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Posts
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Quote:^This.I floated around Jackpot in St. Martial, quite a few hang around there.... oh Crescent and the other named bosses don't count
Try to run in this area North of "The Hard Way". A bind/macro "targetcustomnext sorcerer" helps a lot.
Also:- Join few Ice Mistral SFs, 4th door mission (in Cap) has a lot of them.
- Farm Chaos Unbound arc. Set mission with Tsoo and CoT for x8.
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Gladiators are to play Pokemon inside of CoX
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Quote:Another one: http://boards.cityofheroes.com/showthread.php?t=200219Man, things are so slow on the other servers that they can only get 2 people to do a task force...
Linky
>.>
<.<
I'd worry about getting neg repped but there's probably not enough people on that server to matter. Just kidding. Really. -
Quote:I ran this arc twice today.They must have changed the misions set for "Escaped". It has 3 missions, and I have completed it a few times with different settings. There are only Protectors in the first mission, ever. And there are few of them. I do much better just going to the Fav and grinding. I have been tweaking my build, and can solo all groups there now, so its not so bad. 127 to go.
1st run, settings +0/x8/n/n, 59 PPEs:- 1st mission: 13 PPEs
- 2nd mission: 25 PPEs
- 3rd mission: 21 PPEs
- 1st mission: 13 PPEs
- 2nd mission: 27 PPEs
- 3rd mission: 21 PPEs
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Quote:My friends and I were unfortunate enough when we decided to run Numina during Halloween event of 2008. Zombie invasions followed us from zone to zone. So instead of normal, around 40 minutes Numina TF, it became 2+ hours TF. We had moratorium on Numina during Halloween event of 2009 as resultThe one hunt I do rather like is the series of hunts in Numina's TF. Sure they are pointless and go one for a while but they're an iconic part of the TF, something besides door missions.
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Quote:Escaped! is back loaded. You getting more PPEs on second and even more on the last mission. IIRC running this arc twice on x8 settings should put you very close of getting this badgeWell, thanks for the input. At least I know I am on the right track. The only level 45+ is the one talked about in this thread "Escaped." It only has a few. I set it to -1 x4 and it went from 2 to 5. I can try x8, but I am not encouraged. By the time you count load screens, mish set up, etc. I might as well grind through 10 in the Fab and get a chance at decent treasure. Hmmm. Sometimes I wonder what the devs were thinking in setting some of this stuff up. I need this badge to unlock the last story arc from Viridian. After that I will have soloed all redside story arcs, every mission. Really annoying that they threw an anchor on the last one.
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Easiest for me was to farm "Escaped!" set for x8
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Widows are good for soloing too. While I was leveling my NW, 1st death was at level 33 when I brought her to rikti ship raid
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Regarding merits:
There were few threads in market section about the best use of meritis. It seems, the concesus was that random rolls is the best way to go (I have to note that there were also opposing opinions).
I always do random rolls: 50% in 35-39 range and another 50% in 10-14 range.
35-39 range gives chance of getting Miracle+, Numina++, LotG 7.5, Blessing of the Zephyr, Decimation, Gaussian, Gift of the Ancients...
10-14 range gives chance of getting Eradication and Blessing of the Zephyr. Also there are few recipes in that range that are quite rare and expensive: like Shield Breaker, Theft of Essense, Basilisk's Gaze, Call to Arms, that can be sold for good inf.
My only direct recipe purchases were:
Miracle+ level 20
Numina++ level 30
Celerity+ level 15
These are used by every new toon I'm rolling out. As soon as it reaches 50, i'd respec it to replace these with higher level, so I can use low level for new toons again.
I'd also recommend to farm AE for tickets and do random BRONZE rolls in these ranges for pool A recipes -
Quote:Yeah, that's gonna be ultra expensive. Apocalypse and Ragnarok sets are around 1.5B-2B each, although confusion purple set should be much cheaper. 5 LotG 7.5% are minimum 100M each (another 500M). I'm not even talking about some other things like Numina and Miracle Heals, LotG Defense, Gaussian End/Rech, etc.That looks good, but it also looks much more expensive, lol, guess this is going to be pricier than I thought, heh. Thus far I have 1 Miracle Recovery and it cost me 250M, the rest of my build combined only cost about 500M, heh, now I need 3 more of those ultra-expensive ones in Health alone, and another in Sprint, heh. Does the +Stealth IO in Sprint work if you do not have Sprint on? I ask becuase the extra end drain will make it hard to justify.
Thanks again Nord, I'm going to price out the rest of this ASAP and see what I can do.
Stealth from +Stealth IO lasts 2 minutes, so you can switch sprint on and off to trigger it, or you can run with sprint toggled on if you want to. -
I played with your build little bit, shifted some slots around, and changed some sets.
