RedSwitchblade

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  1. Quote:
    Originally Posted by Zombie Man View Post
    If you wait until the Tanker has aggro, then it's not like you're helping the Tanker survive the alpha strike.
    If the tanker as aggro lock and your team starts on tower 1 (accuracy), wouldnt locking down tower 2 (damage) be a good idea?
  2. Is it freely reproducible, or are you operating on what-if's and happenstance? Because if it isn't regularly reproducible, I think you might be SOL on this one from Customer Support.
  3. Quote:
    Originally Posted by Fury Flechette View Post
    If you don't mind me saying this, it's silly to let other people's opinions dictate what you roll. I roll all sorts of non-optimized combinations because they a) fit a concept b) I want a choice that's off the beaten path c) I want to try power sets I haven't tried before.
    ^ this

    Is why I have a katana/Fire scrapper, a stone/Ice tanker, and a DP/Ice blaster
  4. Yeah the Talos one rocked my face. Good work! You should get a panoramic of the bowl(s) that the Hamidon(s) sit in. (Hive and Abyss)
  5. Signed so hard the deaf can hear it.
  6. Turn down particles. What comes to mind is that possibly, potentially, and this is way out there:

    Your video card is on the cusp of overheating and the particle effects from Shiver puts it over the top. Evidence for this theory was reported to me when playing my ice dom and using Shiver - my friend on vent said "It's hilarious how my video card fan revvs up to lawnmower speed when you use that power".

    Try turning down particles from 50000 to about 12000 (most likely wont see a change at all solo) I'd start there.

    Load up monitoring software for temps too. Ya never know!
  7. Complete IO build would be it for me. But nowadays, Incarnates has me thinking the end will never come
  8. RedSwitchblade

    Best AV Brute

    Quote:
    Originally Posted by _Krom_ View Post
    Off the top of my head I'd think stone melee\willpower. You have some serious single target damage and you' have an AoE KD\disorient to keep the minions\lt's on their backs (while providing you the regeneration you'd need to last). You'd also have the endurance needed to keep the stone melee attacks going.

    I'm sure there are others, but that's what comes to mind.
    Bill Z Bubba and I can tell you tat WP/Stone, with Stamina, QR, and +End Proc in each, can still flatline pretty easily on end. My fire/shield runs out of end pretty readily as well.

    My recommendation would be a DM/Shield or SS/WP with S/L softcap optional.
  9. Manticore,

    There's a discussion going on over here that culminated in recommendation to x-post here.

    http://boards.cityofheroes.com/showthread.php?t=222954

    Long and the short of it:

    What sense can we make of Praetorian Infernal? Primal Earth got Infernal from Infernal Earth. Where did Praetorian Infernal come from? Is he the fusion of T'Keron and Valmaz, defected to Praetoria, and taken up the name of Infernal? Or is there a Bizarro Infernal Earth that this one came from?
  10. 35% defense is fine. If you're teaming/farming, chances are a /cold or Bubbler is in there somewhere anyway
  11. I'm just throwing ideas out there.

    The idea of ranged assault with scrapperish toggles just irks me. Trying to stir the pot a bit and see what others come up with.
  12. Quote:
    Originally Posted by Olantern View Post
    For the former, while both Nemesis and the Mane types seem overly fond of anagrams, "Leonard Silmon" works out to "Lord Lion's Mane,".


    Though I never want to say it... Lord at Nemesis' wang area.

    Leonard Silmon is Lord Nemesis's belt buckle, codpiece, or rogue steam-powered member.
  13. Quote:
    Originally Posted by SpittingTrashcan View Post
    Commenting only on this: I've asked about it before, and apparently this is simply not possible under the current game engine.
    Thanks, changed it
  14. Okay, the idea has legs but I think the Dominator Assaults are a bad idea (Drain Psyche comes to mind as a little much)

    I think to fit the idea of a Leader or a Marauder, you perhaps should have a primary set focusing less on attacking and more on buffing - a leader being able to keep his team alive through tactics and maneuverability seems more fitting.

