-
Posts
2784 -
Joined
-
The free book I got this year when I registered for Norwescon was Dopplegangster by... I forget who. I haven't read it, it's sitting on my shelf at home.
-
Quote:Yeah, I made a long list of possible SG names a while ago, and picked the ones that sounded best to my ears. Most people aren't going to know how it translates anyway. ^_^Good start indeed
and yes Coracina is a genus of bird, Black Wing would translate into latin more like Wing of Black so would be more Ala Nigri but there are multiple words for both wing and black so its flexible.
I forgot to mention this, but I can really feel the potential power of this set already. Even at level 15-20 with no powers slotted I feel quite useful/powerful. Most every power I've taken so far is well worth having. Possibly the least useful is the Spirit Tree, since teams often move too fast for it to be of full use, and I think it could benefit a lot from slotting also. One thing I like though is being a "support" toon with no buffing/healing to worry about. I don't even have fortunes to give out on this account.
I've been thinking of what kind of build I want... going for +recharge for permaDom seems like the obvious choice, but I like to build for defense at the same time if I can. I was thinking I should build for ranged defense, but I've read that some of the best attacks for a plant/fire dom are melee range (I only have one so far, Incinerate), so I might build for smashing/lethal defense instead, with the aid of the Scorpion Shield. But first off I want to slot level 25 generic IOs at level 22, so that's one of my projects for tonight. -
Doesn't everyone get Task Force Commander on all their characters?
I suppose there's a reason why for any given task force I know when the next hunt happens, in what zone, and in what zone the mission after that will be. ^_^ -
After a break I came back to find some more stuff had sold:
I was up for a Positron Task Force, and I happened to find one starting (which... honestly isn't that hard to find on Virtue). It was a good team but hardly anyone had anything to say. I went from 14 to 17, then we did Posi 2 and I made it to level 20 right as Dr. Vahz died.
That's shadow-me on the far left.
So that means I can run a Synapse or Yin TF now... or the Summer Event... or a DiB, if I wanted to. Or some of the newer content that starts in the 20's.
This guy had a pretty cool costume, I thought.
At the end of day 2 I'm level 20 and have about 20 million influence, with most of my market slots full of things for sale -- all generic endurance IOs mixed with a few Efficacy Adaptor IOs. I also now have the level 25/30 Endurance IO recipes memorized.
Not a bad start! -
I'm not even 15 yet. :/
Day 2 - July 2, 2012
I did some marketing early in the morning. I'd bought a few rare (orange) recipes for 100 inf each overnight (Trap of the Hunter, Ghost Widow's Embrace). This netted me about 5 recipes to vendor for 50,000 influence. (But if I'd been smart I would have bought level 50 generic recipes that vendor for up to 100,000 influence each.) I also had bought two of the recipes that I plan to craft and sell. I bought up a bunch of Calibrated Accuracy snipe recipes, vendored those, and used the money to buy all the salvage needed to craft 10 generic Endurance IOs at both level 25 and level 30.
One thing I want to do is demonstrate all of the various ways you can make money on the market, so some crafting and selling of generic IOs is in order, and also a little flipping of salvage, and purchase of unwanted inspirations that I can combine into ones that sell well. Eventually I want to work up to flipping ATOs, which is what I do a lot of on my main accounts. The key to just about everything on the market is that stuff sells at low prices at times and high prices at other times, and the patient marketeer can buy low and sell high to the impatient. And when there are not a lot for sale, the chances of profit go up. And at some point you have the money to be impatient yourself. ^_^
But first things first.
When I got home, all of my salvage was bought, except the Inert Gas (I bid too low), and I had two Efficacy Adaptor: Endurance recipes. Someone had outbid me for a bunch of those. Ah well! Crafting the first two was going to be rough as it was -- 490,000 just to craft one of them, then more money to list it! Time to vendor some more!
I was having trouble finding recipes to buy cheap so I changed strategies, and look -- level 50 SOs are more profitable anyway. Why am I wasting time with recipes?
Soon I had my two Efficacy Adaptors crafted and up for sale, and was even able to start crafting level 25 and 30 generic Endurance IOs to sell.
In the meantime I joined some friends in stopping the clocks from building the Clockwork Paladin. No merits, but a badge that's not easy to come by.
