Panzerwaffen

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  1. Every villain I have is switching simply to escape the crappy redside market.
  2. Quote:
    Originally Posted by Heraclea View Post
    My experience with gimmick fights in other games is that melee DPS classes tend to be disfavored by the gimmicks.
    City of Heroes is not other games. It is not going to become other games. You're needlessly worrying about something that hasn't happened yet and that there is no indication is likely to ever happen. Chicken Little ring a bell?

    Quote:
    As I noted, at least among people I play with regularly, scrappers are disfavored on the STF; buff, debuff, and ranged damage have priority. This may not be the case elsewhere. Fine.
    So find a new group of people to play with. If it is so unpleasant to play with them, why are you doing so? Come on over to Protector and try a few STF runs with us.

    Quote:
    I'm still wondering why these observations brought forth such a torrent of unpleasantness.
    Probably because you made a bunch of unfounded claims with nothing to back them up. As far as a "torrent of unpleasantness", I've read through this whole thread since the beginning, and I don't see anything other than people spiritedly disagreeing with you. I wouldn't consider that "unpleasantness".
  3. Quote:
    Originally Posted by Heraclea View Post
    On the other hand, being placed in a situation where you cannot use the playstyle or tactics that are the purpose of your AT is a situation that everyone ought to call "broken". It isn't much fun to be a mastermind that can't use pets, a brute that can't charge, a tanker that can't take aggro, or a controller that can't use controls. Pointing out that you can, say, just hold back and use your level 1 ranged attack or the Nemesis Staff instead of using the abilities you rolled a character to use --- this seems to me to be a situation that no AT ought to be required to settle for.
    What situations are these? You keep saying they exist, and everyone keeps telling you they don't. Everyone keeps giving you examples of how nothing you say reflects in-game reality, yet you ignore all of that and just keep repeating the same claims. "LALALALA, I can't hear you!" is not a valid debating tactic outside of grade school.

    Quote:
    Originally Posted by Heraclea View Post
    The Gaussian arc has six missions that pit you against Vanguard, so it takes a minimum of eighteen days to get through it. Without it, you cannot proceed to Dark Watcher. I've just treated Serpent Drummer as the end of RWZ.
    Are you serious? What started off as a rant about 'gimmicky' TF's is now reduced to complaining about one enemy group in one story arc that is designed to be a challenge for melee AT's? Scrappers can steamroll through 99% of the game solo, and they hit one speedbump, and you're using this as an example of 'broken' gameplay?

    Quote:
    Originally Posted by Heraclea View Post
    Rather, logic tends to be inflexible.
    The only thing that this thread has demonstrated as inflexible, is your thought process and playstyle.

    Quote:
    Originally Posted by Heraclea View Post
    What this means to me is that there really isn't a purpose for having a tanker on the team if you want to run this content. The tanker is only there as a favor. The team would be better off if the tanker were replaced by another character who brings something that actually helps.
    Hate to break it to you, but that's true for almost all content in the game. That doesn't stop people from playing tankers. It doesn't stop tankers from getting invited to teams. And it doesn't stop those players from having fun either.
  4. Panzerwaffen

    Oh wow ...

    You can get the cape mission at any level. Same with the costume slot missions from the tailor.

    Workbenches are located at the Universities. Steel Canyon, Croatoa and Founder's Falls blueside. Cap au Diable redside.
  5. Quote:
    Originally Posted by Heraclea View Post
    I just can't agree. Having and using pets is as much the point of playing a mastermind as taking point and deflecting aggro onto yourself is the point of playing a tanker. Maybe Gaussian's unplayable arc would have been a better example than anything on the STF. It's been a long time since I've even tried to do anything from that arc, but I haven't seen anything indicating that it has been fixed.

    An encounter where any character would find using their key abilities counterproductive would seem to me to go against the design philosophy that's allowed me to enjoy this game for so long, and to instead import things that I found distasteful in other games. I will admit a bias here: melee damage classes seem to always be the target for special disfavor in gimmick fights in other games, simply because forcing disengagement or conferring immunity to physical damage seem to be frequently reused gimmicks.

