Earth/Earth vs Elec/Elec


Airhammer

 

Posted

I am new to Doms but have started a couple of low level ones and really am liking them so far. I thought I would run up either an Earth/Earth or Elec/Elec as those are control sets I never played as a controller. I have played each to 12, but in the low levels they don't differentiate very strongly.

Any insights into how they play out differently in the long run from veterans would be a help. Thanks.


 

Posted

I have never played Earth/Earth. I have an Earth/Fire and a Elec/Elec. What I can tell you is that Elec has more options for controls than Earth. The Elec conrtols are more " soft " controls that will recharge faster. Earth has more " hard " controls which are more reliable but dont recharge as quickly. /Elec and /Earth both have solid melee abilities. I think /Elec wins in the ranged category.

Both are solid however.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Funny, that's in some ways the opposite of how I'd describe things.

Elec, to me, feels very much like a one-trick pony. I put things to sleep with Static Field, and drain their end with Conductive Aura. But it's a very good trick. Static Field's pulsing sleep pretty effectively keeps minions and lts from doing much even if you're being AoE-happy, and even EBs can be end drained to mere shadows of their former selves. (AVs I have no experience with, but it seems a lot less likely to do much there.) Also, Static Field recharges fast enough that it can be used all the time.

(Jolting Chain and Synaptic Overload are, of course, also quite useful, but due to their mechanics I don't consider them part of my primary "make the enemy not beat me up" toolbox. And Paralyzing Blast is not very exciting for something with a 4 minute recharge.)

Earth, on the other hand, has a variety of interesting tools. AoE slow patch, AoE knockdown patch, AoE sleep, AoE disorient, PULSING AOE HOLD PATCH (in all caps due to being, quite possibly, the overall strongest AoE control in any player set). It also does a lot of defense debuff. But most of these have fairly long recharges and short durations, so you can't just focus on one way of controlling things. (Not until you've got reee~eealy good enhancements, anyway.) If one thing doesn't work, Earth is likely to have something else available to deal with a situation.


 

Posted

Earth/Earth will have much more control, but tends to suffer from a lack of endurance for their giant holds. Its damage is primarily Single Target, as well. Rocky the Earch Control Pet is a tanker, essentially.

Elec/Elec possesses big piles of AoE melee damage, saps endurance from enemies, and can use Conductive Field to restore your own endurance while in melee range. Its Gremlins use Jolting Chain, making them useful for control as well as defense.


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Posted

Thanks guys. Sadly they both sound like a lot of fun. Hmm . . . maybe play both to 20 and see if they shake out.


 

Posted

Have you considered elec/earth?
That way your toon would be great in melee, with all of /earth's big hitters and elec/'s conductive aura needing melee range. Just don't grab mud pots (I wouldn't anyway) so the static fielded enemies stay down longer. This toon would also have a ton of KD with JC, Fissure, and Tremor. And Fissure adds an AoE stun, which elec/ lacks.


 

Posted

Quote:
Originally Posted by Morganite View Post
Funny, that's in some ways the opposite of how I'd describe things.

Elec, to me, feels very much like a one-trick pony. I put things to sleep with Static Field, and drain their end with Conductive Aura. But it's a very good trick. Static Field's pulsing sleep pretty effectively keeps minions and lts from doing much even if you're being AoE-happy, and even EBs can be end drained to mere shadows of their former selves. (AVs I have no experience with, but it seems a lot less likely to do much there.) Also, Static Field recharges fast enough that it can be used all the time.

(Jolting Chain and Synaptic Overload are, of course, also quite useful, but due to their mechanics I don't consider them part of my primary "make the enemy not beat me up" toolbox. And Paralyzing Blast is not very exciting for something with a 4 minute recharge.)

Earth, on the other hand, has a variety of interesting tools. AoE slow patch, AoE knockdown patch, AoE sleep, AoE disorient, PULSING AOE HOLD PATCH (in all caps due to being, quite possibly, the overall strongest AoE control in any player set). It also does a lot of defense debuff. But most of these have fairly long recharges and short durations, so you can't just focus on one way of controlling things. (Not until you've got reee~eealy good enhancements, anyway.) If one thing doesn't work, Earth is likely to have something else available to deal with a situation.
Elec is far more than an one trick pony. Its just that the first trick you get out of the box as you stated is very very good.