One thing I forgot to mention yesterday -- I picked up Seeds of Confusion at level 8. It's pretty rare to get such a set-defining power so early, but this is absolutely one of the bedrock powers of the Plant Dom. I expect the rest of the ride to be a lot of fun!
Another thing I did tonight -- I created a brand new Super Group. I kind of collect them anyway, lately, and had been thinking of maybe starting another. But the main reason is that not every new player can have full access to a functioning super group base, so why should I have that? On the other hand, anyone can start their own Super Group at level 10. I'm also interested to see how long it will take me to have a fully functioning base starting from scratch -- med bay, workroom with storage, all teleporters, energy and control to runn it all. You can buy it outright with influence, but I have to IO out my character first. I'm kind of thinking I can do it all in sixty days.
Also I plan to grab all the explore badges in all the zones, so why not earn beacon badges for a new SG while I'm at it? Thus was born Ala Coracina, which roughly translates to "Black Wing" or possibly "Raven-Black Wing". Possibly in Bad Latin, or even Pretend Latin.
Did I mention I have a lot of characters and Super Groups? No, don't ask why.
Anyway after all of this I finally got down to doing something to earn experience -- basically I joined another DFB run, although this was proceeded by a blind invite to a team (a full 8 person DFB team apparently) where everyone stood around for more than a minute, people asked if we were going to do anything, one person quit, another realized she'd been placed in charge and promptly gave the star back to the guy who'd formed the team, another person quit, and then I was placed in charge of the team. All without one word from the guy who'd formed it.
So I quit, and found another team. ^_^ Got to 14, almost 15, and sold a few things in the meantime:
Now we're talking! And I just wanted to share this as well:
The recipes bought at 55,000 are bought by me to craft and sell. These were all bought within 3 hours this evening, and you can see where someone had bought one for 52,000 previously (my overnight bid of 10 was at 51,000). The one bought for a million in between my purchases? THIS is why marketing works. -
Quote:The operative word is reconfirm.Op is saying that he didn't get the 50 reward merits either.
If that's the case it seems like a bug.
If you change alignment, that's considered the reward in itself. If you reconfirm your hero / villain alignment, then you get the 50 merit reward. -
Quote:It's not random... it just depends on who on your team clicks on what first, the door to the arena or one of the Heist roles.Yeah, you run them back to back - although it is random which it gives you first.
I've run this a bunch of times and you can earn 10 badges max on a single run if people know what they're doing. For Heist, there's a "Perfect ____" badge for each role and "Role Player" if you get all four of them. For the Arena, there's four badges, the hardest of which is usually Ninja Monkey. Then there's the badge for completing the event. -
Step One: Just to not be obvious, I decide to run some of the introductory content rather than DFB my brains out (which anyone can do, and it doesn't prove very much). But first! I need my seed money!
A few kills, and I can afford to put my large heal inspiration up for sale at the auctionhouse, where it immediately sells for 150,000. I'm in business! Except I have only 2 market slots and 1 recipe slot. So... time to get down and dirty!
Look, I'm a girlfriend from hell!
For whatever reason on Virtue there was an Atlas Park, an Atlas park 2... and an Atlas park 24. Nobody knew why, but it seemed like the cool place to be so I spent my time there.
I ran into Zombie Slasher there, and he gave me an invite to my favorite global channel, so I don't have to feel all alone in the world with nobody to talk to. i joined TheMarket as well, and one of the global channels I'm in where they actually allowed me to be an Operator.
After an hour or so I've worked my way through the Mathew Habashy beginning arc and then half of the Twinshot arc, and I stop for a while to do other things on my "real" account (Manticore, Cathedral of Pain, Numina, then dinner).
Later I finish Twinshot's arc. By this point I'm level 7, and I think it's time for a DFB run (or two).
Two runs gets me the Damage and Accuracy bonuses and also takes me to level 12, where I have 11 market slots and 10 recipe slots. Finally it's time to market!
My opening market strategy is the same as always... buy recipes for cheap and sell them to a vendor. For my purposes I am picking uncommon level 50 recipes that are not popular -- Enfeebled Operation (immobilize), Essence of Curae (hold), Kinetic Crash (knockdown). Why uncommon/yellow? Because I can buy a lot of them instantly. They sell for 5,000 each, so a stack of 10 at 100 influence a piece costs me 1,000 influence and sells for 50,000 influence. Rare/orange recipes sell for twice that much, but it's hard to find any that will buy instantly. Still, if you look and see no outstanding bids, it's worth an attempt.
