Quinch

Legend
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  1. Quote:
    Originally Posted by Ang_Rui_Shen View Post
    Oh, that technique always works!
    Shush and let me pretend.
  2. Quinch

    Malta Sappers

    Quote:
    Originally Posted by Bad_Influence View Post
    Sappers are a nuisance. What is really, truly way overpowered these days are Malta Titans.
    The illegitimate offspring of blasters and stone tankers. Ych.

    And sappers already got nerfed into only one per spawn. There's bigger problems than sappers.
  3. Quote:
    Originally Posted by Ad Astra View Post
    OP punctuated his thread title incorrectly, I think.

    Around these parts, it's always " Oh, Great!!! Another Newb!"
    Well, sometimes it's "Oh great another newb..... and someone already beat me to the thread."
  4. I've said it before and I'll keep saying it until it's implemented.

    Automatically exemplar the character to the selected mission level.
  5. Quote:
    Originally Posted by Scarlet Shocker View Post
    They seem to be very quick to wield the axe whenever it's deemed necessary.
    Nothing wrong with axe-wielding when it's necessary. When it's just vaguely beneficial in the short term is probably less justifiable.
  6. Quote:
    Originally Posted by Ironblade View Post
    #3: Are there any ways to unlock capes in Praetoria or costume slots? [I know there is a halloween salvage witch already.]
    I don't think so. I only know of one tailor and she does not offer any missions (last time I talked to her, a couple weeks ago).
    Actually, there's word of a Halloween salvage girl on Tiberian Bluff in Imperial City, but nobody's sure where exactly ยจ{"She moves around!"} and at what times.

    Then again, conflicting reports sound pretty much thematic for paranormal events.
  7. Quote:
    Originally Posted by Texas Justice View Post
    Unfortunately, I'm not adept at converting to European time zones or Australian or New Zealand time zones.
    When in doubt, just say "X hours from now".

    And on the main topic... I'll wait for solid info before making any guesses.
  8. Quinch

    Lmao Mapserve

    Quote:
    Originally Posted by Aett_Thorn View Post
    Why don't Dominators get Claws as a secondary?
    Playtesting revealed excessive debt rates after parallel implementing the ;nosepick emote.
  9. I don't see the point for the yellow code to begin with - the search window says where everyone is to begin with.
  10. It sounds like the zone has crashed - it happens from time to time and any character trying to log into that zone or enter it hangs in Limbo until the zone is reset and hanging characters are moved to the repaired zone instance. You can send a petition to expedite the move.
  11. Quinch

    Time Stamps

    Nuts to timezones, just use the client system time. Problem solved.

    Also, /signed
  12. Quote:
    Originally Posted by Madadh View Post
    And, I really do think that you should be auto-dumped after a month or 3 of inactivity..
    /chan_timeout will do exactly that - it will automatically boot anyone who hasn't logged on in between thirty and ninety days.
  13. Quote:
    Originally Posted by Rajani Isa View Post
    On a controller, right click on a power icon - choose info. On the window that opens up, choose "details" - in the list of power effects it will include one for about 20% chance to activate for 1 mag mez - that's the "Overpower">
    Most low-level controller AoEs have a 50% chance to overpower, too. The chance varies from power to power.
  14. It's a bit of a confusing point - Temblor introduces you to Doc D at Lv21, rather than Lv20. But I agree the level range of the arcs should be expanded - especially since it doesn't make sense for incoming Praetorians to jump into the second half without any knowledge of what happened in the first.
  15. Keep in mind that if you crank the graphics settings low enough, you can get decent framerate on a fairly old bit of hardware. The /renderscale x and /renderscale y commands give you extra control over the game resolution.
  16. Quote:
    Originally Posted by StarGeek View Post
    Another tip, sell your large inspirations. They can go for quite a bit.
    Addendum to tip: You get a couple of those during the tutorial. Roll a new character, then email your current character those inspirations. Repeat until bored.

    Also, if you're looking for stuff to market, you might want to run an Architect arc or two*. You can cash in AE tickets you receive from it in exchange for salvage, which in turn you can sell on the market. Random common salvage {you pick the origin and level range} is a mere eight tickets a pop, while specific rare salvage will set you back 540 tickets - do a quick check of the current market prices to see which you'll profit more from selling.

