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Posts
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Joined
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Quote:But that in turn implies compromise at the expense of the story and creative liberty.Doesn't each NPC past the first kill 10% XP? If he's got 1-3 "Rescues" or 1-3 Allies that's still good (80%) XP and your argument is nearly invalidated. If your friend has 6 rescues and 4 allies (10% total XP) that's... just a bit overkill on his part, really. And he might consider moving some of those 6 rescued characters to other missions, or into clickable objects, where the NPC is hiding or dead in a body bag.
-Rachel-
Also, some players choose to run AE arcs for both the story and rewards. Lack of content to level on hasn't been a problem in CoX for a very long time, but its staleness has. The AE system addresses that problem and thus, running AE missions for both fun and profit should not be too much to ask for. If AE was intended to provide an outlet for storytelling alone, then rewards in any form would not have been implemented in the first place. -
I'm for it. Flame away.
If you need some extra ammo, here's an observation - the counter arguments boil down to "badges are designed to be and should remain a time sink" which, if true, would be a pretty uncharacteristic d*** move on the developers' behalf and b} because it would give you accolades at Lv1, which would in turn be solved by not including accolade badges in the transfer and c} 'cause I say so.
What's the big deal here, exactly? Did a badge kill someone's parents? -
How about adding a chance for fear or hold onto Flamethrower? I mean hey, you're on fire - that's gotta itch a little.
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Just thought I'd chime in, and this might just be just data scatter, but...
When I'm running CoH through a Steam shortcut, the game doesn't freeze, even after hours of constant gameplay. I'm not using the Steam version of CoH, I'm just launching it through Steam's interface.
Conversely, if I launch it straight from the CoHupdater.exe, the game freezes, sometimes within minutes. So if I could throw out a theory, there might be something that Steam does when games are run via it {UI overlay, maybe?} that interferes with whatever triggers the freezing bug? Just a thought, anyway.
Also,
---System information gathered by CoH Helper version 0.2.0.2---
DxDiag gathered at May 23, 2010 08:31 (+02:00)
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: M52L-S3
BIOS: Award Modular BIOS v6.00PG
Central Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4000+ (2 CPUs), ~2.1GHz
Memory: 3072MB
.Net Memory Report: 2176MB out of 3071MB available
Page File: 4917MB (1223MB currently in use)
C Drive: (Hitachi HDT725025VLA SCSI Disk Device) 3586MB out of 20481MB (17%) free
D Drive: (Hitachi HDT725025VLA SCSI Disk Device) 21102MB out of 108987MB (19%) free
E Drive: (Hitachi HDT725025VLA SCSI Disk Device) 12215MB out of 108995MB (11%) free
G Drive: (NSX TABC5QBCL SCSI CdRom Device) zero-size drive
F Drive: (_NEC DVD_RW ND-3540A ATA Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 6.01.7600.16385 (32-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
No problems found.
No problems found.
Input Notes: No problems found.
Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce 8600 GT
Manufacturer / Chip: NVIDIA / GeForce 8600 GT
Video Memory: 1777 MB
Driver Version: 8.17.11.9745
Driver Date: 4.3.2010. 22:55:32
Driver Language: English
Sound Device Description: Speakers (Realtek High Definition Audio)
Driver File: RTKVHDA.sys
Driver Version: 6.00.0001.5911
Driver Date: 8.5.2009. 18:42:00
Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
Driver File: RTKVHDA.sys
Driver Version: 6.00.0001.5911
Driver Date: 8.5.2009. 18:42:00
Sound Device Description: Speakers (C-Media PCI Audio Device)
Driver File: cmudax3.sys
Driver Version: 5.12.0001.0008
Driver Date: 12.1.2009. 12:11:28
WMI Information
Motherboard Manufacturer: Gigabyte Technology Co., Ltd.
Motherboard Model: (empty)
Motherboard Product: M52L-S3
Motherboard Version: x.x
BIOS Manufacturer: Award Software International, Inc.
BIOS Name: Award Modular BIOS v6.00PG
BIOS Version: _ASUS_ - 42302e31
BIOS Release: 20071123000000.000000+000
Registry Information for Current User
Resolution: 1280x1024
3D Resolution: 1280x1024 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes
Physics Quality: High
Maximum Particles: 16056
Max Particle Fill? 10,000
Physics Card Enabled: No
Anti-aliasing: Off
Anisotropic Filtering: 2x
Texture LOD Bias: Smooth
Water Effects: None
Bloom: 1,000 (turned on)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: Medium?
World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1,000
Entity Detail Level: 1,000
Shadows Enabled: Yes
Shadow Mode: Disabled
Shadow Map Shader: Unknown (0)
Environmental Reflections: Disabled
Advanced Occlusion Settings: No
Ambient Occlusion: Off
Occlusion Strength: Off
Blur: Bilateral
Ambient Resolution: Performance
Gamma Correction: 1,000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 2000,000
Show Advertisements: Yes
Audio Mode: Performance
3D Audio: No
FX Sound Volume: 1,000
Music Sound Volume: 0,000
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0,500
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 452276 bytes/second
Current Game Version: 1800.201003300904.25T5r
Installation Directory: D:\Igre\City of Heroes
Mod files in the Data directory
. has 25 files
.\Texts\English\Menus has 1 file -
I agree, the movie composition and the music were quite good. If I must nitpick {and I must}, it would be that the attack* on the trumpets and the vocals was too low, and especially noticeable early in the song.
