Darkest Night
-damage is resisted by damage resistance, but with the wrinkle that any given type of damage resistance only resists -damage for the equivalent type of damage.
That is to say, if a target has smashing resistance, any smashing damage attacks they have will be less affected by -damage (but any e.g. energy attacks they have will be debuffed fully, unless they have energy resistance too).
This also means -resistance actually boosts the effects of -damage.
I'm not sure what the underlying formulas are (or if there's just a cap on -damage), but you can't reduce a target's damage to zero.
As mentioned, the minimum damage will be 10% of the base damage of an attack, and AVs resist -damage the same way that everything does: with their current resistance to that specific type.
Here is a post with a long, drawn-out example that uses Cold Domination to show how Benumb's -damage changes based on when you use it in one of the KM threads, and uses two damage types with differing resistances to show how widely the -damage can be affected on a single instance.
It also has a somewhat related supporting screenshot using Surveillance on my DP/MM Blaster showing that the -14% resistance from Piercing Rounds (the lethal damage secondary effect) affected the -damage after I switched to chemical ammo, changing it from -7% to -7.98%.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Ah, interesting. Since darkest night has no damage component, does it mean its not resisted and they take full debuff?
Thanks for the info.
Ah, interesting. Since darkest night has no damage component, does it mean its not resisted and they take full debuff?
Thanks for the info. |
Which is beside the point regardless. Typed resistance reduces -damage of that specific type.
Just curious is the -DMG resisted? and Can 5 tanks with it reduces an AVs damage to ZERO?