Opinions on AT Choice [semi-RP]


Ben_Arizona

 

Posted

Okay, I have a character concept. Unlicensed vigilante-type, easily straddles the line between hero and villain but might be considered 'good' on average. Has been in the Zig as a inmate. Kickboxer, anger issues, very tough, regenerative abilities, animal-like senses, has a minor, uncontrollable fear aura. I think that's all the salient points, but I might have missed something.

I can see several ways to go about creating a toon for this:

Scrapper [MA or KM/Regen or WP]
Brute [KM/Regen or WP]
Stalker [MA/Regen or WP]

In each case taking side-switching and moving them over the Vigilante for the minor fear power to match the concept above. Also, if Regen, using the Rectified Reticle: Increased Perception IO to simulate the animal-like senses.

Now, for me, pros and cons:

Scrapper: has the MA set which I think matches the kickboxer bit easier than KM. Starts as a licensed hero though, which jars with the concept.

Brute: Fury fits the concept that I have in my head, and starting as a villain also fits better than the hero Scrapper. Tougher physically than the Stalker, but KM would need me to pick up the kicky power pool powers to round out the concept, which are not (of course) as good as the MA kicks.

Stalker: Threw this in just for completeness. Stealth isn't the character's style, but this gets me MA on a villain. Also quite a bit squishier than the Scrapper or Brute, which concerns me.

So, I'm looking for opinions. To fit this character concept, what would *you* do?


 

Posted

What about either a MA/Dark scrapper or stalker? Dark has your fear aura, dark regen can substitute for regular regen + you can use IO set bonuses to get your native regen pretty high. Plus dark armor has +perception.


 

Posted

While I usually am a proponent of Dark Armor, I doubt the OP wants the visual effects associated with it.

I'd suggest the stalker. Are you familiar with the Assassination Strike demoralize effect? It causes fear in the enemies, which may be what you're looking for.

Regardless, I'd go kinetic melee. It looks more "martial arts-y" to me than Martial Arts, but that's probably due to my high interest in kung fu (as opposed to karate).


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Posted

Quote:
Originally Posted by WildClaw View Post
Scrapper: has the MA set which I think matches the kickboxer bit easier than KM. Starts as a licensed hero though, which jars with the concept.
I'd agree that MA/Dark/Body scrapper is the way to go. You can get away with leaving Cloak of Darkness out of the build for concept with out gimping yourself and color tinting the rest of the powers to give the look you want. The 2 power sets play really well together in regards to stacking stuns especially now that Martial arts has gotten a bit of a make over.

You can split your animation choices between punches and kicks to give the feel that you want.

One caveat. MA/Dark is an end hog (both the primary and the secondary are end heavy) even with high end red slotting. You'll want 3-4 slotted Stamina with a performance shifter proc, Health 5 slotted with Miracle +, Miracle Heal, Numina +/+, Numina Heal, and Regen Tissue proc. Dark Regen slotted with a Theft of Essence proc, and Physical Perfection 3 slotted, 2 end mod and a performance shifter proc.

As far as starting as a hero is concerned, you were always a bad boy through out high school and college, hero classes were all that were available to you, but you lied on your entrance exam and again when you took your hero oath.


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Posted

Quote:
Originally Posted by Miladys_Knight View Post
You can get away with leaving Cloak of Darkness out of the build for concept with out gimping yourself and color tinting the rest of the powers to give the look you want.
There's a "no fade or pulse" option for cloak of darkness in power customization now, I believe it allows you to use cloak of darkness without having your character model disappear.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
While I usually am a proponent of Dark Armor, I doubt the OP wants the visual effects associated with it.

I'd suggest the stalker. Are you familiar with the Assassination Strike demoralize effect? It causes fear in the enemies, which may be what you're looking for.

Regardless, I'd go kinetic melee. It looks more "martial arts-y" to me than Martial Arts, but that's probably due to my high interest in kung fu (as opposed to karate).
i like this suggestion.

i'd second a MA or KM Stalker. For a secondary i'd go with either Regen or WP. Probably WP.


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Posted

/DA hadn't actually occured to me. Hrm. I'm going to have to think about that one.

I'm noticing that even the ones saying 'KM' aren't talking Brute. Does the KM/ Brute do *that* badly, or are we just not getting many Fury-chaser proponents?

Oh, and an additional detail, in case it matters. I've only got about 6 months of playtime under my belt. I took a break awhile back and recently returned because of free time constraints. So, I'll be honest, I suck at toon-building and whatnot, and I'm not a 'careful' or 'thoughtful' player. I don't know the game well enough to figure out how everything interacts with each other, but I'm trying to puzzle it all out from first principles. I do know that I'm a melee man at heart, as scrapperlock appears to be my primary mode.


 

Posted

One other thing to think about would be a Claws/WP Brute.

You get to start as a Villain, plus the added toughness, and claws has a "punchy" feel as well as a beastial quality. Have you seen the somersault animation on one of the attacks ?

This, of course only works if your willing to pack around a set of sharp "beastly" claws.



If the claws break your RP concept, then I second Dechs and say to go with a Stalker.


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Posted

For a kickboxer I would 100% suggest Martial Arts over Kinetic Melee. Martial Arts animations are a kick-focused "hard" form while Kinetic Melee is full of hands-focused "soft" form movements.


 

Posted

If you go for claws there's one set that has very very low visual effects, almost like wearing spiked knuckles rather than having claws.

Regardless, though, if he's a kickboxer I'd go MA. There are some boxing like animations in there if you replace the kicks, and he wouldn't be much of a kickboxer if he couldn't kick. If he's a trained fighter I don't think fury matches all that well for him anyway. Even if he's got anger issues, if he just plows ahead with blind rage he's not really a kickboxer, he's more of a psychotic brawler.

As for RP, I think WP fits better than regen. You even have a power called heightened senses, and you get some resistances to further simulate the tough aspect.


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