Pitho

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  1. Quote:
    Originally Posted by gameboy1234 View Post
    Enforced Morale is stackable mez protection plus 5% global recharge. That's huge. Squishies on your team will love this stacked on them, and some tanks too. How do you slot it? One EndRedux (or one Recharge) and you're good.
    The 5% recharge part doesn't stack, but it also gives a Perception buff which is handy sometimes.
  2. Quote:
    Originally Posted by Nethergoat View Post
    flipping cheap stuff does provide an excellent education in basic market forces.
    Also a decent way to get the 250/1k sales badges for a relatively easy extra 2 market slots.
  3. There's only one thing that might annoy me from inherent stamina:

    Seeing temp powers I never use spew onto my trays after I respec some characters.

    But that's an issue with the respec system, not the change specifically. Most of my characters are just gonna end up taking more convenience powers, which is nice.
  4. Quote:
    Originally Posted by Misaligned View Post
    I guess I will go back to blindly stabbing at the market and see if I can figure out what it is that makes this click.
    Blindly stabbing is how I found my current niches.
  5. If they put the high level resistance mobs into incarnate content, tactics will be *extremely* useful for fighting them. Both for protection from their random confuse, and for always being able to attack them, even when their stealth turns on.
  6. Pitho

    Hell on Earth..

    Quote:
    Originally Posted by Torrentor View Post
    Talk to me about those pet auras... If u put it into HoE, does the aura only count for the hellfires that get summoned? Or would that aura be dropped on the demon you enchant with the HoE?
    If you slot a pet aura IO, the aura comes from YOU, and it's always on.
  7. Quote:
    Originally Posted by Canine View Post
    ...when I list common salvage and it goes instantly for 15k a piece, i still ask myself 'who are these loons willing to pay so much?'
    When I buy common salvage instantly for 100k cause I'm about to use it to craft an enhancement I'm going to sell for millions over my crafting cost.
  8. Quote:
    Originally Posted by Yogi_Bare View Post
    Does Vengeance buff Plant Pets (Carrion and Fly Trap)? How about /Storm summons (Tornado and Lightning Storm)?
    Carrion, yes but individual tentacles have short life spans and low base damage so it won't help very much. Fly trap, yes, it's a normal pet. Tornado and Lightning storm, only if YOU are vengeance buffed while they're cast (buff carries over from you to pseudo pets).
  9. Tactics also gives confuse protection and fear duration reduction. Those two don't pop up a lot, but it's nice to have.
  10. Quote:
    Originally Posted by Nethergoat View Post
    then finished it....and realized when I read the 'reward' screen that the 50 merits he was sitting on would vanish into thin air.

    50 villain merits? Cause normal reward merits don't go away when you switch alignments.

    How would you even get that many villain merits so fast?
  11. Quote:
    Originally Posted by Talen Lee View Post
    I've made a permadom for 20 million inf. That's less than you get levelling up from 40 to 50.
    I'd like to see this 20 million build.

    Unless you mean something like "started with 20 million, then played the market with it".
  12. Quote:
    Originally Posted by Ice_Wall View Post
    So do I get extra slots now to slot the fitness inherents? I mean seriously thats 4 new inherent powers that are going to be there. I'm going to want to slot them, but if I do that and have 3 extra powers, now my slots are running even thinner.

    Not to mention, ALL of my toons have fitness. That means respecs to all of them. Unless they keep the pool and the inherents. In which case, more end and health for me I suppose.

    I hope that they handle this carefully, I have a lot of toons balanced just the way I want them, 3 new powers opening up and having 4 new inherents is going to gum up the works big time.
    If you don't respec, everything stays the same for you.

    If you do respec, you now have inherent fitness and the extra power choices that come with it. (extra choices compared to old build where you took fitness)
  13. I'm gonna use the extra power slots to give my spines/fire scrapper a travel power. That's not ninja run.
  14. Quote:
    Originally Posted by ClawsandEffect View Post
    See my above comment about Consume. It provides +Recovery for 2 minutes after you fire it off, so with the amount of recharge that build is packing, you should be able to perma it easily, and stack it for nearly a minute (assuming it DOES stack, I have no idea as I haven't logged my spines/fire in yet to find out) With that ability, the end problems disappear nicely.
    Something to note, end mods in consume modify the end drain protection it grants. My consume has 80%ish end mod in it right now, and the power now says it grants 92%ish end drain protection. That sounds handy against carnie end drain, and anything that's heavier on actual end sappage than recovery debuffs (like the ranged sap from sappers).
  15. Quote:
    Originally Posted by Stolid View Post
    and iirc Resistance debuffs still are subject to the resistance value they're debuffing.

    Except longbow sonic grenades which they use 40+ (sonic grenade -resist debuff is flagged unresistable). But longbow are cheating bastards like that.
  16. Oh yeah, I was fighting one of the malta robot leuts today(+1 my level), and looked at my combat attributes to see exactly how nasty that -regen debuff they do is.

    It was showing as -43% regen. I think that would translate to -10,200% regen rate in the way we're used to thinking of em as. I don't think regen debuff resistance will help against that. How bad are other regen debuffs in the game?
  17. Quote:
    Originally Posted by tanstaafl View Post
    There's also that the same people who intentionally grief with power spamming will be able to train mobs (espically redside) into the market zones.
    Black markets have an invisible "zone of death" around them instead of drones.

    I've pulled deathsurge into it just to laugh at it disintegrating.
  18. There are some enemies that'll recharge floor you unless you have something like capped recharge resistance.

    Basically anything with Lingering Radiation. Antimatter, one type of longbow warden, probably Positron, not sure what else. But the last longbow warden I fought knocked my recharge down to about -270%. 40% recharge debuff resistance isn't going to stop that from recharge flooring you (and that's how much the sets with a quickness clone get, invuln/fire armor only get 20% debuff resistance from theirs.).
  19. I just want them to stop running into melee range again. I want my disciplined soldiers back.
  20. Quote:
    Originally Posted by Miladys_Knight View Post
    You can get away with leaving Cloak of Darkness out of the build for concept with out gimping yourself and color tinting the rest of the powers to give the look you want.
    There's a "no fade or pulse" option for cloak of darkness in power customization now, I believe it allows you to use cloak of darkness without having your character model disappear.
  21. Pitho

    Pet Resist Aura

    My demon MM has both, and they're *very* helpful.
  22. Quote:
    Originally Posted by GavinRuneblade View Post
    Quick correction: On all maps except AE where you control the settings, spawns vary from +1 through -1 of the difficulty setting. So if you are on a level 50 +0 mission you will still find a few spawns of 49s and a few 51s.
    Most maps are +0/+1 to difficulty setting, it's rare for a map to have -1 mobs. Also I can't think of any outdoor type map (these are usually used for farms) that has -1 mobs.
  23. Quote:
    Originally Posted by Arcanaville View Post
    Its all "pay no attention to the man behind the curtain" aspects of game design that it is better for most players not to investigate too deeply, lest it hamper your ability to enjoy any game, much less this one.
    I love this stuff, but I'm odd like that.
  24. Pitho

    Spines...

    Quote:
    Originally Posted by OneWhoBinds View Post
    Does Fiery Embrace work with Damage Auras?
    Yes.
  25. Pitho

    Spines...

    Quote:
    Originally Posted by _Brick_ View Post
    You hit a point after throw spines is slotted with quills and a damage aura set....that standard missions are crazy fast except when it comes to a boss.....then it slows down some. Doable certainly but it sometimes feels like you are hacking away a boss while everyone else just goes away fast.
    Ya, my spines has the bosses set to spawn as leuts. Makes things much easier.