-
Posts
734 -
Joined
-
Make it as far south as western South Carolina. I was in my basement office when it happened. The floor started, uh, "wobbling" might be a good term, and felt like I was moving on the bed of a springy pickup truck. Remembering we live about 30 minutes from the Brevard Fault Line, I turned to my coworker and said we needed to get out. He didn't believe me that it was an earthquake. I don't blame him. In 44 years I've never felt one here. I was impressed when I later learned it was from all the way up in Virginia and not the Brevard Fault.
-
Quote:Not kidding.
BTW, what are the lottery numbers going to be this week?
I see a power ball of 42. Now to find out which lottery in the world it will be, you'll need to build a computer planet.
wow, what are the odds? Almost as cool as the time I unwittingly predicted 3 accidents for 3 days in a row. (not kidding) Maybe I should go stare at a goat or something. (kidding). -
Yes. Yes I do. And in the Shadow Shard, let me tell ya, the risings can get pretty odd.
I've got a white costume, but I'm still waiting for a Nemesis pony so I can have a "fiery steed".I still get the occasional tell "I need a hero!" though.
-
-
<<< Deep South boy. (hmm, there's a hero name there...) only been to the Dakotas once, and that was North, up by Fargo & Grand Forks. Never saw the Badlands, sadly.
Quote:Well I'd assume the rest of ya would be dragged along for the ride. but, it might make for an interesting form of execution.Also, there's an inherent problem with Seven League Boots...namely the fact that one step puts your one foot seven leagues away from the other.
Quote:Namely, an artifact that grants the capability to travel through shadows -
-
Quote:Long as we are talking swords, how about some of the coolest guns in Geekdom?
I'm partial to the Noisy Cricket myself. -
I'm thinking practical here: multi-man powers. Go to work, help my invalid dad, certify in the latest technology, clean the house, wash the car, volunteer work, pan for gold, go back to college, take up herbalism and art, vacation with relatives, tour the globe, and work 3 other jobs just for the pay bonus...all at the same time.
-
Quote:I didn't catch that before, though it makes a certain sense. And I would guess the Mongols would have it at one point too then, assuming they weren't deemed too much of a threat to be guards to a warehouse. Seizing artifacts might have been a lot more brutal too.You forgot China as a Warehouse site. Probably during the dark ages in Europe.
-
-
Quote:I seem to recall some 1970's types getting by with a prehistoric superhero caveman instead.1) You forgot the dog. No group of meddling do-gooders can unmask or defeat the bad guy without the dog.
Since you're on the Arch-Villain kick, I'd love to hear your version of the Evil Overlord List. -
Quote:Always tended to view it as something of a gladius short sword style myself, But I am always picturing it next to a hobbit, so I think of it as bigger.i think of Sting as being more of a dagger, but it was a sword in the hands of a Hobbit, so i can see that.
Narsil and Glamdring (aka "Beater") were not so shabby either. Narsil managed to clip Sauron, though at great cost.
Though likely not in the top 10, I would place the Sword of Shannara fairly high on a personal list, though it did function differently than a traditional sword. -
It would be nice to have a brief, alert chime go off if the team leader passes the star to you.
I thought about this last night when the team lead without warning passed the star to me to clear the current visual bug. He eventually had to ask for it back because I was not playing a healer or other character that needed to closely follow the team roster, and therefore had no idea the star was passed.
Now, yes, leaders should communicate more effectively, but really many just don't and the rest of the team should not receive delays because of it. For example, many is the time over the years, that I've seen a team exit a mission, they all go to train, are on their training screens, and the crummy leader drops team unannounced (or gets disconnected, in which case they're not so crummy). Everyone waits around for the person who received a star to notice, but for whatever reason (in this case, a training screen) they don't. A chime that sounds while they're on their training screen might alert them to at least pass the star to one who is available, or to watch for the true leader's return from dc'ing. -
POTENTIAL SPOILERS AHEAD.
Thoughts, questions, and ramblings on Warehouse 13. Feel free to contribute your own. -
Question: Have all the "superpower" countries to the warehouses been stated at any time? What I known/speculate so far:
1. Persia ?
2. Egypt (under Alexander)
3. Greece? (after the loss of Warehouse 2 & death of Alexander)
4. Rome?
5. Eastern Rome/Constantinople ?
6. Holy Roman Empire (Charlesmagne)?
7-10?
11. Spain ?
12. British Empire
13. USA
Thought: Alice and the Mirror should have been bronzed, for the safety of everyone.
Question: Does the Warehouse really have the tacit permission/authority of foreign powers to forcefully remove an artifact from a foreign country? Its implied that there are arrangements in the USA from the highest levels, probably the President. But I find it odd that they pop over to London or wherever and start flashing their Secret Service badges and are not challenged more.
Question: Do they really have the authority to seize all artifacts, even those that are peaceable in nature?
Question: Did anyone get a good look at the crew that were bronzed next to Jinx? The camera slowed down to view the "statues" as if we'd recognize at least one.