Static Field is an awesome power and I wish all sleeps were made similar to this. It also has fast recharge and the purples for this set are relatively cheap ( as purples go ).

Paralyzing Blast and Volcanic Gases are on the same timer actually. The difference is that Paralyzing Blast will hold for about 10-12 secs out of the box and the Volcanic Gas patch lasts for 60 seconds.. However the patch can miss foes but it does a good job after a few pulses of getting everyone.

Elec ability to drain a foes end cannot be understated because a foe that has little to no endurance will tend to use its weakest attacks to fight back which IMO is pretty much a debuff.

Also Synaptic Overload works very well and its on a pretty fast recharge as well. Most people have an issue with the chaining mechanic but if you slot one of the contagious confusion purples, this power becomes even better.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

This is a bit of an old thread but...yeah...gotta comment.

I've got an Earth/Earth dom somewhere around lvl 45...and he rapidly turned into my second favorite dominator, with the #1 slot going to my Plant/Thorn dom.

Yes...as previously stated...Earth Control has a near metric crap-ton of control options. One of the key powers for me is Stalamites...AoE stunnage. Stomp down this and follow up with Stone Cages...and go to town on hapless victims. Combined with /Earth Assault's Powerboost...oh yeah...they're in trouble. Double up with Powerboost AND Domination...that's pretty much game over.

Then there's the "i'm gonna getcha from around the corner" controls of Quicksand, Earthquake, and Volcanic Gases. You don't even have to poke your head out to land these beauties of controlling goodness. Just stay outta line of site, and go to work. When you've got things setup...run in and wail away. QS even recharges fast enough to perma out the gate without recharge slotting. A slow or 2 and your golden...unless you're working a set for bonuses...and it def debuffs.

Right now i'm working on an Elec/Earth dom. Tried an El/El...but he's not really floating my boat very well...not sure if it's cuz he's only lvl 21 or what. May give him a little more time and effort to get to at least SO's before making a final judgement call on him. But my El/EA so far is turning out to be just plain fun. Maybe it's because of the SMASHy feel of earth assault and it's own built-in soft control of tending to knock things on their butts.


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Posted

Quote:
Originally Posted by Morganite View Post
And Paralyzing Blast is not very exciting for something with a 4 minute recharge.
Every AOE hold in the game, I believe, has a 240s base timer. Some of them are better than others, of course, but Elec's is fairly normal.

Earth AOE hold pulses multiple times.

Elec holds with END drain.

Fire holds with no other effects, but has a larger than average radius (30' vs 20')

Gravity, Mind and Plant hold with no other effects.

Ice holds with a rech/speed debuff.

In fact, I'd say Paralyzing Blast is a bit more exciting than the average in terms of what it does.


 

Posted

Quote:
Originally Posted by Mr_Grumpums View Post
Its damage is primarily Single Target, as well. Rocky the Earth Control Pet is a tanker, essentially.
I agree on Rocky (yes, that is my nickname for him as well). I spawned him at the beginning of the last mission in ITF and was planning to dismiss him when we got to Rom.
I forgot.
I only noticed he was still there after Rom rezzed the 2nd time.
One of the drawbacks to earth that I noticed is that the mobs must be on the ground. If the target is in the air, like the hami, attack options are limited. There is the hurl boulder attack, but its animation takes so long.
I made several doms, but Earth/earth is the one that I liked well enough to get to 50.
I once got invited to an AE arc that had a giant AV robot that spawns at the end. There were 3 of us, ranging from 30 - 47. I think I was around 45 at the time. We attacked the AV and my other 2 team mates died. I popped Surge of Power and spammed holds. Me and my pets, Rocky and Mu guardian pretty much tanked it until it went down while the other 2 tried to rez themselves. At the time, I didn't know much about set IOs, so my dom was frankenslotted with whatever I picked up.