Olantern

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  1. Glad to see Ironik back and updating this thread.

    I've noticed two new superhero prose works have been released recently, so there is definitely fodder for more here. Perhaps I will post some reviews myself if I feel up to it.
  2. I like the look of the new building in Kings Row. It looks like a run-down-inside '70's building in the middle of a pre-World War II neighborhood, which is exactly how I've always figured the "real" Kings Row (as opposed to what we see in the game) is meant to be.

    Like some others in this thread, I have argued in the past that Atlas Park should have been primarily focused on smaller-scale, Art Deco-type architecture. I strongly disagree that the pre-revamp Atlas Park gave this impression at all; the buildings were nowhere near ornamental enough. Rather, old Atlas had the feel of U.S. cities that expanded in the '60's and '70's, with large, International-style buildings with minimal orientation and lots of exterior concrete. New Atlas, I feel, has a more Postmodern feel, with its exposed support trusses and glitzy windows, interspersed with old brick. The mention of London is interesting; while I hadn't ever thought of this before, new Atlas sort of reminds me of London, with older, smaller buildings interspersed haphazardly with odd, Postmodern skyscrapers.

    Like Samuel Tow, I've long felt that Steel Canyon doesn't really live up to its name. I've argued in the All Things Art Building Edition thread that Steel should be primarily made up of postwar skyscrapers (International and Postmodern styles) with a couple of older Deco ones thrown in. This is the way many of the more built-up cities in the U.S. (at least those that had at least part of their growth before World War II) look. That brings me to this interesting insight:

    Quote:
    Originally Posted by Samuel_Tow View Post
    Back to Steel Canyon, what fails the zone so much is all the whitespace between the buildings. I haven't actually been in a major American city, but I get the impression that the various skyscrapers are a lot closer together. With these, there is so much room between them it feels less like a cityscape and more like a series of plazas with buildings plopped up around them. Kings Row feels a lot more realistic because it's basically paved streets, sidewalks and either buildings or fenced-off yards the rest of the way. No large areas dedicated to open, empty plazas.
    I've noticed this, too, and I think it's due to two factors. First, Steel Canyon's design in terms of game environment design is more primitive that some of the newer zones. Cities in games at that time weren't as realistic as they are now, even in other parts of this game.

    Second and more importantly, how close the buildings are depends on which "major American city" you mean. In the East and some places in the Midwest, where streets were laid out before the automobile era and much of the growth took place in the first half of the 20th century, when universal automobile ownership was just beginning, the buildings are indeed fairly close together. In cities that had their growth spurts after World War II, during the age of automobiles, streets were laid out with larger traffic in mind, and buildings were set further back. This is particularly noticeable in California ... where the devs live and work. There's a strong Californian ambience to a lot of the zones, particularly the Imperial City. (It's also apparent in the materials used in the buildings and their shapes, some of which couldn't hold up well in a harsher climate.) This architectural and urban planning style is all right for Praetoria City, which seems to be a newly built city located in a mild clime, but it's less appropriate for Paragon City, which has been around in one form or another for more than a century in a much harsher one.

    I've also long felt that Nova Praetoria resembles Washington, D.C. (as befits a government town), particularly the area tagged "Penn Quarter" in the last few years.

    This is one of my favorite subjects, and I could go on much longer, so I'll close now.
  3. My thoughts on greyscale/the Grey Death:

    Real world analogues: The Grey Death, the more virulent form that calcifies the victim's entire body, seems to be based on diseases like those making up the bubonic plague (later collectively tagged by historians as the Black Death), cholera, typhoid, and other widespread epidemics. Greyscale, the less severe form that "merely" disfigures the victim and turns parts of his body to stone, seems based on leprosy (in that it can be disfiguring and that its society is frightened of it) in its appearance. Conceptually, the two diseases are closer to the various, different forms of "the plague" that ran rampant in Europe in the 1300's, for instance; like greyscale/grey death, there were several similar illnesses with different levels of virulence and lethality.