    *shameless plug: Check the second-right link in my sig
  17. I wonder what the odds that every post mentioning other games played will be flushed....?
  18. By the way, if you use up or delete the temp power, then abandon the mission and retake it... power is replenished!
  19. My memory might fail me here, but I think he's talking about a temp power from the madbrain doctor somewhere in Mercy Island.
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    You don't need to dismiss tips. Morality Missions don't count against your tips inventory.
    Semi-related sidenote - completing a morality mission wipes your tip inventory.
  21. Sure, why not?

    1. Are you male or female?

    Male.

    2. What ATs do you mostly play, and for what reason(s)?

    Controllers, blasters, tankers and, with the advent of Going Rogue, Corruptors. I'm interested by "busy" powersets, which require me to keep track of multiple events at once to play effectively. Or if not require, then at least reward doing so. I'm also partial to builds that excel in a field, especially if it is offset by a crippling disadvantage in another.

    3. Redside, blueside, purpleside, or any combination of the above?

    Blueside and purpleside. I could never get into playing the badguy.

    4. What are your favorite story arcs?

    Indigo's "rescuing Melvin" arc, and generally anything involving Malta. The narrative is generally suspenseful and differs strongly from the more straightforward and, let's be honest, usually predictable flow of most other arcs.

    5. What makes you like this game?

    I tried it out because it was original at the time - with "it's been done" being a large turnoff for me, a MMO that didn't revolve around elves and orcs with magic swords warranted testing on that alone. The tendency of the game to adjust itself to my playstyle {or telling the game to adjust itself}, the non-hostile player environment, the focus on short-term tactics rather than long-term strategy, minimal time commitment needed, personal uniqueness {which dovetails with aversion to "it's been done"} and after this much time spent, a reassuring sense of familiarity with the game.

    6. What other games do you play?

    Offline, few that last. Online, Team Fortress 2 and Left 4 Dead - however, I have recently played them less and less, not due to the quality of the games themselves, but the fact that my geographical placement severely limits my interaction with other players.

    7. How long have you been playing?

    Not in a position to check my badges at the moment - I believe my first foray into Paragon was during the first Christmas event.

    8. How many alts do you have, what is the average level range, and how many are level 50?

    Roughly a dozen - however, approximately five or six saw much gameplay, while the rest are concept characters or name squatters I'm keeping until I can think of a good powerset for them. I've also deleted and/or rerolled quite a few. In general, I stick to running the content on one character until I start to burn out, at which point I switch to another character.

    9. Do you bother with softcaps, set bonuses, and all that numerical stuff? What difficulty settings to you normally use?

    I don't minimax much, generally sticking to starting to frankenslot a build around Lv25 and not replacing IOs until Lv47-50. As for difficulty, I generally run at 0x8 for enjoyment's sake as well as stability of opposition regarding of any ongoing variations in team size.
  22. Quinch

    First Archetype

    Just to point out, it's a rare occasion where you have to go solo - and teaming is one of the parts where CoH absolutely shines. With no gear to you need to scavenge for, no bear ***** you need to collect and so on. The game is more dynamic and rewarding {XP gain increases as team size does} and it's a pretty safe bet that your teammates, the in-game help channel and the forums will go out of their way to help you get the hang of playing as smoothly as possible.
  23. Quote:
    Originally Posted by Memphis_Bill View Post
    "The obvious" being which part? I mean, you've just basically said "Nobody's said why it's broken, other than it being broken" in essence - as "The obvious" is different for everyone.
    I was trying to imply that the "broken" part was "it's not the way it used to be", with sarcastic undertones. I'll have to work on my delivery.
  24. I don't buy it. I remember the badge/title rush in Atlas during the anniversary, when there were literally thousands of people in the zone. It lagged to oblivion, but it was stable.
  25. Quote:
    Originally Posted by Carnifax_NA View Post
    Actually there is a choice which you can make (and my character did). Abandon the arc and have nothing more to do with Hatchet, instead go above ground and talk to Jessica whatshername and do her far more agreeable arc instead.
    If memory serves, you can serve Hatchet his comeuppance in the later {loyalist} arcs.