    I want masterminds to be able to play and enjoy all the content, the same way I want tankers to be able to play and enjoy all the content. The more gimmicks are added, the likelier it becomes that your favored class will be disfavored for a mission, arc, or task force.
    But, once again, let me point out that there is ONE encounter in the game where pets or minions are potentially a problem. Ghost Widow on the STF. And 3 of the Mastermind primaries would be just fine on this one with their minions out, since they attack from range. We're talking 5 minutes during one single AV fight out of all the content in the game. That is far from 'broken' as you keep claiming. Controllers with pets have 17 other powers they can use during that encounter. A Mastermind would have every single power from their secondary to use as well. You make it sound as if either of those AT's would be standing there twiddling their thumbs with nothing to do, which is far from the truth.

    Your concerns and claims have been consistently refuted throughout this thread and the one in the tanker forum as well. The fact that you don't want to be placed in a situation where you might have to adjust your playstyle or tactics, is not an indicator that anything is 'broken' with the game.

    Quote:
    Let's keep it simple and fun.
    You should understand that for a lot of players, simple does not always equal fun. It often equals boring. Otherwise known as not fun.
  6. I'm interested in this as well. I just started leveling up a Fire/Fire/Blaze character. I don't have much experience with Fire Armor. What's the general suggestion to build for with the Fire secondary? Recharge? Defense? Regen?
  7. Quote:
    Originally Posted by Heraclea View Post
    It has ever been my understanding that it was fundamental to the design philosophy of this game that any team of the required size, featuring any ATs and any power sets, could successfully run any content that required a team. Neither tank nor healer nor buffer nor debuffer were required to do anything. A team of eight ice melee/fire armor tankers or mind/empathy controllers with only SO builds ought to be able to defeat Ghost Widow, in other words.
    And that is still true, except in your own mind. None of those things you mentioned are REQUIRED for the STF, or any other TF in the game.

    Quote:
    The more gimmicky an encounter is, the more the player base becomes motivated to find a formulaic team that will succeed on it, and this leads to discrimination against character types that do not fit the formula.
    You make this claim repeatedly, yet it does not mesh with in-game reality. The only teams I see making a huge production of putting together a 'perfect' team for anything are made up of very inexperienced players. In fact, the vast majority of the time, solid players will look at the team composition and voluntarily alt to different AT's to cover weaknesses and enhance team performance.

    Your approach to teams seems to be one of ME-ME-ME. A team is not a bunch of separate individuals all doing whatever makes them feel good at any particular moment, with zero thought as to group performance.

    From Wiki: A group in itself does not necessarily constitute a team. Teams normally have members with complementary skills and generate synergy through a coordinated effort which allows each member to maximize his or her strengths and minimize his or her weaknesses.

    I suggest you take a moment to re-read the above. Pay particular attention to the parts about 'complementary skills', maximizing strengths & minimizing weaknesses. That is all that is required in this game to overcome the hardest and most difficult challenges, and there are many ways to do so.

    Your perspective on this subject reflects an individual based approach to group content, rather than a team based approach. It seems that you are less interested in the team's collective performance, than you are in your own game experience. You seem to look at any situation that does not allow you to do whatever you want, regardless of whether it hinders the team or not, as being somehow 'broken'.

    I just can't wrap my head around that attitude. I'll use your example of the MM on the final mission of the ITF. Even though I have never once had to dismiss pets for the final encounter, if I saw that the pets were causing the team to struggle or fail, I would happily dismiss them and assist the team to the best of my ability using the remainder of my available powers. I wouldn't get mad or sad that I had to change my tactics to help the team overcome that obstacle. On the contrary, I'd feel like I did my part.
  8. Quote:
    Originally Posted by Heraclea View Post
    This post is partially refactored from a post I made some months ago at Massively, and some posts I made in a thread in the Tanker forum about tanking the Statesman Task Force. I expect that quite a few aren't going to like what I have to say; so be it.
    Why would anyone like it, when all your 'points' are either massive exaggeration or pure hyperbole? Every 'issue' you brought up in that thread was promptly refuted, usually by several people, based on their own experience in-game.

    Quote:
    I don't want this game to start adding content for which "adequate preparation" means farming the inf to purchase large inspirations at the auction house, because that's what you need to come prepared. I've experienced this kind of raid preparation in other games. It's one of the reasons why I no longer play them.

    To the extent that best practice for the tanker includes stocking up on specific large inspirations in preparation for the Lord Recluse fight, and those inspirations aren't made available on the map itself, the task force is essentially telling you that you must farm first for preparation if you expect to run it in the way that your teammates will expect you to run it.
    *Sigh*

    I hate repeating myself, but here goes..

