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Posts
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I really... really don't like art style in this one.
It kills me to say this because I'm huge GL fan... but I think I'm going to have to skip this one. -
Spiritual, yeah, I read about it. It's currently not toggled so it shouldn't mess with my numbers, right?
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I thought so many Knockdown procs in my attack chain might help more on mitigation, but I changed my mind and decided to take them out.
From what I can tell, you don't have integration toggled. That makes up quite a bit of the difference.. however.. you are still a little short. But that's probably just a simple IO matter.
Anyway, I moved some stuff around and managed to get:
38.9% S/L defenses, 27% melee
17.7% and below for everything else
31.5% S/L resists
16.6% and below for everything else
642% regen with only toggles (integration included)
1802 HP without Dull Pain
47.5% recharge
Should be pretty interesting to play. It's a shame this build is ridiculously expensive and will probably take me forever to complete.
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Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Regen Crag: Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Regeneration
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Earth Mastery
Villain Profile:
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Dmg/Rchg(7), Acc-I(21)
Level 1: Fast Healing -- Heal-I(A), Heal-I(46)
Level 2: Reconstruction -- Numna-Heal/EndRdx/Rchg(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(3)
Level 4: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/EndRdx/Rchg(9), KntkC'bat-Dmg/Rchg(9), Acc-I(43)
Level 6: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), KntkC'bat-Dmg/EndRdx(37), Acc-I(43)
Level 8: Quick Recovery -- EndMod-I(A)
Level 10: Fault -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Acc/Rchg(11), Mocking-Rchg(25), Acc-I(25)
Level 12: Dull Pain -- Numna-Heal(A), Numna-Heal/Rchg(13), Numna-EndRdx/Rchg(13), RechRdx-I(43)
Level 14: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/Rchg(15), LkGmblr-Rchg+(34)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(17)
Level 18: Combat Jumping -- Winter-ResSlow(A), DefBuff-I(19), Ksmt-ToHit+(19), LkGmblr-Rchg+(23)
Level 20: Seismic Smash -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(21), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40), Acc-I(40)
Level 22: Resilience -- ResDam-I(A), ResDam-I(23)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Knock%(42), Acc-I(46)
Level 26: Tough -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(27), ImpArm-ResDam/EndRdx(27), S'fstPrt-ResDam/Def+(33)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def(29), LkGmblr-Rchg+(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Instant Healing -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(33), Numna-EndRdx/Rchg(33)
Level 35: Tremor -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Sciroc-Acc/Dmg(37), Sciroc-Acc/Dmg/EndRdx(50)
Level 38: Revive -- Numna-Heal(A), Numna-Heal/Rchg(39), Numna-EndRdx/Rchg(39)
Level 41: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42)
Level 44: Salt Crystals -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(45), FtnHyp-Acc/Sleep/Rchg(45), FtnHyp-Acc/Rchg(45), FtnHyp-Sleep/EndRdx(46)
Level 47: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Acc/EndRdx/Rchg/Hold(48), BasGaze-Rchg/Hold(48)
Level 49: Stalagmites -- Rope-Acc/Rchg(A), Rope-Acc/Stun/Rchg(50), Acc-I(50)
Level 50: Spiritual Core Paragon
Level 50: Diamagnetic Core Flawless Interface
Level 50: Ageless Radial Epiphany
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
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Set Bonus Totals:- 26.75% Defense(Smashing)
- 26.75% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 14.88% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 3.6% Max End
- 33% Enhancement(Accuracy)
- 47.5% Enhancement(RechargeTime)
- 303.6 HP (20.25%) HitPoints
- MezResist(Held) 5.5%
- MezResist(Immobilize) 13.75%
- 6% (0.1 End/sec) Recovery
- 106% (6.62 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
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Thanks for the advice. Honestly though, I've never been a big fan of Energy Melee. Plus, Stone Melee has a great AoE mitigation in Fault... and a somewhat decent one in Tremor (although I must admit I really hate the activation time for it). I'm going to be looking at my build again to see what other changes I can make to improve my defense... and try to get Dull Pain perma at the very least. My budget isn't too great, though. I do have a scrapper regen I can unslot... I think it had quite a few good sets on him. But other than that... yeah. The only reason I even took Fortunata Hypnosis was because it's pretty much the cheapest of the purple sets.
