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Anyone have a decent TA/A build that I can... uh... get ideas from? ;-)
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here's what I'm using, I'm at 45 right now and seems to work pretty well. I'm still up in the air about my 49 power, if I think I can afford it I'll take assault or tactics, but if the end drain seems like it'll be too much I'm going with resuscitate
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Healing-Arrow: Level 50 Technology Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Medicine
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Flash Arrow -- ToHitDeb-I(A), ToHitDeb-I(45), ToHitDeb-I(50)
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Dmg/Rchg(7), Thundr-Dmg/EndRdx(23), Dmg(37)
Level 2: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Dmg/EndRdx/Rchg(15), Dmg(34)
Level 4: Glue Arrow -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(9)
Level 6: Ice Arrow -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(9), BasGaze-Acc/Hold(11), Lock-EndRdx/Rchg/Hold(13), Lock-Rchg/Hold(15)
Level 8: Poison Gas Arrow -- RechRdx-I(A), RechRdx-I(50)
Level 10: Blazing Arrow -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Acc/Dmg/Rchg(25)
Level 12: Acid Arrow -- ShldBrk-Acc/Rchg(A), ShldBrk-Acc/DefDeb(21), Achilles-DefDeb(23), Achilles-ResDeb%(46)
Level 14: Stimulant -- IntRdx(A)
Level 16: Aim -- RechRdx(A), RechRdx(17), RechRdx(19)
Level 18: Disruption Arrow -- RechRdx(A), RechRdx(19)
Level 20: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
Level 22: Recall Friend -- Range(A)
Level 24: Teleport -- EndRdx-I(A)
Level 26: Oil Slick Arrow -- Posi-Dmg/Rchg(A), Det'tn-Dmg/Rchg(27), AirB'st-Dmg/Rchg(27), Dmg(29), RechRdx(29), Achilles-ResDeb%(31)
Level 28: Aid Self -- H'zdH-Heal/Rchg(A), RgnTis-Heal/Rchg(37), Dct'dW-Heal/Rchg(37), Mrcl-Heal/Rchg(45), IntRdx-I(45)
Level 30: Explosive Arrow -- KinCrsh-Rechg/EndRdx(A), KinCrsh-Dmg/EndRdx/KB(31), KinCrsh-Dmg/KB(31), KinCrsh-Acc/KB(40), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43)
Level 32: EMP Arrow -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/Hold(33), Lock-EndRdx/Rchg/Hold(34), Lock-Rchg/Hold(34)
Level 35: Stunning Shot -- Stpfy-Acc/Stun/Rchg(A), Rope-Acc/Stun/Rchg(36), RzDz-Acc/Stun/Rchg(36), Stgr-Acc/Stun/Rchg(36)
Level 38: Rain of Arrows -- Posi-Dmg/Rchg(A), Det'tn-Dmg/Rchg(39), AirB'st-Dmg/Rchg(39), Det'tn-Acc/Dmg(39), Posi-Acc/Dmg(40), RechRdx(40)
Level 41: Power Build Up -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Entangling Arrow -- TotHntr-Acc/Immob/Rchg(A), TotHntr-EndRdx/Immob(46), DblAc-Acc/Immob/Rchg(46), DblAc-Rchg/Immob(50)
Level 47: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def(48), Ksmt-Def/EndRdx(48), Ksmt-Def/Rchg(48)
Level 49: Resuscitate -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
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Looking for guides specific to your combo is not necessary, really
the [ur=http://boards.cityofheroes.com/showflat.php?Number=7371836]Thunder God[/url] guide is still pretty good, even though it's "pvp" oriented.
Storm/energy has a good overview of the storm set
As for powers to take/avoid, there's not a single bad power in either set, that being said, I usually skip snipes, so you can skip zapp, and, since stormies have so much control, tesla cage is not strictly necessary.
I personally would probably start with O2 boost over gale, since its mez protection and minor heal are usually more useful than the AoE knockback (particularly when you'll get so much more later) but other than that, not a whole lot to say, I suppose Thunder Clap is situational if you don't have anything to stack it with (such as, elec having a hold, rather than a stun) -
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tremor takes 3 seconds to cast, and most of us dont bother to take the power at all
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I would love to see you make a poll for that. Seriously, I'd find it fascinating, regardless of how it's presented.
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I definitely respeced out of it on my stone/elec brute.
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I couldn't imagine not having it on my Stone/Elec brute -
my biggest question is, why, after 5 years, did they decide it was a good idea to switch /h and /help from being accessing the help channel to opening the in-game help (which is, for the most part, useless)
that being said, if it must remain, I like your idea. -
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Cold/ Might be pretty awesome. He'd have tons of defense plus later on when he really starts to hurt for endurance past stamina you get that endurance power.
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fix'd.