    You can't be serious here. I've never even bought a large inspiration to use on the STF, let alone felt I had to "farm" to get them. And that includes quite a few MoSTF runs as well. I usually just go with what I have in the tray. Inspirations are only ONE way for a player to overcome some of their weaknesses when facing a challenging situation. Not the only way, just one of them. Facing Lord Recluse, the signature Archvillain in the game, is by definition, a challenging situation.

    There is no content in the game that requires large inspirations to complete.

    Quote:
    Any game content for which Shivans or nukes are very helpful also causes problems. I haven't farmed for Shivans or nukes much since i13 made all mezzes auto-hit regardless of magnitude in PvP zones. Retoggling your several toggles with a minor offensive output like RttC or AAO is a nuisance even if you aren't simply left waiting to be killed. I don't want any situations where I'm expected to bring them.
    Frankly, those situations exist only in your mind, based on every bit of experience I've had in this game.

    I've never farmed for Shivans or Warburg nukes either. Never once encountered a situation where they were "expected" either. Two years playing this game. TF's nearly every day, often back to back. It may happen sometimes, on some servers, with some weak players, but I've never seen it.

    There is no content in the game that requires pets or nukes to complete.

    Quote:
    WE DON'T WANT ANY MORE OF YOUR KIND
    Or, more accurately, YOU don't want any content in the game that requires any thought beyond button mashing, it seems.

    Quote:
    Most scrappers can't fight Ghost Widow: bringing one just means that one of your DPS characters has to be sidelined on an archvillain fight, which explains why melee characters are not in strong demand for the task force regardless of how good they are elsewhere.
    I've seen plenty of scrappers go up against GW. Hello?? All-scrapper STF runs?

    And "sidelined"? Come on now, Heraclea. Even if your claim that all scrappers have to stay away from GW were true, which it is not, that is hardly "sidelined". They still have ranged attacks, either from their primary, from APP's, from temp powers, or from vet powers.

    There is no content in the game that cannot be completed by scrappers.

    Quote:
    Most controllers aren't allowed to use their pets on Ghost Widow, or for that matter on the first three rounds with Romulus.
    OK, so controllers might have to think a bit and realize that their pets hinder that one particular encounter due to GW's Dark Regen heal. Don't they have a whole primary and secondary of other powers available to them to use in that encounter? Controllers are not defined by their pets.

    As far as the ITF and Rom, I have never once dismissed my pets on my Bots/Traps MM for that encounter, nor have I been asked to. I've offered to dismiss them, and been told not to worry about it. So, again, you are wildly exaggerating the issue here.

    There is no content in this game that cannot be completed by Masterminds and Controllers.

    Quote:
    If masterminds are allowed to run hero TFs, they won't be wanted here either. This is already broken, broken, broken, and will become more obviously so come Going Rogue.
    Pure speculation on your part with no basis in fact.

    If you're referring to GW, then you're making a huge assumption here. Bots, Mercs and Thugs are all ranged pets. They could easily be used in that encounter by a competent player. Other MM's likely will have to keep their minions on a leash for this one. They still have a whole secondary to participate in the fight with. This is ONE archvillain fight, in a TF that has quite a few. If a player has to adapt and change their normal tactics, that is not a bad thing.

    Quote:
    I don't like the idea of content when some characters or ATs are forced to not use their signature powers or sit on their hands. There's too much of that already here. This is what gimmick fights inevitably turn into. People will figure out what the optimal team is to meet them, and if you don't meet the profile, you don't get to run on the character that you want to run. This is already becoming a problem with the Statesman Task Force.
    Again, based on my experience during the last two years, this simply does not happen with even the tiniest fraction of the frequency you claim it does. I really have to wonder exactly how many STF/MoSTF runs you've really been on.

    Quote:
    I can categorically say that I absolutely do not want any of this kind of crap in City of Heroes. My fear is that they will somehow break the game by adding "endgame", and that the same kind of politics and drama that drove me away from other games will be imported here.

    Please tell me it ain't so.
    And nothing would kill my interest faster than a game where any player with any AT can run in to any encounter and "win" by nothing more than button mashing, which seems to be what you are advocating here.

    I'll tell you what is truly 'broken'. A game where every player can approach every single encounter in the game with zero thought to their tactics, and just spam the same powers every time, in the same exact fashion, with no thought at all.
  9. I also found this guide to be very helpful when I first started playing:

    Things to do by level.

    Updated version of the above.
  10. Hero Story Arcs-sorted by level.

    Positron TF is available for you at your level, and Synapse TF opens up at level 15.

    The arcs in Faultline are a lot of fun and I believe they open up at level 15 as well.

