Noxilicious

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  1. Quote:
    Originally Posted by rian_frostdrake View Post
    in the early game, to fight pretty much anyone who was significant in the coh lore you had to run task forces
    Is this even true? I mean, let's look at the original batch of TFs.

    In the Positron TF, you didn't even get to fight an AV at first, instead you just get to fight a Vahzilok EB at the end. Vahzilok himself shows up at the end of a normal story-arc, however.

    In the Sister Psyche TF you fight Clamor, a Freakshow TF who doesn't even get mentioned outside the TF. Meanwhile Drek, the leader of the Freakshow, shows up way later in a normal mission.

    In the Citadel TF you end up fighting Vandal, one of the more forgettable Council AVs together with Maestro (honestly, I never even found him outside the Council AV marathon in Viridian's arc) while the two big-shot AVs of the Council, Requiem and Nosferatu, show up in standard missions.

    In the Manticore TF you fight the single most forgettable AV in the game whereas the actual CEO of Crey has a story-arc dedicated to taking her down, complete with a fight against her.

    And at the end of the Numina TF, you fight some semi-generic Devouring Earth Monster. True, you don't exactly fight Hamidon himself solo, but he's the exception to the norm in that it takes about 50 supers to take him down.

    The only time an actual villain group leader shows up in the original TFs is the Clockwork King in the Synapse TF, and even then you later fight a souped-up version of him in a later mission.

    I'm not gonna get quite as detailed about red-side, so I'll just point out that short of Statesman and Sister Psyche, all members of the Freedom Phalanx show up in normal missions, too. Statesman actually shows up at the end of the VEAT story-line, too, but I guess that would also fit into Sam's pay-per-view thingy.

    And as a final note, am I the only one who feels that the LGTF is rather tacked on at the end of the Vanguard storyline? At the end of Dark Watcher's arc you thwart Hro'Dtohz for the second time as well as stop a plan by Nemesis to enslave the Rikti Homeworld and ruin both worlds. Then in the LGTF I guess you just kinda keep the Rikti from rounding up a couple of psychics and at the end Hero 1 shows up because? Dark Watcher more or less finished up the Vanguard/Rikti storyline and the LGTF, well, I would say ties up a loose end in the form of Hero 1 showing up, but that wasn't even a loose end until it was specifically brought up in the LGTF.

    TL;DR I guess the moral of the story here is that the grass always looks greener on the other side of the fence.
  2. It would be pretty excellent if the final mission wouldn't take a turn for the tedious. It's awesome in theory, but runners make it such a chore.
  3. At first I thought this thread was gonna be about complaining that you need to buy GR to make use of the Incarnate system and content, but this turned to be even sillier. Fun times.
  4. Captain Castillo is the man.

    Anyway, as someone else mentioned, I do find it kinda annoying you never get told why normals don't get access to medi-porter tech. Or rather, it's that you're told you'll get the reasons why, but then everyone just suddenly forgets about it. I'd be cool with it if they just said it's confidential government information and you just need to trust them that they have their reasons, but they don't even do that.

    In fact, in the interrogation scene you basically tell the rogue cop the reasons and he goes all OH MY GOD THIS IS ALL PERFECTLY REASONABLE MY VIEW ON THIS ISSUE JUST CHANGED 180 DEGREES. Makes you really curious what those reasons are, huh?

    This is an otherwise pretty good arc, but this relatively small thing turned into trying to ignore the elephant in the room for me.

    Edit:

    Quote:
    Originally Posted by Jophiel View Post
    I tried that but the elevators wouldn't work. I tried all four doors and just got a "You can not enter" for each one. So then I thought they want me to go down and by the time I looked around down there, saw nothing, went back up again and tried the elevators again, it was in the 1:00 range and I said the heck with it. Crime never pays.
    You're not supposed to take the elevator in the case of a fire and as a good little superhero you naturally oblige. Did you notice the doors with the stair symbol in front of the elevator rooms while going through the map? You gotta take the stairs for once.

    Edit the second: Oh nevermind apparently you know about the stairs already. Anyway, there's a series of stairs leading further down, with plenty of rogue cops littered across the way, and at the very bottom you find your target. Then you need to walk him up to the exit. The first time I did this arc I not only missed two people, but I didn't lead him out in time before the building collapsed. Good thing I had a medi-porter, huh?

    Edit the third: For what it's worth, I had no trouble getting Keith to join me, but then again I also did the villain arc first and that had the "use the radio to get secondary objectives" in every mission, so I was prepared for this.
  5. Oh my god, I cannot put into words how much I like endgame TFs now.

