Dark/Dark build help please


ClawsandEffect

 

Posted

Hi all. I played alot in the early days (I2 - I lost count), but have been away for a pretty long time. I have sort of fallen back in love (lots of fun new stuff) and am trying to tune up some of my old 50s. I am trying to get my old Dark/Dark back up an running as a fun solo tune for easy mass distruction. I have tried to get to the soft cap with him, but Dark/Dark doen't seem to work out as well for that. So I picked up the defense that wasn't too hard, focused on recharge for Soul Drain and Dark Regen and got a mixed bag build. I am trying not to go too crazy on cost, but am patient. (FYI: the Glad's +3 def is a project that will happen "eventaully" on alignment missions I know it is out of sight on cost).

Any suggestions on how to tune this up before I work through the run redside and respec would be greatly appreciated. Happy to be back, but missing old friends.

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Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Smite -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5), Mako-Dam%:50(7)
Level 1: Dark Embrace -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(39), Aegis-ResDam/EndRdx/Rchg:50(40), Aegis-ResDam:50(40), Aegis-Psi/Status:50(40)
Level 2: Shadow Maul -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(7), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Dmg/Rchg:50(9), Oblit-Acc/Dmg/EndRdx/Rchg:50(11), Oblit-%Dam:50(11)
Level 4: Death Shroud -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(13), Sciroc-Acc/Dmg/EndRdx:50(13), Sciroc-Dmg/Rchg:50(15), Sciroc-Dam%:50(15)
Level 6: Super Jump -- Jump-I:50(A)
Level 8: Siphon Life -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(17), Mako-Dmg/Rchg:50(17), Mako-Acc/EndRdx/Rchg:50(19), Mako-Acc/Dmg/EndRdx/Rchg:50(19), Mako-Dam%:50(21)
Level 10: Obsidian Shield -- TtmC'tng-ResDam/EndRdx:50(A), S'fstPrt-ResDam/Def+:30(43), GA-3defTpProc:50(46)
Level 12: Murky Cloud -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx/Rchg:50(42), Aegis-ResDam:50(42), Aegis-ResDam/Rchg:50(48), Aegis-EndRdx/Rchg:50(50)
Level 14: Boxing -- Empty(A)
Level 16: Dark Regeneration -- Nictus-Acc/EndRdx/Heal/HP/Regen:50(A), Nictus-Acc/EndRdx/Rchg:50(21), Nictus-Heal/HP/Regen/Rchg:50(23), Numna-EndRdx/Rchg:50(23), Numna-Heal/EndRdx/Rchg:50(25)
Level 18: Dark Consumption -- P'Shift-EndMod/Acc/Rchg:50(A), P'Shift-Acc/Rchg:50(25), P'Shift-EndMod/Rchg:50(36), P'Shift-EndMod:50(36)
Level 20: Cloak of Darkness -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-Rchg+:50(50)
Level 22: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/EndRdx/Rchg:40(50)
Level 24: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Rchg+:50(45)
Level 26: Soul Drain -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(36)
Level 28: Cloak of Fear -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(29), Abys-Acc/EndRdx:50(29), Abys-Acc/Fear/Rchg:50(31), Abys-Dam%:50(31)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 32: Midnight Grasp -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(33), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Dam%:50(34)
Level 35: Touch of Fear -- N'mare-Acc/Fear:50(A)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39)
Level 41: Dark Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/Rchg:40(43), Decim-Acc/EndRdx/Rchg:40(46), Decim-Acc/Dmg/Rchg:40(46), Decim-Build%:40(48), Thundr-Dmg/EndRdx/Rchg:50(48)
Level 44: Shadow Meld -- LkGmblr-Def/Rchg:50(A), LkGmblr-Def/EndRdx/Rchg:50(45), RechRdx-I:50(45)
Level 47: Acrobatics -- EndRdx-I:50(A)
Level 49: Soul Transfer -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(37), Mrcl-Rcvry+:40(39)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(37), EndMod-I:50(37)


 

Posted

Not in a good position to look it over fully, but you might want to check into the theft of essence: chance for +end proc for dark regen. dark regen chugs endurance, the proc helps with that tremendously


 

Posted

1) I'd suggest skimming over my guide. A tad dated, but you really need to know is there. (waiting on more Incarnate info before updating)
2) Focus more on typed defense, IMHO this works better for DM/DA. S/L and E/Ne defense is fairly easy to stack up to high levels without gimping your build. Try Kinetic Combat for ST melee, Reactive Armor for resistance, and Eradication for PbAoEs.
3) I strongly recommend you drop Acrobatics and moving towards IOs for KB protection. Look at things like Blessing of the Zephyr or Steadfast for KB protection.


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Posted

Guys,
Thanks for the suggestions. I did go through the guide and it had some ideas I liked. I will tune things a bit. I am going back to OG over CoF. I loved the old CoF, but it is just not justifiable with all the reductions. Plus stun purples are not too out of control.

I am going to drop Acro in favor of IO procs. Quick question:

Is one proc (level 4 protection) sufficient or do I need to work in 2?

Thanks again for your help.


 

Posted

Quote:
Originally Posted by GeorgeN View Post
Guys,

Is one proc (level 4 protection) sufficient or do I need to work in 2?
Ideally, you want 3. The problem is, 1 will protect you from most of the KB in the game, but the things that will beat mag 4 protection will not be stopped by mag 8 either. Things like Nemesis Staffs are mag 10 KB, so you can see the problem, it's more than mag 8 will stop, and most other KB doesn't go over mag 3 or so.

Mag 12 will stop anything you are likely to ever encounter in PvE. In PvP it's a whole different ballgame, but I don't recommend DM/DA for PvP (not sure if you were interested n it or not, just throwing it out there)

Also, Cloak of Fear will accept the Siphon Insight set, which will give you the same defense bonus as Kinetic Combat, but MUCH cheaper.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Ideally, you want 3. The problem is, 1 will protect you from most of the KB in the game, but the things that will beat mag 4 protection will not be stopped by mag 8 either. Things like Nemesis Staffs are mag 10 KB, so you can see the problem, it's more than mag 8 will stop, and most other KB doesn't go over mag 3 or so.

Mag 12 will stop anything you are likely to ever encounter in PvE. In PvP it's a whole different ballgame, but I don't recommend DM/DA for PvP (not sure if you were interested n it or not, just throwing it out there)

Also, Cloak of Fear will accept the Siphon Insight set, which will give you the same defense bonus as Kinetic Combat, but MUCH cheaper.
I *think* you need mag 13 if you want to make it through Mary Macomber's hurricane in the KHTF, which people barely run anymore. I used to take acrobatics and a +4 kb io just for this reason.