    I would definitely recommend doing the invention system tutorial from the contact at the Steel Canyon University if you have not already done so.
  11. Quote:
    Originally Posted by dave_p View Post
    And like any challenge, you need a combination of:

    1) Preparation: team makeup, temps, big insps
    2) Good tactics and player skill

    You don't need both, and with enough of (2), you don't need any of (1). If you have a serious deficit of (2), you'll need a lot of (1).
    Wow. I think that is the best way I have ever seen that summarized.
  12. Heraclea: Once again, you're engaging in wild exaggeration and hyperbole to support your position here.

    Quote:
    Originally Posted by Heraclea View Post
    I don't want this game to start adding content for which "adequate preparation" means farming the inf to purchase large inspirations at the auction house, because that's what you need to come prepared. I've experienced this kind of raid preparation in other games. It's one of the reasons why I no longer play them.
    You can't be serious here. I've never even bought a large inspiration to use on the STF, let alone felt I had to "farm" to get them. And that includes quite a few MoSTF runs as well. I usually just go with what I have in the tray. Inspirations are only ONE way for a player to overcome some of their weaknesses when facing a challenging situation. Not the only way, just one of them. Facing Lord Recluse, the signature Archvillain in the game, is by definition, a challenging situation.

    There is no content in the game that requires large inspirations to complete.

    Quote:
    I haven't farmed for Shivans or nukes much since i13 made all mezzes auto-hit regardless of magnitude in PvP zones. Retoggling your several toggles with a minor offensive output like RttC or AAO is a nuisance even if you aren't simply left waiting to die. I don't want any situations where I'm expected to bring them.
    I've never farmed for Shivans or Warburg nukes either. Never once encountered a situation where they were "expected" either. Two years playing this game. TF's nearly every day, often back to back. It may happen sometimes, on some servers, with some weak players, but I've never seen it.

    There is no content in the game that requires pets or nukes to complete.

    Quote:
    All such content disadvantages certain ATs, certain powersets, and certain combinations to some extent. Most scrappers can't fight Ghost Widow: bringing one just means that one of your DPS characters has to be sidelined on an archvillain fight, which explains the current situation regardless of how good they are elsewhere.
    I've seen plenty of scrappers go up against GW. Hello?? All-scrapper STF runs?

    And "sidelined"? Come on now, Heraclea. Even if your claim that all scrappers have to stay away from GW were true, which it is not, that is hardly "sidelined". They still have ranged attacks, either from their primary, from APP's, from temp powers, or from vet powers.

    There is no content in the game that cannot be completed by scrappers.

    Quote:
    Most controllers aren't allowed to use their pets on Ghost Widow, or for that matter on the first three rounds with Romulus.
    OK, so controllers might have to think a bit and realize that their pets hinder that one particular encounter due to GW's Dark Regen heal. Don't they have a whole primary and secondary of other powers available to them to use in that encounter? Controllers are not defined by their pets.

    As far as the ITF and Rom, I have never once dismissed my pets on my Bots/Traps MM for that encounter, nor have I been asked to. I've offered to dismiss them, and been told not to worry about it. So, again, you are wildly exaggerating the issue here.

    There is no content in this game that cannot be completed by Masterminds and Controllers.

    Quote:
    If masterminds are allowed to run hero TFs, they won't be wanted here either.
    If you're referring to GW, then you're making a huge assumption here. Bots, Mercs and Thugs are all ranged pets. They could easily be used in that encounter by a competent player. Other MM's likely will have to keep their minions on a leash for this one. They still have a whole secondary to participate in the fight with. This is ONE archvillain fight, in a TF that has quite a few. If a player has to adapt and change their normal tactics, that is not a bad thing.

    Quote:
    This is already broken, broken, broken, and will become more obviously so come Going Rogue. I don't like the idea of content when some characters or ATs are forced to not use their signature powers or sit on their hands. That is not entertainment.
    No, what is broken, is if a player can approach every single encounter in the game with zero thought to their tactics, and just spam the same powers every time, in the same exact fashion, with no thought at all.

    Quote:
    I categorically do not want any crap like that in City of Heroes. Nothing would kill my interest in the game faster.
    And nothing would kill my interest faster than a game where any player with any AT can run in to any encounter and "win" by nothing more than button mashing, which seems to be what you are advocating here.
  13. Quote:
    Originally Posted by Twilight_Snow View Post
    Unfortunately, most of your +recharge and regeneration bonus are gone. I'm not sure if this is what you want.
    Quote:
    Originally Posted by Santorican View Post
    I'm not entirely sure why you slotted GFS the way you did, but I replaced that with 5 Crushing Impacts.
    And here's where I keep running into a wall trying to fix this myself. To keep my current attack chain, I need about 135% total recharge for GFS, which is why it is frankenslotted the way it is.