    I'm one of those people that simply do not enjoy the speedrun/shortcut style of playing. It's cool if you do, to each their own, but it's never been my source of fun. My only problem was that speedruns were the norm. Now that everyone is crazy for shards, people actually wanna fight enemies! It's beautiful.

    Though I do think that, especially now, it's important that TF leaders actually advertise what kind of TF they're doing so that everyone is on the same page. As much as I hate ending up on a speedrun TF, I fully sympathise with speedrunners who hate ending up on killing TFs. For that reason I always advertise my TFs as killing/shard-gathering TFs when I'm recruiting for them, and then once more when the team is full just so everyone knows what they're joining. I wish more leaders would do that.

    Oh, and for the record, I'm all about kill-most but not fond of kill-all. Someone else in this thread already said it, but I also subscribe to the idea that if it stands between me and the mission goal, it dies. If it's out of the way, it gets to live.

    tl;dr: Endgame TFs turned from something I do once on a blue moon to something I do several times a week.
  6. Quote:
    Originally Posted by Memphis_Bill View Post
    Even though after Issue 19 you'll have Stamina in human form, that doesn't carry over into Dwarf or Nova form at this time. (Seriously, bring up the Combat Attributes window, Base stats. Watch your Recovery rate, and switch into a form. It will drop in seconds.)
    I haven't finished reading the guide yet, but this sprang out to me. Last I checked, wasn't Inherent Stamina supposed to work with forms? Or did that get changed lately during beta.

    Edit: Nevermind, later on you do manage Inherent Stamina in forms.
  7. Quote:
    Originally Posted by Minotaur View Post
    I'm somewhat upset that the mods haven't removed the main offending user's arcs and banned the user, they're sending out the wrong message about tolerating these despite knowing about this for at least 2 weeks (the exploit has been fixed on test or beta I believe for ages).
    Remember the backlash when Positron said that there will be a nigh-zero tolerance policy to exploiters during the early days of AE? The higher-ups probably told the devs and GMs that they should just give everyone a light slap on the fingers because they don't want any bad PR.
  8. I just do the treespec instead. Now with GR I had all my Heroes and Villains go Vigilante and Rogue so they can team on the other side, so that's not a problem anymore.

    I will never do the Terra Volta trial again.
  9. Quote:
    Originally Posted by TonyV View Post
    Is anyone afraid that they're going to run out of Hellions?
    That's what they said about buffalos and look where we are now!

    What we need to is set up nature reservoirs where Paragon's endangered gangs of thugs can live free and undisturbed by people.
  10. Noxilicious

    Scrappers

    Quote:
    Originally Posted by Panzerwaffen View Post
    They nerfed accuracy for scrappers. If it's a scrapper with regen secondary, the nerf is doubled.
    You know, if Accuracy got nerfed as often as people think it did, it would probably be impossible to hit anything by now.

    edit: I know you're joking, I'm just making an observation here.
  11. So I have this thing where sometimes when a battle doesn't go as smoothly as expected I get a bit twitchy in my attempts to target the right enemy or hit the right button that I do exactly the wrong things. Sometimes that ends up with me accidentally deleting a chattab somehow.

    So while I was fixing up a new Global tab yesterday, I noticed a new channel in the list. A Looking For Group channel. There doesn't seem to be any way to speak in the channel or anything to read in it, so I assume it's a new channel that was meant to be fully introduced later (in I20 maybe?), but got slipped in early before it was fully implenented.

    So what I'm wondering is, did anyone else notice this channel and know anything more about it?
  12. You know, if pretty much everyone except you thinks that you were spamming people (note, not just that one person with lots of tells, but a lot of people with basically one empty tell), it may just be time to concede that the possibility exists that you might be spamming.

    Either way, as others have said, your method of recruiting just makes everyone think you want the prestige bonus for the first fifteen people in an SG and that's just the first big warning flag that the SG I'm being invited into is just horrible.
  13. Kinda like your buddy telling you he'll meet you at six but then he calls you to show that he'll be an hour late because he's stuck in a traffic jam.

    Then you proceed to tell him how bad a friend he is because he always breaks his promises.

    It sucks a lot that we won't see I19 for another week but let's be real here, it's not like the devs include show-stopper bugs in their game on purpose.
  14. From what I can tell emails were rolled back to a previous point in time. I heard someone else mention that an email they deleted suddenly returned.
  15. Heart status: Broken.

