grav/ff IO build


Far_Seer

 

Posted

hi guys made my first IO build but not sure if its good or not so could u plz comment on it alot all my IOs are meant to be lvl 38(ish) but its a rough one anyway


Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php

grav bubble: Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Force Field
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Psionic Mastery

Hero Profile:
------------
Level 1: Crush
(A) Decimation - Accuracy/Damage: Level 40
(5) Decimation - Damage/Endurance: Level 40
(9) Decimation - Damage/Recharge: Level 40
(11) Decimation - Accuracy/Endurance/Recharge: Level 40
(13) Decimation - Accuracy/Damage/Recharge: Level 40
(19) Decimation - Chance of Build Up: Level 40


Level 1: Personal Force Field
(A) Luck of the Gambler - Recharge Speed: Level 53
(3) Karma - Knockback Protection: Level 30
(3) Recharge Reduction IO: Level 50
(43) Luck of the Gambler - Defense: Level 53
(46) Luck of the Gambler - Defense/Recharge: Level 53


Level 2: Lift
(A) Decimation - Accuracy/Damage: Level 40
(5) Decimation - Damage/Endurance: Level 40
(9) Decimation - Damage/Recharge: Level 40
(11) Decimation - Accuracy/Endurance/Recharge: Level 40
(15) Decimation - Accuracy/Damage/Recharge: Level 40
(29) Decimation - Chance of Build Up: Level 40


Level 4: Deflection Shield
(A) Luck of the Gambler - Recharge Speed: Level 53
(36) Defense Buff IO: Level 50
(39) Defense Buff IO: Level 50


Level 6: Hasten
(A) Recharge Reduction IO: Level 50
(7) Recharge Reduction IO: Level 50
(7) Recharge Reduction IO: Level 50


Level 8: Hurdle
(A) Jumping IO: Level 50


Level 10: Insulation Shield
(A) Luck of the Gambler - Recharge Speed: Level 53
(36) Defense Buff IO: Level 50
(40) Defense Buff IO: Level 50


Level 12: Gravity Distortion
(A) Neuronic Shutdown - Accuracy/Recharge: Level 30
(13) Neuronic Shutdown - Endurance/Hold: Level 30
(15) Neuronic Shutdown - Accuracy/Endurance: Level 30
(17) Neuronic Shutdown - Hold/Range: Level 30
(17) Neuronic Shutdown - Accuracy/Hold/Recharge: Level 30
(31) Neuronic Shutdown - Chance of Damage(Psionic): Level 30


Level 14: Super Speed
(A) Celerity - +Stealth: Level 53


Level 16: Health
(A) Numina's Convalescence - +Regeneration/+Recovery: Level 53


Level 18: Propel
(A) Thunderstrike - Accuracy/Damage: Level 53
(19) Thunderstrike - Damage/Endurance: Level 53
(25) Thunderstrike - Damage/Recharge: Level 53
(25) Thunderstrike - Accuracy/Damage/Recharge: Level 53
(27) Thunderstrike - Accuracy/Damage/Endurance: Level 53
(29) Thunderstrike - Damage/Endurance/Recharge: Level 53


Level 20: Stamina
(A) Endurance Modification IO: Level 50
(21) Endurance Modification IO: Level 50
(21) Endurance Modification IO: Level 50


Level 22: Dispersion Bubble
(A) Luck of the Gambler - Recharge Speed: Level 53
(23) Kismet - Defense/Endurance: Level 30
(23) Kismet - Defense/Recharge: Level 30
(36) Kismet - Accuracy +6%: Level 30
(39) Kismet - Endurance/Recharge: Level 30
(42) Kismet - Defense/Endurance/Recharge: Level 30


Level 24: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 53


Level 26: Wormhole
(A) Stupefy - Accuracy/Recharge: Level 53
(27) Stupefy - Endurance/Stun: Level 53
(37) Stupefy - Stun/Range: Level 53
(37) Stupefy - Accuracy/Endurance: Level 53
(37) Stupefy - Accuracy/Stun/Recharge: Level 53
(43) Stupefy - Chance of Knockback: Level 53