    If I drop GFS and go to Incinerate, Scorch, Cremate, Scorch, I lose a place to slot for defense bonus, and I end up needing about 145% total recharge for Incinerate.

    I really don't want to lose DPS on my single target attack chain.

    Quote:
    Originally Posted by Hejtmane View Post
    Ok here is my planned build this is the one I use to solo AV's which is why I have aidself (this is a modify version of the ones in the Rikti Pylon test and has more recharge than that build)
    I haven't really had a good chance to look this one over yet, but using Enzyme Exposures is something that never crossed my mind!
  14. Quote:
    Originally Posted by Heraclea View Post
    The culture on my main server (Victory) seems to be that scrappers are almost as unwelcome as Kheldians on STF runs, and are generally considered a liability. A second tanker is even worse, of course. No more than one scrapper per team will be tolerated, and that's usually considered a charity spot. Blasters are strongly preferred for DPS. This may be different on other servers.

    I think only one or two of my scrappers have the basic badges from the task force. Usually if I bring one I'll be asked to switch. My cold/ice controller and my rad/archery defender are much more popular; these characters got to 50 running task forces. I doubt that either has actually run a mission since King's Row. I'm not sure they could if they wanted to.

    I have probably run LGTF 10x and ITF 50x for every STF.

    There are other missions in the game that are almost as bad. The usual method for the invasion mission on Dr K is that only tankers and scrappers enter to take down the five portals. That has to be fun for folks sitting outside.
    Frankly, this sounds like much more of a 'culture' issue with your server's TF crowd. In the two years I've been playing on Protector, I can count the times I've seen this kind of mentality on one hand.

    If you don't like the current 'culture' on Victory when it comes to running certain TF's, why not work to change it? Put together your own TF teams with whatever composition you like.

    Quote:
    Originally Posted by Heraclea View Post
    Yes, that is fairly close to what I meant. (I doubt that a team full of controllers would "roll through" much of anything unless one was Kinetics. But they ought to be able to succeed at any task.)
    You know what they say about assuming. It's fairly obvious from your statement you've never played on an all controller team. Even a team of 8 random controllers, with random powersets, steamrolls nearly everything in its path, let alone a team of 8 controllers with specific powersets selected for synergy with each other. The last all controller team I was on, never moved off of Invincible, and ran TF's the whole way up as soon as Positron was unlocked at level 10. It was not uncommon for us to be facing +4's and +5's during the first missions of the signature TF's. It's the only group I've ever been in that just charged up onto the platform in mission 3 of the ITF and took both Romulus and Requiem simultaneously along with most of mobs on the platform, rather than sitting at the bottom and single pulling them down.
  15. Quote:
    Originally Posted by Heraclea View Post
    Within the context of this game I'd say that "preparation" and "team makeup" are the polar opposite to the qualities that make it unique and enjoyable among competing MMOs. All characters are supposed to be able to run all the content, and the lack of a debuffer, a buffer, a healer, a ranged or a melee attacker, or for that matter a tank aren't supposed to leave any team dead in the water.

    The STF is not like that, and as such is a problem in the context of this game.
    No, it's really not. There should be challenges in the game that require forethought, preparation and intelligent play. There is more than enough (too much, in my opinion) content that any random team can sail through with very little effort. We need more content that is challenging, not less.

    You're also exaggerating the team composition issue by a large margin. Teams have successfully completed the STF without every single AT or powerset you mentioned above. There have been successful all-scrapper STF's. The STF does not require the team to follow an exact template when putting the team together. I've been on multiple successful MoSTF runs with several quite varied team compositions, including your maligned scrapper AT.

    Completing the STF should feel like an accomplishment, especially if it's a Master run. Dumb it down so any random group of players, with any type of powersets, or builds, no matter how bad, can waltz right through it takes away that accomplishment and turns it into just another ho-hum TF to grind for merits.
  16. Been trying to figure out how to adapt to the upcoming BotZ nerf, and I just can't seem to get the numbers right with this character. So, I'm hoping all the scrapper forum experts can show me the path to enlightenment (and the defense softcap).

