NordBlast

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  1. Quote:
    Originally Posted by Scene_EU View Post
    I floated around Jackpot in St. Martial, quite a few hang around there.... oh Crescent and the other named bosses don't count
    ^This.

    Try to run in this area North of "The Hard Way". A bind/macro "targetcustomnext sorcerer" helps a lot.

    Also:
    • Join few Ice Mistral SFs, 4th door mission (in Cap) has a lot of them.
    • Farm Chaos Unbound arc. Set mission with Tsoo and CoT for x8.
  2. Gladiators are to play Pokemon inside of CoX
  3. Quote:
    Originally Posted by PumBumbler View Post
    Man, things are so slow on the other servers that they can only get 2 people to do a task force...

    Linky

    >.>


    <.<


    I'd worry about getting neg repped but there's probably not enough people on that server to matter. Just kidding. Really.
    Another one: http://boards.cityofheroes.com/showthread.php?t=200219
  4. Quote:
    Originally Posted by Blue_Centurion View Post
    They must have changed the misions set for "Escaped". It has 3 missions, and I have completed it a few times with different settings. There are only Protectors in the first mission, ever. And there are few of them. I do much better just going to the Fav and grinding. I have been tweaking my build, and can solo all groups there now, so its not so bad. 127 to go.
    I ran this arc twice today.

    1st run, settings +0/x8/n/n, 59 PPEs:
    • 1st mission: 13 PPEs
    • 2nd mission: 25 PPEs
    • 3rd mission: 21 PPEs
    2nd run, settings +0/x8/y/n, 61 PPEs:
    • 1st mission: 13 PPEs
    • 2nd mission: 27 PPEs
    • 3rd mission: 21 PPEs
    Looks like the spawn rules were changed. When I ran it few months ago, I had 2 PPEs in every group, IIRC. 3rd mission would give me 45+ PPEs back then.
  5. NordBlast

    Reward Bag Rolls

    Quote:
    Originally Posted by Darth_Vernon View Post
    I ran soem AE missions last night and used my rolls on ONLY lvl 10-14 Bronze and got Miracle + Recovery, a Steadfast KB Prot, and a Kismet KB Prot. A VERY lucky night I guess. Made about $250M in one sitting lol
    And Kismet don't have KB prot.
  6. Quote:
    Originally Posted by Kosmos View Post
    You can by using a text editor on the .storyarc file and copying the section between the lines that say StartMission and EndMission (inclusive).
    Unfortunately, it doesn't work for published arc. You cannot republish from file
  7. Quote:
    Originally Posted by Adeon Hawkwood View Post
    The one hunt I do rather like is the series of hunts in Numina's TF. Sure they are pointless and go one for a while but they're an iconic part of the TF, something besides door missions.
    My friends and I were unfortunate enough when we decided to run Numina during Halloween event of 2008. Zombie invasions followed us from zone to zone. So instead of normal, around 40 minutes Numina TF, it became 2+ hours TF. We had moratorium on Numina during Halloween event of 2009 as result
  8. Quote:
    Originally Posted by Blue_Centurion View Post
    Well, thanks for the input. At least I know I am on the right track. The only level 45+ is the one talked about in this thread "Escaped." It only has a few. I set it to -1 x4 and it went from 2 to 5. I can try x8, but I am not encouraged. By the time you count load screens, mish set up, etc. I might as well grind through 10 in the Fab and get a chance at decent treasure. Hmmm. Sometimes I wonder what the devs were thinking in setting some of this stuff up. I need this badge to unlock the last story arc from Viridian. After that I will have soloed all redside story arcs, every mission. Really annoying that they threw an anchor on the last one.
    Escaped! is back loaded. You getting more PPEs on second and even more on the last mission. IIRC running this arc twice on x8 settings should put you very close of getting this badge
  9. Easiest for me was to farm "Escaped!" set for x8
  10. NordBlast

    Best solo AT COV

    Widows are good for soloing too. While I was leveling my NW, 1st death was at level 33 when I brought her to rikti ship raid
  11. Regarding merits:

    There were few threads in market section about the best use of meritis. It seems, the concesus was that random rolls is the best way to go (I have to note that there were also opposing opinions).

    I always do random rolls: 50% in 35-39 range and another 50% in 10-14 range.
    35-39 range gives chance of getting Miracle+, Numina++, LotG 7.5, Blessing of the Zephyr, Decimation, Gaussian, Gift of the Ancients...
    10-14 range gives chance of getting Eradication and Blessing of the Zephyr. Also there are few recipes in that range that are quite rare and expensive: like Shield Breaker, Theft of Essense, Basilisk's Gaze, Call to Arms, that can be sold for good inf.

    My only direct recipe purchases were:
    Miracle+ level 20
    Numina++ level 30
    Celerity+ level 15

    These are used by every new toon I'm rolling out. As soon as it reaches 50, i'd respec it to replace these with higher level, so I can use low level for new toons again.