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Okay, I just started this build today, so I'm open to any advice anyone can give me. I wanted to make a Regen brute using a combo that wasn't available to Scrappers as well... so it was either SS or SM... and I choose SM. Haven't played the set in a *long* time and I have even littler experience IO slotting it.
Anyway, here's the rundown:
30.3% Smashing/Lethal defense (really wanted to soft cap, but couldn't find the room).
20.3% and below for everything else.
31% Smashing/Lethal Resists.
26.9% and below for everything else.
Only 40% recharge without Hasten and Incarnate stuff.
631% (45.88 HP a second) Regen with only toggles active (no clickies).
1746-ish HP without Dull Pain
I kinda went for a Jack of all trades type deal. Started slotting for Resists first, looked for Sm/L defenses second, Recharge next and finished up with any +regens and +HPs I could find. I get the feeling I should have gone in reverse order... so I wanted to get your opinions.
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Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Regen Crag: Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Regeneration
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Earth Mastery
Villain Profile:
Level 1: Stone Fist- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (7) Kinetic Combat - Knockdown Bonus
- (40) Rope A Dope - Accuracy/Recharge
- (42) Rope A Dope - Accuracy/Endurance
- (A) Healing IO
- (46) Healing IO
- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (3) Numina's Convalescence - Endurance/Recharge
- (3) Numina's Convalescence - Heal/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (9) Kinetic Combat - Knockdown Bonus
- (43) Accuracy IO
- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (37) Kinetic Combat - Knockdown Bonus
- (43) Accuracy IO
- (A) Performance Shifter - Chance for +End
- (A) Rope A Dope - Accuracy/Recharge
- (11) Rope A Dope - Accuracy/Stun/Recharge
- (11) Rope A Dope - Accuracy/Endurance
- (A) Numina's Convalescence - Heal
- (13) Numina's Convalescence - Heal/Recharge
- (13) Numina's Convalescence - Endurance/Recharge
- (43) Recharge Reduction IO
- (A) Gift of the Ancients - Defense/Endurance
- (15) Gift of the Ancients - Defense/Endurance/Recharge
- (15) Gift of the Ancients - Defense
- (34) Luck of the Gambler - Recharge Speed
- (A) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Heal/Endurance/Recharge
- (17) Numina's Convalescence - Heal
- (A) Karma - Knockback Protection
- (19) Gift of the Ancients - Defense/Endurance
- (19) Gift of the Ancients - Defense/Recharge
- (23) Gift of the Ancients - Defense
- (25) Winter's Gift - Slow Resistance (20%)
- (25) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (A) Basilisk's Gaze - Accuracy/Hold
- (21) Basilisk's Gaze - Accuracy/Recharge
- (21) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (40) Kinetic Combat - Damage/Endurance
- (A) Resist Damage IO
- (23) Resist Damage IO
- (A) Accuracy IO
- (A) Aegis - Resistance/Endurance
- (27) Titanium Coating - Resistance/Endurance
- (27) Impervium Armor - Resistance/Endurance
- (33) Steadfast Protection - Resistance/+Def 3%
- (A) Gift of the Ancients - Defense/Endurance
- (29) Gift of the Ancients - Defense
- (29) Gift of the Ancients - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Numina's Convalescence - Heal/Recharge
- (33) Numina's Convalescence - Heal/Endurance/Recharge
- (33) Numina's Convalescence - Endurance/Recharge
- (A) Scirocco's Dervish - Accuracy/Damage
- (36) Scirocco's Dervish - Accuracy/Recharge
- (36) Scirocco's Dervish - Accuracy/Damage/Endurance
- (36) Multi Strike - Damage/Endurance/Recharge
- (37) Multi Strike - Accuracy/Damage/Endurance
- (37) Multi Strike - Damage/Recharge
- (A) Numina's Convalescence - Heal
- (39) Numina's Convalescence - Heal/Recharge
- (39) Numina's Convalescence - Endurance/Recharge
- (A) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (42) Luck of the Gambler - Recharge Speed
- (A) Fortunata Hypnosis - Sleep
- (45) Fortunata Hypnosis - Sleep/Recharge
- (45) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (45) Fortunata Hypnosis - Accuracy/Recharge
- (46) Fortunata Hypnosis - Sleep/Endurance
- (46) Fortunata Hypnosis - Chance for Placate
- (A) Basilisk's Gaze - Accuracy/Hold
- (48) Basilisk's Gaze - Accuracy/Recharge
- (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (48) Basilisk's Gaze - Recharge/Hold
- (A) Rope A Dope - Accuracy/Recharge
- (50) Rope A Dope - Accuracy/Endurance
- (50) Rope A Dope - Accuracy/Stun/Recharge
- (50) Rope A Dope - Accuracy/Stun
Level 50: Diamagnetic Core Flawless Interface