    Example idea of set for Primary:

    Leading by Force

    Tier 1: Force Smash (Moderate energy/smash damage with knockdown, using Seismic Smash's animation)
    Tier 2: Deflection Shield (Less than controller values)
    Tier 3: Insulation Shield (Less than controller values)
    Tier 4: Force Wave (Cone attack energy/smash with Knockdown, using Power Push anim from Doms)
    Tier 5: Dispersion Field (Less than controller values, and 3/4 the diameter)
    Tier 6: Energy Tap (New power: Briefly disorients a group around a targeted enemy and siphons a mediocre amount of endurance from them, like consume and Flash Fire had a kid)
    Tier 7: Force Wall (Modified power allows you to anchor a teammate with this power at 1/8 the diameter - the mechanics on Force wall seem different from, say, Repulsion Field, so I chose that one)
    Tier 8: Repulsion Bomb (Extreme DMG Targeted AoE, very close range)
    Tier 9: Force Pulse (New power drains your endurance completely on completion but allows PBAoE knockdown/Def Debuff anchored on yourself for 30 seconds on a 2 second pulse with a 10% defense (all positions, excludes self) buff to all teammates within 15 feet. Very Long recharge)

    This idea is ridiculous, perhaps, under scrutiny. But with the control and the defenses, limiting the amount of attacks might be a way to go for the primaries. You have a Mastermind's level of assault capacity but your team is your minions. This fits the definition of a Leader/Marauder better for me.

    Alternatively, imagine if the Dominator Assault was simply ported over and things like Power Boost and Drain Psyche were available for some of your secondaries.
  15. Quote:
    Originally Posted by Steampunkette View Post
    For sake of argument let's say you made an Ice Assault/Ice Alteration Leader or Marauder.

    Ice Patch is a point blank area of effect power, in order to use it effectively you have to either place it and drag aggro through it, or enter into melee range and then place it.
    Ice Alteration was given Ice Slick, which is the BIG ice patch which has a targeting reticle and doesn't need Line of Sight. That power alone is what makes me curious about balance, lol.
  16. Quote:
    Originally Posted by Steampunkette View Post
    Well... Let's see Gravitic Control's real numbers.

    Gravitic Alteration
    Tier 1: Temporary Invulnerability: 22.5% Res (Smashing/Lethal)
    Tier 2: Gravity Distortion
    Tier 3: Crushing Field
    Tier 4: Unyielding: 3.75% Res (Smashing/Lethal) 7.5% Res (Energy/Negative/Fire/Cold/Toxic)
    Tier 5: Resist Physical Damage: 7.5% Res (Smashing/Lethal)
    Tier 6: Gravity Distortion Field
    Tier 7: Invincibility: 3.75% Def (all but Psi) .75% (for each additional target)
    Tier 8: Wormhole
    Tier 9: Unstoppable: +52.5% Resist (All but Psi)

    So outside of Unstoppable that's only 33.75% resistance to smashing/lethal and 7.5% resistance to all other damage types. With SOs that's roughly 50% resistance to smashing/lethal and 10% to all others but psi. Add in the defense of around 17% and it's -fairly- survivable.... unless you fight anyone dishing out any damage other than smashing and lethal, to which you have low resistances (10%)

    Now with IOs you could probably make a fairly -strong- defensive build. However IOs are not used in balancing metrics.

    -Rachel-
    I'm more worried about the primary design for this. You're giving 33.75 resistance and some 17% defense to an AT that gets control too. With Ice Slick alone, I could make a living god out of Ice Alteration. I want to know more about how you would design the primaries, because as it is Dominators with a bit of know-how can be devastating. I see this concept as good but right now I just see Dom potential with Sub-Scrapper survivability and the proposed ranged/melee attacks mean they could even stay ranged with those defenses, which is a bit against current design logic.

    IMHO, .02 inf and all that. Not trying to be a negative nancy because I like the idea.
  17. Respectable idea in theory, but you need to consider balance a little more.

    DPS, control, and defense seems a bit tough to balance out. I'd be dropping the attack potency significantly.

    You're offering controller/scrapper combos. Not a bad idea, but then you've got control (which keeps you alive) and defenses (which keep you alive) and then DPS for a secondary (for killing mobs) and that's a dangerous combination because you make OP farming out of the box.
  18. Try updating the OpenGL drivers for the heck of it on the laptop. Perhaps not having them is stressing the card to work harder than it should.
  19. Quote:
    Originally Posted by GuyPerfect View Post
    Where does "Silmon" come from? He is quite explicitly "just Leonard" in the game and the story arc suggests his last name is Milton, not Silmon.
    "Ask about this contact" says Silmon.
  20. I made it down there. The clone is still lying there, dead-ish, telling you to save yourself.
  21. I raised this point in beta. I'm not annoyed with the drive-by buffing so much as this little argument, which makes sense to me:

    Mystic Fortune: Power people paid for.
    Walk: Free power that is being exploited to stack MF buffs

    Solution: Walk is free, fix walk.
  22. I'd leave PB on auto and remember to click the other two.
  23. Hey Black Scorpion!

    Your girlfriend is a FREAK.

    I actually go out of my way to fight her for the erotic rush.

    Keep up the good work in MA!
  24. IIRC, the procs only apply to you.
  25. There should be a way, with all the powers available to a PB, to get higher than that. If you really want it, anyway.

    I could try something later and post it up here.