Robotech_Master

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  1. Quote:
    Originally Posted by Nurse_Kathryn View Post
    I'd like to add some information about the referral program here Perhaps it can be refined and added to your guide!
    Hey, I didn't see this post until just now, but the other day I actually did add a section on the referral program to my guide. An interesting thing about it is that buying and applying a game expansion apparently counts as a month for the purpose of this referral program. So you could earn yourself a free month by inviting a friend who hasn't played yet, and sending him the code from one of the older $5+shipping game packs.
  2. Quote:
    Originally Posted by Texas Justice View Post
    But do you really want Test? Or do you want Beta? Two different servers.
    They are? When I was last playing, the Training Room *was* the beta server.
  3. I have a Training Room installation from some time back, in C:\games\CoHTest.

    I want to make the NCSoft Launcher use that, so it doesn't have to download all 6 gigs of the current Training Room.

    Is there some way for me to make it do that?
  4. Note also that some set bonuses will help to make up for the lower bonuses from your lower-level IOs. If you slot several sets that provide a +7% accuracy bonus, for instance, that bonus will be in effect as long as you're at a range that supports the set.

    If you're really concerned about missing high-level bonuses, why not spec out two different builds using the swap-at-trainer capability? One you can use for regular adventuring, with 50 IO sets slotted; the other can be made for exemplaring with level 30ish sets (and perhaps some different power choices to suit the lower-level intentions of that build). Granted, it will cost you a little extra to buy sets for two builds instead of one, but you'll have that extra flexibility at both levels.
  5. And, of course, if you just want to make the divider really quickly, all you need do is right-click on a tab and choose "send to bottom", and that will immediately divide the window into two sections again.
  6. Before you do that, if it's not too late, you might check this out. There are cheaper ways to pay for CoH than even subscribing yearly.
  7. Before you do that, though, you might want to consider one of the less expensive methods of snagging some play time.
  8. Robotech_Master

    Eu/ NA merge

    I still hear it a good bit, too.

    Amusingly, that vet reward "Return to Battle" can lead to some gratzing confusion, since it puts all the big Insps next to your name in the team display the same as if you had leveled. More than once I've gratzed someone who just rezzed himself with that.
  9. Quote:
    Originally Posted by MajorTractor View Post
    I'd suggest running a couple AE arcs for the tickets to buy rare salvage. They don't need to be farms. Story arcs will do just fine. You can get prophecy, pangean soil, hamidon goo, etc. for about 550 tickets each and they will sell on the market for 1-2 million each. There are plenty of greatly written arcs that a couple of lowbies will have fun with and handle easily.
    Actually, in terms of inf per ticket, some of the highly-demanded uncommons (such as Carnie Mask) are a better deal for marketeering than rares.
  10. You HAVE been away a while.

    For starters, you can now email Inf, Enhancements, Salvage, or Recipes to your other characters (by emailing them to your @global and claiming them from that character).

    Secondly, low-level characters' earning potential has been considerably increased by salvage and recipes, in conjunction with the auction/trading houses. There's one in the second Praetoria area (as well as one for the Resistance underground). Certain low level recipes and salvage can go for quite a lot on the market (especially Luck Charms). Follow the market, list your drops at reasonable prices, and you'll earn out before you know it.

    And once you have a little money, you can get into buying, crafting, and reselling. Certain recipe sets, for instance L50 Crushing Impact, are inexpensive to buy and craft...but the crafted Enhancements sell for several times as much as they cost to create. (Lazy, rich players.) You'll kit yourself out in SOs in no time. (And you might even find yourself considering memorizing common IO crafting badges to kit your own and future characters out with IOs for cheap.)
  11. Quote:
    Originally Posted by Mashuguna View Post
    Thank you! I forgot about accolades. I'll work on those while I try and figure out how the heck to make the Set bonuses work. Any advice or guides on how to approach Set Bonuses? I have no idea what kind of % soft caps I should even be shooting for. I am fire/kin and most of the guides call for crazy purple sets - I need something more normal I think - not sure though.
    One thing to note is that there are certain yellow sets that are cheap to buy, cheap to build, that you can stack for some better-than-nothing albeit small bonuses while you're working on being able to afford "real" sets. Smashing Impact is such a set for melee; Thunderstrike is one for ranged. They're cheap enough overall that you don't have to feel too bad about just dropping something more expensive in over them later (though usually I still do).

