The case for apartments; a way to combat inflation


BrandX

 

Posted

Let's face it; this game's inflation rate is increasing at an extreme rate. With cash a common commodity and skyrocketing prices a solution will have to be made or the prices will get to the point where those who wish to "play the market" have the largest amount of money, and casual players are left in the dust.

This is not an attack on marketeers; i profit greatly from the market and it's a good thing that rare things are more expensive, but the problem I wish to combat is inflation.

People have been wanting player-based homes or a "secret hideout" for a while. This request was answered in the form of bases, allowing supergroups to meet, have teleporters, ouro crystals, etc. Very nice places.


So why am I suggesting apartments?


I think that this would be an extremely signifigant way to sink the tar out of the inf pile that's been building up and is beginning to raise questions of raising the inf cap as well as other solutions.

The idea is that the "personal home" or apartment or whatever you'd call it is fully designable, much like a base, you can have all sorts of decorations, but you should also have it be a place that one can show off their personal acheivements, souveniers, hell have it be a way to "hang up your suits" or whatever.

Each of these things would drain INFLUENCE as opposed to bases, who use prestige.

To make it an even bigger drain, have each person able to have up to 3 of these places, have them not just be a portal, but a tangible location, you can "rent" out the various places throughout zones (note, other people can rent out these places too, so it's not just one person buying all the spaces) You go through the door and there's your apartment, personal lair, etc.

You can have them have a theme which each zone (Have the PI one have a portal for example)

So overall, im kinda suggesting this more as a way to burn influence than just a "neato thing"


Also another idea, make bases require you to convert inf into prestige, have a "Fee" for each character that the leader sets (30% of inf gained goes to group 40% etc)


 

Posted

I wouldn't mind getting apartments but I don't think they would work as a way to combat inflation, for various reasons.

As a way to combat inflation I'd introduce something like a lottery instead. It would basically be a way to create salvage or recipes without also creating influence but rather by destroying influence. A character could go to a special contact or vending machine or casino or whatever we would call it, and by spending influence have a chance to win "stuff".

The "stuff" could be special IO recipes that would only be available through the lottery, the equally special salvage that would be necessary to use these recipes, and so on. The enhancements these recipes would make would of course have to be attractive enough to make people want to play the lottery. The chance to win any of these special prizes would have to be low enough to make people destroy vast amounts of influence in the process.

Instead of a mere lottery we could make these things appear like robbing other dimensions of their natural resources, strip mining the moon, merciless exploitation of the Third World, demon-summoning for fun and profit, or similar activities that ultra-rich super-people might want to invest in. Basically anything that would let a player put up a large amount of influence for the chance of winning something unique.

The key element to remember is that in order for this to combat inflation it must destroy Influence while creating loot. The existing system creates loot but it also creates enormous amounts of Influence at the same time. If we could only create one or the other we wouldn't be in this mess to begin with.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

While I love the idea of apartments, I don't think it would do a damn thing for market inflation or the Inf problems. Most of the people who farm and spend tons on IOs because they can, wouldn't stop for a second to make apartments for themselves.

In the end, making it a large INF sink would just bum out the people who are already feeling stretched (the ones that don't farm and don't play the market).

Hint for Future posts: It doesn't pay to suggest a big system addition to "solve" another problem. Propose the thing you want, explain why you want it, but don't try to make it the cure to cancer.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Open up Golden Giza's casino See if you can beat Johnny 'The Pipes' Sonata at his own game.

/Signed for apartments, though not sure if they would work as an inf sink.


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NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
While I love the idea of apartments, I don't think it would do a damn thing for market inflation or the Inf problems. Most of the people who farm and spend tons on IOs because they can, wouldn't stop for a second to make apartments for themselves.

In the end, making it a large INF sink would just bum out the people who are already feeling stretched (the ones that don't farm and don't play the market).
/this.

I don't think I have a single character who's seen 200,000,000 inf. 100 million is rare for me until the high levels, and that's generally thanks to a nice drop I don't need (and I just put them on for, say, 5 inf, so don't point to that and claim I'm "part of the price problem.")

Having apartments? Great. Having them "drain inf?" Hell no. There are more people out there who'd be interested in apartments than there are multi-billionaires.


 

Posted

I'm all for the idea. Sounds like fun. /signed


 

Posted

If you were to draw a Venn diagram, I suspect that the intersection of the "People who make billions playing the market" and "People who want apartments" would be rather small. Most of the first group would rather sink their profits into small but tangible increases in their powers (or plow them back into the market) than indulge in "useless", cosmetic RP frippery.


