OoOozy

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  1. OoOozy

    aggro cap

    [ QUOTE ]
    Well, while I would like getting rid of it altogether, that's not going to happen.

    I think an increase would be good though, to something like 30 or 40 mobs.

    [/ QUOTE ]

    yeah getting rid of it altogether would be great as tanks arent complete gods like before the aggro cap was introduced but like you said it probably wont happen, and increase would be great though.
  2. [ QUOTE ]
    [ QUOTE ]
    to be honest you just dont sound very good at tanking.....

    edit: no offense

    [/ QUOTE ]

    For the record I've been a Tanker since the day the game started in the USA. I'm one of the best Tankers in the game.

    But comments like this make me decide to drop this thread.
    I'll leave the good fight to my American friends who are far more elequent than I am.

    [/ QUOTE ]

    i did say i wasnt trying to offend you, and also i didnt state that you were a bad tank, i said that you sounded like one because of the complaining, but yeah that probably didnt help. sorry anyway.
  3. to be honest you just dont sound very good at tanking.....

    edit: no offense
  4. OoOozy

    Ice/Ice?

    [ QUOTE ]
    1 power to skip at all times, the PBAoE sleep power, last tier power of /ice.


    [/ QUOTE ]

    agreed, this thread reminds me, gotta respec my blaster.
  5. I would assume both sets would work really well with one another, because dark makes you harder to hit and energy is defense based. also dark has siphon life and energy aura is missing a self heal, not sure if siphon life is up to the job but id imagine it would be.
  6. [ QUOTE ]
    [ QUOTE ]
    You dont need Weave. Its a waste.

    [/ QUOTE ]

    Doesn't the 5,something% defence help a lot? Especially to fire off Aid Self?

    [/ QUOTE ]

    well you havent really got anything to stack with it apart from CJ
  7. [ QUOTE ]
    [ QUOTE ]
    Any other macro's or binds that would be useful to a kheldian in any way - post them here.

    Also oppinions on current binds/macros in here would be handy

    [/ QUOTE ]



    i have some additions for you wich i found very useful during my 50 lvls of WS goodness!

    Void/quant search bind: /bind t "targetcustomnext Void$$targetcustomnext Quant"

    Some ppl add cyst to the search bind too but i find them easy enough to spot so i left it out.

    And now, the macro's of all macro's when it comes to Warshades, the macro's that will make life easier than ever before!!

    With these macros you will no longer have to manually select a defeated enemy in order to execute the powers that need one (mini nuke and pet). all there is to think about is that you have to press the macro twice, once to select and once to execute.. Enjoy!!

    /macro DE "targetcustomnear defeated$$powexec_name Dark Extraction"

    /macro UE "targetcustomnear defeated$$powexec_name Unchain Essence"

    [/ QUOTE ]

    im sure both DE and UE target dead foes when you activate them anyway.
  8. [ QUOTE ]
    it would figure than swapping Frozen aura for ISC would be the obvious choice

    [/ QUOTE ]

    i soooooo want them to make that change so that at level 38 i have something to look forward too.
  9. [ QUOTE ]
    0 replies? brilliant awswome community this game has glad i already gave up on it

    [/ QUOTE ]

    lol
  10. i picked both brimstone armour and Taunt as i couldnt think of anything else i wanted, any suggestions?
  11. Hey guys, i decided to make another character, and neither of these sets i really know about much, this is the build i came up with, oh its not a perma-granite build either. Comments on what to change Etc would be great.

    Villain Plan by Mids' Villain Designer 1.20
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Mutation Brute
    Primary Power Set: Stone Melee
    Secondary Power Set: Stone Armor
    Power Pool: Fitness
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Fighting

    Villain Profile:
    Level 1: Stone Mallet -- Acc(A), EndRdx(3), RechRdx(15), Acc(31), RechRdx(34), EndRdx(46)
    Level 1: Rock Armor -- DefBuff(A), DefBuff(7), DefBuff(7), EndRdx(11)
    Level 2: Heavy Mallet -- Acc(A), EndRdx(3), RechRdx(15), Acc(34), RechRdx(34), EndRdx(48)
    Level 4: Earth's Embrace -- RechRdx(A), RechRdx(5), RechRdx(5), Heal(9), Heal(9), Heal(11)
    Level 6: Swift -- Run(A)
    Level 8: Stone Fist -- Acc(A), RechRdx(43)
    Level 10: Teleport Foe -- Acc(A)
    Level 12: Stone Skin -- ResDam(A), ResDam(13), ResDam(13)
    Level 14: Teleport -- EndRdx(A)
    Level 16: Rooted -- EndRdx(A), Heal(17), Heal(17), Heal(21)
    Level 18: Seismic Smash -- Acc(A), EndRdx(19), RechRdx(19), Acc(21), RechRdx(37), EndRdx(46)
    Level 20: Health -- Heal(A), Heal(37)
    Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
    Level 24: Hasten -- RechRdx(A), RechRdx(25), RechRdx(25)
    Level 26: Mud Pots -- EndRdx(A), EndRdx(27), Acc(27), Acc(29), Dmg(43), Dmg(43)
    Level 28: Crystal Armor -- DefBuff(A), EndRdx(29), DefBuff(31), DefBuff(31)
    Level 30: Boxing -- Acc(A)
    Level 32: Tremor -- EndRdx(A), Acc(33), Acc(33), RechRdx(33), RechRdx(37), RechRdx(40)
    Level 35: Minerals -- EndRdx(A), DefBuff(36), DefBuff(36), DefBuff(36)
    Level 38: Granite Armor -- DefBuff(A), DefBuff(39), DefBuff(39), ResDam(39), ResDam(40), ResDam(40)
    Level 41: Tough -- EndRdx(A), ResDam(42), ResDam(42), ResDam(42)
    Level 44: Fault -- Acc(A), Acc(45), RechRdx(45), RechRdx(45), EndRdx(46)
    Level 47: Brimstone Armor -- EndRdx(A), ResDam(48), ResDam(48), ResDam(50)
    Level 49: Taunt -- RechRdx(A), RechRdx(50), RechRdx(50)
    ------------
    Level 1: Brawl -- Acc(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury



    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
    |-----------------------------------------------------------------------------|
    |MHDz;2717;582;776;|
    &gt;-K=EDMKXS`0@.^!_(?]`UD\DFS9]-227=I#+NFR=Y,H#VCL8BNP!&gt;'?OC.VW&amp;2M46GH;&lt; F#Y-.\-2/
    YT33ULK3E;].TQ[JZ@^]R/G.KLRTM_G4/S=F:^&gt;S9UI7YMC(OQKCA]WUSJAOW5!U,8RKK?AYM9=K6_4
    *1U[KQVL^OQFQQ;7^PQVKO5N4&amp;C92M-&lt;W;?):XX04N==W]9M-!EW0*/X"P^U%MU]L_R+1GPG5KLSD,$
    $8*:JHK$U902L:F2GO_B?]&amp;D:79/9QW.Y11EUA"F$5@X`$N62:80I`I?"53&gt;4.FVL&lt;A'0QQ& ltHL53'Z
    :,H70F,\^:&lt;0C-5(T1_][M;GB@0*+Y#Z2+6OVR1KS8&lt;CO%:!D?6;]J]6X9T"E=R7N%V6)[*1CY$!2T6
    $^GV5Z%"P'0MR=)HZ*ABW+[@45BC['!/OO46ERICFTIS'G&amp;^O?*HM(H.4?31(4&amp;":@G8MR*`(& amp;=KRDT
    '-1XID&gt;E5O42@;PP`."AX.]1#2I2XV1X+O&lt;J%BV$=(%LDN,Z\LS()ZA@1KOCSMD&lt;A+& amp;X?$)Z4='3'L&amp;
    26XC&gt;ZM!Z(RB5#OI7#9,)634(OQ_*!BY&amp;P=9#"K4G"$ :RH1[34.OP=#LZ[9P&lt;(E+L_T)NJ]4.7[E!DA
    S=(\1L.3)$*+"!VZ4=&amp;\"S9QE7":"FZB0^**#C#E@HL'^9 1$+HDXYH^0WFO6/Q*PN65LO/H&amp;.K:.ROL
    KB.\[Q9^1JHCARPW/W#W7#P#]38%T`9-%Z+=SL@A7FMC0B_'_XNK]_Y+Y["]7!;/5
    |-----------------------------------------------------------------------------|
    </pre><hr />
  12. [ QUOTE ]
    Youre right S/L is most common, but what helps you that if some sweet Energy and Elemental Attack who comes over your Defense kill you nearly Instant because of no Resistance

    [/ QUOTE ]

    he does have unyielding which provides resistance to both of them, and he will have the defense buff from invinc too, he also has dull pain for a huge HP boost, so i wouldnt say he has "no resistance/defence"
  13. i can see where this topic will be going

    ps. im sure there is a HUGE post somewhere around here about this

    EDIT: well i found this that may help you, i would advise taking taunt personally though, especially for AV's etc.
  14. they dont get ice slick..... its ice patch
  15. i have 2 acc 3 rech, im all human though so i probably have more slots to spare.
  16. on my ice tank i have tough and weave, and weave does make quite a difference i noticed, its not needed though, plus with EA you wont have many endurance problems.
  17. ice has very good survivability also.
  18. you will probably want 3 damage in your main attacks too
  19. [ QUOTE ]
    Yes, that's why I post here instead of talking to my fellow crime fighters.

    BF

    [/ QUOTE ]

    nice comeback

    EDIT: Oh yeah, it probably is just a case of getting used to the AT, and its playstyle..... attack anything that moves
  20. [ QUOTE ]

    The next issue that I'm trying to get used to is the chaos of being surrounded by loads of mobs. In other ATs I avoid it unless I'm a tank and then it's not a big problem most of the time. What can I do to help make sense of these situations or is it just a case of getting used to the AT play style?

    [/ QUOTE ]

    you do know its just a game dont ya?
  21. OoOozy

    EA or SR?

    [ QUOTE ]
    sorry im a bit unknowledgeable whats TF/ET?

    [/ QUOTE ]

    Total Focus an Energy Transfer, 2 awesome attacks from the powerset "Energy Melee"
  22. [ QUOTE ]
    Say what?, Ill reply once I understand it.

    If you asking if I can take a granite down with my troller, then the answer is yes.

    [/ QUOTE ]

    i think hes saying that some builds just require no skill to play well.

    ps. dont shoot the messenger.

    edit2: i apologise to sheep if what i said above is not actually what you meant.
    edit3: added "i think"
    edit4: removed edit 1 as it was now uneccesary