My dark tankers really only start to hurt in the 30-35 range, which, conveniently, cold gets heat loss at 32.
as for a secondary. If your friend is a really good tanker, I'd recommend rad. Cold/Rad is a really fun combination with lots of AoE carnage, the only issue is that they tend to be aggro-mongers, so unless your friend is good at grabbing and holding aggro, you're going to face plant... a lot -
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Wow thanks for the quick responses. I can see your points. I still must say that I am a product of the system and toggled mez protect seems to just be better in my mind. I'm a hit it and forget it kinda guy (lol). Which I guess is why I'm a huge fan of Willpower. Oh well. The responses make me feel slightly better.
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If you control+click on the power it will set it to auto fire whenever recharged. -
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Jay's Costume Request Thread
He reads every new post in that thread. He does NOT read costume requests elsewhere, at least according to posts he has made before.
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Technicly it should go in This Thread.
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Fix'd -
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of course, by nerf you mean bug fix...
and it still works just fine, I keep it up just as often as I did before.
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By nerf I mean going overboard the other direction, which is pretty typical of our devs when they are applying "bug fixes."
The numbers "say" that it should be cost effective but in actual practice when you look at combat logs, it isn't.
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the devs did exactly what they initially intended it to do, a chance to proc, but up no more than 50% of the time.
considering the benefit it provides, I don't see anything wrong with this, as I can still have it up 45-50% of the time. -
of course, by nerf you mean bug fix...
and it still works just fine, I keep it up just as often as I did before. -
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so get the storm secondary and slot em in tornado...
No, not being able to slot 2x of those IOs doesnt affect the MMs I have that can't. I have 2 MMs with 2x and 2 without. I have no issue playing either.
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That'd be sort of silly, considering it's an Aura. >.> Tornado isn't reliable enough to stay near the rest of your pets. Still, I don't think it's that big of a deal. There's far better things to get out of those sets then just the auras.
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the aura is around you. -
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The nerf on the force feedback proc makes it not worth slotting at all. The only exception to that is if you are attempting to get the AoE defense from 6 slotting the set.
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keep telling people that so that I can buy them up nice and cheap. -
the XP loss is insignificant if you are damaging the enemies, it's not a 1-to-1 thing with confuse, as long as you/your team is contributing a significant portion of the damage, you'll get the majority of the experience.
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Safety, shmafety. If you want zero return fire, play Ill.
Or... QS, EQ & VG can all be cast around corners/over walls (as can Glue, Disruption & OS Arrows).
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glue arrow requires LoS -
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EMP Arrow is also a "hold" versus a "stun" but looks like a "stun" by animation.
The animation looks like a stun on both (swirly circles around the head) for some reason. It stacks with "hold" magnitude for certain though (otherwise my TA/Electric wouldn't be stacking so much).
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it's the same animation that Dominate uses (except that most of the time, a dominated hold guy does the writhing in pain thing) -
Atlas Plaques (strictly mentioning size)
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On this street in 1939, a parade was held to honor the hero Atlas. Though Atlas' nemesis, the Teal Serpent, tried to interrupt the festivities with a poison gas bomb, Atlas saved the spectators by scooping them up to sit on his mighty shoulders, far above the fumes. After getting the citizens to safety, Atlas sought out the Teal Serpent and defeated him. It is unknown whether the Serpent survived.
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On July 12, 1932, this apartment building caught fire. Although fire fighters evacuated the residents, they were unable to contain the blaze. If not for the mighty hero Atlas, the entire neighborhood might have been lost. He arrived in time to clap out the flames with his massive hands.
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The building that used to stand in this spot was destroyed by the archvillain known only as the Teal Serpent. While Statesman battled the Serpent in an epic battle that raged for miles, the monumental Atlas turned his attention to the people trapped inside the rubble. With a gentleness to rival his strength, he picked apart the ruins with his massive fingers, freeing 243 people who would otherwise have perished.
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[Post Deleted by Moderator_08
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You're still wrong, Person with the same registration date as the first person who made that comment. I wonder how that could be a coincidence?
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I'm still trying to figure out how 11/15/04 and 11/16/04 are the same day. Does that mean that both are my birthday, and I get double cake, or that neither is, and I get no cake?
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Well, the cake is a lie, so...
either way, you get no cake! -
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The best animation bug ever was the Freakshow bosses with no arms.
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no, that was just the funniest. -
Mind/TA > Earth/TA
Every single power in Mind prevents incoming damage, if just for a few seconds (levitate)
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hmm,
I kind of wonder if it goes back to the "build up" post.
I think it was Castle that said something along the lines of removing the current bonuses and using it creates a small house instead, obviously joking. -
it's probably the same animation (though I don't know the blaster one)
basically, you do the teleport pose and a green ringish thing comes out from you. -
I'm not going to mention the coolest animation bug that I've found, because with my luck, the devs would fix it as an "exploit"
however, it's cool, and I just assume it's a bug and not meant to be. -
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Quick fix: Store 3 Recharge Reduction SOs into it. This way, you'll be almost impervious to debuffs.
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plus the added advantage of the stacking defense debuff resistance. -
sure, why not.
and sig, it has to do with the way the data is stored...
granted, they could put in a very simple code that /cc # = /cc #-1, but every line of code means a possible corruption. -
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I suggest that each 10 badges give 1 endurance.
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Brewha? . . .
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nah, the grammar is too good.