    You can usually get orange sets for non-attack powers pretty cheaply as recipes, though you'll find that crafting them calls for a rare salvage apiece that can cost 2 million Inf.

    If you're going to slot yourself up with sets, it's smarter to build them yourself; you'll end up paying several times what it would cost to do that if you buy pre-made. (Though on the other hand, selling pre-made is a decent way to earn yourself the cash you need for better sets.)
  12. It's also worth noting that there are better, cheaper ways to get a year's subscription (and hence, a year's worth of tokens) than subscribing for a year from the website.

    PC Game Supply is still selling 2-month game cards for $18.50—you can buy six of them for significantly less than NCSoft's one-year game sub rate. (I keep checking the page, expecting the price to have gone up or the cards to no longer be offered, but they continue. I bought three of them myself.)
  13. Robotech_Master

    Purple Futures

    Quote:
    Originally Posted by Eric Nelson View Post
    However...this option doesn't also net you a bunch of Paragon Points to spend on top of the bonus Tokens, so I'm with Neuronia on this one.
    It nets you the same 400 per month that paying $15 a month does, along with the extra time of enjoying all the paid benefits; it just does so more cheaply.
  14. Quote:
    Originally Posted by Dr Harmony View Post
    Advertising that I'm running hero tips has worked well for me so far.
    Of course, you can only run about five of them at once before you run out of token slots for the day.

    I still tend to use the same method of teaming I have in the past: /search and find people who are free or LFG, and send them a /tell telling them what I'm doing and asking if they'd like to team up. Of course, it works better on the servers that have more people on them, such as Virtue.
  15. Robotech_Master

    Purple Futures

    Quote:
    Originally Posted by Neuronia View Post
    F2P looks awesome so far. I'm probably going to drop $20-$50 on the first day to unlock new powersets and reward tiers, then I'll see.
    In regard to unlocking reward tiers, it would be more cost-effective from a real-money standpoint to buy these game-time cards instead. Each one is two months' worth, which unlocks two months of reward tokens, and it's only $18.50. (How can they sell them so cheap?)
  16. Quote:
    Originally Posted by Bubbawheat View Post
    This is not true. I started my original account using the plain ol' City of Heroes CD-Rom. I'm also a bargain hunter and as such I grabbed it for $10 shortly after issue 9. I was also able to later apply the GvE edition when I saw that cheaply enough to get my jump pack and Pocket D Pass a couple years later.
    They must have changed something since then. I had the same experience as you, originally, but I started my account when the game first launched. Someone who replied where I posted this guide on the CoH livejournal community told me that he found the original CoH disc and Good vs. Evil are now mutually exclusive when he set up a pair of accounts for friends using older boxes recently.
  17. Quote:
    Originally Posted by Occams_Theory View Post
    I just checked. Price went up to $24.99 for 60 days. Guess I got lucky on that one!
    Well, I just checked and it still shows $18.50 here. Perhaps you checked the wrong place?

    Regardless, I snagged three of them on Friday.
  18. $18.50? Holy cow, they dropped the price! (I'm going to have to update my guide.) I wonder how long they're going to be able to keep selling them for that--I remember when Amazon was offering physical cards for $21, and apparently someone at NCSoft gave them a talking-to because they reverted the price back to standard retail.

    I wonder if I dare wait until I can get home to go in and order several of those?
  19. Robotech_Master

    Purple Futures

    Quote:
    Originally Posted by eryq2 View Post
    Just get a durable (or toon that can easily handle mobs of 0x8) toon to 50 and run thru missions or farms and kill over and over or make a toon and get it all the way to lev 1 and sit it in WW and start searching for deals. Buy low/sell high stuff. I'd rather go kill stuff.

    Some say it's luck to get purples. I disagree. Its bound to happen, you just gotta go hunt them. Theyre not gonna fall in your lap. lol.
    Well, I have a number of 50s, including an Incarnate Fire/Fire Tanker who goes through most normal mobs with very little effort. I was wondering if there are certain specific things you have to do in AE, certain maps you run or that you choose to run them in a certain way.