    Another comparison I find useful is between smallpox, which is both disfiguring and lethal (like Grey Death), and cowpox, which can be disfiguring but generally wasn't otherwise dangerous (like greyscale). As the name "cow"pox suggests, this was the disease that was used to develop the vaccine (from the Latin term for "cow") for smallpox, by infecting people with a weaker form of the disease to build their resistance to the deadly form. (Note for pedants: Yes, I know I'm greatly simplifying things here.) I imagine that if the world of the Seven Kingdoms survives another few centuries, some enterprising Maester with both medical and magical (see below) knowledge will figure out a way to use greyscale to prevent Grey Death.

    Is it supernatural?: For the first several books, I would have said "no." Shireen's illness seems like a purely physical issue. Then I read the latest book, where Tyrion travels through regions depopulated by Grey Death (and we first hear about Grey Death in more detail). The presentation strongly suggests a supernatural, though mindless, force to me, even if the disease's vectors, like tainted water and personal contact, are more or less natural. If I had to make a choice (and one doesn't necessarily have to), I'd say "supernatural disease that can appear natural," but my choice would be a cautious one.

    But the whole question leads me to wonder what constitutes "supernatural" in a low-fantasy series like this, anyway. Some phenomena, like Danaerys's vision in the second book, seem blatantly supernatural. Other elements not found in the real world, such as some of the Esteros ethnicities with no real-world counterparts, are blatantly non-real, but definitely not supernatural.

    But there are plenty of edge cases. Are the dragons supernatural creatures? Yes, they aren't found in the real world, and their bone structure and ability to breath fire don't appear in any real creature, but they live according to a set of consistent physical laws. Moreover, they seem like animals, though powerful ones, not monsters. (Contrast, say, the dragons of the popular Dresden Files series by Jim Butcher, the dragons from Tolkien's Middle Earth books, or the dragons of Chinese tales, which appear to be primarily supernatural, cosmic forces [whether good or evil] with reptilian shapes.) Are skinwalkers supernatural (i.e., magical), or is their talent more like the fantasy equivalent of tongue rolling or being double-jointed? And what about the odd seasonal patterns? Clearly, they bear no resemblance to real world climatology, but they're definitely the "natural" way things operate for the world of the Seven Kingdoms.

    Maybe we want to define what we mean by "supernatural" more thoroughly.
  4. Quote:
    Originally Posted by Primantiss View Post
    Or...

    They're just pulling random stuff out of thin air and messing with us. Howling in laughter as we try to decode and make sense of it all ;P
    Before Issue 11, an image of the then-new Ouroboros logo was revealed. Many forumites argued* that the image meant the new issue would be about a 5th Column moon base. The most popular argument for this was based on the shape of the rivets on the logo. Now THAT's obsessive "decoding." This is why I now refer to player speculation based on single images as "5th Column Ouroboros Rivet Syndrome." Say it with me!

    * I typed "arguated" here by mistake on my first attempt. I've long felt internet fora needed their own term for "argued."
  5. I am putting together a new desktop system, and I'm trying to select a video card that runs Ultra Mode well. Do any of you technical folks have any recommendations? Or, for that matter, things I ought to avoid? (My previous machine, now about four years old, could run pretty much everything on an NVidia 9800.) Price is not really an object for purposes of this discussion.

    Thanks very much for reading and thinking about this.
  6. I thought this thread was going to be about Bender from Futurama.

    Still pretty neat, especially for something a guy essentially made in his backyard.
  7. Quote:
    Originally Posted by SuperOz View Post
    I rather suspect that we'll come full circle and comic book characters will go back to simplistic designs; the recent Tron sequel was all about art deco design with neons and sleek lines which are taken right from the 1930's and 50's.


    S.
    Now you have convinced me to watch the new TRON! (Look up the "All Things Building Art" thread for a long post of my holding forth on how Deco architecture should appear in Paragon City.)
  8. Quote:
    Originally Posted by Poppinjay View Post
    As an intellectual property lawyer, this is a particularly fascinating area. Here's an interesting article exploring some of the intellectual property issues: http://arstechnica.com/tech-policy/2...-comes-of-age/
    That was a really interesting article (the other links were interesting, too). It's also nice to see an IP specialist commenting on this sort of thing.
  9. I guess I misunderstood Mr. Miller's statement about "wrapping up" the Praetorian storyline (I figured it meant Praetoria would play only a minor role in i24), but it makes sense now.

