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If you plan on soloing the entire way through, I would say it depends on what difficulty setting you want to play on. Set to +?x1-3, I would say sonic/rad so you can sleep enemies and take them out one by one. Any more than x3, and I would say go with fire/rad. I would say fire/rad is one of the bast PvE toons out there, but if you are strictly soloing, then the sonic would be safer for you.
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Actually, the fire DoTs work with fury, but will not be factored into a scrapper's critical hits, which is why (pre fury changes, I'm not 100% sure anymore) fire is actually more damaging on a brute than on a scrapper.
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Since Maria got revamped in i18, her first mish is Infernal and I farm that. Just don't enter the last room where you have to open the door and you won't complete it.
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Quote:This is the reason I made one. Never got him high enough to try it, but it sounded like it would be fun. And his costume was pretty cool too. He was basically half robot, half zombie, being a more robotic Frankenstein type character. The -tohit from some necro attacks should mesh well with ffg's defense, and seeker drone's -tohit as well. Granted, that's all just me assuming things work out in game as I wanted to with mine. Might get him up past 12 one of these days haha.I play with a gent that has it as his main villain. It has a very cool built-in combo: the lich bomb.
Put the pet detonator on the lich, send it in. I blows up, killing stuff, you resurrect it with soul extraction, then summon a 'live' lich. You can have two boss pets around pretty easily, with AoE spike damage to boot. -
Quote:Paying better attention as we continued, I realized it seemed like I wasn't doing much damage because it's played rather opposite of a blaster (again, not what I'm used to - especially with all the fun shard-hunting going on). Blaster starts out with RoA, and picks off whatever is still alive with the usual attacks. Corruptor should start off with the usual attacks, and at the end of the attack chain, use RoA. Voila, thanks to scourge, everything is dead.
Actually, due to the way defiance works, blasters would get more mileage out of using RoA after a few big damage boosting attacks. Waiting long enough for scourge to take effect, however, is just wasting the damage on RoA, as it will do more than half health anyway on most targets. -
I personally use the defeat infernal mission and just don't touch the last room with infernal in it. It was the first mish Maria gave me since she got the revamp.
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Quote:Mace/shield...that means eitehr a mace/shield brute, or a shield/mace tank. Neither of which can get shadow meld, sorryChad..thank you for this.
I feel the same way you do....when she hits 40 my Mace/Shield is going Redside and pick up Shadow Meld and Soul Storm..for that matter my Fire/Shield is already 40...hmmmm
Anyways, breakfast is burning.
Thanks.
lisa. -
I have a rad/nrg blaster that I recolored to look like blasts from DBZ. Yellow NBurst, red x ray, white irridate (solar flare), blue CB and NBomb, and yellow AB. All the nrg attacks were a dark green/yellow.
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You're misunderstanding it. It isn't based on the debuff's damage type, it's the enemy's per damage resistance. For example, if used on something with 50% smashing resistance, and they have smashing attacks, those attacks would get half of the debuff. It does a check on each type of resistance and each type of damage that enemy can deal.
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Quote:AFAIK, bodyguard mode is working fine. Are you sure that the pets are close enough to you? And make sure they stay in defensive mode the whole time.Is Bodyguard mode broken?gone? did my memory some how change to how it works?
So I have 2 MMs a thugs/traps and demon/dark and when playing either of them with pets near me in defensive stance and on follow I will get hit and take the full damage.
No one seems to care or know anything about it when I mention.
Edit: could this possibly just be my account? I have tested by pulling mobs myself and the ranged attacks dropped me without my pets losing any health at all(if there weren't aoes) -
Honestly, as long you have FS, burn, BA, and rage, you should be able to farm on SOs. Now that doesn't mean at +4x8, but +0x8 or +1x8 should work. I know mine could d0 +2x8 in the 40s and he was 90% SOs.
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Quote:Stick with the fire/rad if you are staying corruptor. If you decide to try a son/rad, make it a rad/son defender instead, much better imo. More debuffs, and solo, that means more damage with the 30% buff. Scourge adds some in after the 50% mark, but I'm pretty sure the defender's larger debuff numbers make up for it.Hmm, I will take a look at sonic/rad. I suspect that it would be better for the AV soloing and more safe than fire overall.
