KM/Shield Brute vs Scrapper


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I know criticals on FB instantly recharge PS but scrapers don't get access to Soul Mastery's darkest night which brutes can choose to further increase the ability to debuff incoming damage which boon is superior vs AVs?


 

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For this particular combo, KM and Shield being both heavily based on self-damage buffing, Scrappers get much more damage out of it thanks to higher base damage and higher damage buff modifiers.

In other words, you don't just want to look at criticals on CS, if anything it's the less important difference between scrappers and brutes (although the more obvious).

At a quick glance, it seems like KM/Shield lets you keep about ~-30% damage on an even-con AV. DN would add ~20% to that making it 50%. A significant increase in survivability, especially added to the larger hit point base and cap and larger resistance cap brutes get ; but against many +0 AVs the extra survivability isn't needed (and the extra damage a scrapper will get can also be translated to survivability, as it implies you'll have to fight for a shorter duration).

Doesn't seem like a question that you can easily answer. Against some AVs, the extra damage will be better. Against some other AVs, the extra survivability will be better. I'd lean towards damage, because while you can get to enough survivability for the task at hand, more damage is always helpful.


 

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Quote:
Originally Posted by Nihilii View Post
For this particular combo, KM and Shield being both heavily based on self-damage buffing, Scrappers get much more damage out of it thanks to higher base damage and higher damage buff modifiers.

In other words, you don't just want to look at criticals on CS, if anything it's the less important difference between scrappers and brutes (although the more obvious).

At a quick glance, it seems like KM/Shield lets you keep about ~-30% damage on an even-con AV. DN would add ~20% to that making it 50%. A significant increase in survivability, especially added to the larger hit point base and cap and larger resistance cap brutes get ; but against many +0 AVs the extra survivability isn't needed (and the extra damage a scrapper will get can also be translated to survivability, as it implies you'll have to fight for a shorter duration).

Doesn't seem like a question that you can easily answer. Against some AVs, the extra damage will be better. Against some other AVs, the extra survivability will be better. I'd lean towards damage, because while you can get to enough survivability for the task at hand, more damage is always helpful.
Using this logic (never considered the -dam stacking on DN), I would say scrapper. With SD, you'll have some pretty high defenses, and on a team, probably capped defenses somehow. So that extra 20% dam debuff isn't going to be needed, although beneficial. The extra damage a scrapper gets will also help you out 99% of the time in non AV battles compared to the higher hp. Higher brute res cap is neglegible on SD unless you regularly team with son or therm buffers.


 

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Thx for the replies

So a rule of thumb: go for brute versions of a power setup only if their higher res cap can be utilised by their protection power set?