    Quote:
    Originally Posted by Agent White View Post
    Please stop saying fix. That was an offhand joke about the issue and not a serious statement in any way. Repeatedly using it is just setting up expectations for people that don't understand that and spreading the disinformation.
    Seconded. (Though I gave the same caveat early on and got my head bitten off for saying so.)
  10. Quote:
    Originally Posted by Ironblade View Post
    It's REEVE. No S at the end. Normally such a small matter wouldn't be worth pointing out, except that a previous actor to play Superman had the name George REEVES.
    (Interestingly, there was also Steve Reeves who did play heroes like Hercules, but never played Superman.)
    Dangit, I always get those two names flipped.

    For more on Reeves, see the movie Hollywoodland.

    For more on the whole subject of this thread in general, read the book Superman vs. Hollywood.

    By the way, has anyone read Larry Tye's history of Superman yet? I just picked it up but haven't looked at it yet.
  11. I know the writing team enjoys Praetoria because it was a chance for them to start more or less fresh, without the burden of years' worth of accumulated ideas from the original setting, but I really am starting to get weary of it, no matter what the quality of the story. (It should be noted that unlike others, I think the Praetorian storyline has been mostly entertaining and well-done.)

    In an unrelated matter, clock towers are fun. We need more in this game, in my opinion.
  12. Interesting and fun news!

    Aside from the uses of this in geekdom for things like making action figures, I can also see applications of this kind of technology in things like the development of prosthetics, as well as a variety of artistic uses.

    Quote:
    Originally Posted by JayboH View Post
    The big problem is keeping copyrighted characters under control.
    Right. This also explains one reason (aside from the desire to given the people and entities involved in working on the thing some reward for their effort) why something like this is unlikely to be flung out into the wilds of the internet for anyone to use for free.* It'd open the process's developers to tremendous potential liability if third parties start using to create (and, practically speaking, sell) items that infringe another person or entity's trademarks or copyrights. At least, I imagine that's one major concern.

    *Not that it isn't likely to end up there in one way or another, sometime down the road.
  13. I'm not quite as overwhelmed by Reeves's performance as the others here, but even I have no hesitation about calling it "iconic." Indeed, what he does best is establish Superman as an ideal as well as a character, as an icon, and he makes this icon believable within the context of the film. Even his Clark is an iconic buffoon.

    As others here have pointed out, it's the minor gestures Reeves makes that really show the quality of his performances. Several good examples have already been pointed out by other posters.

    I think one reason it's hard to appreciate the quality of his performances on their own, as opposed to appreciating them out of loyalty, is that the Reeves Superman films aren't directed/written/whatever in the naturalistic style that provides lots of opportunities for those kinds of glosses on a role by an actor. Rather, they're more like movies of the '30's and '40's, which tend to be far less naturalistic (though that doesn't necessarily make them less believable or entertaining; see The Best Years of Our Lives or Gone With the Wind for examples of what I mean). I hadn't really thought of this aspect to the Superman movies until now, and it makes them much more interesting to me, so I thank this thread for that.

    Quote:
    Originally Posted by Dr_MechanoEU View Post
    The problem being that Reeves was so iconic and played the role so damn well that every other actor who now takes on the role as Superman is always going to be measured up to him.
    Not only is this correct, but it's shaped every subsequent performance, too. (I'm sure that's also a result of the fact that most men of the right age to play Superman these days grew up, like me, with the Reeves Superman as "the" Superman to them.) I think this is the real problem with Brandon Routh's performance in Superman Returns. When I see it now, knowing what I know about the film, he seems like Routh playing Reeves playing Superman, rather than Routh's own interpretation of Superman. Trying to duplicate someone else's performance is never going to work out as well as doing something original; that's why we have actors in the first place.

    Put another way, if Mark Hamill's Joker had just been a repeat of Jack Nicholson's Joker from the Tim Burton Batman film, I doubt it would be as remembered today, even if it hadn't lasted as long as it has in so many media.
  14. Olantern

    Genesis?

    Quote:
    Originally Posted by atomicdeath View Post
    What else did this little bird say?
    It told him to post a lot today.

    Just be glad the little bird isn't telling him to "kill."
  15. 1) As noted elsewhere, I wouldn't take the fact that they're standing in the "trainer" spot too literally.

    2) I like the color combination on Aurora(?).