My characters at Virtueverse
Faces of the City

 

Posted

Quote:
Originally Posted by Megajoule View Post
If you were to draw a Venn diagram, I suspect that the intersection of the "People who make billions playing the market" and "People who want apartments" would be rather small. Most of the first group would rather sink their profits into small but tangible increases in their powers (or plow them back into the market) than indulge in "useless", cosmetic RP frippery.
Exactly.

The proposal for high rents also ignores the history of bases. Originally bases were outrageously expensive to create and maintain. Now they are much cheaper to construct and cost next to nothing for upkeep.

Charging outlandish rents for apartments would be yet another slap in the face of the casual gamer, who is much more likely to want an apartment than the market mavens who are so rich they have to store their excess billions in bids for non-existent items.

Apartments should be relatively cheap for the basic layout, and as with bases, upkeep should be based on the number of storage devices you have. If you're not hoarding items, you would pay no upkeep.

Anyway, I'm really not sure that truly casual gamers even care about inflation. If you're casual, by definition you don't want to spend time doing anything other than directly playing the game. You certainly won't want to chase down salvage and recipes and monkey around in the market, or min-max your character. So the casual gamer will continue to use SOs, which are easily obtained and are getting cheaper in relative terms, because the effective inf earning rate has gone up significantly (in part because recipe drops can be vendored and at level 50 some go for 110K+ a pop).


 

Posted

Quote:
Originally Posted by Lemur Lad View Post
While I love the idea of apartments, I don't think it would do a damn thing for market inflation or the Inf problems. Most of the people who farm and spend tons on IOs because they can, wouldn't stop for a second to make apartments for themselves.

In the end, making it a large INF sink would just bum out the people who are already feeling stretched (the ones that don't farm and don't play the market).

Hint for Future posts: It doesn't pay to suggest a big system addition to "solve" another problem. Propose the thing you want, explain why you want it, but don't try to make it the cure to cancer.
This. Apartments are more for those with an inkling of RPing their toon. And reading the boards, and playing the game, you know that's not what they're intending to do.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I wish we had Secret Bases instead of SG Bases.

I doubt they'd do anything to be a moneysink. To make a real a moneysink Posi is going to have to sit down with Castle and be like, "ok, we'll sell a level 50 character a new Enhancement slot for 1 billion influence" or "OK, Invention Enhancements need to have a Durability mechanic implemented to become an Inf sink, even though classically everyone subjected to durability has hated durability, because it's designed to be a moneysink".

There's just ridiculous lumps of money floating around in CoX and there's never been any real drainage besides...I dunno, Costume Contests.


 

Posted

Reason that it would cause an inf sink is that you basically pay upkeep on it, and you have to pay more the more you have.

This works in other games where player housing is more free-based and everyones house actually takes up-in game space. I just think that they should be there 1. for the coolness.
and 2. As a way to drop the amount of inf.


 

Posted

Quote:
Originally Posted by Fear_of_Hell View Post
Reason that it would cause an inf sink is that you basically pay upkeep on it, and you have to pay more the more you have.

This works in other games where player housing is more free-based and everyones house actually takes up-in game space. I just think that they should be there 1. for the coolness.
and 2. As a way to drop the amount of inf.
this will not do what you want it to. it will not remove enough of the infl/inf from the system. there are a small handfull of people who would use this and i can guarantee that will have no impact on inflation.


 

Posted

The apartments would be great. But costing inf.? It would have to be a very low amount because most people spend inf. on inspirations and such. That's probably why they made prestige.
No upkeep and make it pretty cheap and it might work.


 

Posted

As said, this won't combat inflation. The people who have the huge piles of money aren't likely to bother spending much on their apartments unless they get real mechanical benefits from them.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

Quote:
Originally Posted by CapnGeist View Post
As said, this won't combat inflation. The people who have the huge piles of money aren't likely to bother spending much on their apartments unless they get real mechanical benefits from them.
Not only is it unlikely, id say it's gauranteed.

The people with lots and lots of money, going to their great builds, not likely the type to say "Yeah, I want an apartment for this toon" when they could be using that influence to make a better build.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Making apartments cost large amounts of Inf is a terrible idea. To be a viable inf sink, everything would have to be priced far beyond what the average player can afford, while the rich would just farm and marketeer even more to make the money to customise them, if they even cared.

This would anger far more players than it would satisfy.