Thoughts: Untapped/underdeveloped potentials in the series:
1. Studied artifacts: Season 1, maybe even the first episode, suggested that not only were artifacts to be locked away, they were to be studied until science could provide an explanation for them. Basically the old A.C.Clark's law: technology-appears-magical bit. To the best of my memory, so far, the only "research" we've seen is Claudia's natural ability to adapt and refine devices to achieve her goals, most notably the Tesla and Farnsworth devices. There ought to be storylines where select scientists, under the watchful eyes of the Regents, visit the Warehouse to either study items onsite, or more likely (and with greater story possibilities), check out devices to be studied in special labs. It would also make for fun storytelling if the Warehouse were funded, in part, by the discoveries made from previous artifacts. A good example of this, they can poke fun at, is the Men In Black comment that stated the microwave and other inventions were of alien origin introduced to the Earth by MiB as a funding effort.
2. The Average Joe: There ought to be more stories of artifacts not tied to famous people. Sure, its fun to create an artifact story tied to Lizzie Bordon, but artifacts most likely arise from any source, not just the famous. Joe the deli owner might have an artifact as well. As Quantum Leap demostrated, stories about the ordinary guys can be powerful, too. (this could dovetail nicely with point #10)
3. Warehouse "X" backstories: There's a lot of warehouses not mentioned much. Its implied, every time Artie starts talking about having read about an artifact that does "X", that previous warehouses learned and recorded this information without recovering an artifact. The "Joshua's horn" storyline did a good job of showing how the efforts of multiple warehouse dovetail, now expand on that to reach back into the names and stories of warehouses before H.G. Wells came on the scene.
4. Network of Agent Support. The Shadow had this: a network of common people called upon for their special positions or abilities. There should be at least one scene when agents return to the States from abroad, of a special customs agent appearing and dismissing the regular customs agent. Of course, this new guy is arranged by the Regents to facilitate the arrival of artifacts too large to hide by normal means in luggage. He may even be a Regent himself, since they've been shown to be people from all walks of life (and yes, 3 agents are Fed officers and might not need such aid, Claudia is not, and Artie might not be any longer, so there's still a need for customs help)
5. Warehouse 14: With the real life uncertainties in the US market, and the perception by some that the USA may cease to be a world power, the writers should take advantage of that to write a story suggesting that the percieved change in the balance of power may mean the Warehouse may be forced to move again to a rising power...to China. There could be many levels of storytelling in that: the fears and concerns of the agents, the question of what Communist China might do with all that power in a Warehouse 14, etc., with the situation ultimately resolving with keeping Warehouse 13. (please note: I'm not trying to kick off a political debate here. Merely suggesting a course the writers could take based on some current perceptions not held by everyone).
6. Regents as facilitators: Similar to #4. This was observed briefly when one regent journeyed with them to Warehouse 2 (with a stupid conclusion to that arrangement. Mark Sheppard is an entertaining actor and they should have thought to keep him around for more) I'd like to see an episode where the agents must enter a country hostile to Americans or Westerners to retrieve an artifact. At that time, they could be introduced to a Regent who is friendly to that country.
7. Leena is an underdeveloped character. She's been the 5th character since day one, had a brief but interesting cliff hanger first season, and then...not much. Even Jinx is getting more air time of late. Perhaps a family story or backstory. We've got background info on everyone else working for Artie except her.
8. Special abilities: lost in the shuffle - those of the original team seem to have nearly been forgotten. Jinx's ability, which I admit is incredibly useful, is getting all the glory of late. Its almost like Pete no longer has a "spidey sense" and Leena's aura perception is never mentioned anymore.(which ties back to the previous point)
9. Anti-Warehouse: I'm supposing here that this is not the arc story playing out this season with the unknown baddies. We've seen multiple bad guys that steal artifacts to their own end. The Warehouse set up was agreed to by the nations as a place to keep items dangerous to the world. What if not all the nations agreed to this? What if there was a counter movement, from one or more nations, to build and maintain their own warehouse? I could see Eastern powers doing this since the history of the warehouses seems tied to a westernized world. At first the Regents could downplay it, but clashes with agents in the field might require a head-on tackling of the situation.
10. Newly-minted artifacts: To the best of my memory, artifacts are always shown as past tense items. I'd like an episode where the audience gets to view the moment an artifact is created.
11. Purple Goo: It need only be a scene, but since they use an awful lot of purple goo, it might be interesting to see how it is made/acquired. Also a statement on how it was discovered would be interesting. -
Quote:Actually, I'm surprised they've not explored the possibility of a rapid transit artifact. I'm thinking 7-league boots would be good, though it is only a single pair. Not good for a team. Good for emergency help from Artie.Which effect are you talking about? The derezing? The yellow brick road? The quicksand?
What, you think they don't have some artifact means of rapid transit on hand. You think they get a ping on a world ending artifact and they book a flight through Travelocity?
I can't quote chapter and verse, but I do believe the show has referred to airline flights before. I'm guessing that make the warehouse close to Bismark, since being near a small town airport might not be so swift.