    3) I predict lots more complaints from players about the Praetorian story "tainting" the i1 purity of fighting warehouse after warehouse full of Malta. Perhaps it's time for players to accept that Praetoria is the devs' version of a concept dear to all of geekdom, "don't trust The Man," and move on. (I'm getting tired of Praetoria myself, but I can understand why the devs seem so hung up on it. I'm convinced they thought, "Either we create Praetoria or we reboot the entire game story.")
  16. Quote:
    Originally Posted by Venture View Post
    gluing feathers on a rat doesn't make it a swan.
    Venture moves on to a costume redesign for a prominent Vindicator?
  17. This looks interesting and is a nice surprise (to me, anyway).

    All we need is Serpent Control, and I can make that dominator I thought up back in i10 ...
  18. While I rarely back player complaints about the writing or story structure, I think this one pretty much hits the nail on the head. The signature characters don't need to be failures just to make PC's look good.

    I should also point out that there are arcs out there that make excellent use of signature characters. The Dark Astoria storyline, for instance, gives plenty of NPC's appropriately heroic or villainous moments. It's just that the arc itself focuses on the PC's deeds and experiences. (For a storyline involving a metaphysical threat to the universe, it's actually very personal, much moreso than, say, some of the Praetorian stuff.)

    Quote:
    Originally Posted by BadWolf View Post
    I blame Mark Waid.

    (Actually, that's a pretty good all-purpose statement of intent. But I kid Mark Waid!) Seriously, though, I think if you want to look at the point at which the Freedom Phalanx stopped being "the premier super-heroes, which we all look up to but who aren't around in large enough numbers to make a difference after the Rikti War and so must train us to be their equals" and started being "a bunch of bickering children who are too busy sniping at each other to actually fight worth a plugged nickel and have to be bailed out", look no further than Mark Waid's first storyline for the CoH comic. That characterization was terrible, it made them look ineffectual, and it stuck.
    I think this is correct. More importantly, many players think the same way Waid does. There's a strong current in geekdom in general and RPG's in particular (where players are very attached to the characters they create) that wants to see authority torn down, see its feet of clay exposed. In the CoH comics, this is represented by Waid's arc. In player discourse, it's represented by people claiming letting their loathing of Jack Emmert bleed into loathing of Statesman or people arguing that "all heroes are hypocrites" (this last was from an old comic creator discussion).

    I argue that a group like the Freedom Phalanx doesn't need feet of clay to serve its purpose in the story. The Freedom Phalanx exists to represent "proven heroes," not "power." The idea of "feet of clay" is fulfilled by other groups, ranging from villain factions (Crey springs to mind, at least in theory) to supra-villain plot entities (the entire story of the Praetorian factions is about exposing weaknesses, whether moral or military) to particular characters (there are several tips about Longbow troops or named heroes going bad now).

    Ultimately, I think this is really an issue of the devs (and some players) falling into the mode of other MMO's or games, where "factions" are less blatantly moral than ours, and each faction has a leader. The signature heroes are not there to represent "leadership of blueside" and all the potential flaws that "leadership" can possess. Rather, they're supposed to be ... heroes.

    A discussion of signature villains is beyond the scope of this post. I'm not quite sure how to approach them myself; even after all these years, I'm still trying to wrap my head around the idea of a game where you portray the bad guy in a genre that's almost essentially about bad losing.
  19. To those disappointed: not all the releases can be winners. Sometimes, it's going to be something that makes you smile in amusement (or post in irritation, if you are in a less charitable mood). I seriously doubt that it damages anyone's bottom line that the headline item this week is Unbounded Hop or some such.

    I further submit that forumites ought to be willing to wait a bit longer for the next powerset release; the potential market for those things is "all possible players," not just people who follow the fora and betas closely and thus develop their own subconscious timetable of when things ought to be on sale.

    Finally, I submit that this is a great and worthwhile thread due to (1) Deadpool's scooter and (2) Electric Knight's story about the rhino. We need more rhino stories around here, in my opinion.
  20. Arcanaville's right; it takes a while to explain things on film that can be plunked down as expository lumps in a book. I could see enough of that being done, along with including other bits of Middle Earth backstory, to extend a story only as long as one volume of Lord of the Rings into three two-hour movies.

