Hell on Earth..


Brakner

 

Posted

What is a good basic setup for HoE? I see it can be slotted with accuracy and to hit buff. It also takes damage chips, but it doesn't seem to add to the damage buff according to mids, which leads me to believe the acc/dmg only affects the hellfire spawns.

I figure 3 rech, 2 acc, and one dmg for a basic slotting? or is it better off with a pet IO set in it?


 

Posted

mule'd with procs and one recharge for me.


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

I've been going with 2 level 50 Recharge IO's and the 2 Recharge Pet procs in my test builds.

(I haven't actually gotten around to making a demon summoner yet, so I could easily be wrong, but going by Mid's that's my plans)

Thugs (Gang War), Necromancers (Soul Extraction), and Demon Summoners (Hell on Earth) get the capability of slotting BOTH the Pet procs and the Recharge Pet procs. Resulting in +10% Defense to all and +20% Resistance to all for thier pets.


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

it as a buff is pretty mundane.

It as a Resist/defense mule is exceptional.

Go with the smart choice and just use it during emergencies as a buff otherwise.


 

Posted

Quote:
Originally Posted by lareit the evil View Post
it as a buff is pretty mundane.

It as a Resist/defense mule is exceptional.

Go with the smart choice and just use it during emergencies as a buff otherwise.
I still use it as an everytime its up buff, just because I hate seeing it stting there on the "off chance" i'll need it. UNless of course I know it will be useless (mitos in hamidon raid) or I know theres an AV around the corner.


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

Well, If I were to drop, say, a blood mandate set into each of my summons and HoE, I am adding on about 15% def to AoE, Ranged, fire, cold, negative and energy. Combine that with Maneuvers and Scorp shield and Melt armor with IO sets, and I am closing in on the soft cap for def in most areas. I sit at med range most of the time, so would be protected well vs. ranged attacks plus having good s/l def for close range.

Weighing that vs. muleing it right now. The general concensus seems to be adding the Aura Procs with the def/resist IOs from Edict and Soverign correct? Plus maybe a recharge?

Talk to me about those pet auras... If u put it into HoE, does the aura only count for the hellfires that get summoned? Or would that aura be dropped on the demon you enchant with the HoE?


 

Posted

There are 4 "pet aura procs" available:

From the "Pet" sets:

Sovereign Right +10% Resistance
Edict of the Master +5% Defense

and from the "Recharge Intensive Pet" sets:

Call to Arms +5% Defense
Expedient Reinforcement +10% Resistance

"Normal" mastermind pets only use the Pet sets, but some of the "Special" powers (Hell on Earth, Gang War, Soul Extraction) can take the Recharge Intensive Pet sets, allowing those MMs to slot both sets.

The procs grant YOU (the MM) an always-on aura that provides the bonuses to your pets, similiar to the Supremancy inherent power.

This is the slotting I intend to use: (the normal pet slotting is my standard across all my MM's, the special slotting depends on which powerset it's from)

Pets: (any level 38+ is acceptable - but I do my planning with level 40's)
Blood Mandate: Accuracy
Blood Mandate: Damage
Blood Mandate: Accuracy/Damage
Brilliant Leadership: Accuracy
Brilliant Leadership: Damage

[6th slot is one of the 2 pet procs or a specific generic IO depending on the pet - with Bots for example tier 1 pets get a proc, tier 2 pets get a defense IO, tier 3 pet gets other proc]

This gives: 95.2% Accuracy, 95.2% Damage, +1.5% Recovery, +4% Regen, and a small Fire/Cold/AoE Defense bonus

Special Power:
Hell on Earth: Level 50 Recharge IO, Level 50 Recharge IO, Call to Arms Proc, Expedient Reinforcement Proc (4 slots)
or
Hell on Earth: Blood Mandate Acc/Dmg, Blood Mandate Dmg, Rchg IO, Rchg IO, Call to Arms Proc, Expedient Reinforcement Proc (6 slots)


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

@Soulwind : See, that's why I ask these questions! Ok, makes a bit more sense. Have to re-think this... I understand everyone's advice now. Must've been some kind of Soulwind mind meld or something

There may be alot of n00bs in MMO's, but this game has a lot of freakin' geniuses running around... or dare I say... Masterminds???


