Corrupter question about archery


dougnukem

 

Posted

From what little I have read, archery is not that great? I made a villain archer with trick arrow and I love the toon a lot, seems like good cc....but sounds like damage wise they suck in comparison. Is archery that bad? I ask because I would like to be a good damage dealer with good cc capability but if archery is that bad in comparison then...well ya.


 

Posted

On the contrary, Archery has very solid damage. While lethal damage is one of the more resisted types, your hardest hitting ST attack (Blazing Arrow) is second in damage only to Blaze of all the tier3 blasts. Plus you can get it at level 6.

Rain of Arrows is a stupidly good AoE and Fistful of Arrows is a quick and very solid cone.

Archery hits plenty hard goes well with TA, you've made a good call.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Am no expert on corruptors (read on for proof!), but do have a (37) arch/rad, and thought I would share an experience with friends I had teamed with the other night. I was somewhat apologetic about my lack of damage, and teammates teased me unmercifully, saying I was a killing machine, and what kind of standards did I have that wiping out an entire spawn was "wimpy" and so on. I was kind of stunned - I remembered going >plink< >plink, plink< and seeing really sorry damage output. What were they talking about? I mean, yeah, everything died fairly fast... I thought it was THEM!

Paying better attention as we continued, I realized it seemed like I wasn't doing much damage because it's played rather opposite of a blaster (again, not what I'm used to - especially with all the fun shard-hunting going on). Blaster starts out with RoA, and picks off whatever is still alive with the usual attacks. Corruptor should start off with the usual attacks, and at the end of the attack chain, use RoA. Voila, thanks to scourge, everything is dead. Yeah, I knew all this in the back of my head, but all those tiny >plink, plink< numbers were hollering louder at the front of my head that I was a wimp.

So, it seems wussy, because your first attacks ARE fairly wussy. Friends were right, I was a doof - it does plenty of damage. It just does it backwards.

Maybe those who say it's got poor damage output have been looking at it with "blaster eyes" like I was?


 

Posted

Quote:
Originally Posted by _eeek_ View Post
Paying better attention as we continued, I realized it seemed like I wasn't doing much damage because it's played rather opposite of a blaster (again, not what I'm used to - especially with all the fun shard-hunting going on). Blaster starts out with RoA, and picks off whatever is still alive with the usual attacks. Corruptor should start off with the usual attacks, and at the end of the attack chain, use RoA. Voila, thanks to scourge, everything is dead.

Actually, due to the way defiance works, blasters would get more mileage out of using RoA after a few big damage boosting attacks. Waiting long enough for scourge to take effect, however, is just wasting the damage on RoA, as it will do more than half health anyway on most targets.


 

Posted

I keep debating rolling an Archery corruptor, but folks that I team with have told me how awful it is, and that they were underwhelmed...meh, if I could pin down a secondary, I might just try it anyways.


Don't I know you???

 

Posted

I made a Archer/Storm once and he was real fun.


 

Posted

I made an Archery/Dark, Archery/Kin, Archery/Traps it was stupid sick lol. Mind you that's mostly after RoA but still It was nice dmg. Archery/Traps was my fave though.



 

Posted

Quote:
Originally Posted by Negate View Post
I Archery/Traps it was stupid sick lol. Mind you that's mostly after RoA but still It was nice dmg. Archery/Traps was my fave though.
I just created one last night after reading this thread and thinking the same.

I can see this going this route. Drop Trip mine at your feet, Fire off ROA and exploding Arrow, mobs run and blow up from Trip mine. IF anything is still alive at this point you use fist full to clear out the stragglers. Since you can get defense cap with this build. I can see you pulling 2 groups. One with ROA and another with Exploding Arrow. Just prior you drop a trip mine and then move in front of it, once all that half dead aggro moves in you move back a bit and have them activate the mine. Kill off Stragglers with Fist full.

I have a Def Cap Defender which is Traps AR and he is pretty much my go to guy. I have him alpha slotted and can handle anything. Solo with Vigilance and Damage Alpha he is putting out nice damage running 0/8 missions just for the easy factor, but I can run higher if there was some advantage of running at a higher setting. But I think Archery would fair a bit better. Scourge and more targeted AOE attacks that are PBAOE useful. AR has cones which require you to move back to get decent effect from them. Ignite is nice but the run factor hurts it sometimes. So Archery allows you to fire shot right on top of yourself.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

I tended to run in the middle, RoA, then set trip mine. Cleared most spawns solo like that.


 

Posted

Problem is, most mobs resist Lethal damage very well, robots do incredibly well and as a Corrupter your arrows will plink off the Malta robots and even the non-robot bosses, doing very little damage no matter what you do. Anyway, you'll run into this lethal resist alot and Archery has no Secondary Effect, just a little better Accuracy.


Quixotik

"I did not say this. I am not here." -Guild Navigator

 

Posted

Quote:
Originally Posted by Quixotik View Post
Problem is, most mobs resist Lethal damage very well, robots do incredibly well and as a Corrupter your arrows will plink off the Malta robots and even the non-robot bosses, doing very little damage no matter what you do. Anyway, you'll run into this lethal resist alot and Archery has no Secondary Effect, just a little better Accuracy.
That's an extreme case though. The average gamer avoids malta at all costs or at least reduces the difficulty EVEN if they have a Primary like Fire...Heck Malta make MM, Doms and most Brutes sweat!



 

Posted

Quote:
Originally Posted by Negate View Post
That's an extreme case though. The average gamer avoids malta at all costs or at least reduces the difficulty EVEN if they have a Primary like Fire...Heck Malta make MM, Doms and most Brutes sweat!
LoL, you can't avoid Malta except by auto-completing missions. I think the main gripe with Archery is it has no secondary effect to mitigate damage and does not do extra damage like Fire does as compensation. Then the next drawback is, only Lethal damage.

The good part about Archery is it is fun and roleplays very well.


Quixotik

"I did not say this. I am not here." -Guild Navigator

 

Posted

Quote:
Originally Posted by Quixotik View Post
LoL, you can't avoid Malta except by auto-completing missions. I think the main gripe with Archery is it has no secondary effect to mitigate damage and does not do extra damage like Fire does as compensation. Then the next drawback is, only Lethal damage.

The good part about Archery is it is fun and roleplays very well.
Archery can bring pain at range which is invaluable against Malta. Archery also has a stun that can be applied at range (Very important against Malta gunslingers or Sappers), and a nuke (RoA) that can be fired off around a corner. Its highest single target attack does fire damage, and it can be fired at pretty good range. For corruptors, archeries lower tier attacks that fire quickly brings a target to scourge range rather quickly, which makes archery corruptors very efficient despite the lethal draw back.