Is defense only good when you're softcapped?


Athanatosis

 

Posted

I'm trying to build a Fire/SD Scrapper focused entirely for doing maximum AoE and single target damage on 8 man teams. Going for Fireball for my Ancillary, etc. The builds I've come up with that accomplish my intended goal usually aren't able to fit in tough or weave, which leaves me below the defense cap with normal IOs. If I were to only be at about 35% defense or so, would that still be good? Or would it not being soft capped make me not so great in PvE? Considering that I'm never planning to either solo or tank on this guy, I don't know how important soft capping it is.


 

Posted

35% is still very good and very tangible. As mentioned if you are getting overwhelmed pop a purple and problem solved.

That said, you may not be planning to "tank", but AAO has different plans for you


 

Posted

At 35% you would still be a force to be reckoned with, no doubt. Also, as previously mentioned, purples will be your friends.

Case in point, my Kat/DA is not softcapped. She is not too far away from it but I decided to pick up a bit of additional accuracy. I do not have many problems at all. Sure every once in awhile I find myself in over my head (running at +4x4 is a sure way for me to faceplant) but usually I stick to my limits and have a great time doing so.


 

Posted

Thanks guys! I appreciate the speedy response.

One last thing, when I'm working on MIDs and say I have 30% melee defense and 8% energy defense. Does that mean against a melee energy attack I have 38% defense? Or only 30%? If I'm supposed to combine the two then reaching softcap won't be as hard as I had thought.


 

Posted

Asking if def is only good when softcapped, is like asking if resistance is only good when you're at 90%, wich isn't even possible for scrapper. With your -def resist, 35% should be good enough, specialy if you don't tank.

The reason you hear so much about softcap here, is because people wants to solo at +4/x8, pylons, AVs and/or GMs... and without using insps. For normal play or team play, you really don't need that much.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by Athanatosis View Post
Thanks guys! I appreciate the speedy response.

One last thing, when I'm working on MIDs and say I have 30% melee defense and 8% energy defense. Does that mean against a melee energy attack I have 38% defense? Or only 30%? If I'm supposed to combine the two then reaching softcap won't be as hard as I had thought.
You only use the best for one attack. So it will only be 30%.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

35% defense is fine. If you're teaming/farming, chances are a /cold or Bubbler is in there somewhere anyway


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Originally Posted by Deus_Otiosus View Post
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Well done.
I have a 50 in every AT, but Scrappers and Dominators are my favorites.

 

Posted

Quote:
Originally Posted by Athanatosis View Post
Thanks guys! I appreciate the speedy response.

One last thing, when I'm working on MIDs and say I have 30% melee defense and 8% energy defense. Does that mean against a melee energy attack I have 38% defense? Or only 30%? If I'm supposed to combine the two then reaching softcap won't be as hard as I had thought.
Only the best of the defenses counts. If someone hits you with an energy melee attack (or any melee attack really) it's 30%. If it's a ranged energy attack it's 8%. If it's some other kind of ranged attack it's 0%.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

Without Tough and Weave, hrm? I quickly tried making a build for you using Set IOs to at least softcap melee so you can fight to your heart's content. This could be something to work on your second build while you're using normal IOs in your first build. :3

I didn't take Breath of Fire, because I've heard from pretty much all parties that it's pants on a Scrapper (a Blaster's Breath of Fire is another matter). So, even with just Fire Sword Circle, Shield Charge and Fireball (use it in melee range, remember, so it can take advantage of Against All Odds!), I hope that's enough AoE. And, as you wanted to do solid single target damage, I took Greater Fire Sword on this build. Also took Hasten (just two slots) to make attacks recharge faster at times. If you'd rather have some extra safety in your mez protection (which has just its basic slot, but if fully slotted, should recharge in time with 8 seconds before it wears off if not under any slow mezes), just transfer one of Hasten's slots over to Active Defense.

