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Posts
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Joined
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Ok, so where's the contact?
I don't see him/her in Founders Falls. -
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New wives are expensive.....
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Good lord....why would anyone want a NEW wife??? -
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<img src="http://i159.photobucket.com/albums/t152/orangejeep/MVC-019S.jpg" border="0" alt="Photo Sharing and Video Hosting at Photobucket"><br><br>
Positron through the glass....
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Wow....He unpacks quick!
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Most Excellent!!
Welcome Back Manticore! -
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(21 years there. Florida now. I actually want to go *back.* I miss seasons - yes, even with shoveling. Heck, I remember this as being a light snow.)
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You're right. That is a light snow.
<---former North Dakota resident..... -
Happy anniversary Lighthouse!
Wow....a year already! Hard to believe.
It's good to hear that you enjoy coming to work. -
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Don't play the "bonus". They payouts are horrid vs. the actual odds of pulling one of those hands.
Build up a good rapport with the other players. If everyone is friendly (and you have a full table) you can ask who has the bug. If no one fesses up, it's pretty good odds that the dealer has it. If that's the case be prepared for the flush or straight in the high hand (which usually means a very weak low hand). Get your low hand as good as possible even if it means sacrificing your high hand to do it (like splitting up two low pairs).
Don't drink. You will make bad decisions.
If you are stumped how to play a hand, ask the dealer how the house would play it. The house will ALWAYS play a hand the mathematically best way to play it, since they want to keep their edge. The dealers will always tell you how the house would play that hand, as well.
If you have the bankroll and want some more excitement, bank a hand. You can win big, or lose big. Just be sure to bet the minimum on the hand before you bank (the house will match your previous bet to play against you).
If the dealer starts crushing you over and over with monster hands... get up and walk away. Don't keep raising your bet because you are "due" to get a winning hand eventually.
Don't go thinking that your casino rewards card is getting a lot of points playing hours and hours of Pai Gow. PG poker is, I believe, the least effective time/rewards of all casino games because there are so many pushes and the game takes forever to deal a hand.
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I think maybe I'll stick to Blackjack!
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Now, back to the design grind... anyone know a good way to pick a handcuff with a mechanical pencil, a Hero Clix, and a poker chip?
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No......but a good hacksaw might work. But I'm sure that you've probably already thought of that. -
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Besides, EvilGeko and Angry-Citizen would kidnap me, lock me in a room and do horrible things to me.
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What kind of horrible things?
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Aaah yes...The Rulaaru Invasion.
I remember being in Talos Island during that time, south of the Skyway City gate. My team and I were fighting some Tsoo when the eyeballs popped in from nowhere. Everyone else hightailed it outta there except me. I hid behide some crates and waited for them to move off. It took awhile, and for a little bit, I was completely surrounded by them, but they didn't see me (oddly...).
I remember my first time flying...man, what a thrill!
I remember first zoning into Atlas Park. The music was perfect.
I remember trying to find Ms. Liberty for the first time. I had no idea where she was supposed to be.
I remember the first time I jumped off a tall building. My stomach leapt up into my throat. I still get that effect even today.
I remember the first day I2 came out, and I did my cape mission. I then met up with one of my old SG mates, and the first thing he said was, "You got....A CAPE!!!"
I remember trying to figure out how the tram works......
I remember the first time I tried the Synapse TF....half the team of 6 quit after the first three missions. It was down to me, a controller, and a defender. Babbage was a long fight, but we took him down. The Clockwork King however, was not possible. Couldn't get him.
I remember the battles between the 5th Column and the Council.
I remember seeing Striga Isle for the first time.....
I remember Halloween of '04.....
So many memories...... -
Well, I remember when all we had were pinball machines....and they cost a dime per game,
20 cents for 2 games, or a quarter for 3 games. -
'Tis sad news that you'll be leaving.
Although I kinda figured there'd be some shifting around when NCSoft announced the lay-offs....
Like everyone else has said; you'll be missed. -
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Teleport beacons for all CoH zones?
Yes. It's in our internal QA right now, making sure they all work right. (So it's a patch or three away from the Training Room server).
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YAY!!
er..Well done Posi!
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Yep, just checked my e-mail again, and it was there.
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I didn't receive the email announcement either. Did it go out yet?
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That's what I would like to know.
Have they sent any messages out yet? I haven't received anything yet. -
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CAn we get a dev to explain what minor tweaks are and a firm answer to the when i7 is coming out issue we are after all paying costumers supporting your bussiness.
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'Paying customer' didn't stop ED or any of the other nerfs they trotted out. It sure won't work here. Try something new.
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I agree...
Alas, there is nothing new under the sun.... -
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GAH!!!!!!!!!!!
*goes insane*
You get people complaining that:
a. ) something bugged
b.) something isn't released yet
c.) the devs dont give times
d.) when the devs give times (based on the avaliable info at the moement) and are incorrect.
Lightnen up.
Its stupid remarks like that which generally makes the devs reluctant to post ANYTHING.
Its coming, when? who knows, probably when its working right. Quit quoting Pos. I'm certain when he made that quote it was based on the current info they had at the time and thier estimated projections.
Things come up. With that mentailty, i hope you never complain if you get fired from being late to work. Its the same thing. @#$% happens.
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QFT...
I'll take I7 when it comes. Hopefully the longer it takes, the less bugs we'll have to deal with.
Things come up. It happens.
You say you're bored? Not to sound like an @$$hole, but that's your problem, not theirs. Try a new toon, a new game, go outside and mow the lawn, whatever, but complaining to the dev's because you're bored is just silly.... -
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In other words, despite your toggle powers protections, pretend you don't have them and prepare based on that -- because those protections will be knocked down at some point.
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Maybe I'm not reading your post right, but who exactly are you referring to here?
Blasters?
Scrappers?
Everyone in general? -
A day late and a dollar (or more) short......
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You forgot Lord Recluse.......
He has also moved on.... -
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I was wondering what exactly happened to assault bots. The patch notes said assault bots no longer smash but I dont see any difference in them. What exactly got changed and why? It seems random to have changed it. Were people complaing about whatever they changed?
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Sorry, folks. I was being a bit too flippant when I checked that particular bug fix in.
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LOL.... -
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First...I confirm that we're working on right now (as in pohsyb in the next room) to add CoV costume parts into CoH if you own both games....
Then we repeal the hated stealth nerf. The reason why: many well reasoned posts. It's that simple. You guys pointed out the problems.
AND now...we're changing the way Archvillains spawn. A ton of forum goers disliked adding so many AV's into missions a while back...so we've come up with a solution. If the team size and mission difficulty are ABOVE a certain level, an Archvillain spawns. Below that, players will face only an Elite Boss. If the mission is set on the first two levels of difficulty, it takes 4 heroes or more to spawn an Arch Villain. On the third level, 3 heroes or more. On the fourth level, 2 heroes. On the highest (Invincible), a solo hero will spawn an AV. Note this works in BOTH City of Heroes and Villains.
In order to incentivize larger teams, Positron is going to add a bonus to AV rewards!
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A question, sir.
Is the elite boss going to have the same name as the archvillain? Or will that elite boss be some no-name wannabe? -
Congratulations on winning!
Nice story btw. Good job. -
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I'll pop in here so you guys have a new target.
The original Task Force Datamine took 3 months to finish. That was to go over 2 months worth of data.
We now have 18 months worth of data. We looked for a more effecient solution, but our estimates still come out at 2 years to datamine and get you your badges.
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lol...
I believe the correct player response would now be:
"Oh. Well, nevermind then......"