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Posts
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To be honest, you don't need that karma knockback protection in agile. With just quickness and slotting alone, you can easily stack practiced brawler on yourself. If you have a bunch of +recharge though you can probably get away with just one recharge in it.
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You won't be able to make praetorians, do the new incarnate stuff, or have characters switch sides without going rogue.
Not sure on the specifics, but that's the gist of it. -
Elec armor has the same disadvantages as most other resistance based sets. But unlike other resistance sets, Elec armor has end drain resistance and reasonable resistances to EVERYTHING, instead of massive resistance to one thing (which elec also has in Energy. You'll be capped to it before SOs) making it much more flexible.
It also has a heal, meaning you can skip out on aid self -
Quote:The problem is: If the character will never become aware of it, and it doesn't matter in the slightest, why even have it?I'm kind of getting a little chuckle out of this thread, everybody's so sensitive. As if BrandX coming along with something in her bio magically "invalidates" all our RP and character development, whatever "invalidate" even means in this context. I mean yeah, if she actually tried to godmode people via this concept that'd be lame, but she's outright said that she isn't going to do that.
I could put in my bio that Pinny and Shadewing were magical void beasts that could eat the very fabric of reality, but oh they don't know that and never will, so you have nothing to worry about. It would be completely useless. -
Quote:You can't control everything in a dream, that's true. But you saying "All of paragon city is her dream" can basically be summed up to as, "If she wakes up everything disappears. Period." meaning absolute power over everything and everyone in the game, even if you say they aren't aware of it or can't control everything about it.That's how I've RPed every character I've made up to this point.
Like I said in previous posts, the idea is that's it's basically flavor text...part of the concept.
It wouldn't effect anyone, as how many people can control every part of their dream? Not many.It would be no different for Suzy. Unless you're saying the actions you take are really her subconscience, but even then, it's still outside of her control, and thusly the player characters are still in control of their players.
I don't see why the character would dismiss anyone's actions as a product of her imagination, as she basically living in a dream and doesn't know it.
You can try and downplay it and make it sound like it's not important, but it's still true.
Nobody is stopping you from making a concept like that. We're just saying that if we saw that character we'd ignore the bio because it's just completely nonsensical in the CoH universe.
And you did want our thoughts on the matter. I wasn't aware that this thread was an attempt to try and persuade us that somehow your character concept should be okay in the minds of everyone?
Like I said, nobody is stopping you. If we got into an RP situation I'd probably RP with you, I'd just ignore the whole "Paragon City and every single person in it is her dream" aspect of the bio, and treat you as a normal person. I also probably wouldn't play along should your character suddenly become aware of her dream and start trying to control things, or force herself to wake up, thereby destroying everything. -
DM/Shield scrapper.
Bask in your awesome, and laugh at all the other "subpar" scrappers -
It's a pet peeve of mine, so yes I would be kinda peeved about "Paragon City/Rogue Isles is all this person's dream, and could thus be ended with a thought" characters.
Then I'd just ignore the bio and be on my merry way. -
If it's an accomplishment for you, then there you go.
I know I wouldn't even dream of trying to solo an AV, level shift or no. -
Quote:then it would be a 30% damage enhancer :POnly on powers that aren't already near the ED cap. Which on my level 50 alts is usually a power where damage is not its strong attribute.
Most of mine have gone Cardiac. i'm almost never near the ED cap on end reduction. What with slotting the powers for damage, mez, or buffs instead...
Which is still pretty good -
Skipping over Pinny, because she'd be a boring tank and spank boss fight.
Shadewing is unique in that she summons her own sentient shadow to help fight. Throughout the fight, she'd pick a person at random (aggro rules don't apply) and send her shadow out to hold/slowly drain the person's life. Nothing close to instant death or anything like that, but the only way to get it off would be to hit it. AoE's wouldn't effect it, so you'd have to manually target it and hit it ONCE to get it off. Nothing serious, but if the team doesn't pay attention then people will start dropping and she'd constantly be healing.
At 75%, she'd summon a bunch of shadow beast monsters to attack the party while she becomes unaffected by everything: Her natural HP regeneration would also stop to prevent her from going back up to 100%. While the party fights off the shadow beasts, Shade'll sit in the back flinging out debuffs, she also loses her shadow's life drain ability in this state. Once they're all dead she becomes targettable again.
At 50%, she loses her life drain ability and instead summons up her shadow to fight with her full time. Shade functions as normal while her shadow acts as she was at 75% HP: A debuffer. To keep the party from just steamrolling her, once Shade gets to 25% HP she stops taking damage, forcing the party to kill off her shadow first.