    I'd also recommend to farm AE for tickets and do random BRONZE rolls in these ranges for pool A recipes
  12. Quote:
    Originally Posted by Vexus View Post
    That looks good, but it also looks much more expensive, lol, guess this is going to be pricier than I thought, heh. Thus far I have 1 Miracle Recovery and it cost me 250M, the rest of my build combined only cost about 500M, heh, now I need 3 more of those ultra-expensive ones in Health alone, and another in Sprint, heh. Does the +Stealth IO in Sprint work if you do not have Sprint on? I ask becuase the extra end drain will make it hard to justify.

    Thanks again Nord, I'm going to price out the rest of this ASAP and see what I can do.
    Yeah, that's gonna be ultra expensive. Apocalypse and Ragnarok sets are around 1.5B-2B each, although confusion purple set should be much cheaper. 5 LotG 7.5% are minimum 100M each (another 500M). I'm not even talking about some other things like Numina and Miracle Heals, LotG Defense, Gaussian End/Rech, etc.

    Stealth from +Stealth IO lasts 2 minutes, so you can switch sprint on and off to trigger it, or you can run with sprint toggled on if you want to.
  13. I played with your build little bit, shifted some slots around, and changed some sets.

    It has better endrecovery 3.77/s vs 3.44/s, regeneration 17.3 HP/s vs 13 HP/s and recharge time 86.3% vs 43.8%

    It lost some ranged and AoE defenses: 53.2% vs 60.7% ranged and 51.1% vs 51.4% AoE though. But with Mind Link recharge down to 85.4 sec and hasten downtime < 7 seconds, it is pretty much perma.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Soul Mastery
    Villain Profile:



    Level 1: Poison Dart
    • (A) Decimation - Accuracy/Damage
    • (7) Decimation - Damage/Endurance
    • (17) Decimation - Damage/Recharge
    • (19) Decimation - Accuracy/Endurance/Recharge
    • (50) Decimation - Accuracy/Damage/Recharge
    Level 1: Combat Training: Defensive
    • (A) Gift of the Ancients - Defense
    • (37) Gift of the Ancients - Defense/Endurance/Recharge
    • (37) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense/Endurance
    Level 2: Subdue
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Accuracy/Damage/Recharge
    • (3) Thunderstrike - Accuracy/Damage/Endurance
    • (5) Thunderstrike - Damage/Endurance/Recharge
    • (5) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Damage/Recharge
    Level 4: Tactical Training: Maneuvers
    • (A) Gift of the Ancients - Defense
    • (21) Gift of the Ancients - Defense/Endurance
    • (21) Luck of the Gambler - Defense/Endurance
    • (29) Luck of the Gambler - Recharge Speed
    Level 6: Dart Burst
    • (A) Positron's Blast - Accuracy/Damage
    • (9) Positron's Blast - Damage/Endurance
    • (9) Positron's Blast - Damage/Recharge
    • (11) Positron's Blast - Damage/Range
    • (11) Positron's Blast - Chance of Damage(Energy)
    Level 8: Hover
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (19) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 10: Indomitable Will
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (45) Steadfast Protection - Resistance/Endurance
    Level 12: Dominate
    • (A) Decimation - Accuracy/Damage
    • (13) Decimation - Damage/Endurance
    • (13) Decimation - Damage/Recharge
    • (15) Decimation - Accuracy/Endurance/Recharge
    • (15) Decimation - Accuracy/Damage/Recharge
    Level 14: Psionic Tornado
    • (A) Ragnarok - Accuracy/Damage/Recharge
    • (43) Ragnarok - Accuracy/Recharge
    • (43) Ragnarok - Damage/Endurance
    • (43) Ragnarok - Damage/Recharge
    • (45) Ragnarok - Damage
    Level 16: Swift
    • (A) Flight Speed IO
    Level 18: Health
    • (A) Miracle - +Recovery
    • (31) Numina's Convalescence - +Regeneration/+Recovery
    • (34) Miracle - Heal
    • (36) Numina's Convalescence - Heal
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (29) Performance Shifter - EndMod
    • (31) Performance Shifter - EndMod/Recharge
    • (31) Performance Shifter - EndMod/Accuracy
    Level 22: Foresight
    • (A) Gift of the Ancients - Defense
    • (23) Gift of the Ancients - Defense/Endurance/Recharge
    • (23) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Recharge Speed
    Level 24: Mind Link
    • (A) HamiO:Membrane Exposure
    • (25) HamiO:Membrane Exposure
    • (27) HamiO:Membrane Exposure
    Level 26: Tactical Training: Leadership
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 28: Maneuvers
    • (A) Gift of the Ancients - Defense
    • (42) Gift of the Ancients - Defense/Endurance/Recharge
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Recharge Speed
    Level 30: Mask Presence
    • (A) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Recharge Speed
    Level 32: Psychic Wail
    • (A) Eradication - Damage
    • (33) Eradication - Accuracy/Recharge
    • (33) Eradication - Damage/Recharge
    • (33) Eradication - Accuracy/Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Endurance/Recharge
    • (34) Eradication - Chance for Energy Damage
    Level 35: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 38: Tactical Training: Vengeance
    • (A) HamiO:Membrane Exposure
    Level 41: Gloom
    • (A) Apocalypse - Damage/Recharge
    • (45) Apocalypse - Accuracy/Damage/Recharge
    • (46) Apocalypse - Accuracy/Recharge
    • (46) Apocalypse - Damage/Endurance
    • (46) Apocalypse - Chance of Damage(Negative)
    Level 44: Tactical Training: Assault
    • (A) Endurance Reduction IO
    Level 47: Confuse
    • (A) Coercive Persuasion - Confused/Recharge
    • (48) Coercive Persuasion - Accuracy/Confused/Recharge
    • (48) Coercive Persuasion - Accuracy/Recharge
    • (48) Coercive Persuasion - Confused/Endurance
    • (50) Coercive Persuasion - Contagious Confusion
    Level 49: Assault
    • (A) Endurance Reduction IO
    • (50) Endurance Reduction IO
    ------------



