-to hit = how much defense?
They work exactly the same.*
The only difference is how -tohit can be resisted by higher level mobs.
Here, look at the formula for final chance to hit:
HitChance = Clamp( AccMods × Clamp( BaseHitChance + ToHitMods – DefMods ) )
Tohit is in the same place as defense, so every % of -tohit acts exactly like a % of defense.
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i think its approximatly 1:1 conversion, but you have to take into account the fact that the enemy most likely can resist the -tohit and the -tohit is only applying to the baddies hit chance not all the baddies targeting you
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I'm thinking about a power like smoke. Does smoke even have a hit check, seems auto hit.
I'm thinking about a power like smoke. Does smoke even have a hit check, seems auto hit.
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One other thing to note about -tohit debuff is that it affects all forms of attack coming from the affected target, so long as they require a tohit check at all. There is no such thing as a "-tohit with lethal attacks" debuff, whereas you can have a defense buff that only applies to a subset of attack and/or damage types.
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1 point of -ToHit is equal to 1 point of +Def (all vectors, all types) for +0 and lower minions and underlings.
Lieutenants resist -ToHit by 10%.
Bosses resist -ToHit by 20%.
+1 critters of all ranks resist -ToHit by 10%.
+2 critters of all ranks resist -ToHit by 20%.
+3 critters of all ranks resist -ToHit by 35%.
+4 critters of all ranks resist -ToHit by 52%.
+5 critters of all ranks resist -ToHit by 70%.
This resistance increases with level difference, up to 99% at +12 and above.
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Additionally, I should note that the rank-based resistance is discrete from the level-differential resistance. I forget whether they're factored independently (one resistance calculated before the other is applied) or added together and factored as a single total. I did have that information somewhere, but I've forgotten where... if I find it later, or decide to spend the time testing it again, I'll put it up here.
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AVs with the Resistance power resist -ToHit by a scaling amount, dependent on their level. A level 50 AV resists -ToHit by 85%, for example.
-ToHit powers flagged as "unresistible" ignore AV Resistance, but not level-differential or rank resistance.
So the answer is, there is no specific answer. How closely -ToHit will equate to +Def (All) will be different for every fight, due to different levels of critters, different mixes of minions, lieutenants and bosses in spawns, etc.
Just a note, smoke's -perception is auto hit, but it's -tohit component requires a check.
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But something else that I *think* is unique to smoke, is that its tohit debuff is non resisted if it hits. |
This property of -ToHit make DM/?? or ??/DM pretty fine for melees of all sorts. See DM/SR anything for examples.
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No. Smoke Grenade requires a hit check for the -ToHit property. Smoke, from the controller Fire Control primary, is autohit across the board (in PvE).
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Stalker's -tohit "demoralize" effect from Assassin's Strike isn't resisted, either. Other than that, nothing really to add: everything else has already been said.
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i'm pretty sure the Night Widow Smoke Grenade is autohit for both aspects of the power, as well as having an unresistable tohit debuff. It can't be slotted for accuracy and also appears to work the same in both PvE and PvP.
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What everyone else said, plus one addition.
-ToHit is type unspecific. It not only helps you cap off whatever your highest defenses are, it supports your weakest ones too.
The only thing I'm unsure of whether it also helps against attacks that are truly of type Untyped that no defense exists for.
What everyone else said, plus one addition.
-ToHit is type unspecific. It not only helps you cap off whatever your highest defenses are, it supports your weakest ones too. The only thing I'm unsure of whether it also helps against attacks that are truly of type Untyped that no defense exists for. |
That reminds me: the next Hami raid i go to i'm going to tag Hami and his Mitos with my Widow's Smoke Grenade and use a power analyzer on them.
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http://www.fimfiction.net/story/36641/My-Little-Exalt
There's no such thing. There's untyped damage, but there isn't an untyped attack vector. You can omit attack vectors entirely (in which case defense doesn't apply), but by nature, every existing attack vector has a corresponding defense type.
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Which is where tohit debuffs are always stronger than defense. (Except possibly PFF IIRC since it buffs Base Defense.)
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i took it to mean attacks that require a tohit roll but have no defense tags associated with them. Hamidon and his Mitos are the most common example that comes to mind.
Which is where tohit debuffs are always stronger than defense. (Except possibly PFF IIRC since it buffs Base Defense.) |
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Yellow Mitos at least can miss with their blasts. However, they have 300% +toHit and the blast has 150% accuracy, meaning that they basically only miss because they are forced to miss on any attack roll of 5% of less.
I've had the blast from a yellow chase me out into the hills and not actually strike me on several occasions.
Hami's own attack is, indeed, auto-hit.
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Nightfall: 50 DDD
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Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
i took it to mean attacks that require a tohit roll but have no defense tags associated with them. Hamidon and his Mitos are the most common example that comes to mind.
Which is where tohit debuffs are always stronger than defense. (Except possibly PFF IIRC since it buffs Base Defense.) |
http://www.fimfiction.net/story/36641/My-Little-Exalt
Just wondering if anyone had a handy formula for converting -to hit to +defense and vice versa, thanks!