 

Posted

My Hell on earth runs

4 x Expedient Reinforcement and 2 x Call to arms

Acc/Rch
End/Dam/Rch
Acc/Dam/Rch
10% resist

Acc/Dam/Rch
5% Defense

Gives you

65% Acc
60% Dam
21% End
85% Rch

Also gives you 6.25% global recharge and 2.5% end recovery from the 2 sets.


 

Posted

Quote:
Originally Posted by Brakner View Post
My Hell on earth runs

4 x Expedient Reinforcement and 2 x Call to arms

Acc/Rch
End/Dam/Rch
Acc/Dam/Rch
10% resist

Acc/Dam/Rch
5% Defense

Gives you

65% Acc
60% Dam
21% End
85% Rch

Also gives you 6.25% global recharge and 2.5% end recovery from the 2 sets.
Very close to what I slot too.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Quote:
Originally Posted by Soulwind View Post
This is the slotting I intend to use: (the normal pet slotting is my standard across all my MM's, the special slotting depends on which powerset it's from)

Pets: (any level 38+ is acceptable - but I do my planning with level 40's)
Blood Mandate: Accuracy
Blood Mandate: Damage
Blood Mandate: Accuracy/Damage
Brilliant Leadership: Accuracy
Brilliant Leadership: Damage

[6th slot is one of the 2 pet procs or a specific generic IO depending on the pet - with Bots for example tier 1 pets get a proc, tier 2 pets get a defense IO, tier 3 pet gets other proc]
Okay, are you saying that's your normal slotting for all MM pets?

I'm sorry, how do you use that on some of the pets without having them constantly run out of Endurance? I've found most Tier 2 and Tier 3 Henchmen need at least one SO worth of End Reduction to even function... Some, more than that.

If I'm misunderstanding you, then I apologize...


-This Space Intentionally Left Blank.-

 

Posted

Yep that's my "standard" slotting for all my Master Minds.

I've never really noticed a bad endurance issue with my pets.

I've done a Thugs to 40, a Necromancer to 50 (my only 50 villain, I prefer hero side),
and 2 Bots MMs into the mid 40's.

I've never done a Merc or Ninja MM high enough to warrant an opinion on though, and haven't played a Demon Summoner at all yet.

The only pet that I've ever really had any endurance issues with is the protector bots, and even that's pretty minor.

If I had to guess, I'd say it's probably just a playstyle difference. I pretty constantly feed my pets with whatever insps drop as they drop, and I tend to run at just +1/x3-4 (after 32 that is). I've made a couple of runs at +1/x7-8 and it's doable, but not as enjoyable for me.

Edit: Although I do really like Brackner's slotting for HoE and will probably adjust my planned build to fit the extra 2 slots in and go with that over my original planned 2 recharge and 2 procs slotting.


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

Quote:
Originally Posted by Torrentor View Post
Talk to me about those pet auras... If u put it into HoE, does the aura only count for the hellfires that get summoned? Or would that aura be dropped on the demon you enchant with the HoE?
If you slot a pet aura IO, the aura comes from YOU, and it's always on.


Culex's resistance guide

 

Posted

Quote:
Originally Posted by OneWhoBinds View Post
Okay, are you saying that's your normal slotting for all MM pets?

I'm sorry, how do you use that on some of the pets without having them constantly run out of Endurance? I've found most Tier 2 and Tier 3 Henchmen need at least one SO worth of End Reduction to even function... Some, more than that.

If I'm misunderstanding you, then I apologize...
I don't know what the heck hes playing but all 6 of my post 32 MM's suck wind without at least 1 SO worth of End. I recently switched my mercs around to add 2 Soulblounds to my Commando, he usually has the 4 BM - 2 Proc setup for 47 acc, 97 dam, 47 end. Now he is running 27 acc, 96 damn, 33 end and I noticed a huge difference in his end usage. On x6 or x8 maps he is alway below half end while the others are alway full.

I did the same on my Bruiser and had to switch him back it was so bad. I ended up putting the Soulbounds in the tier 1 and hoped I could keep the spazonist alive long enough for it to proc.