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Posts
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Joined
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Thanks guys. Sadly they both sound like a lot of fun. Hmm . . . maybe play both to 20 and see if they shake out.
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I am new to Doms but have started a couple of low level ones and really am liking them so far. I thought I would run up either an Earth/Earth or Elec/Elec as those are control sets I never played as a controller. I have played each to 12, but in the low levels they don't differentiate very strongly.
Any insights into how they play out differently in the long run from veterans would be a help. Thanks. -
Thanks for the input guys. I was a little surprised, is sifting about in the forums a bit I had the impression people didn't generally think much of SM.
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I am in the process of respecing my DM/DA scrapper and trying to decide between Dark Mastery to get Tenebrous Tenticles (more AoE is nice) or going Soul Matery to unlock Shadow Meld for emergencies and alpha absorber (I would be above the def soft cap with SM on).
My two reservations are lossing the AoE (although a 30 degree cone is not great) and the 3 sec animaiton for SM. It seems like in an emergency by the time 3 secs are up you will be dead. So it would most likely only get pulled out at the start of tough fights.
Has anyone tired Shadow Meld much and have suggestions. This character will be mostly solo with some small teams.
Thanks. -
Guys,
Thanks for the suggestions. I did go through the guide and it had some ideas I liked. I will tune things a bit. I am going back to OG over CoF. I loved the old CoF, but it is just not justifiable with all the reductions. Plus stun purples are not too out of control.
I am going to drop Acro in favor of IO procs. Quick question:
Is one proc (level 4 protection) sufficient or do I need to work in 2?
Thanks again for your help. -
Hi all. I played alot in the early days (I2 - I lost count), but have been away for a pretty long time. I have sort of fallen back in love (lots of fun new stuff) and am trying to tune up some of my old 50s. I am trying to get my old Dark/Dark back up an running as a fun solo tune for easy mass distruction. I have tried to get to the soft cap with him, but Dark/Dark doen't seem to work out as well for that. So I picked up the defense that wasn't too hard, focused on recharge for Soul Drain and Dark Regen and got a mixed bag build. I am trying not to go too crazy on cost, but am patient. (FYI: the Glad's +3 def is a project that will happen "eventaully" on alignment missions I know it is out of sight on cost).
Any suggestions on how to tune this up before I work through the run redside and respec would be greatly appreciated. Happy to be back, but missing old friends.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Smite -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5), Mako-Dam%:50(7)
Level 1: Dark Embrace -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(39), Aegis-ResDam/EndRdx/Rchg:50(40), Aegis-ResDam:50(40), Aegis-Psi/Status:50(40)
Level 2: Shadow Maul -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(7), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Dmg/Rchg:50(9), Oblit-Acc/Dmg/EndRdx/Rchg:50(11), Oblit-%Dam:50(11)
Level 4: Death Shroud -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(13), Sciroc-Acc/Dmg/EndRdx:50(13), Sciroc-Dmg/Rchg:50(15), Sciroc-Dam%:50(15)
Level 6: Super Jump -- Jump-I:50(A)
Level 8: Siphon Life -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(17), Mako-Dmg/Rchg:50(17), Mako-Acc/EndRdx/Rchg:50(19), Mako-Acc/Dmg/EndRdx/Rchg:50(19), Mako-Dam%:50(21)
Level 10: Obsidian Shield -- TtmC'tng-ResDam/EndRdx:50(A), S'fstPrt-ResDam/Def+:30(43), GA-3defTpProc:50(46)
Level 12: Murky Cloud -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx/Rchg:50(42), Aegis-ResDam:50(42), Aegis-ResDam/Rchg:50(48), Aegis-EndRdx/Rchg:50(50)
Level 14: Boxing -- Empty(A)
Level 16: Dark Regeneration -- Nictus-Acc/EndRdx/Heal/HP/Regen:50(A), Nictus-Acc/EndRdx/Rchg:50(21), Nictus-Heal/HP/Regen/Rchg:50(23), Numna-EndRdx/Rchg:50(23), Numna-Heal/EndRdx/Rchg:50(25)
Level 18: Dark Consumption -- P'Shift-EndMod/Acc/Rchg:50(A), P'Shift-Acc/Rchg:50(25), P'Shift-EndMod/Rchg:50(36), P'Shift-EndMod:50(36)
Level 20: Cloak of Darkness -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-Rchg+:50(50)
Level 22: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/EndRdx/Rchg:40(50)
Level 24: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Rchg+:50(45)
Level 26: Soul Drain -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(36)
Level 28: Cloak of Fear -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(29), Abys-Acc/EndRdx:50(29), Abys-Acc/Fear/Rchg:50(31), Abys-Dam%:50(31)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 32: Midnight Grasp -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(33), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Dam%:50(34)
Level 35: Touch of Fear -- N'mare-Acc/Fear:50(A)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39)
Level 41: Dark Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/Rchg:40(43), Decim-Acc/EndRdx/Rchg:40(46), Decim-Acc/Dmg/Rchg:40(46), Decim-Build%:40(48), Thundr-Dmg/EndRdx/Rchg:50(48)
Level 44: Shadow Meld -- LkGmblr-Def/Rchg:50(A), LkGmblr-Def/EndRdx/Rchg:50(45), RechRdx-I:50(45)
Level 47: Acrobatics -- EndRdx-I:50(A)
Level 49: Soul Transfer -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(37), Mrcl-Rcvry+:40(39)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(37), EndMod-I:50(37) -
Sorry if I missed this: do Provoke and Challenge work on AVs?
I am thinking of going with the pool on a new toon to get to the AoE fear power for theme reasons. -
This change is a real bummer to me. Did Storm defenders need to be made substantially more difficult to play in PvE? As a long time player of the AT I don't think so. Hurricane was one of the set defining powers; now it is approximately 1/4 as effective as it was. Super, shades of the CoF over kill nerf all over again (once a really unique and cool power).
Now that the thing pulses 1/4 as often, has the debuff been extended to be at least 4 times as long? -
Am I missing something, or is the net effect of this that for ToHitDebuffs I7 will = essentailly no net change. The improved toHit calculations that will cause def and toHitDbuff to scale + the enhancement change mean that defenders and others who rely on toHitDebuff end up in essentially the same place (not scaling). A little worse for near even con.
If I am grasping this correctly, I am not sure I get the point. If toHitDebuffs didn't scale before, they are sure not going to scale up now. -
I just have to say THANK YOU. This is the most inspiring developer I have seen.
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Please can we make all PvP zones Hero vs. Villian? What is the point of having heroes trashing one another in PvP zones?
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Buffs that only kick in when you about to go down, while increasingly evident in the game, are problematic. How about simply putting a constant ability to dodge part of damage in SR in the passives. Simply adding some level of resistance them?
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Just a quick thought:
Scrapper defense =~ 80% Tanker Def.
Tanker def. =~ 80% Scrapper offense
Controller secondary =~ 80% Defender (ignoring the fact that in many instances is really 100%)
Defender damage = 66% blaster damage
Why do defenders get so much less benefit from thier secondary than all the other ATs? -
Statesman, thank you for posting and sharing your thoughts on defenders.
I would only ask that the Devs consider making some changes to Storm such that it is more team friendly at all levels. Quesitons and suggestions have been discussed on the boards at length for months.
If the Devs are happy with Storm as is and do not intend on changing it PLEASE tell us so we can stop waisting our breath/time.