Beam/Poison
I do not have much to add, as I just started playing again. (Freedom will add many more people, so I resubbed.)
Deciding between this and Fire/Poison. It will all come down to playstyle and efficiency in the end, however the steampunk concept of the rifle and mechanical backpack really looks fantastic. What would you think is the better choice for teams?
I do not have much to add, as I just started playing again. (Freedom will add many more people, so I resubbed.)
Deciding between this and Fire/Poison. It will all come down to playstyle and efficiency in the end, however the steampunk concept of the rifle and mechanical backpack really looks fantastic. What would you think is the better choice for teams? |
That said, you should know that you will be squishier with fire up to level 38 due to the aoe nature of fire. Lots of attention on your and your debuff from weaken are in a small aoe. That leaves neurotoxic breath for all the aggro you will attain. Probably great on teams, but a little squishy for solo play early on. Endgame is up in the air on this one for me. I'm just not sure how they'll fit together.
My Beam/Poison (Toxic Soldier) just hit 18 tonight. I love it so far. Can't wait for Mids to update so I can get going on a build. Kick up the ranged defense and this thing could be *sick* on hard targets.
I have a beam/poison and I have to be honest, if it weren't for poison, I'd hate it.
IMHO, Poison actually -saves- Beam's substandard performance.
It's slow. It seems to take a long time to actually do anything. It also requires set up. It's VERY dependent on Disintegrate taking effect.
Disintegrate SHOULD be a lot more common than it is. This is one of the few sets that requires set up, and yet you find yourself setting up your set up with poison!
On a good team the power can concentrate on a nasty boss, but a good team is often taking down the majority of baddies while your multi-leveled set up is just getting going.
I personally don't like seeing a set that requires an attack to start a so-so chain reaction, that may or may not actually take hold.
Don't get me wrong, I love the idea of Beam. It's probably why I've played two of them (yes, two) into the 20's.
Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)
I have a beam/poison and I have to be honest, if it weren't for poison, I'd hate it.
IMHO, Poison actually -saves- Beam's substandard performance. It's slow. It seems to take a long time to actually do anything. It also requires set up. It's VERY dependent on Disintegrate taking effect. Disintegrate SHOULD be a lot more common than it is. This is one of the few sets that requires set up, and yet you find yourself setting up your set up with poison! On a good team the power can concentrate on a nasty boss, but a good team is often taking down the majority of baddies while your multi-leveled set up is just getting going. I personally don't like seeing a set that requires an attack to start a so-so chain reaction, that may or may not actually take hold. Don't get me wrong, I love the idea of Beam. It's probably why I've played two of them (yes, two) into the 20's. |
I was teaming with a friend of mine. He was tanking mobs of red and purple named enemies. I picked out a boss, used my poison debuffs as an opener and immediately followed with disintegrate. Then I spammed my other beam attacks. The flow 'disintegrate spread' warnings was really quite impressive. Was I doing a lot of damage? Hard to say... he was an SS/Invuln tank and I'm sure he did quite a bit of damage with Foot Stomp. Still... we seemed to be going through the mobs a heck of a lot faster with my help than without it...
When I was level 18 (I got to 20 earlier today) I picked off a stray minion from a group in Talos. It was level 23. Not the most impressive display of awesomeness... but I can think of plenty of other combos who wouldn't have even come close.
I can see Beam looking substandard on even level mobs... but the harder the enemy is, the more it shines.
I was teaming with a friend of mine. He was tanking mobs of red and purple named enemies. I picked out a boss, used my poison debuffs as an opener and immediately followed with disintegrate. Then I spammed my other beam attacks. The flow 'disintegrate spread' warnings was really quite impressive. Was I doing a lot of damage? Hard to say... he was an SS/Invuln tank and I'm sure he did quite a bit of damage with Foot Stomp. Still... we seemed to be going through the mobs a heck of a lot faster with my help than without it... When I was level 18 (I got to 20 earlier today) I picked off a stray minion from a group in Talos. It was level 23. Not the most impressive display of awesomeness... but I can think of plenty of other combos who wouldn't have even come close. |
I was actually thinking of going with Energy Mastery for Power Build Up. This toon type isn't meant for melee range... and soul drain seems out of place... no matter how awesome it is.