Level 28: Stimulant
(A) Recharge Reduction IO: Level 50


Level 30: Aid Self
(A) Doctored Wounds - Heal: Level 53
(31) Doctored Wounds - Recharge: Level 53
(31) Doctored Wounds - Heal/Endurance: Level 53
(34) Doctored Wounds - Heal/Recharge: Level 53
(40) Doctored Wounds - Heal/Endurance/Recharge: Level 53
(40) Interrupt Reduction IO: Level 50


Level 32: Singularity
(A) Blood Mandate - Accuracy/Damage: Level 53
(33) Blood Mandate - Damage/Endurance: Level 53
(33) Blood Mandate - Accuracy/Endurance: Level 53
(33) Blood Mandate - Accuracy/Damage/Endurance: Level 53
(34) Blood Mandate - Accuracy: Level 53
(34) Blood Mandate - Damage: Level 53


Level 35: Super Jump
(A) Unbounded Leap - +Stealth: Level 53


Level 38: Force Bubble
(A) Endurance Reduction IO: Level 50
(39) Endurance Reduction IO: Level 50


Level 41: Indomitable Will
(A) Luck of the Gambler - Recharge Speed: Level 53
(42) Recharge Reduction IO: Level 50
(42) Recharge Reduction IO: Level 50
(43) Recharge Reduction IO: Level 50


Level 44: Mental Blast
(A) Thunderstrike - Accuracy/Damage: Level 53
(45) Thunderstrike - Damage/Endurance: Level 53
(45) Thunderstrike - Damage/Recharge: Level 53
(45) Thunderstrike - Accuracy/Damage/Recharge: Level 53
(46) Thunderstrike - Accuracy/Damage/Endurance: Level 53
(46) Thunderstrike - Damage/Endurance/Recharge: Level 53


Level 47: Psionic Tornado
(A) Positron's Blast - Accuracy/Damage: Level 53
(48) Positron's Blast - Damage/Endurance: Level 53
(48) Positron's Blast - Damage/Recharge: Level 53
(48) Positron's Blast - Damage/Range: Level 53
(50) Positron's Blast - Accuracy/Damage/Endurance: Level 53
(50) Positron's Blast - Chance of Damage(Energy): Level 53


Level 49: Mind Over Body
(A) Impervium Armor - Resistance: Level 40
(50) Impervium Armor - Resistance/Recharge: Level 40


------------
Level 1: Brawl
(A) Accuracy IO: Level 50


Level 1: Sprint
(A) Unbounded Leap - +Stealth: Level 53


Level 2: Rest
(A) Healing IO: Level 50


Level 1: Containment
------------
Set Bonus Totals:
+0.95% Defense(Fire)
+0.95% Defense(Cold)
+5% Defense(Energy)
+2.5% Defense(Melee)
+11.9% Defense(Ranged)
+3.75% Defense(AoE)
+4.5% Max Endurance
+30% Enhancement(Accuracy)
+4% Enhancement(Heal)
+2% Enhancement(Held)
+71.3% Enhancement(RechargeTime)
+3% Enhancement(Stun)
+8% FlySpeed
+81.3 (6.75%) HitPoints
+8% JumpSpeed
+Knockback (Mag -4)
+MezResist(Confused) (Mag 1.65%)
+MezResist(Immobilize) (Mag 7.7%)
+MezResist(Stun) (Mag 1.65%)
+MezResist(Terrorized) (Mag 2.2%)
+14.5% Recovery
+10% Regeneration
+2.84% Resistance(Fire)
+2.84% Resistance(Cold)
+6.28% Resistance(Toxic)
+3.15% Resistance(Psionic)
+8% RunSpeed
+1.5% Debt Protection



------------
Set Bonuses:
Decimation
(Crush)
+MezResist(Immobilize) (Mag 2.75%)
+13.6 (1.13%) HitPoints
+2.25% Max Max Endurance
+6.25% Enhancement(RechargeTime)
+1.575% Res(Toxic, Psi)


