Darkest Night
-damage is resisted by damage resistance, but with the wrinkle that any given type of damage resistance only resists -damage for the equivalent type of damage.
That is to say, if a target has smashing resistance, any smashing damage attacks they have will be less affected by -damage (but any e.g. energy attacks they have will be debuffed fully, unless they have energy resistance too).
This also means -resistance actually boosts the effects of -damage.
I'm not sure what the underlying formulas are (or if there's just a cap on -damage), but you can't reduce a target's damage to zero.
As mentioned, the minimum damage will be 10% of the base damage of an attack, and AVs resist -damage the same way that everything does: with their current resistance to that specific type.
Here is a post with a long, drawn-out example that uses Cold Domination to show how Benumb's -damage changes based on when you use it in one of the KM threads, and uses two damage types with differing resistances to show how widely the -damage can be affected on a single instance.
It also has a somewhat related supporting screenshot using Surveillance on my DP/MM Blaster showing that the -14% resistance from Piercing Rounds (the lethal damage secondary effect) affected the -damage after I switched to chemical ammo, changing it from -7% to -7.98%.
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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Ah, interesting. Since darkest night has no damage component, does it mean its not resisted and they take full debuff?
Thanks for the info.
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Ah, interesting. Since darkest night has no damage component, does it mean its not resisted and they take full debuff?
Thanks for the info. |
Which is beside the point regardless. Typed resistance reduces -damage of that specific type.

Just curious is the -DMG resisted? and Can 5 tanks with it reduces an AVs damage to ZERO?