This build doesn't use HOs, Purples, or PvP recipes, and assumes all IOs are at level 50, and that you have Combat Jumping turned on when fighting. Phalanx Fighting is set to as if you're fighting on your own.

Melee Def: 47% (next to 1 person 49.6%, 2 people 52.2%, 3 people 54.8%)
Range Def: 43.8% (next to 1 person 46.5%, 2 people 49.1%, 3 people 51.7%)
AoE Def: 40.1% (next to 1 person 42.7%, 2 people 45.3%, 3 people 47.9%)

So, if you stand next to at least one other fighter or something, you become softcapped in Range too. If next to two, then AoE is also capped. So to help other people, Grant Cover is added into the build (and also to help you with Defense Debuffs).

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

AoE Fireman: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Scorch

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (3) Touch of Death - Damage/Recharge
  • (5) Touch of Death - Accuracy/Damage/Endurance
  • (5) Touch of Death - Damage/Endurance/Recharge
  • (7) Touch of Death - Chance of Damage(Negative)
Level 1: Deflection
  • (A) Red Fortune - Defense/Endurance
  • (15) Red Fortune - Defense/Recharge
  • (15) Red Fortune - Endurance/Recharge
  • (17) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Defense
  • (46) Red Fortune - Endurance
Level 2: Cremate
  • (A) Touch of Death - Accuracy/Damage
  • (7) Touch of Death - Damage/Endurance
  • (9) Touch of Death - Damage/Recharge
  • (9) Touch of Death - Accuracy/Damage/Endurance
  • (11) Touch of Death - Damage/Endurance/Recharge
  • (11) Touch of Death - Chance of Damage(Negative)
Level 4: True Grit
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 6: Battle Agility
  • (A) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Defense/Recharge
  • (13) Red Fortune - Endurance/Recharge
  • (17) Red Fortune - Defense/Endurance/Recharge
  • (39) Red Fortune - Defense
  • (50) Red Fortune - Endurance
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Active Defense
  • (A) Recharge Reduction IO
Level 12: Swift
  • (A) Run Speed IO
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 16: Against All Odds
  • (A) Endurance Reduction IO
Level 18: Fire Sword Circle
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (19) Scirocco's Dervish - Damage/Endurance
  • (19) Scirocco's Dervish - Damage/Recharge
  • (21) Scirocco's Dervish - Accuracy/Recharge
  • (21) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (39) Performance Shifter - EndMod/Recharge
  • (39) Performance Shifter - EndMod/Accuracy/Recharge
  • (40) Performance Shifter - Accuracy/Recharge
  • (40) Performance Shifter - EndMod/Accuracy
  • (40) Performance Shifter - Chance for +End
Level 22: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 24: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 26: Incinerate
  • (A) Touch of Death - Accuracy/Damage
  • (27) Touch of Death - Damage/Endurance
  • (27) Touch of Death - Damage/Recharge
  • (29) Touch of Death - Accuracy/Damage/Endurance
  • (29) Touch of Death - Damage/Endurance/Recharge
  • (31) Touch of Death - Chance of Damage(Negative)
Level 28: Grant Cover
  • (A) Luck of the Gambler - Recharge Speed
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 32: Greater Fire Sword
  • (A) Mako's Bite - Accuracy/Damage
  • (33) Mako's Bite - Damage/Endurance
  • (33) Mako's Bite - Damage/Recharge
  • (33) Mako's Bite - Accuracy/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (34) Mako's Bite - Chance of Damage(Lethal)
Level 35: Shield Charge
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 38: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Char
  • (A) Lockdown - Accuracy/Hold
  • (42) Lockdown - Accuracy/Recharge
  • (42) Lockdown - Recharge/Hold
  • (42) Lockdown - Endurance/Recharge/Hold
  • (43) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (43) Lockdown - Chance for +2 Mag Hold
Level 44: Melt Armor
  • (A) Shield Breaker - Defense Debuff
  • (45) Shield Breaker - Accuracy/Defense Debuff
  • (45) Shield Breaker - Accuracy/Recharge
  • (45) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (46) Shield Breaker - Accuracy/Endurance/Recharge
  • (46) Shield Breaker - Chance for Lethal Damage
Level 47: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Recharge Reduction IO
Level 49: One with the Shield
  • (A) Resist Damage IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 6: Ninja Run


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

Wow, you really hit the nail on the head with what I was looking for Ideon. I happen to hate Fire Breath, and you even managed to fit Hasten in which is something I'm going for. I'm very impressed, thanks so much. Got the build saved and I'll be working for it.