So far I am enjoying fire because of its high AoE damage. In large groups the xp gain rate of fire is so high that even though I die more occasionally the debt is not a problem.
This shows me that my goal of not dying much is not as high a priority as I thought. Mowing through foes like death incarnate is more like it. -
Typical AV soloing time is usually 5-10 minutes. If it's taking you 30-60, then you are just barely overcoming its regen, and that is not reccamended. And I find that hard to believe on anything /rad, since it has lingering radiation. Not using that one is really the only reason I can think of that it would take someone with /rad that long, and even then, I think it would go faster, since I can take down Jurassik and a handful of other GMs in 10 minutes or so.
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Quote:I don't know if you realize this, but you're supposed to be at least 13 to play the game. Come back in about 8 years.Ya.. Oh look I just checked my numbers in game for end use.. and wow they are not the same as in mids..strange... they seem to be off.. wonder why?
yes.. yes run away ahahah!
/leavingalonetroll -
Just a note, smoke's -perception is auto hit, but it's -tohit component requires a check. So no matter what, the enemies will have a harder time seeing you, but their tohit may not get debuffed. But something else that I *think* is unique to smoke, is that its tohit debuff is non resisted if it hits.
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Quote:Thank you.*breathes* Part 2!
You can go BUT MY ELEC/FIRE KILLS FAST!11! all you want, the numbers don't lie. SS's -sustained- dps, thanks to FS doing roughly double the damage of TS, and the fact that rage is like buildup on steroids that stacks -- is much higher, and it's now about how fast you can kill a SINGLE group, it's about how fast you can -clear a map-
and in clearing a map, being able to take down group after group without being hindered by the recharge on your 'big' power (LR) is important.
and one last tidbit of fun, cap on recharge is 400%, assuming you have ULTIMATE SUPRA buffs, your powers will recharge in 1/5th of the time.
LS: 18 seconds (90/5)
FS: 4 seconds (20/5)
Now assuming you've hit some sort of group with 7 kins who are rubbing themselves all over you (as that many SB's is about hte only way your hitting that much recharge anyhow) you are at the damage cap! wee!
LR: 133.45 * 7.5 (100% base + 750% in buffs, if I am mistaken and the 100% isn't counted its 1134.41) 1000.95 damage
FS: 59.22 * 7.5 (again if mistaken math it's 503.37) = 444.15 * 4 (how many times you are using it in that same timespan) 1776.6 damage in two seconds less than it requires your LR to recharge
But wait Ryo, what about targets! LR hits 6 more!
Lets assume you are magically in a full saturated group, 16 targets, that somehow survives the entire ordeal
LR 1000.95 * 16 = 16015.2 damage
FS: 1776.6 * 10 = 17766 damage.
Over The same period of time, even somehow magically surrounded by more targets than it can handle, SS does more damage (And in reality, almost any mob in the game would die after two FS's, so you are realistically hitting 20 targets with SS)
Now, this is a SOLO farming thread, so how's this matter?
It proves that under optimal conditions, SS does more sustained dps; but SS has an ace in the hole: Rage, triple stacked that's 240% + 90% + (~270%, 100% fury is rare, after all) = 600%, 150% off of the cap by itself.
Meanwhile LR is stuck with 440%, and only for the 10 seconds BU is up. (Rage is up for 120 seconds gents, 20 of that is triple stacked, 80 or so double stacked.)
Yes, you can moan all you want that MY FARMER IS THE BESTEST!11!1!11! but the math clearly proves that in a situation like farming where sustained dps is more important than burst dps -- SS wins, hands down. -
Ketch beat me to it. On top of what was said there though, fire has stun/hold/immob/KB and /cold gives it KD, -rech, and benumb, giving more options for different forms of control, so no matter what you're fighting, something in your arsenal will control it.
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Have you considered elec/earth?
That way your toon would be great in melee, with all of /earth's big hitters and elec/'s conductive aura needing melee range. Just don't grab mud pots (I wouldn't anyway) so the static fielded enemies stay down longer. This toon would also have a ton of KD with JC, Fissure, and Tremor. And Fissure adds an AoE stun, which elec/ lacks. -
Dang, I was going to suggest fire/cold as well until I read those. Fire/cold just has a lot more synergy than ice/therm. Haha but Jack frost with fire shields will look cool.