    Cursing: Devs.
  16. Quote:
    Originally Posted by Golden Girl View Post
    This BAF raid can be played from both sides, just like 2 of the 3 new Praetorian zone events - so you can also do it as a loyalist trying to stop the breakout.
    And can you give us a link that actually shows what you just said and it isn't just conjecture based on the single fact that a BAF raid will come out?
  17. Quote:
    Originally Posted by BlueRaptor View Post
    But no! Of course you never meant that!
    But where is the border? When does making everything that was once part of the game obsolete stop? You can already level to 50 in AE now if you want, buy your inspirations there. Would you want the entire game to be like that, without any travel needed in the actual game world? It would make the game world obsolete, reduced to some nice to look rooms that noone ever moves through, if you never have to travel it. It would make travel powers obsolete. It would make every mission location meaningless. It would make contacts TOTALLY obsolete if their whereabouts have no meaning anymore and you can buy and sell whereever you are.
    Out of curiosity, how do you feel about the merged monorails and ferries.
  18. Quote:
    Originally Posted by Red Valkyrja View Post
    Considering it's already gone Open Beta which is generally stress test time, barring game-breaking bugs it looks to me like they just might hit their target date.
    So you know that means the server is basically going to explode for no discernible reason on the night from Monday to Tuesday, right?
  19. You know, I honestly think giving everyone free and instant access to every travel power is not a half-bad idea, either.

    Would that make the game boring? That's kind of a loaded question, isn't it? As Techbot Alpha already implied, the Rest power is not exciting. Downtime between fights isn't exciting because the part that excites us the most is the fights. Similarly travel powers aren't something necessarily meant for fights themselves, but to cut the downtime between missions and therefore the downtime between fights.

    So the question is then, would less time spent on getting from door to door but more time spent in missions fighting dudes make the game boring? Admittedly my question is loaded much in the same way but in the opposite direction, but the point I'm trying to make here is that travel time is not an exciting part of the game. How many times did you roll a new villain only to let out a sight when you remembered just how far away the mission doors for Kalinda and Burke were prior to I17?

    Now before anyone is getting the wrong impression here, I am not saying that exploration is bad or wrong or tedius, far from it. Exploration can be very fun, actually. It's just that traveling and exploring are not the same thing. I can have fun seeing new things and places in the game (to this day I cannot help but love Grandville's underground for some reason), but at the same time I already most of the spots in all the zones over and over again and after two years I don't need guided tours anymore. If I want to explore I will explore, and if I want to do a mission I want to be there yesterday.
  20. For what it's worth, the same glitch keeps happening to me as well.

    Anyway, I know that Venture once made a list of all tips and morality missions but didn't include any mission dialogue in it. From what I can gather from the completion message, though, is that Doc Quantum's glowie kills all the mind-controlled peeps.

    So with the single flip of a switch, you kill maybe hundreds of people that Doc Quantum turned into crazed lunatcs. How's that making you feel?
  21. I say it's like fish and sheep and we get several Ouroboros.
  22. As far as I'm concerned mobs are crowds of angry people armed with torches and pitchforks who hunt abominations of science with (sometimes literally) hearts of gold.

    Anyway, I have to confess to being a noobsicle on the matter of herding and its history and all that shizniz. My sole experience with herding was teaming with a "wait here" tank, and you know what? It's boring. In fact, let's assume that this way you can kill mobs a lot faster, what this means is that I spend even less time fighting dudes and more time waiting, and fighting dudes is what I came here for.

    Then again, from what I can tell from this thread, a good herding tank is one you don't even notice herding, so for all I know I have more experience with actually good herding tanks.
  23. If you're talking about the Nova Praetoria story-arcs, that's not true. You can still to the Warden and Responsibility story-arcs regardless of your alignment and doing the alignment-locked story-arcs is a simple matter of changing your alignment.

    You just need to be sure to turn your XP of at level 10 so as not to outlevel the Nova contacts. Well, level 7 if you don't know where the contacts are and need Provost Marchand and Calvin Scott to lead you the way to them.
  24. Thanksgiving? Pfft, as a German I think we should use this time around the ninth of November to celebrate the Fall of the Berlin Wall by shutting off the War Walls for a week or two and give Heroes and Villains Vigilante/Rogue properties to allow them to visit the other side for the duration of the event.

    Also maybe beat up a Giant Monter version, stat-wise, of Reichsman, I dunno.
  25. I suppose the webs could be interpreted as immobs and holds. With a Web Control set and a Martial Arts-inspired Assault set you could make a fairly spot-on Spider-Man.

    As is, though, yeah, I'm with the MA/SR/Leaping crowd.