Just for reference, so I know how much to begin saving, how much should I expect to be spending on this build? I've never purchased set IOs before, and I'm only looking for a rough estimate. Just the nearest 100mil off the top of your head, no intense research necessary!


 

Posted

500-600 million should get you the vast majority of that build.

Personally, I'd drop Melt Armor in favor of Fire Blast.

You're not going to have huge amounts of recharge there, so the extra ST attack will help smooth out your single target chain, and Melt Armor is, from all reports, pretty bad for scrappers.


Quote:
Originally Posted by Dechs Kaison
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Posted

Quote:
Originally Posted by ClawsandEffect View Post
500-600 million should get you the vast majority of that build.

Personally, I'd drop Melt Armor in favor of Fire Blast.

You're not going to have huge amounts of recharge there, so the extra ST attack will help smooth out your single target chain, and Melt Armor is, from all reports, pretty bad for scrappers.
Could I put those very same IOs in Fire Blast, though?


 

Posted

Quote:
Originally Posted by Athanatosis View Post
Could I put those very same IOs in Fire Blast, though?
Nope, because the ones which go into Melt Armor is for Accurate Defense Debuff. For Fire Blast, I used Thunderstrike. If you pick Fire Blast instead, then here's the alternative build with new defense stats:

Melee Def: 47.6% (next to 1 person 50.2%, 2 people 52.8%, 3 people 55.4%)
Range Def: 43.8% (next to 1 person 46.5%, 2 people 49.1%, 3 people 51.7%)
AoE Def: 37.6% (next to 1 person 40.2%, 2 people 42.8%, 3 people 45.4%)

So while the melee defense actually increases with the new slotting (and replacing Mako's with another set of Touch of Death), AoE defense goes down a bit because of replacing Shield Breaker. Nevertheless, AoE still softcaps out at 3 people, and since you'll be playing in a team, chances are someone might be able to buff defense slightly, even if it's with a stealth aura toggle. Thunderstrike is also probably cheaper than Shield Breaker too. :3

One of the set bonuses, 2.5% damage buff, will reach six times and will only count five due to set bonus limits, but it's only one set bonus out of tons, and it doesn't matter so much.

Regarding your attack chain, this might not be suitable for a levelling build due to only two ST attacks until 18, where you get your PBAoE attack, and then at 26, you'll get another ST attack. So Fire Blast might be suited for you if you're concerned about ST attacks as well and Hasten is down.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