At 25%, she gets pissed off and forces part of the netherworld to flow into the battlefield, causing a stacking damage over time effect on the entire party. The fight effectively becomes a damage race: Beat her before the DoT defeats your whole party.
No one-shot gimmicks involved.
If it sounds similar to how That Other Game worked some raids, it's because I played it a bit, so blame that >_> -
To be even more hardcore, the flying swords that made the chopper your team was on crash should have completely destroyed it, instantly killing the entire team, causing you to fail the task force.
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Basically, you just want to be even stronger.
You also have to keep in mind the very rares now ignore 2/3 of ED.
So you want the final to ignore ED completely? In that case, too overpowered.
Just wait for the next incarnate slots to open up like everyone else. -
I went was musculature for my claws/SR, since it already recharges pretty quickly and I don't have many click powers that I want up really quick. Besides, extra damage would always benefit claws, right?
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SR scrappers don't need a taunt aura.
The only reason brute SR does is because they need enemies trying to attack them to uild fury. -
Claws is lethal damage: the most commonly resisted damage type in the game.
Dark melee is dark energy damage: not so resisted.
So uh...yeah, obviously a claw/WP is going to feel "second rate" to a DM/SD min/max build with capped damage, defense, and resistances. -
Quote:Regardless of how you try and put it, a stalker on a team is in fact a scrapper that can put up a ton of damage at the start of a fight. With going rogue now, why would somebody keep a stalker on a team if all they do is go for the assassin strike and nothing else? In that case I'd get a scrapper...At least then there's a team member doing consistent damageWell...and this is not a slight against you OP, because I don't play that way.
I find with a slot of the scrappy/stalker players that they charge a lot. Stalkers charge and "Run" a lot, and mostly what I have experienced on teams is a Stalker itching to see the giant "Assassins Strike" font only to find the hospital button popping up.
I know...I have seen it and done it too with my Widow and my Stalker.
The issue I have is with the patients and believing that being invis is like being invulnerable. A ton of stalkers contribute to damage, but mainly when the focus is redirected from them. Thats when they appear to shine the most.
Going in guns blazing is a tanks job...or a blaster because they are usually insane to begin with and love debt more than I like candy!!!
Stalkers of all classes should be patient. I mean...it sort of implies it in the name right. To stalk? Stalking...Skulking, hiding...assassinating things by watching their every move.
But the itch gets to the scrappies and the stalkies. I don't personally mind, but when I am on my Emp Defender Stalkers are usually the ones I res second to blasters...which I have mentioned above. -
Well you certainly aren't helping your team by attacking, running away for 10 seconds to get in hide again, attacking, running away for 10 seconds to get in hide again, attacking...
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It's a flat circle, I believe. Trust me though, as kinetics you ARE going to be in melee range, so there's no point in trying to beat around it with combat jumping, or trying to foobar it with hover, or anything like that: Just run right next to the enemies and stand there. It's not as bad as you think (considering I used to do it all the time as a kin/rad. That was fun)
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Lame. Oh well. Guess it would be too powerful to allow them to have their inherent, stamina, and body mastery all at once.
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They can take Patron power pools, so why couldn't they take APPs if they go over to hero?
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I dunno...If you don't have your scrapper built like a glass cannon you should be able to survive with the taunt aggro. Especially if you're /willpower.
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Let's not forget that even if the maneuvers powers from VEAT or power pool doesn't instantly hardcap all your defenses it's still a nice power to have, seeing as you can stick a LotG +Rech in there. Seeing as you can get those for 200 reward merits or 2 alignment merits, the recharge can stack up.
Besides, 3-5% defense is better than nothing. -
As much as I like VEATs, I think you're all over exaggerating. A VEAT is not going to replace a dominator or a controller for a group. A VEAT is not going to replace a defender or corruptor. They aren't going to replace a scrapper, blaster, brute, stalker, tank, or mastermind, either. No group is going to invite a scrapper, then see a VEAT LFT, proceed to kick the scrapper, and invite the VEAT.
The word you guys are looking for is "More versatile than other ATs", not "better in every possible way than other ATs" They can control, they have high defenses, they can buff the team (tactical training: leadership pool x50), and have good damage, but they aren't better than an AT who was built to do a specific job, such as a controller with locking down enemies, a defender with supporting the team, etc. -
Since when was kinetics NOT viable?