Help me fix my Fire/SD
Here is what I came up with really quickly I had to drop Manuevers as well as Teleport Friend in order to pick up the Fighting pool. I'm not entirely sure why you slotted GFS the way you did, but I replaced that with 5 Crushing Impacts.
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Virtue: @Santorican

Dark/Shield Build Thread
I revamped one of the fire/shield builds that I had, this is a unlimited cost build.
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Virtue: @Santorican

Dark/Shield Build Thread
I take laser beam eyes instead of recall friend. The other power choices remain intact. I'm mainly moving your slots around. The build should be soft capped after the BotZ adjustment. Unfortunately, most of your +recharge and regeneration bonus are gone. I'm not sure if this is what you want.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(23)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), HO:Cyto(3), LkGmblr-Def(11), Aegis-ResDam(17), Aegis-ResDam/EndRdx(19), Aegis-ResDam/Rchg(42)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(31)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), HO:Cyto(5), LkGmblr-Def(15)
Level 6: True Grit -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(7), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(25), Heal-I(42), Heal-I(43)
Level 8: Swift -- Run-I(A)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(31)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), EndMod-I(40)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Fire Sword Circle -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(29), M'Strk-Dmg/Rchg(29), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(39)
Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dam%(40), T'Death-Dmg/EndRdx/Rchg(43)
Level 28: Maneuvers -- LkGmblr-Def/EndRdx(A), HO:Cyto(39), LkGmblr-Def(40)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-Build%(39), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Grant Cover -- EndRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: One with the Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(46), Aegis-EndRdx/Rchg(46), Aegis-ResDam/EndRdx/Rchg(46)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 49: Physical Perfection -- RgnTis-Regen+(A), Mrcl-Rcvry+(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
Ok here is my planned build this is the one I use to solo AV's which is why I have aidself (this is a modify version of the ones in the Rikti Pylon test and has more recharge than that build)
This is only a slight modify version of what I run on live servers now I have several version of this build one with Maneuvers instead of CJ and some slightly different slotting with maneuvers over CJ
Right now I am bidding on a lotg and farming merits so which ever happens first will get me my last lotg
Also make note I use Ninja + sprint run for a travel power
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Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
Unfortunately, most of your +recharge and regeneration bonus are gone. I'm not sure if this is what you want.
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I'm not entirely sure why you slotted GFS the way you did, but I replaced that with 5 Crushing Impacts.
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If I drop GFS and go to Incinerate, Scorch, Cremate, Scorch, I lose a place to slot for defense bonus, and I end up needing about 145% total recharge for Incinerate.
I really don't want to lose DPS on my single target attack chain.
Ok here is my planned build this is the one I use to solo AV's which is why I have aidself (this is a modify version of the ones in the Rikti Pylon test and has more recharge than that build)
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Been trying to figure out how to adapt to the upcoming BotZ nerf, and I just can't seem to get the numbers right with this character. So, I'm hoping all the scrapper forum experts can show me the path to enlightenment (and the defense softcap).
I've been tossing this around in Mid's for hours and can't seem to find a solution that I'm satisfied with. I think I'm probably just too attached to the current build and not really able to look at it objectively.
*Travel power is optional. I'd like to keep it, but with Ninja Run, I'm willing to sacrifice it.
*Current attack chain is Incinerate, GFS, Cremate, Fire Sword. I'm perfectly happy dropping GFS & FS for Scorch if necessary.
*I'd prefer a build without the PvP +Def IO, but if that's what it comes down to, I can afford one.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(23)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(11), LkGmblr-Rchg+(19)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(31)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(15), LkGmblr-Rchg+(17)
Level 6: True Grit -- S'fstPrt-ResDam/Def+(A), Numna-Heal(7), Numna-Heal/EndRdx(17), Heal-I(25)
Level 8: Swift -- Run-I(A)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(31)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Numna-Heal(A), Heal-I(39), Numna-Regen/Rcvry+(43), RgnTis-Regen+(46), Mrcl-Heal(48), Mrcl-Rcvry+(50)
Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod(21), P'Shift-End%(40), P'Shift-Acc/Rchg(42), P'Shift-EndMod/Acc(50)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Fire Sword Circle -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(29), M'Strk-Dmg/Rchg(29), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(39)
Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dam%(40), T'Death-Dmg/EndRdx/Rchg(43)
Level 28: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(40), LkGmblr-Rchg+(42)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx/Rchg(33), F'dSmite-Acc/EndRdx/Rchg(33), C'ngImp-Dmg/Rchg(34), Mako-Dmg/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Grant Cover -- LkGmblr-Rchg+(A), EndRdx-I(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(48)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(48)
Level 49: One with the Shield -- Numna-Heal(A), Numna-Heal/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run