I do this in King's Row since there is a store very near Wentworth's that is a person just standing there, no need to open doors. But you could do this in Atlas or Steel if you like.
With about a half hour or so of work I'm up over a million dollars. Time to try and mutiply that! I put in a bid for some recipes that I can craft and sell for a good profit... but in the interest of not directly tipping people off on how to outbid me, I'll wait until next time to show what I've bid on.
Still working up a background story for this character, and I'll need to assemble a build in Mids so I know what I'm shooting for... but not bad for my first day. -
Last August I did my "Zero to Awesome" 30 Day Project, in which I leveled a brand new character to 50 and fully outfitted her with a nice build and even gained a bunch of incarnate stuff within 30 days and based entirely on what that character was able earn on her own. Thread can be found here.
One of the complaints in that thread was that I benefited from being a 7 year vet. And this was true, but it didn't mean that anything I did was impossible for a brand new player. Anyway, the proof is in the pudding, and I like my little projects so I'm starting up another one. This time, I'm doing this on a brand new account.
This is my @Dark Shinobu account. I have several freebie accounts lying around, and this is one. It's not "brand new" since it has existed for several months, but I only have the one character on it (Twilight Maid, level 17 corruptor) and have never spent a single cent on the account.
I have, however, two copies of Going Rogue on hand that I bought for a few bucks each off of Amazon. Applying the code from one of these will give me one month as a VIP, with 400 points to spend. I applied one of those codes this morning. ^_^
The question is, what kind of character do I want to make? Last year's project was AE Baby, a fire/kin corruptor and my first level 50 corruptor ever. She is a very powerful character, the one I've used on some "Really Hard Way" Magersterium Trial runs. I have two more level 50 corruptors now, and several more that I'm working on -- I like corrs quite a bit, as it turns out.
I also have a ton of scrappers and brutes and defenders. I want to avoid Masterminds and Controllers, since this account will drop back to premium after a month (but I'll be able to spring for an invention license if/when I want to play the character). I want to avoid Veats/Heats for the same reason, and avoid any power choices that don't come for free so no Titan Weapon or Beam Rifle. I have a few blasters and tanks as well, neither AT appeals to me a great deal. But I only have one 50 stalker (street justice/ninjitsu, very fun to play) and one 50 dom (dark/dark, because it was new). My dark dom is fun enough, I can confuse any single target easily, but I generally don't feel she's the most power dom I could have built, whereas my street justice stalker is probably one of the best and most fun stalkers I could have built.
So... after some thought I decide to build one of the more popular dom combos... one of those that are supposed to be quite powerful. My choice is a plant/fire dom.
Next... a name and a costume. The temptation for plant is to do some sort of earth goddess/mother nature/dryad/naturalist kind of character, with lots of greens and browns. But one of the first things that pops into my head is "Lithium Flower" as in the song from Ghost In The Shell: Stand Alone Complex. I already know that name isn't available on Virtue, I'd already be using it if it was, and the more obvious alternatives such as "Lithium Rose" are also taken. But I do a quick Google search on the name Lithium to see if I can come up with something else I might like, and I run across "Dilithium" as in Star Trek's Dithium Crystals.
This gives me a kind of space opera angle on the character... I was already thinking cyberpunk since that's what Ghost in the Shell is and what the word lthium (as in lithium batteries) suggests. And so for my new plant dom, I present Dilithium Flower:
I spent some of my 400 points on a few newer costume options so I could look good. Blue skin because she's a space babe, and Cobalt Azurean likes blue people. I did settle on a brown/gold pattern to give a slightly more organic look to the costume, but then I added a blue plant path aura because, well, plants are blue on other worlds, y'know?
Did the tutorial. ^_^ Chose hero. I want to team whenever possible, and I did the villain thing with AE Baby (who has remained one of my few villain characters). -
Just as well, anyone can get to 20 in less than 2 hours these days...
-
There are a lot of good names here that someone else could borrow, if Sam doesn't use them....
-
Just so we're keeping track on the "how many stone tanks have you seen lately..." Just ran a CoP with two (JRock, Green Frog I think it was), and I bumped into Canadian Girl while starting up a Numina right after so... 3 in the last 15 minutes.