It has better endrecovery 3.77/s vs 3.44/s, regeneration 17.3 HP/s vs 13 HP/s and recharge time 86.3% vs 43.8%
It lost some ranged and AoE defenses: 53.2% vs 60.7% ranged and 51.1% vs 51.4% AoE though. But with Mind Link recharge down to 85.4 sec and hasten downtime < 7 seconds, it is pretty much perma.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Poison Dart- (A) Decimation - Accuracy/Damage
- (7) Decimation - Damage/Endurance
- (17) Decimation - Damage/Recharge
- (19) Decimation - Accuracy/Endurance/Recharge
- (50) Decimation - Accuracy/Damage/Recharge
- (A) Gift of the Ancients - Defense
- (37) Gift of the Ancients - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense/Endurance
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Accuracy/Damage/Recharge
- (3) Thunderstrike - Accuracy/Damage/Endurance
- (5) Thunderstrike - Damage/Endurance/Recharge
- (5) Thunderstrike - Damage/Endurance
- (7) Thunderstrike - Damage/Recharge
- (A) Gift of the Ancients - Defense
- (21) Gift of the Ancients - Defense/Endurance
- (21) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (11) Positron's Blast - Damage/Range
- (11) Positron's Blast - Chance of Damage(Energy)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (19) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Steadfast Protection - Resistance/Endurance
- (A) Decimation - Accuracy/Damage
- (13) Decimation - Damage/Endurance
- (13) Decimation - Damage/Recharge
- (15) Decimation - Accuracy/Endurance/Recharge
- (15) Decimation - Accuracy/Damage/Recharge
- (A) Ragnarok - Accuracy/Damage/Recharge
- (43) Ragnarok - Accuracy/Recharge
- (43) Ragnarok - Damage/Endurance
- (43) Ragnarok - Damage/Recharge
- (45) Ragnarok - Damage
- (A) Flight Speed IO
- (A) Miracle - +Recovery
- (31) Numina's Convalescence - +Regeneration/+Recovery
- (34) Miracle - Heal
- (36) Numina's Convalescence - Heal
- (A) Performance Shifter - Chance for +End
- (29) Performance Shifter - EndMod
- (31) Performance Shifter - EndMod/Recharge
- (31) Performance Shifter - EndMod/Accuracy
- (A) Gift of the Ancients - Defense
- (23) Gift of the Ancients - Defense/Endurance/Recharge
- (23) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Recharge Speed
- (A) HamiO:Membrane Exposure
- (25) HamiO:Membrane Exposure
- (27) HamiO:Membrane Exposure
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Gift of the Ancients - Defense
- (42) Gift of the Ancients - Defense/Endurance/Recharge
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Recharge Speed
- (A) Eradication - Damage
- (33) Eradication - Accuracy/Recharge
- (33) Eradication - Damage/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Accuracy/Damage/Endurance/Recharge
- (34) Eradication - Chance for Energy Damage
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) HamiO:Membrane Exposure
- (A) Apocalypse - Damage/Recharge
- (45) Apocalypse - Accuracy/Damage/Recharge
- (46) Apocalypse - Accuracy/Recharge
- (46) Apocalypse - Damage/Endurance
- (46) Apocalypse - Chance of Damage(Negative)
- (A) Endurance Reduction IO
- (A) Coercive Persuasion - Confused/Recharge
- (48) Coercive Persuasion - Accuracy/Confused/Recharge
- (48) Coercive Persuasion - Accuracy/Recharge
- (48) Coercive Persuasion - Confused/Endurance
- (50) Coercive Persuasion - Contagious Confusion
- (A) Endurance Reduction IO
- (50) Endurance Reduction IO
Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth
- (A) Empty
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Set Bonus Totals:- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 12.7% Defense(Energy)
- 12.7% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 13.9% Defense(Ranged)
- 11.8% Defense(AoE)
- 6.3% Max End
- 86.3% Enhancement(RechargeTime)
- 31% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 14% FlySpeed
- 132.5 HP (12.4%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 5.5%
- 29.5% (0.52 End/sec) Recovery
- 78% (4.19 HP/sec) Regeneration
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 14% RunSpeed
- 2% XPDebtProtection
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These were fairly expensive (mostly on red side)
Basilisk's Gaze (quad),
Blessing of the Zephyr
Call to Arms (unique),
Cloud Senses (both),
Eradication (quad) not always though,
Impeded Swiftness (proc),
Theft of Essence (proc),
Shield Breaker (both) -
Vial of Bees, Creeper Seed, Summoning Amulet, Rikti Drone, Arachnos Combat Radio.
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IIRC when you are getting defeated in PVP zone, you can chose base instead of hospital. From base you can get ported right back into PvP zone. The same works for any zone that has no TP beacon. I used that trick to get back into The Hive, The Abyss, ASN and Monster Island.
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I don't see why level lock (or any lock for that matter) is relevant here. RWZ was level locked until last relese. SG teleporter just wouldn't allow you to enter RWZ until you reached lvl35. The same can be done with any locked zones.
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I tested it on my Fortunata, that has softcapped melee defense without Mind Link and softcapped ranged and AoE defenses with Mind Link. Mission was set for x4. I didn't see any defense debuffs, and I wasn't hit more than I would have expected to be hit with softcap.
BTW, 5th are in Kahn TF and Barracuda SF. If there were any problem with them, we would see tons of posts about it by now. -
Quote:It is level 30-34 TF. Devs can fix it only if they aware of the bug. I PM'd Arbiter_Kim about this thread but haven't heard from him yet.It's a level 30-35 "signature" TF so everything should spawn at 35+. If the boss is spawning at 34 that's a bug. If she's supposed to ramp up (however much) and isn't, that's a bug.
Hopefully when they fix the difficulty settings for all TF's this will get fixed at the same time. -