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Quote:Using this logic (never considered the -dam stacking on DN), I would say scrapper. With SD, you'll have some pretty high defenses, and on a team, probably capped defenses somehow. So that extra 20% dam debuff isn't going to be needed, although beneficial. The extra damage a scrapper gets will also help you out 99% of the time in non AV battles compared to the higher hp. Higher brute res cap is neglegible on SD unless you regularly team with son or therm buffers.For this particular combo, KM and Shield being both heavily based on self-damage buffing, Scrappers get much more damage out of it thanks to higher base damage and higher damage buff modifiers.
In other words, you don't just want to look at criticals on CS, if anything it's the less important difference between scrappers and brutes (although the more obvious).
At a quick glance, it seems like KM/Shield lets you keep about ~-30% damage on an even-con AV. DN would add ~20% to that making it 50%. A significant increase in survivability, especially added to the larger hit point base and cap and larger resistance cap brutes get ; but against many +0 AVs the extra survivability isn't needed (and the extra damage a scrapper will get can also be translated to survivability, as it implies you'll have to fight for a shorter duration).
Doesn't seem like a question that you can easily answer. Against some AVs, the extra damage will be better. Against some other AVs, the extra survivability will be better. I'd lean towards damage, because while you can get to enough survivability for the task at hand, more damage is always helpful. -
Quote:No, I'm someone who can't stand when people give wrong information on forums meant to help people out. I have personally never talked to Lyger before, but his points seemed right, and made sense, yours did not and were quite rude.HAHA really! no no I joined many years ago.. infact the same year it came out. Took a break for a few years to. Anyway I just never bothered with the forum before.
I read lygers advice one time on a farmer build and could not believe what he was saying... and I was like this guy calls himself an expert farmer.. wow! Yet he knows nothing about what he is talking about. So I bit.. maybe to hard but still.. and others agree.. what he was saying was "odd" for an expert.
The other thing is these boards a full of people and their fake stats and claims its like you all have the same build and swear by it. I farmed with the ss/fire and I have farmed with others who use it and its not any faster.
And who are you anyway? Lyger's big bro?
And someone who knows nothing of farming....don't use rage on ss/ ? Really? I'm starting to see why you might not like SS. It's probably because
But troll on against what is commonly thought of as one of the best farming builds around, I'm sure it will help you out in the long run.
And by the way, very well thought out response. -
Fire/rad is my namesake, first 50, first controller, first alpha slotted character, and by far my favorite and most powerful.
A friend and I recently duo'd an ITF, (he was a db/fire brute) and we did fine up to the last fight with nictus Rommy. The problem was that the healing nictus kept hitting my friend with twilight grasp, and hitting imps as well, so with just us 2, Rommy would heal faster than we could damage him. So my friend (spec'd for farming on that build) went and started to kill the remaining 250ish enemies to complete the mish while I solo'd Rommy. With cardiac core slotted, I was out of nictus heal range, and never had end issues, and took hiim down 3 times by myself before my friend could kill the remaining traitors. After the healing nictus rezzed Rommy, my friend came back, I was able to summon imps, and we crushed him in what felt like a matter of seconds (probably due to no imp soloing him 3 times immediately prior to that :/ ).
My point is, fire/rad is a beast, and can take down pretty much anything you want. And on teams, it can crank out damage and control without breaking a sweat.
I have 3 builds on him (thank you alpha build!) with one AV/GM specialist build (the ITF one), an AoE damage dealing one for farms and sometimes soloing, and an incomplete one (not fully slotted, damn purples) that has the intention of locking down everything as quick as possible and keeping it that way. It is a very flexible combination and will not dissapoint you if you put in the effort to make it work for you. -
BellyButtonJelly, lay off. We can see by your join date that you've had the game for less than a year, and Lyger has been on since '05, so they probably have more experience on the topic than you. Maybe the guy who PL'd your 2 50 brutes in that 6-7 month time period since you got the game likes elec/fire better, or a ss/fire brute that PL'd you wasn't quite as fast, but any ss/fire brute will out farm an elec/fire brute with the same inf invested.