    And, given Jackson's penchant for putting every third scene in slow motion, that could easily extend the two hours to three in each case. (Personally, I felt that the Lord of the Rings movies could have replaced about half of their slo-mo with additional dialogue or what-have-you and been much more enjoyable, but that's just me.)
  21. Some good ideas here. My personal faovrite: having Crey doing something other than being underhanded 24/7, all the time (you can't have a smiling public face covering a shady organization when there's no smiling public face). Personal second favorite: Most of the suggestions involve relatively small, relatively reasonable changes.

    My personal biggest criticism: It diminishes Arachnos from a significant threat, judging by its in-game presence, to "the Council in spider outfits." I realize that most forumites have this attitude toward it, anyway, and goodness knows the Rogue Isles would be more realistic under some more haphazard political structure, but I doubt everyone agrees.

    The only other issue about this that troubles me is that it got the dev-imprimatur stamp, even though it comes from the idle discussion-land of General Discussion and not the suggest things-land of Suggestions and Ideas. Put more bluntly, I often disagree with Sam's interpretation of the game material (less so in this particular example, by the way) and don't want to see the dev vision for content shifting to be closer to his. This isn't meant to be a criticism of his ideas, which are usually well-reasoned, but a statement about lore preferences.
  22. Could someone please tabulate the votes again? I'm interested in that part of the results of this thread but not committed enough to read through all the pages of moral and ethical battling to do it myself.
  23. I loved the upbeat, un-Batman-like ending of this movie. It was the first time I'd ever actually liked Batman as a character.

    I was also astonished but pleased at the movie's implication that the idea of class warfare is a hollow one. In a moviemaking world where rich guys in suits are seen as the only "safe" villains, this was an unusually nuanced treatment of that complex of issues.
  24. Olantern

    Man of Steel

    Quote:
    Originally Posted by MentalMaden View Post
    While I enjoy the deep analysis, I can sum it up concisely (at least my perspective). Make a good Superman movie and people will flock to it.
    Yep, that's about the size of it. I think the challenge is that it's harder to make a good Superman movie than it is to make an equally good movie about some other characters. I'm convinced it can be done; it just takes some work.
  25. Olantern

    Man of Steel

    Quote:
    Originally Posted by Matthew_Orlock View Post
    As much as I hate to admit it, I do feel that Superman or at least my take on the character and heroics in general are out of date. Teenagers and young adults now want "heroes" that kill, or are violent. I saw this happen back in the Early 90's with the explosion in popularity of characters like Wolverine,Punisher,Ghost Rider, and Spawn.( I love those characters to..maybe not Spawn but the others? My favorite Marvel Anti-heroes.) Personally though Superman is and always will be my favorite because even with all his power he rarerly if ever would kill a sentiant being, and he never let his level of power get to his head. He always did the right thing, and always helped others when they needed it. From the woman having her purse snatched to bringing humanitarian aid to those that needed it.
    I see this argued, especially by comics writers (I'm looking at you, Dennis O'Neill), but I don't think the reason for Superman's decline is "people want violent heroes who kill a lot."

    Consider: who is the most popular character in comics, and in comic book movies, today? According to a recent survey I saw, Batman. The Batman, of course, does not kill. This has gone over being a nonexistent part of the character in the very early years (a bad guy whom Batman crushed with a giant statue suffered "a fitting end to his kind") to being one feature among many in the later '40's and '50's (as comics strove to "clean up their acts" and be more kid-friendly, the opposite of what we see today), to the defining characteristic of the character in the past couple of decades, particularly in the writing of the aforementioned O'Neill. I would argue that in many media, Batman's stance against killing has been carried to much greater extremes than Superman's, giving us scenes where Batman does bizarre things like fling his enemies off buildings to threaten them (always miraculously breaking only their limbs rather than their necks), then growls and preaches at police officers or others who merely draw their guns when facing criminals.

