Prof_Backfire

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  1. Quote:
    Originally Posted by NuclearToast View Post
    Would the Praetorian Shadow Shard be like Avatar's Pandora?

    --NT
    The Shadow Shard doesn't work that way. There's only one Shadow Shard.
  2. Quote:
    Originally Posted by Pendix View Post
    According to the newsletter I just recieved* the active accounts of EvE is over 330K (more than the population of Iceland apparently).

    It's quite sad that many MMO companies are not gibing out their 'active account' numbers anymore and the "MMO Charts" websites stopped getting updated.

    I remember** from reading that site that MMO populations tend to fall into one of 4 catogories:
    1 - Standard pattern: large spike after launch, minor dropoff, followed by a stable, slow decline, possibly with seconday spikes that conencide with the launch of a expansion or similar. Most MMOs (including Cities) fall into this catogary, and are reasonably long lived as a byproduct.
    2 - large spike after launch, followed buy a much more major dropoff, possibly followed by a small but stable a stable population, but not enough to sustain the game for a long period of time. These are the MMOs that die.
    3 - Huge ongoing upward curve slowly approaching plato over the course of years. This is WoW, it is in a class of it's own, even the other 'big' MMOs (Linage I think is a good example) follow the same pattern as catogary 1, allbeit on a larger scale.
    4 - minor launch spike, but no dropoff, and gradual, progressive gain over time. The only MMO i remember** seeing in this catogary was EvE. Which is to say, it's just as much an abberation as WoW.



    * Played EvE for 6 months back away back, I still get the news letters. It is a good game, but about as different from CoH as you can be while still being an MMO.
    ** All from memory here
    Those could be summed up as:

    1: Decent and competent MMO that stays good and improves itself
    2: Overhyped MMO that fails to live up to its promises
    3: World of Warcraft
    4: Cult hit MMO
  3. Yeah, thing is about this game, everybody can do a lot of different things, some are better than others at it, but you never need the absolute best.

    You can assemble a functional team out of literally anything, as long as you've got somewhat competent players with a positive attitude.
  4. The Shard has the best reason out of any zone to be made co-op.

    It would need a lot of work for a proper revamp, even if the zone geometry itself was left unchanged. Change the soldiers to an actual mob group, install teleporters to get around, make the geyser things actually work, and put in freaking contacts.

    The problem with the Shard, is that it was made so long ago, to the old Everquest school of MMO that nobody likes anymore. It's kind of stunning to think that people used to think that was good game design.
  5. If you can't get it I won't explain it to you.
  6. When I hear people on other sites talk about CoH, they're mostly like "Is that still running?", "I used to play that, it was alright", "Isn't everyone playing Champions Online now?", and so on.

    Any MMO older than WoW tends to be obscure and people will be surprised it's still going.
  7. Not really, a set's only overpowered if the numbers make it overpowered.

    I think the problem is this set would only really be appropriate for maybe Blasters and Dominators, and it'd have to be nearly all attacks anyway; Blaster secondaries usually have some controls and utility powers, only Dominators really have a mixed offense secondary.

    Last I remember, BaB doesn't like sets like Spines having melee and ranged, and they're only still around because of the grandfather clause/cottage rule.

    The devs are probably regretting letting the Korean marketing team make Spark Blade right now.
  8. Branching out on the pulse rifle would be a great fun set, honestly.

    My own suggested set included a Sapper Ray. It'd be a great unique draw and utility power, provided it restores a decent amount of end, and most weapon sets seem to ditch Aim anyway.

    And the Tier 9 must be a wave motion gun that goes like a non-DoT, energy version of Full Auto.
  9. Let's just all talk about Discworld.

    Ridcully just says you can never have too much love in the world... no relation to the nature of a certain other head of a wizard school, no sir.
  10. Quote:
    Originally Posted by The Grim Heaper View Post
    This is pretty much true for all villain archetypes; don't let others shoehorn you into any perceived roll. While hero archtypes are largely specialized, Each villain does at least two different things well, one of which is usually dishing out decent damage.

    Even blue side, some sets for certain archetypes allow players to go beyond their regular roles (although sometimes it requires a little creative enhancing)
    Fun fact: Masterminds were originally meant to be the tanks. And they still can be very good ones.