Luck of the Gambler
(Personal Force Field)
+10% Regeneration
+13.6 (1.13%) HitPoints
+7.5% Enhancement(RechargeTime)


Karma
(Personal Force Field)
+Knockback (Mag -4)


Decimation
(Lift)
+MezResist(Immobilize) (Mag 2.75%)
+13.6 (1.13%) HitPoints
+2.25% Max Max Endurance
+6.25% Enhancement(RechargeTime)
+1.575% Res(Toxic, Psi)


Luck of the Gambler
(Deflection Shield)
+7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Insulation Shield)
+7.5% Enhancement(RechargeTime)


Neuronic Shutdown
(Gravity Distortion)
+MezResist(Immobilize) (Mag 2.2%)
+18.1 (1.5%) HitPoints
+7% Enhancement(Accuracy)
+2% Enhancement(Held)
+2.5% Defense(Melee)


Thunderstrike
(Propel)
+2% Recovery
+2.5% Defense(Energy)
+7% Enhancement(Accuracy)
+4% Movement Increase
+2.5% Defense(Ranged)


Luck of the Gambler
(Dispersion Bubble)
+7.5% Enhancement(RechargeTime)


Kismet
(Dispersion Bubble)
+1.5% Recovery
+MezResist(Confused) (Mag 1.65%)
+1.5% Debt Protection
+3.75% Enhancement(RechargeTime)


Luck of the Gambler
(Combat Jumping)
+7.5% Enhancement(RechargeTime)


Stupefy
(Wormhole)
+2.5% Recovery
+22.6 (1.88%) HitPoints
+3% Enhancement(Stun)
+6.25% Enhancement(RechargeTime)
+3.13% Defense(Ranged)


Doctored Wounds
(Aid Self)
+MezResist(Terrorized) (Mag 2.2%)
+1.26% Res(Fire, Cold)
+4% Enhancement(Heal)
+5% Enhancement(RechargeTime)


Blood Mandate
(Singularity)
+1.5% Recovery
+0.945% Def( Fire, Cold)
+MezResist(Stun) (Mag 1.65%)
+3.75% Defense(AoE)
+3.75% Defense(Ranged)


Luck of the Gambler
(Indomitable Will)
+7.5% Enhancement(RechargeTime)


Thunderstrike
(Mental Blast)
+2% Recovery
+2.5% Defense(Energy)
+7% Enhancement(Accuracy)
+4% Movement Increase
+2.5% Defense(Ranged)


Positron's Blast
(Psionic Tornado)
+2.5% Recovery
+1.575% Res(Fire, Cold)
+9% Enhancement(Accuracy)
+6.25% Enhancement(RechargeTime)
+3.13% Resistance(Toxic)


Impervium Armor
(Mind Over Body)
+2.5% Recovery






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ty for the help guys


 

Posted

thats shocking!


 

Posted

Not bad but the only problem i see is

Superspeed's IO (+Stealth) and Superjumps (+Stealth) are both Unique because of the Stealth, so basically you can only have one with a +stealth in it.

But other than that, even though i havent played one, looks like a nice build.


 

Posted

lol er i forgot to change that before i put the build on fourms awell ty for the reply shadow


 

Posted

I'll dig my fire/ff out build for you later but I aint posting it here


 

Posted

[ QUOTE ]
I'll dig my fire/ff out build for you later but I aint posting it here

[/ QUOTE ]

Why not?


 

Posted

nice build from what i can see

few guestions/suggestions
1. 6 LoTG rech? should only be 5, 6th one wouldnt make any diff. unless the 5x rules doesnt apply for lotg rech

2.why slot 6 decimations in a power? the 6th only gives u 1.575 res to toxic/psi, Id drop the dmg/end IO and put in a dmg/acc HO, with the dmg/acc ho the acc goes from 62.73% to 92.22% also the dmg increases by 6%

3. why not put 2 slots in health, put in a miracle +recov for the extra end.

4. though already mentioned u have 3 stealth IOs slotted


 

Posted

oooo that sounds like a plan i will try and fix my build then SRM ty for the info


 

Posted

anytime