This has got me thinking that I need to do a "thoughts about Warehouse 13" thread. -
* looks at group's name, looks at masks and costumes*
So what do you call this group for our French players? Cirque Du Soleil?
Also, the name "Barnaby of All Colors" is very cool! -
for a movie called Up, y'all sure make it seem like a downer.
-
Spoilers (somewhat)
Artie is smarter than this episode portrayed him. He's the only one who was on to HG's schemes last year. Now he only has a feeling something's wrong. Based on the events that happened just prior to that, he should have been Tesla'ing the daylights out of a certain sweet talker.
Also how did the warehouse gang make it to the video game party in mere minutes? Last I checked South Dakota was not that close to California. Yet the first guy they talk to states the status of his buddies was only minutes. -
bonus points if he's in front of a little house at the base of the new buildings, and with a few balloons tied to the porch
-
Quote:I agree. However, I would find it acceptable and still immersive if the kool-aid were offered by a kid with a lemonade stand, an apartment tenant either hanging out on the fire escape or sunning herself on the roof, a vending machine, or Mr. Yin passing out free samples at his store.I for one would find that WAY MORE immersion-breaking than running across the occasional real world ad on a billboard.
For that matter, if passing citizens can tell you the time, why not have them chatter about their favorite products? -
Reminds me of two things:
1. The long-pitched long-sided Freedom Ship, which is more of a floating island.
I'd read somewhere that they had intended to have a significant security force, including computerized anti-aircraft weaponry and intercept aircraft.
2. A less than pretty retreat, the Principality of Sealand -
Quote:I'm guessing they were taking the word "suicide" literally from it its roots:[img]
I read lines like that and I say to myself, "Did no one edit this? Did no one proofread it?" What the hell is an unintentional suicide? "Suicide" has the intent built into the word. One might say, "It looked like the aftereffects of suicide bombers but on a larger scale," but it sure wasn't an "unintentional suicide."
Quote:from New Latin suīcīdium, from Latin suī of oneself + -cīdium, from caedere to kill
In that context only, intent is not stated, just the act, so an accidental death triggered by the victim might be defined "suicide". However, they do fail to read the rest of the definition, in which purposeful intent is splashed all over. It is much more a mouthful, but "unintentional, self-inflicted death", or "death by misadventure" is more accurate. Perhaps someone will invent a shorter "-cide" that covers this. "Darwin Award nominee" is too long. -
Quote:Right. I'd considered the same, but also noted the previous lines. Its as if the first stage is his alone, but the reminder is there that he might come asking for help at some point.<Emphasis mine, this time>
If he has to do it alone, it doesn't sound like he'd be recruiting a team (though of course, the "do it alone" step may be over, and he's moved into more advanced plans).
I've read Samuel_Tow's comments potentially negating the Dream Doctor. They are good points to consider. I'll have to put some thought into whether there can be a counterpoint to them. I do think whatever character LW ends up being, there will be greater familiarity with the character before the final revelation. By the way, we've already had one character revealed in the game who was only spoken about in text before: Hero 1.
Part of my considerations for the DD were what the "blade" and the shaved part of himself actually were. For purposes of this discussion, I've considered the possibility that the "blade" is a crystal, and the shaved portion of himself may be a version of himself bound to the crystal, bound to time. Samuel noted that Mender Lazarus used copies of himself. (though I've not seen the writings on how that was done). The revised cape mission shows a magical avatar of Hero 1 bound to a time capsule. Perhaps Dream Doctor has discovered similar possibilities. -
two thoughts:
1. If Lady Grey is the Lady of the Lake, why didn't Hero 1 send the sword back to her instead of giving it to Ms Liberty?
2. I'd like to ask if the Letter Writer couldn't be the Dream Doctor. The writing style sounds similar. He sounds like he's found a way to overthrow mortality. Although most player comments I've read suggest he's working on the Rularuu issue, perhaps he sees a bigger picture. From the paragon wiki article:
Quote:My knowledge of DD is limited, but could the "blade" be a time crystal used to fracture himself somehow? It would make sense for DD to trust a time crystal to his own Midnight Squad. And his speech here sounds a lot like the coming storm speeches.Hopefully, when you read this, my name is not forgotten. I don't know why that's so important to me. I guess after all I've seen, a part of me is still human. I wonder if the same can be said for my counterpart, Rularuu.
As I used the blade, I shaved off a piece of myself. I am not the same man anymore. I still work among you - looking for answers. But I've also begun searching in the dreamspace for a way to protect you, and the rest of the world, from a fate that grows closer with each passing day. Something is coming and I must find out what it is before it's too late.
I have never been afraid to ask for help. If you remember anything about me, please remember that. But this...this is something I must do on my own. I'm going to try and save the world... again. But by all means, don't let that stop you from trying to save it first.
Can any fill me in further on the lore of Dream Doctor that the wiki might not have? -
You put some love in there for Dieselpunk! Thank you! (I'm big on "Style C")
Nice looking 'zine!