my favorite melee AT since they have a good punch, but still are weak enough defensively to keep things interesting.
  20. Quote:
    Originally Posted by Solistion View Post
    i'm requesting that DP head over to scrappers for sure, and maybe brutes.
    Request denied.

    Sorry.
  21. Quote:
    Originally Posted by xhris View Post
    Wait... isn't cottage rule already broken to tiny little pieces?? Energize anyone??

    Edit: ...Unyielding (Stance), too...
    Only because people who don't understand the cottage rule try to invoke it.

    The cottage rule does not mean, "No changes."
    What the rule means is, "the base function of a power should not be changed unless absolutely necessary."

    Energize? Still has the base function of Conserve Power: The END Discount boost.

    Unyielding? Still has the base function of Unyielding Stance: The mez protection.

    And to go back to the example that gave the rule its example, would changing Build Up to create a small cottage INSTEAD OF giving a +DMG and +ToHit buff break the rule? Yes.

    Would changing Build Up to create a small cottage AND give a +DMG and +ToHit buff break the rule? No. But it's highly unlikely since there doesn't seem to be a need for cottages.


    Back to the OP, I'm not sure it's a good idea. It'll certainly bring up an entirely new set of headaches when the Devs even attempt to balance a set.
    How would these alt powers be balanced against the rest of the set?
    What if someone took all alt powers instead of the standards?
    Would it be the same set?
  22. Quote:
    Originally Posted by Premonitions View Post
    Well that's not nice at all, it's certainly "internet" but it's not nice :P
    The interwebs don't pay me to be nice. *Points to Tip Jar* But for a donation, I can do a pretty decent surly for you.


    Quote:
    Well, yeah, thinking about going Fire/ Radiation, considering my own point, just saying the "evil sounding power name" argument
    a: doesn't hold much water
    b: doesn't directly apply to Corrs.
    *shrug* If I had all the answers, I'd be a Dev. I don't so I'm not.


    Quote:
    Got my answer anyhow, any speculation about it possibly getting proliferated in the future?
    If it does happen, it'll be Soon™.
  23. Quote:
    Originally Posted by Premonitions View Post
    Doesn't help my poor, Unmade, alien bug armada soldier Corruptor
    Too bad?

    Sorry. Not much else can be said about that. Try thinking up something else?
  24. Because.

    Most likely because they want to change it to be less villainous and more heroic before proliferating it to any of the Hero ATs (ala how Empathy was turned into Pain Domination).

    Also because they need to make at least 1 entirely new power for it to not be broken for any other AT.
  25. Not sure what you might want to know. Issue 9... hrm, no real major changes (ala ED or GDN) since then.

    I guess you could browse ParagonWiki?