    But yeah, CoV just emphasised the gameplay style that CoH has become; specific roles are broken down as much as possible.
  11. This AT would be unsoloable and overpowered on teams to the point where it'd become the new h34lzor FOTM. It goes against every bit of good sense and spirit in power design in the game.
  12. Quote:
    Originally Posted by Aggelakis View Post
    With that attitude... I'll pass.
    The OP is being the most mature person in the thread at the moment.
  13. Prof_Backfire

    Recruiting Drive

    Many people think any non-WoW MMO is terrible, and a lot are even like "People still play that?" Any MMORPG not WoW or EVE is pretty obscure.
  14. From what I remember, Pratoria also had a Rikti invasion, but won much more decisively than we did.

    And by sharing themes, I mean the whole 'mysterious monsters in the sewers' aspect. For that matter, no Rikti means no Hydra.
  15. Making apartments cost large amounts of Inf is a terrible idea. To be a viable inf sink, everything would have to be priced far beyond what the average player can afford, while the rich would just farm and marketeer even more to make the money to customise them, if they even cared.

    This would anger far more players than it would satisfy.
  16. Quote:
    Originally Posted by Redoubtable View Post
    I'm confused by this statement. Your goal seems to be to make IOs readily available to "casual" players, but you feel that it's still appropriate to balance the game against a lower standard, which would effectively make the game unbalanced. This would be akin to suggesting in the pre-IO days that the game should be balanced against DOs.
    Plus, the devs have already repeatedly said that the game always will be balanced against SOs, with IOs deliberately not taken into consideration at all.

    Everyone complaining about the market always forgets that it's set up to be completely optional. You can make powerful characters without ever getting near it.
  17. Gratz!

    It'd pretty much a reflex for me at this point.
  18. You guys are getting riled up by the most obvious and joking troll I've ever seen, cut it out.

    Anyway, answering the questions;

    Quote:
    6: How do I begin work on a base for my supergroup? If it costs money, how much would it cost? If it hs an autosave, please tell me!

    7: How do I get a cape? (I want to create a new costume for my character with a cape.)

    8: Is there a way to stop CoH to stop crashing on vista? (And fix some bugs on MA that puts in glitched characters for when playing animations)
    6: Okay, this is a bit hard for a newbie and/or solo player; first you have to create a Supergroup, or join one and gain editing privileges. It's been a while for me, but I think you can then go to any Base Portal (big bluish-black cosmic hole in the ground, found in most zones) and enter what your base will start off as; a small bare room. From there you can click Edit Base and add more rooms, furniture, etc.

    The hard part is that building bases costs Prestige, a kind of currency for Supergroups. You gain this by defeating enemies while in Supergroup mode (open the Supergroup menu to toggle this), or by adding members to your SG (the first 15 members will give you a bonus as long as they remain). You can also convert Inf to Prestige, but the exchange rate is so unfairly high that nobody does it. And building a base will probably burn through Prestige quick, so it's a long-term endeavour.

    Yeah, the base building system desperately needs a major revamp, but the devs prefer to introduce new stuff rather than fix and update the old. Want to complain about this? Feel free to, in the right forums. (not this one)

    7: There's a few ways, but the primary one is to reach level 20, and take a special mission. Heroes will get this from the City Representative in Atlas Park City Hall, villains get it from their starting contact. This will unlock the vast majority of cape types. You can also get some capes from special editions, booster packs and veteran rewards, though they have less variety.

    8: I dunno about this one, the animation previews for MA crash my game too.
  19. I think the devs want the enemies to remain distinctive looking, and not like they were just cranked out with the same costume creator we use to make characters. I think the few enemies you can dress up as, like Vanguard, kind of lose their cool when you can recreate them so easily.

    I wouldn't mind a few bits of costume from them, though.
  20. Prof_Backfire

    Costume issues

    Actually, they announced animated tails for i17.
  21. Tyrant keeps the trains running on time. Lord Recluse lets superpowered mercenaries run rampant in his backyard. I don't think either place is particularly pleasant to live.
  22. Hamidon Wars? Hm, this background is getting more and more interesting.

    And the Ghouls look like the Banished Pantheon to me, stylistically... but I also feel they share some themes with both the Vahzilok and the Lost.
  23. Robots have the biggest Lethal and Psi resists if I remember right. Energy messes em up good though.
  24. I remember hearing about Dark Age of Camelot gave people who'd reached the level cap a command to instantly level up their characters to 20 or so.

    As a result the game died, or was at least seriously wounded, because newbies found the starter zones to be ghost towns and had nobody to team with, and assumed the game was dead.