Granted... if Power Build Up doesn't help with the debuffs all that much, I may consider something else.
Can corruptors solo AV's/GM's? Particularly a Beam/Poison? Hate to be OT, but could a Psy/Poison do it?
I haven't seen or heard of a Corr solo'ing an AV, but I think it's possible. Get some good Ranged defense going, a lot of room for kiting... yeah... I could see it happening.
Envenom + Weaken + Venomous Gas + Disintegration + Piercing Beam + Assault + Scourge + Reactive Radial + procs
Should destroy AVs and other hard targets. Elektro, I think Disintegrate is about as much setup or less setup than blasters that use Aim + Build Up. Granted, Aim is part of Beam Rifle...
...by the way, is anyone else thinking that Disintegrate isn't worth slotting damage? I know it does plenty, but it takes 10 sec to do it all - I was thinking 2 acc, 2 dam, a recharge, and an end cost, but now I wonder if I should go with one dam and 2 rech...
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Envenom + Weaken + Venomous Gas + Disintegration + Piercing Beam + Assault + Scourge + Reactive Radial + procs
Should destroy AVs and other hard targets. Elektro, I think Disintegrate is about as much setup or less setup than blasters that use Aim + Build Up. Granted, Aim is part of Beam Rifle... ...by the way, is anyone else thinking that Disintegrate isn't worth slotting damage? I know it does plenty, but it takes 10 sec to do it all - I was thinking 2 acc, 2 dam, a recharge, and an end cost, but now I wonder if I should go with one dam and 2 rech... |
I think you just hit on to one of the big issues ppl are having with Beam, Disintegrate is a DoT (and not a particularly fast one either). You kind of miss that big boom of damage and think it's not doing anything.
As to the not slotting for damage, it does as much damage as your tier 2. Personally, I will slot it for damage for the big fights. Most of those fights will be longer than 10 second and Scourge works with Disintegrate. Now if we could take out an AV in less than 10 seconds, I might not slot it.
Seriously though, I'm thinking that for any big game we (the /poison crowd) will probably want to be up close if we can for Venom Cloud. It's a PBAoE, right?
I was actually thinking of going with Energy Mastery for Power Build Up. This toon type isn't meant for melee range... and soul drain seems out of place... no matter how awesome it is.
Granted... if Power Build Up doesn't help with the debuffs all that much, I may consider something else. |
Poison is a strange set. It plays ranged for most of it's life, but at level 38 you get Venomous Gas which has a very strong -toHit in it. This should let you go into melee for a lot of the game content outside of the big game. Now this means that you will need some Defense to leverage it to soft capped, but I'm not sure how much and if positional or typed. Once mids is updated, I'll have a better understanding.
Beam does take a lot to setup, more useful in PvE rather than PvP. "Boss" fights or harder mobs it does tend to shine because you can get all your stuff down before the mob is wiped by your AoE Bursters.
As far as soloing Corrs, Dark/Poison would be a solid solo corr for AV/EB. The -to hit from both Poison and Dark Blast paired with a semi-decent self heal from Dark adds to survivability.
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Jay,
I think you just hit on to one of the big issues ppl are having with Beam, Disintegrate is a DoT (and not a particularly fast one either). You kind of miss that big boom of damage and think it's not doing anything. As to the not slotting for damage, it does as much damage as your tier 2. Personally, I will slot it for damage for the big fights. Most of those fights will be longer than 10 second and Scourge works with Disintegrate. Now if we could take out an AV in less than 10 seconds, I might not slot it. Seriously though, I'm thinking that for any big game we (the /poison crowd) will probably want to be up close if we can for Venom Cloud. It's a PBAoE, right? |
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
This is a suprisingly good combo for a corrupter.
I'm sure, everyone thinks about the scourge/disintegrate/envenom combination, which does not disappoint even a little. You hit hard, fast and repeatedly. But what is suprising me is how good weaken/neurotoxic breath/Lancer Shot is for some added defenses (debuffage/mez prot/mezing/damage prot). Yes, you still faceplant, but those three powers add a lot to your survivability. I really expected this char to be more of a glass cannon than he's turning out to be.
Has anyone else taken this combo and want to share your opinions?
I've only gotten mine to 20 so far, but am really looking forward to the rest of the journey.