AoE Fireman: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Scorch
  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (3) Touch of Death - Damage/Recharge
  • (5) Touch of Death - Accuracy/Damage/Endurance
  • (5) Touch of Death - Damage/Endurance/Recharge
  • (7) Touch of Death - Chance of Damage(Negative)
Level 1: Deflection
  • (A) Red Fortune - Defense/Endurance
  • (15) Red Fortune - Defense/Recharge
  • (15) Red Fortune - Endurance/Recharge
  • (17) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Defense
  • (46) Red Fortune - Endurance
Level 2: Cremate
  • (A) Touch of Death - Accuracy/Damage
  • (7) Touch of Death - Damage/Endurance
  • (9) Touch of Death - Damage/Recharge
  • (9) Touch of Death - Accuracy/Damage/Endurance
  • (11) Touch of Death - Damage/Endurance/Recharge
  • (11) Touch of Death - Chance of Damage(Negative)
Level 4: True Grit
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 6: Battle Agility
  • (A) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Defense/Recharge
  • (13) Red Fortune - Endurance/Recharge
  • (17) Red Fortune - Defense/Endurance/Recharge
  • (39) Red Fortune - Defense
  • (50) Red Fortune - Endurance
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Active Defense
  • (A) Recharge Reduction IO
Level 12: Swift
  • (A) Run Speed IO
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 16: Against All Odds
  • (A) Endurance Reduction IO
Level 18: Fire Sword Circle
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (19) Scirocco's Dervish - Damage/Endurance
  • (19) Scirocco's Dervish - Damage/Recharge
  • (21) Scirocco's Dervish - Accuracy/Recharge
  • (21) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (39) Performance Shifter - EndMod/Recharge
  • (39) Performance Shifter - EndMod/Accuracy/Recharge
  • (40) Performance Shifter - Accuracy/Recharge
  • (40) Performance Shifter - EndMod/Accuracy
  • (40) Performance Shifter - Chance for +End
Level 22: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 24: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 26: Incinerate
  • (A) Touch of Death - Accuracy/Damage
  • (27) Touch of Death - Damage/Endurance
  • (27) Touch of Death - Damage/Recharge
  • (29) Touch of Death - Accuracy/Damage/Endurance
  • (29) Touch of Death - Damage/Endurance/Recharge
  • (31) Touch of Death - Chance of Damage(Negative)
Level 28: Grant Cover
  • (A) Luck of the Gambler - Recharge Speed
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 32: Greater Fire Sword
  • (A) Touch of Death - Accuracy/Damage
  • (33) Touch of Death - Damage/Endurance
  • (33) Touch of Death - Damage/Recharge
  • (33) Touch of Death - Accuracy/Damage/Endurance
  • (34) Touch of Death - Damage/Endurance/Recharge
  • (34) Touch of Death - Chance of Damage(Negative)
Level 35: Shield Charge
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 38: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Char
  • (A) Lockdown - Accuracy/Hold
  • (42) Lockdown - Accuracy/Recharge
  • (42) Lockdown - Recharge/Hold
  • (42) Lockdown - Endurance/Recharge/Hold
  • (43) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (43) Lockdown - Chance for +2 Mag Hold
Level 44: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Endurance
  • (46) Thunderstrike - Damage/Endurance/Recharge
Level 47: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Recharge Reduction IO
Level 49: One with the Shield
  • (A) Resist Damage IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 6: Ninja Run


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

The long answer to your question is that Defense (and Resistance) are both better the higher they already are. That is, +5% Defense at base to hit will only reduce the number of times you are hit by 1 in 10, but +5% Defense at 40% Defense will cut the number of times you are hit in HALF.

OTOH, to my mind while that damage is cut in half, it's like the difference between taking 4 HP damage and taking 2 HP damage. When you have 1000 HP. In ordinary play you should not really feel the difference. It is primarily effective in PvP or against purples when you are pushing the performance of your character to its absolute limits, and a difference of 1% or 2% can actually effect whether you live or die.

So the short answer is that you really want all the Defense you can reasonably get. Don't worry about softcapping, but every bit you add will count for more and more. For this reason, it can also be more useful to specialize with Defense over Resistance, or vice versa.


 

Posted

You don't need to be near the softcap to feel the effects of defense. 10%ish is noticable, but minor in its effects (which is why pre-DO/SO /SR Scrappers might as well be gimped melee Blasters). Around 20-25% it becomes a more reliable form of mitigation, though far from able to save you from everything. And, as said above, 30%+ is more than enough to provide all the mitigation you'll need for the majority of the game's content, especially with the other benefits of /Shield backing it up.


 

Posted

Thank you for the alternative build Ideon, I think I'll stick with the first one since the choice between Melt Armor or Fire Blast isn't going to be too a big deal for me. I was just curious if I'd be able to apply the same IOs. Since I can't then the switch between them probably isn't worth it.