Level 50: Ageless Radial Epiphany
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Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Healing IO
- (A) Empty
- (A) Endurance Modification IO
Set Bonus Totals:- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 15% Enhancement(Accuracy)
- 2% Enhancement(Stun)
- 40% Enhancement(RechargeTime)
- 247.4 HP (16.5%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 11%
- MezResist(Sleep) 1.65%
- 12% (0.2 End/sec) Recovery
- 98% (6.12 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 12.86% Resistance(Fire)
- 10.36% Resistance(Cold)
- 3.13% Resistance(Negative)
- 5% Resistance(Toxic)
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The new dynamic between both worlds is interesting to me. I love the whole "I can't trust you, you can't trust me, but we gotta work together" deal. The bridge is also a fascinating concept. If it were real, you couldn't stop me from standing right in the middle, hopping from one side to another going "I'm in my universe, now I'm in yours.".
As for Peter being gone... I don't expect that to last long. Although I do find it interesting trying to notice all the subtle differences in this new timeline.
For example:
-Does Olivia still have her powers? Since Peter is considered dead, I would think that would have stopped Walter from doing all those experiments trying to find a way to the other side.
-Obviously Fauxlivia's kid won't exist.
-I wonder if Walter has his whole brain back. I can't remember the specifics...but I seem to remember Peter being involved in that somehow. Then again, if he did, he wouldn't be crazy-ish and wouldn't have spent all that time in the looney-bin, right?
My God there's so much to this show and it's only Season 4. This really will become my new Lost. lol. -
Agreed. Just because he says he's real... that doesn't really prove anything. I mean... hallucinations can lie. Hell, they *are* lies.
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As much as I love my BR/Poison, It's not number 1. Maybe it's just me...and without the numbers in front of me I can't be for sure... but it honestly doesn't feel like it does all that much damage. Even when Disintegrate is on.
That's not to say it's the weakest set... but I'd say it's probably closer to 3rd place at this point. Ice and Fire are still above it, IMO. -
Title - Murder by Moonlight (I'm horrible at names, sorry lol)
My Character - A detective for a big city police department. He's pretty new to the job, but is liked and respected by most. He's clever and observant, which is why he's so good at his job. He keeps to himself and prefers to be alone, even though he's often invited to events or other social events. He likes having a simple, quiet life.
Plot - While on the job he gets a call to investigate a murder scene. There are 2 bodies. One mangled beyond all recognition. The one next to it has a knife in it's chest and no ID. After all photos are taken and evidence gathered (including the knife), the bodies are taken to the morgue. The detective eventually tracks down who he thinks is the murderer, but turns out the guy was defending himself. The person who was stabbed was actually a werewolf, and the knife was silver. With the knife removed, the man gets up. Confused and freaked out, he runs for home. With the help of some police friends, he follows a trail of bodies and tracks down the werewolf. He re-stabs it with the knife and finds a way to dispose of it so it can't come back. -
Quote:Crap, I got Duck Rolled.Also, the new Swinging Travel Power Video link.
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Anyone else notice... when they showed the text that Claudia sent to Jinks near the end of the episode... that she spelled his name 'Jinsky'?
Also, I agree with Frostbiter. Claudia's semi-psycho mumbo jumbo seems like a bit of a cop-out.
As for Eureka... I don't want Jo to go. -
Crop_of_shaolin: A lot of people us Soul/Dark Mastery as their go-to set because of Soul Drain. Don't get me wrong... the extra damage will be nice but... because this set lack group mitigation... I'll be looking for something to fill that gap.
Right now I'm looking at:
Mace Mastery (for web immob AoE, shield, and st hold, although I know this will add more redraw)
Psychic Mastery (for the st hold, aoe sleep, and Telekinesis)
Power Mastery (for the endurance discount, +special, and crazy ST damage in Total Focus)
Power Mastery is the oddball here... because I think the end support will really help... and the +special, if I'm not mistaken, will help with the debuffs... maybe even the slows on poisons cone.