    I manage to make a few million here and there by crafting and reselling, but I look at the prices on things in the market now and can't help feeling like I'm playing with pocket change, and I'd really like to know what to do to start making the real money.

    It's inflation, isn't it? Farmers make huge amounts of money, and outbid everybody else, and drive the prices up. And then ordinary people feel like they have to start farming too just to buy the stuff they want that farmers have caused to be priced well out of reach otherwise.

    I sure hope the developers can do something about that.
  20. Robotech_Master

    Purple Futures

    This is a dumb question, I'll freely admit it. But I got out of the game shortly after Architect launched, and am only just getting back into it.

    So I gather that there are ways to farm AE for lots of money, by dint of trading in tickets. How exactly does that work? I'd really like to understand it, purely for research purposes...

    Eh...who am I kidding. I really want to get purples for some of my characters, but the prices they're going for on the market are totally ridiculous; I've never managed to scrape together more than a couple hundred mil at one time and I feel like I'm missing out. I see people talking upthread about earning 3 mil a minute and goggle. How can I do that?
  21. Robotech_Master

    Good Community

    Huzzah!

    It's just too bad there aren't more of us. I've been away for a couple of years, and the server population has really dwindled. It's kind of hard to make out a full team for those in the level 20s and 30s anymore.

    Of course, perhaps part of it is that there's a lot more reason for heavily-alted people in the mid-range to play their 50s rather than their lowbies, what with incarnate stuff and all, but still, there don't seem to be that many new players on their way up, and that's a shame. I hope that CoH Freedom will bring a few more new faces our way.
  22. I have perpetrated another guide.

    Hosted on ParagonWiki, I give you:

    R_M's Guide to Getting Cheap Months

    I cover several methods of saving money on months of game time, for new and old players alike. Because, after all, who wouldn't like to save a little money?

    Hope you enjoy it!
  23. Quote:
    Originally Posted by Greyhawke View Post
    Any advice on a defensive build with just IOs or SOs? I have a 50 fire/fire tank still set up from pre-ED that I would like to get running again and I need somewhere to start. Believe it or not, he still holds his own just fine with the pre-ED slotting, which surprised me.
    Here's the Mids file for the build I finally ended up going with, after consultation with a friend.

    One thing my friend pointed out to me: if you're wanting to IO-set up a L50 Tanker on the cheap, level stacking 3 or 4 sets of Level 50 Multistrike IOs for your PBAoEs and 4 or 5 sets of Level 50 Crushing Impact on your melee attacks is remarkably inexpensive. (If you craft them yourself, anyway—they're all pretty cheap to buy and rely on only common or uncommon salvage rather than bank-breaking rares. Conversely, I can say that crafting and selling them on the market is a good way to triple or quadruple your money pretty quickly.)

    This slotting scheme gives you some decent bonuses to defense and accuracy, and even some psionic resists for doing level 45-and-up content, including the Incarnate stuff, and doesn't gimp you much worse than if you had SOs in the slots for exemplaring down. And it's cheap enough that if you later come into some of the much pricier Scirocco's Dervish or Obliteration sets, you can just drop them in over the cheap stuff without feeling too bad about not respecing to pop them back out again.

    Another friend reminded me that you're not limited to just one specific build per character, thanks to the ability to keep an alternate build you can swap into at a trainer. The original idea was to be able to optimize separate PvE and PvP builds, but it could just as easily be used for a totally-Defense-based versus Resist-optimized build, a solo-friendly vs. team-friendly build, or even a level-50-set-slotted-to-the-max Incarnate-adventuring build vs. an IOs-only exemplar-friendly build. I'll have to think about that some. I might want to do something like that for my second slot, and you might too.
  24. When I originally posted this guide, back in I12, I said I didn't imagine the principles of team leadership would change from issue to issue. That's mostly true, but some of the game mechanics I touched upon in here have been altered (in particular super sidekicking, color-coded /search, and inherent Fitness), and so I've gone through and tweaked the guide to be more current.