    The example of Batman flinging enemies off buildings brings up another point he shares with Superman that's been derided in this thread as a reason Superman is "unrealistic," something I refer to as "Moral Plot Armor." With a very, very few exceptions, neither character ever performs an act that the writer (or other creator) of the character's story wants the reader to see as immoral or wrong. The difference between the two is in the details, not in their import. We're not meant to think Batman is being cruel, or potentially accosting the wrong guy, when he hangs that criminal upside down or tosses him off a building; he's just doing what he has to get the information (or whatever). Similarly, we're not meant to think Superman is being cruel or potentially accosting the wrong guys when he wraps a steel girder around a gang to immobilize them. The real difference here is that the second is a much less blatant example of overturning the conventional morality by which most of us live our everyday lives; Superman's action, viewed in isolation, seems less objectionable than Batman's. And because Superman generally takes actions that are less objectionable to begin with, while bearing the same moral imprimatur from his writers as Batman, he's come to be viewed as a "boy scout" who's "unrealistically" morally perfect. That is, Superman and Batman (and lots of other characters) are both morally perfect within the context of their stories, but Superman is more morally conventional, making his "moralness" more obvious.

    So, what are we left with as the differences between the characters to explain why one is so loved and accepted as both believable and realistic by fans, while the other is criticized on both grounds? First, there's no getting around the powers. Superman is more powerful than Batman. Indeed, he's more powerful than most protagonists in any story in any medium, period. It's a commonplace of adventure story writing that the villain or obstacles the hero faces must be stronger than the hero in order to make for a compelling story. If they aren't, the hero's struggle seems trivial. If the hero is extremely powerful, it's very difficult to come up with powerful challenges for him, while if the hero is essentially an ordinary human being, no matter how competent, it's easy to put him in seemingly perilous situations. (Note the term "seemingly perilous." As Johny Butane pointed out above, Batman is just as certain to win every confrontation as Superman is. But it's possible to make an exciting story about Batman doing something as simple(?!) as climbing up a wall, while Superman could leap it in a single bound.)

    That's one, and I think the most critical, reason Batman is loved and Superman scorned. It's just plain harder to create an exciting Superman story because it's difficult to create visceral action sequences that challenge him. Alternatively, the writer can challenge Superman psychologically, but this makes for a less action-packed story. If the comments about wanting to see Superman punching villains through a world of cardboard in this thread are anything to go by, people aren't going to be interested in two and a half hours of Superman moping about how no one understands.

    The second reason Batman is more beloved than Superman despite their underlying similarities is more subtle but almost as important, especially for comics and geekdom devotees. It goes back to the fact that Superman is seen as more conventional than Batman. Both characters, on some level, uphold or protect the values of their communities, but Superman does it from the inside.* Batman, on the other hand, is an outsider. Within the story, people like and admire Superman, while other characters ostracize and fear Batman. Further, Batman blatantly makes his own rules. He often explicitly states that he is above the law, because in his setting, law is invariably corrupt or ineffective. Batman and his few allies are the only moral characters in his universe. Superman, on the other hand, puts himself in the service of the laws and general morality of his setting. In a typical Superman story, only the villains are immoral.

    The phenomenon of Batman as outsider interacts with culture in interesting ways. There's an impulse in Western civilization in general, particularly strong in American culture, and strongest of all in comics and geekdom culture, to identify with rebellion. This impulse has grown stronger and stronger over the past half-century, to the point where, I'd argue, it's a commonplace. A reader who feels rebellious or isolated is likely to identify with a character whom he believes represents rebellion and isolation, not a character he identifies with the status quo. Thus, readers are drawn to Batman, the outsider, more strongly than to Superman, the citizen of society.

    I should point out here that a lot of recent depictions of Superman, apparently including The Man of Steel, have tried to emphasize Superman's isolation in an effort to make this phenomenon work for the character, not against him.

    So, ultimately, we have a character who's hard to write for who's seen as representing conformity versus a character who's easier to write for and who's seen as representing freedom and rebellion. I think it's easy to see why people tend to prefer the second.

    The issue isn't, as comic writers have argued, that Wolverine, the Punisher, and Cable eclipsed the inspirational innocence of Superman. The issue is that Superman has characteristics that make it really hard to write stories about him that fans will salivate over.

    * Most erudite discussions of superheroes by non-fans go on and on about how superheroes are corporate tools to enforce conformity, an attitude that would surprise a lot of fans, who consider themselves rebels. Personally, as I hope the main discussion makes clear, I think the idea of superhero as Minion of the Establishment ignores at least half of the psychology of superheroes and their place in culture.

    ***

    I didn't mean to write an essay there. Sorry. Hope you enjoyed reading.