    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Conditioning
    ------------
    ------------



    Set Bonus Totals:
    • 10.5% DamageBuff(Smashing)
    • 10.5% DamageBuff(Lethal)
    • 10.5% DamageBuff(Fire)
    • 10.5% DamageBuff(Cold)
    • 10.5% DamageBuff(Energy)
    • 10.5% DamageBuff(Negative)
    • 10.5% DamageBuff(Toxic)
    • 10.5% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 7.38% Defense(Fire)
    • 7.38% Defense(Cold)
    • 12.7% Defense(Energy)
    • 12.7% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 13.9% Defense(Ranged)
    • 11.8% Defense(AoE)
    • 6.3% Max End
    • 86.3% Enhancement(RechargeTime)
    • 31% Enhancement(Accuracy)
    • 4% Enhancement(Confused)
    • 14% FlySpeed
    • 132.5 HP (12.4%) HitPoints
    • 14% JumpHeight
    • 14% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 5.5%
    • 29.5% (0.52 End/sec) Recovery
    • 78% (4.19 HP/sec) Regeneration
    • 4.1% Resistance(Fire)
    • 4.1% Resistance(Cold)
    • 14% RunSpeed
    • 2% XPDebtProtection
  14. These were fairly expensive (mostly on red side)

    Basilisk's Gaze (quad),
    Blessing of the Zephyr
    Call to Arms (unique),
    Cloud Senses (both),
    Eradication (quad) not always though,
    Impeded Swiftness (proc),
    Theft of Essence (proc),
    Shield Breaker (both)
  15. I'd slot ML with 3 membranes
  16. Vial of Bees, Creeper Seed, Summoning Amulet, Rikti Drone, Arachnos Combat Radio.
  17. Quote:
    Originally Posted by macskull View Post
    Nord does that on all his toons I think >.>
    Almost... Of my 5 toons with veng, only Dom has non-veng on auto fire, it has Domination instead.

    I found, that having veng on auto fire is very convenient: all you need to do is just select dead body
  18. Quote:
    Originally Posted by Snow Globe View Post
    We know the developer's reasons for blocking the PVP zones: Players would abuse the rez and buffing stations to gain an advantage.
    IIRC when you are getting defeated in PVP zone, you can chose base instead of hospital. From base you can get ported right back into PvP zone. The same works for any zone that has no TP beacon. I used that trick to get back into The Hive, The Abyss, ASN and Monster Island.
  19. Quote:
    Originally Posted by Eric Nelson View Post
    1 - Summon all pets (i.e., MM pets, Shivans, Snow Beasts, Wolves, Amy Jonsson, etc.)
    Where I can get these on red side?
  20. THESE PEOPLE WERE SO NERFED!

  21. I don't see why level lock (or any lock for that matter) is relevant here. RWZ was level locked until last relese. SG teleporter just wouldn't allow you to enter RWZ until you reached lvl35. The same can be done with any locked zones.
  22. Quote:
    Originally Posted by Fury Flechette View Post
    Something I discovered just today: you can dismiss the Ouroboros Portal via the Pet Window.
    On villains only
  23. I tested it on my Fortunata, that has softcapped melee defense without Mind Link and softcapped ranged and AoE defenses with Mind Link. Mission was set for x4. I didn't see any defense debuffs, and I wasn't hit more than I would have expected to be hit with softcap.

    BTW, 5th are in Kahn TF and Barracuda SF. If there were any problem with them, we would see tons of posts about it by now.
  24. NordBlast

    KHTF bug

    Quote:
    Originally Posted by Golden_Avariel View Post
    It's a level 30-35 "signature" TF so everything should spawn at 35+. If the boss is spawning at 34 that's a bug. If she's supposed to ramp up (however much) and isn't, that's a bug.

    Hopefully when they fix the difficulty settings for all TF's this will get fixed at the same time.
    It is level 30-34 TF. Devs can fix it only if they aware of the bug. I PM'd Arbiter_Kim about this thread but haven't heard from him yet.
  25. Quote:
    Originally Posted by Ignicity View Post
    But would you agree if you had 6 accounts?
    I think, I would. But I wouldn't know it for sure until I have at least second account. It is possible, I could get greedy as some other people.