_Elektro_: Both sets are very single target focused and not great for solo'ing groups. Any other AoE-like effects from br/poison should be considered bonuses for the team. Unfortunately this means teaming is critical in the lower levels. It doesn't have to be a big team, however. All you really need is a meatshield to keep the attention off you while you lay down glorious destruction.
It would probably be good to find other means of mitigation... like temp powers or, as I mentioned above, in an Epic. Heck, just an immob AoE would do wonders as an opener. Set'm up and knock'm down. -
I shudder to think how Smurf on Human 'action' would even be possible...
However, she could be 100% Smurf. She *is* a mutant, after all. Perhaps extreme height is just one of her mutations. Or... we aren't seeing her true form and she's really much... much smaller.... -
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I haven't seen or heard of a Corr solo'ing an AV, but I think it's possible. Get some good Ranged defense going, a lot of room for kiting... yeah... I could see it happening.
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I was actually thinking of going with Energy Mastery for Power Build Up. This toon type isn't meant for melee range... and soul drain seems out of place... no matter how awesome it is.
Granted... if Power Build Up doesn't help with the debuffs all that much, I may consider something else. -
Quote:I can see Beam looking substandard on even level mobs... but the harder the enemy is, the more it shines.I have a beam/poison and I have to be honest, if it weren't for poison, I'd hate it.
IMHO, Poison actually -saves- Beam's substandard performance.
It's slow. It seems to take a long time to actually do anything. It also requires set up. It's VERY dependent on Disintegrate taking effect.
Disintegrate SHOULD be a lot more common than it is. This is one of the few sets that requires set up, and yet you find yourself setting up your set up with poison!
On a good team the power can concentrate on a nasty boss, but a good team is often taking down the majority of baddies while your multi-leveled set up is just getting going.
I personally don't like seeing a set that requires an attack to start a so-so chain reaction, that may or may not actually take hold.
Don't get me wrong, I love the idea of Beam. It's probably why I've played two of them (yes, two) into the 20's.
I was teaming with a friend of mine. He was tanking mobs of red and purple named enemies. I picked out a boss, used my poison debuffs as an opener and immediately followed with disintegrate. Then I spammed my other beam attacks. The flow 'disintegrate spread' warnings was really quite impressive. Was I doing a lot of damage? Hard to say... he was an SS/Invuln tank and I'm sure he did quite a bit of damage with Foot Stomp. Still... we seemed to be going through the mobs a heck of a lot faster with my help than without it...
When I was level 18 (I got to 20 earlier today) I picked off a stray minion from a group in Talos. It was level 23. Not the most impressive display of awesomeness... but I can think of plenty of other combos who wouldn't have even come close. -
My Beam/Poison (Toxic Soldier) just hit 18 tonight. I love it so far. Can't wait for Mids to update so I can get going on a build. Kick up the ranged defense and this thing could be *sick* on hard targets.
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I've been having an unusually difficult time staying connected while playing the game. I always assumed it was my crappy ISP. I noticed some outages over the last few weeks, both on and away from the game. But that wasn't nearly as bad as it was last night while playing the game. I was online for a bit, joined a team about to do a sewers trial and lost connection to the mapserver. I immediately re-connected after I was sent to the log-in screen and logged on to the same character. I rejoined the team... only to see I was getting disconnected again. This happened at least 4 times before I finally just told them to go on without me.
I, for one, will be glad they did this fix if it does improve my stability. If not... I guess I'll have to call up Time Warner and give them a piece of my mind... again... -
So... have they started explaining how their computer "simulations" actually work... or is it still just magic?
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I'm really considering Beam/Poison and going for a Hard Target Debuffer build. I know it's going to be really clicky, but I think it'll be worth the effort. I may also take the Power Mastery for Power Build Up. That would enhance the debuffs, right?
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I love Quicksand so much. You can easily get multiple patches down. Great for BAFs if you do a lot of those.
As for Snowstorm.... I've never really used the power myself, but I'm not a fan of AoE enemy toggles in general. They could run off and aggro a bunch of others. -
Your timing couldn't be more perfect. I begin my Fall Break on the Monday before the Headstart. 2 Weeks off and all the time in the world to play! Well.. not *all* the time in the world... but more than I normally would have...