    This guide is my attempt to take the "do unto others" principles I've learned during my leadership of teams in the game and distill it down into a set of suggestions that other people can follow to get better at leading their teams.

    http://wiki.cohtitan.com/wiki/R_M%27...eam_Leadership

    Please feel free to leave any comments/feedback here. (Hope I get some. The other thread didn't get any. :P )

    UPDATE: Fixed link so it leads to the new content on CoHTitan, not the old on Wikia.
  25. This is one of my "main" level 50 characters, and one I played through a lot of Hami Raids so I have a lot of Hami-Os built in—but not a lot of invention set enhancements. Everything that's slotted in this is something I have or can build.

    I'm looking for advice on inexpensive set IOs I can add to make my build tougher, and also whether there's anything I've forgotten in here that might affect my ability to tank.

    Thanks!

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Infurno: Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Blazing Aura
    • (A) HamiO:Nucleolus Exposure
    • (3) HamiO:Nucleolus Exposure
    • (3) HamiO:Nucleolus Exposure
    Level 1: Scorch
    • (A) Accuracy IO
    • (5) Accuracy IO
    • (5) Damage Increase IO
    • (11) Damage Increase IO
    • (13) Damage Increase IO
    • (13) Endurance Reduction IO
    Level 2: Healing Flames
    • (A) HamiO:Golgi Exposure
    • (7) HamiO:Golgi Exposure
    • (7) HamiO:Golgi Exposure
    • (9) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (11) Resist Damage IO
    Level 4: Fire Shield
    • (A) HamiO:Ribosome Exposure
    • (15) Resist Damage IO
    • (15) Resist Damage IO
    Level 6: Combat Jumping
    • (A) HamiO:Cytoskeleton Exposure
    • (17) HamiO:Cytoskeleton Exposure
    • (17) Defense Buff IO
    Level 8: Consume
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (19) Endurance Modification IO
    • (21) Endurance Modification IO
    • (21) Accuracy IO
    • (23) Accuracy IO
    Level 10: Recall Friend
    • (A) Recharge Reduction IO
    Level 12: Plasma Shield
    • (A) HamiO:Ribosome Exposure
    • (23) Resist Damage IO
    • (25) Resist Damage IO
    Level 14: Super Jump
    • (A) HamiO:Microfilament Exposure
    • (25) Unbounded Leap - +Stealth
    Level 16: Hasten
    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 18: Burn
    • (A) HamiO:Nucleolus Exposure
    • (29) HamiO:Nucleolus Exposure
    • (29) HamiO:Nucleolus Exposure
    • (31) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 20: Acrobatics
    • (A) Endurance Reduction IO
    Level 22: Combustion
    • (A) HamiO:Nucleolus Exposure
    • (33) HamiO:Nucleolus Exposure
    • (33) HamiO:Nucleolus Exposure
    • (33) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (34) Endurance Reduction IO
    Level 24: Taunt
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (36) Taunt Duration IO
    • (36) Taunt Duration IO
    • (37) Taunt Duration IO
    Level 26: Boxing
    • (A) Accuracy IO
    Level 28: Tough
    • (A) HamiO:Ribosome Exposure
    • (37) HamiO:Ribosome Exposure
    • (37) Resist Damage IO
    Level 30: Weave
    • (A) HamiO:Cytoskeleton Exposure
    • (39) HamiO:Cytoskeleton Exposure
    • (40) HamiO:Cytoskeleton Exposure
    Level 32: Rise of the Phoenix
    • (A) Healing IO
    Level 35: Fire Sword Circle
    • (A) HamiO:Nucleolus Exposure
    • (40) HamiO:Nucleolus Exposure
    • (40) HamiO:Nucleolus Exposure
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Endurance Reduction IO
    Level 38: Greater Fire Sword
    • (A) HamiO:Nucleolus Exposure
    • (43) HamiO:Nucleolus Exposure
    • (43) HamiO:Nucleolus Exposure
    • (43) Recharge Reduction IO
    • (45) Recharge Reduction IO
    • (45) Endurance Reduction IO
    Level 41: Temperature Protection
    • (A) Resist Damage IO
    • (45) Resist Damage IO
    • (46) Resist Damage IO
    Level 44: Fiery Embrace
    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 47: Build Up
    • (A) HamiO:Cytoskeleton Exposure
    • (48) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 49: Conserve Power
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Healing IO
    • (48) Healing IO
    • (50) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (39) Endurance Modification IO
    • (39) Endurance Modification IO