    I've been tossing this around in Mid's for hours and can't seem to find a solution that I'm satisfied with. I think I'm probably just too attached to the current build and not really able to look at it objectively.

    *Travel power is optional. I'd like to keep it, but with Ninja Run, I'm willing to sacrifice it.
    *Current attack chain is Incinerate, GFS, Cremate, Fire Sword. I'm perfectly happy dropping GFS & FS for Scorch if necessary.
    *I'd prefer a build without the PvP +Def IO, but if that's what it comes down to, I can afford one.

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(23)
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(11), LkGmblr-Rchg+(19)
    Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(31)
    Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(15), LkGmblr-Rchg+(17)
    Level 6: True Grit -- S'fstPrt-ResDam/Def+(A), Numna-Heal(7), Numna-Heal/EndRdx(17), Heal-I(25)
    Level 8: Swift -- Run-I(A)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
    Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(31)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Health -- Numna-Heal(A), Heal-I(39), Numna-Regen/Rcvry+(43), RgnTis-Regen+(46), Mrcl-Heal(48), Mrcl-Rcvry+(50)
    Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod(21), P'Shift-End%(40), P'Shift-Acc/Rchg(42), P'Shift-EndMod/Acc(50)
    Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 24: Fire Sword Circle -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(29), M'Strk-Dmg/Rchg(29), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(39)
    Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dam%(40), T'Death-Dmg/EndRdx/Rchg(43)
    Level 28: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(40), LkGmblr-Rchg+(42)
    Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
    Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx/Rchg(33), F'dSmite-Acc/EndRdx/Rchg(33), C'ngImp-Dmg/Rchg(34), Mako-Dmg/Rchg(34)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Grant Cover -- LkGmblr-Rchg+(A), EndRdx-I(46)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(48)
    Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(48)
    Level 49: One with the Shield -- Numna-Heal(A), Numna-Heal/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 0: Ninja Run



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  17. We did an all controller team on Protector a while ago. All different powersets, no theme or synergy at all. Was a total blast. Ran the entire time on Invincible, hit every TF as soon as it opened up, fighting +4 mobs. Funnest part was just charging the platform on mission 3 of the ITF and taking Romulus and Requiem at the same time along with all their little buddies.
  18. Quote:
    Originally Posted by Zikar View Post
    Paragon Wiki is the place to go!
    Try these pages specifically:

    Hero Story Arcs

    Villain Story Arcs

    There is also Enemy Groups which lists the various enemy groups and their composition.
  19. Quote:
    Originally Posted by Kioshi View Post
    Seems it will be pretty but not fast
    So, basically the melee version of Dual Pistols...
  20. Quote:
    Originally Posted by Zombie Man View Post
    Driver: Sorry, officer, you can't give me a ticket. If my car can do 90 miles per hour, then it must mean it's perfectly fine to do so in every situation.

    Officer: That's OK then. Since my gun doesn't have a safety to keep me from shooting speeders, then it's perfectly fine for me to shoot you. <bang>
    Didn't take long for the silly analogies equating real-life to a videogame to show up in this thread...
  21. Quote:
    Originally Posted by RobertoLyon View Post
    O2. The best way to find a Team is to form your own, Here's how.
    Joining your server's global channels is also an excellent way to increase your teaming opportunities.
  22. Quote:
    Originally Posted by Werner View Post
    Continue running the chain exactly as you have it. You have the correct order for burst damage. I was merely repeating the order I was given rather than initiating a burst damage discussion. The order makes no difference for required recharge or for DPS.
    Awesome, thanks! That's what I kinda thought, just wanted to be sure I wasn't missing something there.

    Now if I can just figure out how to fix my Fire/SD with the upcoming BotZ nerf...
  23. Quote:
    Originally Posted by Werner View Post
    Greater Fire Sword (5.15 seconds, +134% recharge) -> Cremate (5.94, +35%) -> Incinerate (5.81, +73%) -> Fire Sword (6.07, +0%)
    Werner: I'm curious about the order of attacks in this chain. I'm running about the same recharge numbers as you have there, except for Cremate which is under 4.5 seconds and Fire Sword which is close to 3 seconds, and I've been running a chain of Incinerate, GFS, Cremate, FS. I don't notice any gaps in the chain, but would I be better off changing the attack order?
  24. Quote:
    Originally Posted by LightinDark132 View Post
    Healers in most other games.
    Just want to throw out there, that this isn't most other games. Healing is greatly overshadowed by buffs/debuffs when it comes to support.

    Other than that, welcome to the game!