*I think that's the word, anyway - the progression between zero to full volume on a note -
Hmm, lessee... Quinch would be VMHTpT, VTcGSp or VTcFmSp. {depending on which one}
Untranslatable is ALsGeGv {with the Ge indirectly via the computer that put him together}
And others... can't be bothered to look. -
Short question - can it be done?
Slightly longer question - if it can be done, how exactly? -
Chiming in with my welcome - also to ask, what's "PST player" mean? Haven't heard the expression before.
{also come to Virtue - we have cookies. And catgirls. Also Cape Radio.} -
Welcome to Paragon City!
{you're never actually welcome in the Rogue Isles, only barely tolerated for intruding on the villains' territory} -
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Quote:That's what I thought too, but apparently not.The Animations can be changed under settings. There should be one for hostage/captive animation.
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Yeah, tried that. It gets a bit obvious after five. Ahwell, guess I'll give them all separate names.
By the way, anyone know if there's a way to give them a specific animation, rather than hands-on-head stock one? -
Well, I'll jump on the bandwagon of self-promotion and suggest #61156, "Grim and the Green". It's made for Lv1-14 and I've been getting fairly positive feedback so far. If you want extra detail on the arc itself, check the OuroPortal link in my signature.
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I'm not sure if this thread is intended to be just for the discussion of the suggestions you presented or an amalgamation of AE-related feature suggestions altogether, but if it's the latter, I would like to add custom/canon critter hybrids to the list.
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Problem is, objective name is taken directly from the hostage name. Thus, identically-named hostages lead to identically-named objectives.
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Well, that sucks. I seem to remember being able to have those - is it a temporary measure, or am I misremembering?
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I seem to have forgotten how to make old-fashioned gray hostages - release hostage only spawns ally-conning hostages. They always spawn in the hands-on-head position either, and the animations section only offers animations for the captors, not the captives.
Am I missing something obvious, or did AE beat me to it? -
I'm trying to make a mission with a multitude of hostages, all of them sharing the same name {"Sacrificial victim"}, but with each of them using different dialogue. However, if I set up separate objectives, I get a problem with, well, objectives having the same name. Any way around it? I've tried adding spaces to the end of the name, but at seven or so, it gets a bit obvious.
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I kinda gave up hope on ever getting recall on glittersquids, so meh.
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As the title says, a recipe that would grant us a limited-charge recall would be nice, not only for those who don't use it often enough to pick up the pool power but those of us which are precluded from taking it in the first place {coughpeacebringerscough}.
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I agree that the Hall of Fame requirements should be lowered - it's telling when there is almost twice the number of arcs promoted by the developers themselves than those promoted by players at large.
The five-star rating is remarkably difficult to achieve, not only requiring simultaneously catering to vastly differing tastes, but being statistically doubly as difficult to achieve as two-through-four stars*, but also having to compensate for the first-click bug**.
First step would be the already-proposed lowering of ratings requirements. Few people are eager to test out an arc simply on the word of its own creator, let alone actively seek them out as opposed to running more reliable regular content. While popularity or at least exposure should be a prerequisite for rising above the masses, there is no need for it to be quite so unrelenting.
Another step would be implementing additional tiers the arcs which fulfilled the rating quantity criteria but not the rating itself. Thus in addition to Hall of Fame have Best of the Rest, Mainstream, Lowest Common Denominator and Masochist Bait. More stages of qualification would increase the gradient of quality or at least popularity and make the arc pool less sharply delineated.
* for example, a two-star arc has a ratings range of 1.5 through 2.5, with a full point range, but a five-star one only has the range between 4.5 and 5, with only half point
** unless it has been fixed in the meantime, the arc automatically registers the first rating you clicked, rather the one standing before you close the window. Thus, if you click on three stars, but then change your mind and click on four, only the three-star rating will hold. -
G for giving the inspiration to the person you have targeted. Rapidly hitting right-click and G lets me give a bunch of inspirations to a teammate with just the attention of moving the cursor over the next inspiration.
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Earlier today, my story arc, "Grim and the Green", finally broke five stars. After hovering around four since dang near its inception, and having reached 1000+ ratings sometime this week, I'm proud to announce that by these criteria, I have become the seventh City of Heroes player to qualify for the Hall of Fame rating.
Also, I am under no circumstances squealing like a giddy schoolgirl and anyone who says otherwise is a damn dirty liar. -
Probably Marty Faversham, my Bow/Mental blaster and the most irreverent disciple of Tielekku ever.
None of my other characters seem to have anything divine going for them.