-
It would be a really good name for a cowboy tech/mage of some sort... named Tex.
I almost had a character like that, actually, in a Steampunk pen & paper (Gurps) roleplaying game. His name was Kid Rocket, and he was a rocket scientist who had worked artillery in the American Civil War, and then fallen to robbing banks in order to fund his research. He had rocket pistols, hehe. -
-
Quote:Haven't teamed with Canadian Girl or Steel Hoof in a few days... but I see others around on Virtue. For all its flaws Granite Armor is still pretty awesome.I mean, when was the last time you saw a Stone or Ice tank? They used to be relatively common, until a slew of powersets that were 1)Up to date with mechanics and activation/end costs etc and, 2) simply bloomin' better.
Quote:Out of the sets I've played:
1. Ranged Damage - Ice. Has decent single target damage, but AE leaves something to be desired. And out of all the crappy snipe powers, this one is the worst - a long range hold with minimal damage - wow!
Plays more like a controller set than ranged damage, since everything is
centered around "slow".
Quote:2. Scrapper Primary - dual blades. Dual Blades has mediocre damage, and I've never been a fan of the combo system in this game.
Also, you're going to see a lot of dual blade scrappers and brutes once the space pirate costumes appear... regardless of how "meh" it might be. ^_^
Quote:3. Brute Primary - TW. TW is just too frigging slow, by the time you've wound up your attack, your target is usually dead from someone else. PLus with the slow speed, hard to get rage up.
Quote:4. Scrapper Secondary - Fire or Regen. Both have low survivability. -
If it was mailed to someone other than yourself, it will return to the sender.
I e-mailed several 1 million e-mails to one of my freebie/premium accounts just as starting money for a few new characters, used one, forgot about the others. Eventually they came back to me. -
Quote:So far there's a fairly steady but low-level supply going to the market, so for the most popular ones never too many for sale at any one time. The number climbs, then there's a run and the number for sale dwindles. Kind of the perfect storm for a flipper.this is all true, and I haven't been able to figure out why.
flipping ATOs is like some kind of perpetual money machine- I'm totally confused by the fairly reliable low/high spread across all the ones people actually want.
I used to craft and sell and think, "Hey, I'm providing a service, I'm not just a flipper!" But all I do is flip these days... it's far too easy and far too profitable... -
"The really expensive ones" still sell for less than 50 million if you're patient.
Mostly these are the brute ATOs. In my considerable experience, you can reliably buy them for less than 50 million and sell them for over 100 million (which I've been doing consistently since they first appeared). For a lot of the other popular ATOs (blaster or controller for example) you can reliably buy them for 10-20 million and sell for 45-50 million.
Which means if you just want them for your character, a low but reasonable bid and some patience is all you need. -
Yes, that's why you will wind up with 4. But many, if not most, people run it for fast xp, so you'll be lucky to join a random team of 4 that all agree to go for the badges and not worry about the lesser experience. Often instead you'll have people quit immediately when the only see 3 other teammates.
-
Ice Melee.
Since it's so meh that people haven't even remembered to mention it. -
Quote:I'm a member of at least five different active private channels on Virtue, and people in them run TFs and Master and Badge Run stuff all the time. But anyone new to the server wouldn't even know it, and the people in those channels tend to be resistant to advertising outside said channels for team members (and then... they'll jump to other private channels first). I think it's the nature of a large server that many veteran players tend to team with each other whenever possible and avoid the larger server population... which happens less on a small server because there isn't a whole lot of larger server population. Plus, I think that posting an event like a Master of Underground (or whatever) is a good idea on a lower pop server, but on Virtue you can decide to run one and start forming a team up immediately, so that may be why you don't see things like that posted on the forums.But Champion has forums that are far more active than most, and they have the stuff posted that I like to do. Task Forces and Master of iTrials. Virtue has none of that posted. Now, that could be that with a population that large, the leaders don't need to post. I don't know yet. But, from the outside, Virtue is just as low population as the others. Those yellow and red dots don't mean anything to me.
The exceptions (meaning things that get advertised everywhere, not just private channels) are the large multi-team trials and encounters... trial teams in DA, hami raids, MS raids, and CoP trial. You can find itrials any night in DA on Virtue. Hami raids still happen Saturday around 3 PM PST, I was on one today, went very smoothly. MS raids happen a few times a week I think, but always Friday evenings, and I think often on Monday evenings too. And CoP trial usually gets run both blueside and then redside every Sunday about 3:30 PM PST, so we should have one of each tomorrow sometime. -
This is my build for Tiffany Blackheart -- softcapped for smashing/lethal, and close for energy/neg energy. Not perma-hastened I think, but good recharge, enough for me anyway. Probably a fairly expensive build, but very tough and fun to play.
I have a similar build for Nina Ballerina. (I actually have 3 level 50 MA/WP toons).
Y'know... now that I look at it, I'm not entirely sure why I have 2 IOs in Indominatable Will (I actually have a Def rather than Def/End slotted). It adds a bit of Psionic Defense, and I get the 10% regen bonus. Also, three Performance Shifters in Quick Recovery is for the extra hit points I guess, I don't normally slot more than the proc and the End IO (as I did in Stamina). And in my actual game build, I have Pounding Slugfest acc/dam and dam/rech in Storm Kick, which give another 10% regen bonus (which... gives me six >.< need to fix that), but does not do as good a job of balancing the power's attributes.
So... yeah. Every time I look at one of my builds I see something I can probably improve. But this is a very sturdy build anyway!
And my actual game build doesn't have Energy Torrent slotted yet. Because I'm lazy.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Tiffany Blackheart: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(36)
Level 1: High Pain Tolerance -- Mrcl-Rcvry+(A), S'fstPrt-ResDam/Def+(5), Numna-Heal(5), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(15), GA-3defTpProc(40)
Level 2: Cobra Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(36)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(36)
Level 6: Focus Chi -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(15), Rec'dRet-Pcptn(42)
Level 8: Fast Healing -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal(11), Numna-Heal/EndRdx(48)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45), HO:Cyto(45)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), HO:Cyto(40)
Level 16: Rise to the Challenge -- Numna-Heal/Rchg(A), Numna-Heal(17), Numna-Heal/EndRdx(17), DisWord-ToHitDeb(37), DisWord-ToHitDeb/Rchg(37), DisWord-ToHitDeb/Rchg/EndRdx(43)
Level 18: Crane Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), ScrappersS-Acc/Dmg/EndRdx/Rchg(21), ScrappersS-Acc/Dmg/Rchg(23)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(39)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(43)
Level 24: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43)
Level 26: Dragon's Tail -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Dmg/Rchg(27), C'ngBlow-Acc/Dmg(29), C'ngBlow-Acc/Rchg(29), C'ngBlow-Dmg/EndRdx(31)
Level 28: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), KntkC'bat-Dmg/EndRdx(42)
Level 30: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(37), HO:Cyto(46)
Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Hectmb-Dmg/EndRdx(34), Hectmb-Acc/Rchg(34)
Level 35: Resurgence -- RechRdx-I(A)
Level 38: Focused Accuracy -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(42)
Level 41: Physical Perfection -- P'Shift-End%(A)
Level 44: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam/Rchg(50)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), HO:Cyto(48)
Level 49: Energy Torrent -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Regen/Rcvry+(31)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46)
------------ -
I find it works best for things with small teams that are run frequently -- epecially 4 person team stuff like the Summer thing going on now, but sometimes it can work with things like DFB, though the problem is if you get grouped with others trying to join via the LFG tool, you'll probably wind up on a team of 4 for an 8-person event (DFB), but you might get lucky and join a team with 6 or 7 that decided to queue and see if the last 1-2 people were added via LFG.
Also can work for iTrial stuff if you happen to know one is queuing with room for more, but otherwise you could be standing around for hours waiting for that Lambda to form, or whatever. ^_^ -
I'd say my weakest level 50 is a dual pistols/devices blaster. Just... blasters have problems, dual pistols has its problems, and then I combined all that with devices which as most people will tell you, has 2-3 good powers, especially if you want to play at the speed of the typical CoH team.
I tend to dislike my PB also. And I found MA on a stalker to be pretty meh... MA only has the one AoE and it's not a fantastic one, but not having it really hurts. -
Think I did about 8 or 10 runs before I got one this morning.
Best part about that was we got all 10 badges on a random PuG and on one of my badgers, and then I got the KD IO to top it off. ^_^